No, it's laughable. It's an opinion that differs from yours. You bring up good points, but I'll still have to disagree with you.
Maybe I just don't get it. But for me its like being in a submarine, yea sure you cover more ground... but I feel like the real fun and exploration is had by that deep sea diver there. He may not cover as much ocean as the guy in the submarine, but he gets to see it up close and touch it.
maps.google.com
Red Dead 2’s open world is far and beyond any other. The detail, depth, variety, life and what not is unmatched.
I wrote this in another thread, but this game made me feel like im wasting my life away. Its truly a running simulator. Especially in the beginning of the game for the first 20 hours or so. you run/climb your way to an area only to hit a road block... Either because its too hot, two cold or your weapons just break for no reason practically. Weapons break so easily and its straight frustration. Frustration because you waste so much time to do one simple task
A perfect example is in this time stamped video. I'm already 4+ hours into this sessions, tired, upset at how much time this game takes. I made it to Waterblight Ganon and constantly losing. So I made my way back to down, cooked a bunch of food to for health restoration and what not. I'm fighting him, all tensed up and my weapon breaks as he goes into his second form. The problem was that i didnt know my weapon broke because the notification poped up for a split second and I'm just focused on the boss himself. As I go to attack again him, thats when I realized I had no weapon equpied and i raged on the camera. I didnt have my mic on, but you can see how upset I was.
After 60+ hours of just running around, doing stupid shrines and expanding my heart, stamina, and inventory slots, I finally beat the last guardian. Now its time for Ganon.
To me, the game is such a drag. I rarely talk to NPC's unless they are selling something. The game lacks mystery as the previous games... And that may because I don't talk to any NPC because I've already wasted so much time getting to a certain area .
I'll leave this post on a positive note though. Playing this game makes me think of the original Zelda, how they imagined it with this art and how much they nailed it.:
Please enlighten us what made this Open World so special?
I've played tons of Open World games, even low-rated ones like The Godfather 2 but the world in BOTW fells a bit... "dull" to me.
Especially after I have played RDR2 before, which does nearly too much in his Open World and was constantly distracting me.
I'm not. I really don't see what's so special about BotW, especially now that it's been completely outdone. In fact, I feel a good sequel to BotW would easily make it obsolete.Some of you guys really try so hard.
As a massive fan of RDR1 I dropped RDR2 after about 5-7 hours. Boring and full of busy work and overstuffed systems.RDR2 > BOTW > ER. All 3 have been fantastic regardless of order. I will say ER would really benefit from a glider. So many times I feel like it's BOTW and I want to jump from high above down to a lower spot. Nope gotta traverse the terrain.
LmaooooI maintain that BOTW is the most bizarrely and gruesomely overrated game of all time, don't @ me because I don't care how it changed your life.
Incidentally... you're not "seeing" anything in a video game, so there's that. You're not "exploring" anything in a video game that lets you "explore" the world. So please, lets not make one more "experiential" over the other. You like pretending like you're flying over the world and pretending like you're a pilot... others like pretending you're a dude name Link and going around burning grass and climbing EVERYTHING...What a comparison. You literally can't see a thing in a submarine. Aircraft have windows. Incidentally, you're not "touching" a single thing in a video game, and Zelda's far from "tactile" in any shape or form. The cognitive inputs you receive are the same.
There are large aircraft and small aircraft that can land literally anywhere. That's not very different from exploring on foot.
And here I thought we were talking about video games... the things you learn.
BotW -> If you want a mechanically addictive game that you could express your own creativity with interactive physics, good programming and light hearted theme.
RDR2 -> If you want a life simulator with culture depth, great writing, great acting, filled with emotional moments, great graphic fidelity, great visual details and a more matured theme.
ER -> If you want a atmospheric dark fantasy world filled with challenges, sense of progression, well-crafted level design, great boss battles, and cryptic narrative.
Sure, you just have to ignore what Miyazaki said on the subject to come to that conclusion.Well put, and I think it goes to my point about Ueda being Miyazaki's primary inspiration.
Which one of those 3 games sounds most like Shadow Of The Colossus or the other entries in the ICO trilogy? Its not hard to identify!
Sure, you just have to ignore what Miyazaki said on the subject to come to that conclusion.
Find me the quote. Because I just googled a bunch of things and I see journo's bringing up BotW a lot, but not Miyazaki.
The only direct reference I found was him saying the ORIGINAL Legend Of Zelda set a template as it was such a huge deal when he was a student.
With botw people felt rewarded just playing the game. The shrines in Botw were my favourite part of the game. Zeldas bread and butter is puzzles. It rarely has been about combat though botw provided a lot of ways to approach combat in a freeing, no level upping and no XP needed fashion. Its very inviting. I found all 900 koroks and I did every mission. The journey was the reward.I'll die before understanding why people consider BOTW a good game
I bought a Switch, played it for more than 10h, finished 2 Beasts ... And I think its one of the worst open world games that I've ever played.
Some of the gameplay systems/physics are great. Absolutely hate breakable weapons, but the hot/cold stuff, wind, fire, ice is awesome.
The story sucks ass, but what amazes me is that people say that exploration is rewarding / "sense of adventure"
I mean, look, look at this shit
All these blue points are shrines. Samey looking, 10 minutes puzzle rooms that reward you with a ball that you can use to upgrade stats.
You know what you gonna get exploring this map: shrines. Or some useless Korok Seeds.
To me its so obvious that Nintendo struggled to make an open world game of that size, and after designing the map, instead of filling it with interesting stuff, they just went "fuck it, shrines". And people ate it all up as "woah, so genius"
Seriously? This is the benchmark? Not The Witcher 3 with amazingly written sidequests? Or Elden Ring with some huge dungeon that you stumbled upon? Or RDR 2 filled with random encounters everywhere?
To me its the most overrated game of all time, no question
He literally said he studied it to make Elden Ring.and certainly not a statement that it was an influence. In fact it says the opposite.
He literally said he studied it to make Elden Ring.
Miyazaki: "We studied a lot of open world titles, including GTA and Elder Scrolls. But I really liked Breath of the Wild."
Totally sane people: "See? Breath of the Wild had absolutely nothing to do with Elden Ring since he literally didn't say it."
I guess the meme of people being unable to extrapolate from incomplete data is not longer a meme.
"No title served as specific inspiration for Elden Ring" doesn't mean "Breath of the Wild wasn't used at all."Good job at missing out on the crucial "no title served as specific inspiration for Elden Ring" bit.
No extrapolation required.
Also from The Verge:
I mean, the best part of elden ring, combat, is Zelda worse and i mean by far worst part...so if combat is a primary reason you love elden ring, you may find botw under whelming.> Miyazaki using BOTW as inspiration for Elden Ring as its fans call the former title shit.
You just described an ope...you know what...nvm.Fun game to play? sure.
I'll take Witcher 3 or RDR2 over it though, the world actually feels alive there, not like a giant Mario 64 level with enemies waiting for you.
That's my problem with Elden Ring too. I love the atmosphere, the art, the gameplay, but it is not an "open world", just a seamless continuity of levels where the map itself is the hub, a Castlevania in 3D
And that's cool.I mean, the best part of elden ring, combat, is Zelda worse and i mean by far worst part...so if combat is a primary reason you love elden ring, you may find botw under whelming.
from someone who thinks elden ring is the goat and BOTW is a good but underwhelming game.
I'm probably wrong about what makes a videogame, but if the world you're exploring doesn't make sense without the player, it is not a "world", just a giant level. Witcher 3 / RDR 2 and others feel like they exist on their own as....open worlds.You just described an ope...you know what...nvm.