Maybe if frank tried a little harder...did some push-ups, watched what he ate...maybe frank might not be so average.Is frank usually exceptional?
The combat is 100% busted. There's no reason to even engage with it.I was anticipating this game heavily, but honestly, I really want to like this game more than I do. The graphics are gorgeous... My main gripe is with the combat. IT looks like they were going for Dark soul here with the heavy feel and delayed input, but when you start coming across a group of fast enemies or flying enemies that shoot beams, the controls feel clunky and annoying. The 'path forward' can also be hard to find because it can be obscured.
I'll keep trying to see if it gets better with weaponry upgrades though.
Study the sheets you find.I'm kind of disappointed. The difficulty is mostly just annoying. I get what he was going for, but when wandering around trying to figure out where to go next, as the game gives you little direction, being constantly pursued by difficult enemies is not fun.
Plus, the combat really isn't good enough to justify the difficulty. It suffices for a Link's Awakening style game where exploration and puzzle solving is the focus, but not as a serious difficult action game.
The graphics look simple, but clean and nice. The music is underwhelming and doesn't seem to fit.
And I'm all for not hand-holding in games, but to literally not tell you what ANY thing you get does is going too far in the other direction. I have all these equippable cards and not sure what any of them do.
Try thisI'm kind of disappointed. The difficulty is mostly just annoying. I get what he was going for, but when wandering around trying to figure out where to go next, as the game gives you little direction, being constantly pursued by difficult enemies is not fun.
Plus, the combat really isn't good enough to justify the difficulty. It suffices for a Link's Awakening style game where exploration and puzzle solving is the focus, but not as a serious difficult action game.
The graphics look simple, but clean and nice. The music is underwhelming and doesn't seem to fit.
And I'm all for not hand-holding in games, but to literally not tell you what ANY thing you get does is going too far in the other direction. I have all these equippable cards and not sure what any of them do.
Yeah, it's pretty nostalgicMan I fucking LOVE the manuals and how they look like PDF scans of pages from SNES manuals.
sounds like a 96 metacriticI'm kind of disappointed. The difficulty is mostly just annoying. I get what he was going for, but when wandering around trying to figure out where to go next, as the game gives you little direction, being constantly pursued by difficult enemies is not fun.
Plus, the combat really isn't good enough to justify the difficulty. It suffices for a Link's Awakening style game where exploration and puzzle solving is the focus, but not as a serious difficult action game.
The graphics look simple, but clean and nice. The music is underwhelming and doesn't seem to fit.
And I'm all for not hand-holding in games, but to literally not tell you what ANY thing you get does is going too far in the other direction. I have all these equippable cards and not sure what any of them do.
Dang, I thought Captain Toad's remarks were well explained and thoughtful criticisms. This reply comes across like you thought he was whining, which he wasn't.Try this
I realized pretty quickly that the combat was not particularly fun. Some of the very first enemies leave so small of a gap that you have to basically hit once then roll away. That is not hard to do, but it's just a little basic and doesn't feel fulfilling. Then I got to a mid-boss or something that had a single enemy as an add on. I had a twig and no shield. It also wasn't particularly difficult or complex, but just not that fun to literally hit once and then run several laps until the distance between the two enemies lined up just right that I could hit and not be hit back.I'm kind of disappointed. The difficulty is mostly just annoying. I get what he was going for, but when wandering around trying to figure out where to go next, as the game gives you little direction, being constantly pursued by difficult enemies is not fun.
Plus, the combat really isn't good enough to justify the difficulty. It suffices for a Link's Awakening style game where exploration and puzzle solving is the focus, but not as a serious difficult action game.
The graphics look simple, but clean and nice. The music is underwhelming and doesn't seem to fit.
And I'm all for not hand-holding in games, but to literally not tell you what ANY thing you get does is going too far in the other direction. I have all these equippable cards and not sure what any of them do.
I realized pretty quickly that the combat was not particularly fun. Some of the very first enemies leave so small of a gap that you have to basically hit once then roll away. That is not hard to do, but it's just a little basic and doesn't feel fulfilling. Then I got to a mid-boss or something that had a single enemy as an add on. I had a twig and no shield. It also wasn't particularly difficult or complex, but just not that fun to literally hit once and then run several laps until the distance between the two enemies lined up just right that I could hit and not be hit back.
I turned on the no fail mode and it's honestly a better fit so far. Just easier for me to go explore around and focus on navigation instead of constantly fighting through a basic combat system. I'm enjoying the game this way. I still try to play well, but if I get hit it's fine and I just go keep exploring and don't have to waste time.
Elden Ring is GOAT. This is not.sounds like a 96 metacritic
I got the platinum in Sifu! Nioh 2 was my GOTY. You'll see what I mean when you play it; maybe.
I hear ya. I thought we were just throwing each other under the bus in this thread and I was experiencing FOMO.I got the platinum in Sifu! Nioh 2 was my GOTY. You'll see what I mean when you play it; maybe.
If I wanted to really get into Tunic, I could. But I don't think the combat system is really even good. I think Souls has rotted people's ability to critique any gameplay since it can be negated with "git gud." I had critiques of Elden Ring as well, and they turned out to be 100% right.
If anyone wants to use tilt controls on Mario Kart 8, I'm throwing them under the bus. We all have our red lines.I hear ya. I thought we were just throwing each other under the bus in this thread and I was experiencing FOMO.
Anyone have a list of what all the different equipable cards do?
I finished Tunic just now, I enjoyed the game, but happy it is over, not sure I can see myself going back too it to get the stuff I missed.
Towards the end I just found myself getting annoyed/frustrated by the difficulty/how horribly obscure it is to progress towards the end, I must have walked past some areas a few dozen times too.
Game has a lovely ost and art style, I missed 4 pages according to the end screen.
Edit: If you fancy a top down Zelda like game, play Deaths Door instead it is leagues better.
& The OST is incredible imo.
This is good news. I have it installed and gonna give it a go soon. I bought deaths door day 1 and for some reason I found it very mediocre. Puzzles weren’t fun and nether was the combat. I’m hoping this clicks better with me.This game is so good.
Death's Door did not click for me, but this, I immediately was captivated by all of it. The instruction manual mechanic is incredible, can't wait to keep going with it.
Well done. It’s super obtuse. Thankfully some information is getting out there I can google. I’ve got the three gems I place. The achievement is ‘what now?’ And that’s what I’m thinking. Calling it a night, and maybe some new walk throughs will be loaded by tomorrow
Dynamite sticks are your best friend.Anyone have a list of what all the different equipable cards do?
This game, a one man effort, getting review
bombed on MC has to be the saddest thing I’ve ever seen.
I usually couldn’t give a toss about review bombing, but this is pathetic.
Game is at a 7.2 user score.
I'd say 6-8 months sounds right for a PlayStation release, similar to the other indies launching 1st on XboxXbox and PC only so far, probably 6 months minimum before you hear about other platforms, if at all.
This game, a one man effort, getting review
bombed on MC has to be the saddest thing I’ve ever seen.
I usually couldn’t give a toss about review bombing, but this is pathetic.
Game is at a 7.2 user score.
id say probably earlier than that.Apparently, this is a timed Xbox game, so I imagine it'll drop on PlayStation consoles towards the end of the year.
But there's only so many or super expensive.Dynamite sticks are your best friend.
It does sound exactly like a From game.sounds like a 96 metacritic
This is why user scores mean jack shit in the grand scheme of things lol.