SolidSnakex
Member
Pseudo judo said:I,m not sure why I'm bothering but...GoW is a working title MGS4 is not.
What do you think Kojima Productions has been working on all this time? Nothing?
Pseudo judo said:I,m not sure why I'm bothering but...GoW is a working title MGS4 is not.
Based on previous trailers for the series, I'd say that MGS4 will almost certainly run at 60 fps. MGS2's originaly trailers were all 60 fps and the final game was as well. MGS3's original trailer, however, was not 60 fps and (unfortunately) that held true for the final release. As I've said many times, when dealing with Kojima's team, they have earned the benefit of the doubt.GitarooMan said:I know the trailer for MGS4 is 60 FPS but there is no proof the game will run at 60FPS. And people who think every game will run at 60FPS next gen are crazy. I actually think something would be wrong if everything ran 60FPS because that means the devs aren't really pushing the machines for all the graphics they can handle.
I'd rather see some early gen games pushing the machine hard for great graphics and effects at a rock steady 30fps and then as the gen moves on and devs get more familiar with the systems, you can see those same type of graphics at 60fps.
WordofGod said:MGS 4 would like to disagree with u:
eso76 said:yes, you see what i meant ? if kojima decided to go for 30fps he could push the draw distance further and remove that fogging but apparently he prefers 60fps even if this means having to sacrifice some polys
HAH.
seriously, what exactly should this image prove ?
eso76 said:yes, you see what i meant ? if kojima decided to go for 30fps he could push the draw distance further and remove that fogging but apparently he prefers 60fps even if this means having to sacrifice some polys
HAH.
seriously, what exactly should this image prove ?
eso76 said:yes, you see what i meant ? if kojima decided to go for 30fps he could push the draw distance further and remove that fogging but apparently he prefers 60fps even if this means having to sacrifice some polys
HAH.
seriously, what exactly should this image prove ?
Izzy said:Add polys? Snake's model alone is composed of 60,000+ polys. For comparison, UE3 games like GOW use 5000-10000 verts per character.
SolidSnakex said:What exactly do you expect in a dust storm. Watch when they first appear and you see dust whipping around everywhere.
Anyway
eso76 said:Rrrrrright
Mgs4 is perfect, it's so stuffed with polys you wouldn't know where to put them.
Sure. And sure, Snake has 10x + the polys of Gow characters, of course.
Btw, just for comparison, THIS is an example of a character model using 60.000 polygons
i'd say it's a little more detailed than snake, isn't it ?
eso76 said:i wasn't being serious, but so what if it's a dust storm ?
It DOES cut the draw distance and allow the designers to concentrate polys on the foreground
WordofGod said:@ 20 fps? :lol
eso76 said:Rrrrrright
Mgs4 is perfect, it's so stuffed with polys you wouldn't know where to put them.
Sure. And sure, Snake has 10x + the polys of Gow characters, of course.
Btw, just for comparison, THIS is an example of a character model using 60.000 polygons
i'd say it's a little more detailed than snake, isn't it ?
From the MGS4 info thread said:Some tech details - apparently Snake's moustache is composed of the same number of vertices as a whole character model in MGS3. Further - although I've trouble believing this, and think there might have been a mixup - apparently the total number of vertices for all his hair is 60,000. That seems more akin to what I'd expect for the whole model though! But the moustache bit, is correct at least
SolidSnakex said:So you think the entire game is going to be like that?
You seem to be assuming that this trailer is designed around technical limitations and I think you are WAY off base...eso76 said:no, but when it is it can concentrate details on the foreground
I have no idea where that info Gofreak posted is coming from, but according to it, Snakes model uses 60K vertices just for his hair + mustache.eso76 said:Btw, just for comparison, THIS is an example of a character model using 60.000 polygons
i'd say it's a little more detailed than snake, isn't it ?
It's not like I have proof for this, but non of those effects added seeme like something that would speed up the rendering. They are not your last gen Turok fog that just cuts off the rendering length, but the kind of fog that swirls and moves, and probably eats up fillrate like crazy. The kind of fog that you can see long ways through the moment it clears up a bit in that swirling. Clearly something added because designer wanted to present certain atmosphere, much like they do in the movies that show desert storms and such scenes.dark10x said:You seem to be assuming that this trailer is designed around technical limitations and I think you are WAY off base...
dark10x said:You seem to be assuming that this trailer is designed around technical limitations and I think you are WAY off base...
Marconelly said:I have no idea where that info Gofreak posted is coming from, but according to it, Snakes model uses 60K vertices just for his hair + mustache.
You mentioned that the shadows weren't as impressive as Gears of War without taking into account the fact that you're in open sunlight. Based on the fact that EVERYTHING casts a soft shadow, you were basically only look at the fact that there were not any moving light sources. This makes sense in the context of the trailer, but you seem to have taken it as "oh, MGS4's engine isn't as impressive in that regard".eso76 said:do you think the characters in the trailer could have the same level of detail if the draw distance was bigger ? just a question. And actually i am not assuming anything, i don't even think mgs4 pushes an impressive amount of polys for a ps3 or a next gen hardware (it IS very impressive, but for other reasons), i am just feeding trolls
eso76 said:snakes hair is only marginally better than current gen's characters' hair,
eso76 said:aw, come on now, some people would believe it has individually rendered nosehairs.
snakes hair is only marginally better than current gen's characters' hair, 60k vertices would mean having individually rendered hairs, which is definately not the case, sorry.
The entire snake's model is nowhere near 60k polys, and not even vertices
I said "working title" not "title they're working on". GoW is a working title, ie, if you stick in a controller and toggle the analogue stick and press buttons, charectors animate, things like realtime physics and NPC AI can be seen and interacted with. This does not & can not happen in the MGS4 trailer because it is not a "working title".SolidSnakex said:What do you think Kojima Productions has been working on all this time? Nothing?
eso76 said:do you think the characters in the trailer could have the same level of detail if the draw distance was bigger ? just a question. And actually i am not assuming anything, i don't even think mgs4 pushes an impressive amount of polys for a ps3 or a next gen hardware (it IS very impressive, but for other reasons), i am just feeding trolls
Musashi Wins! said:I can't believe this thread is going on. I guess this is a good argument for making expensive, good looking games like KILLZONE and GETAWAY by teams that do mediocre gameplay.
dark10x said:You mentioned that the shadows weren't as impressive as Gears of War without taking into account the fact that you're in open sunlight. Based on the fact that EVERYTHING casts a soft shadow, you were basically only look at the fact that there were not any moving light sources. This makes sense in the context of the trailer, but you seem to have taken it as "oh, MGS4's engine isn't as impressive in that regard".
Same deal with the draw distance. That's not just a clipped draw distance but dust clouds from the stomping. You can see through it at points, which means the area is being drawn behind there. That effect is probably MORE demanding...
All I'm saying is that it seems as if you looking at artistic design choices and suggesting that they are technical limitations.
SolidSnakex said:What?
That's your idea of marginally better?
jett said::lol I think you're a troll yourself.
eso76 said:yup.
his hair is basically the same as this gen, only with a few more quiffs, which are just a few polys with hi res textures of hair on transparent background, it's not individually rendered hairs.
you guys would believe anything
don't ruin my troll feeding, please
I believe it does, though...i just said gow has dynamic shadows for every light and every object on screen because i saw them, and said mgs4 doesn't have the YET.
SolidSnakex said:Show me hair from the current gen that's comparable then. You make it seem common so it shouldn't be too hard to find.
SolidSnakex said:Show me hair from the current gen that's comparable then. You make it seem common so it shouldn't be too hard to find.
eso76 said:well, isn't a troll feeder a troll himself by definition ?
SolidSnakex said:Show me hair from the current gen that's comparable then. You make it seem common so it shouldn't be too hard to find.
eso76 said:take snakes' pics from mgs3, posted a couple pages ago.
You see snake's quiffs ? good. mgs4 is comparable, meaning it's using a similar technique, only with much, MUCH higher res textures for hairs, some shader to make them shine and with more polys to model more quiffs.
I am not saying the effect is the same, because it's obviously much more convincing, but the technique is just a generational evolution of the same principle, it's not like he has individually rendered hair or something. For God's sake, do u guys have an idea what 60k vertices means ??
Vennt said:Why not?
What does troll-baiting do other than cause more flames and crap to flood the forum?
Inquiring minds want to know...
Musashi Wins! said:I can't believe this thread is going on. I guess this is a good argument for making expensive, good looking games like KILLZONE and GETAWAY by teams that do mediocre gameplay.
Speevy said:I can't believe you guys are arguing about hair.
More hair from this gen
DSN2K said:my Advice to fans, dont try to convince the haters....
Doc Holliday said:
Just add a few more poly planes with high res alphas on them, and you get killer results for cheap. Konami artists and tech guys are smart, they wouldnt spend 20,000 polys on the hair and mustache when they could use them elsewhere.