Because it's not a superman game...Why is Superman throwing Hadoukens?
I think we have a good example here! Made with UE4, by one person. Hope to see a proper Superman game this gen with UE5
I think we have a good example here! Made with UE4, by one person. Hope to see a proper Superman game this gen with UE5
The demo available on steam is actually really good and fun to play. It's short but I really enjoyed it and I could definitely see it as a 10+ hours game since I wanted more content when I was done with the demo, I played it for about 2 hours.Very cool demo.
What bothers me about these types of videos is that everyone loses their minds over them because it looks cool and it is truly impressive what one developer did, however, how does this demo translate into an 8 hour game, let alone a 30+ hour game?
What is there here that would make a good game? People act as if the professional developers never thought of or prototyped something like this. You think someone from Rocksteady watched this and then went “Oh shit! Why didn’t we think of that?”
Edit: See above video thumbnail. No, it’s not INSANE! It’s what you would expect and someone made it. It’s impressive, really, but it’s not INSANE!
That’s good to hear. What is in the video is impressive. Some games I can play happily for hundreds of hours and others are a slog after 3 or 4. It was not my intent to diminish what that developer made, so I hope it didn’t come across that way.I didn't know a full game was planned with this project, that's really nice to hear!
For people who don't know (althoug the video does mention it so you probably know now), a first concept demo of this was released as a little game on steam a while ago, and it's really fun:
The demo available on steam is actually really good and fun to play. It's short but I really enjoyed it and I could definitely see it as a 10+ hours game since I wanted more content when I was done with the demo, I played it for about 2 hours.
That is a very fair point. I don’t know what goes on in there but I do know that making games is very difficult. There are plenty of obvious flaws in AAA games that were either missed or pushed through anyway. No argument there.Also when you say "as if the professional developers never thought of or prototyped something like this", honestly I'm not sure what to think about this because sometimes it really feel like some big AAA games have obvious design problems that shouldn't even exist, so it could be the same for game ideas, they just don't think about it, or it never got approved by publishers.
My point was that the over the top hype is unwarranted. There are cool game mechanics and design ideas that pop up here and there and they are impressive, but I try to think of how something would play out over a long period of play time.Also if we go with this logic, that would mean that every game idea worth being made would have already been made then, with never any new thing lol.
That's fair, it's something I see all the time when people make some kind of unreal engine prototype like this, everyone goes "this looks better than AAA games!", and it's also like this for many other things, like someone will make a quick 30 sec fan animation about something and people will be "it looks so much better than the official movie", people like to fantasize about what they don't / can't have, without trying to put it in realistic context and expectations. So I totally understand what you mean.My point was that the over the top hype is unwarranted. There are cool game mechanics and design ideas that pop up here and there and they are impressive, but I try to think of how something would play out over a long period of play time.