It's always weird playing an open-world RPG where you get to the end and successfully kill God, and you're wandering around in the post-game and every NPC still treats you like a random nobody. Once the story is over, it feels like nothing has actually changed in the world. If TES6 can actually address this, it'll be a drastic improvement for the series.
It is funny you mention it because TES3, Morrowind, already have that.
After the main quest, various NPCs acknowledges what you did, thanking you and everything. The predisposition of everyone with you gets a boost, and if you touch the subject matter it improves even more (to a certain limit). People who thought you were a loser, don't think anymore and even some NPCs who would attack you before, now don't do.
In many ways TES3 is more advanced than Oblivion and Skyrim and it was made by Todd also. The combat and stealth are worse, everything else is cooler.
If TES6 have at least half of the ambition of Morrowind, I'm already sold.
RDR 2 is totally not the benchmark for reactivity in open-world games
Rockstar bruteforce this by scripting LOTS of "random" encounters. They are all scripted.
"Oh that guy that I saved from that snake bite now gave me a weapon! How cool is that?"
Until you talk to your friends and realise that encounters that felt natural like these are all scripted. Than the illusion is gone.
Yeah you can have some animals attacking other animals and things like that, but you wont see some natives fighting against pinkertons in the open world, and then a bear comes in during the fight and kill the rest of the survivors
Far Cry 5 is probably the open world game with the most reactivity in that sense
Eh, Morrowind was one of the most interactive and immersive games of its era, but they've spent the last few games actually removing functionality and streamlining systems until Skyrim (fun as it still is) came out dry as toast compared to past offerings.What’s up with people acting like Bethesda doesn’t have the most interactive open world games? They fully do
IIRC Daggerfall was the biggest, or Arena.Skyrim wasn’t even really that big. The way they did the layout of the map made the world seem much larger than it was. They did this mostly by using mountains you couldn’t fully climb.
I think that you can start loading the gun already...Yes please. If for ES6 we get another iteration of Oblivion's combat system I might climb that mountain and shoot myself.
Haha I know! But somehow, and I don't know why, I have faith that maaaaybe this time they'll pull of a decent combat system.I think that you can start loading the gun already...
Don't forget a good pair of boots, climbing a mountain can be hard.Haha I know! But somehow, and I don't know why, I have faith that maaaaybe this time they'll pull of a decent combat system.
I mean, Oblivion's/Skyrim's was serviceable but today, and after so much cool action games (specially FromSoft games) they really need to improve a lot on it.
But nah... Guess it's time to buy a gun.
My wife tells me the same thing!Agreed. More details than larger scale. Deeper not wider lol
i mean the consumer caught on to this like 2 generations ago....
It is funny you mention it because TES3, Morrowind, already have that.
After the main quest, various NPCs acknowledges what you did, thanking you and everything. The predisposition of everyone with you gets a boost, and if you touch the subject matter it improves even more (to a certain limit). People who thought you were a loser, don't think anymore and even some NPCs who would attack you before, now don't do.
In many ways TES3 is more advanced than Oblivion and Skyrim and it was made by Todd also. The combat and stealth are worse, everything else is cooler.
If TES6 have at least half of the ambition of Morrowind, I'm already sold.