Well, you have to put it into the context of the thread, its about the extremely generic game above and games like them.
And as I said, there are variations to the story which i enjoy even if it generally has similar combat - hence the variation and curiosity + enjoyment (Yakuza).
I mean, it's not just me, none of these games sell that well. Look at PoP, the same will happen to Zau that's why its free/on a sub service.
There are plenty of 2D sidescrollers, roguelites, and metroidvanias that sell well. Hell, we see their sales accolades on steam and when they announce a new edition of their game or sequel. The benefit is that they also don't need to sell 30 million or more like much bigger budget products to be considered a success, since a simple 100k to 500k in sales usually works for most of them. PoP Lost Crown didn't sell well because it was priced way too high on launch, and that's what I would consider the
real problem with certain high profile platformers.
Devs and publishers have to come to terms with the fact that the genre itself should not be anywhere near full price. PoP Lost Crown will find it's footing later in it's life cycle when it's cheaper, because critically it reviewed really well both from a user perspective and a critic perspective.
My hope is that this game doesn't repeat the same pricing mistake, but knowing Ubisoft they will probably attempt it.