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The Official Halo 3 Thread

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ITS MAP TIME!!!!

After a long hiatus I've decided that one of my maps was ready to be published.

Intersection 8-14 players


LINK TO BUNGIE FORUM POST

_____________________________________________________

Gametypes supported: Slayer, CTF, King of the Hill

Intersection is a Foundry map that features 4 buildings. I was inspired to create an urban type setting, initially something like Turf. However room was a problem.
Therefore I went with the 4 building idea.

The map initially started out as a complete test, and I planned to trash the idea, due to the difficulty to create buildings that were aesthetically pleasing too. But after a while of adjusting and clipping objects the buildings turned out pretty good.

Between the four buildings is a 4-way intersection that is the center of combat. The buildings shouldn't be ignored though as they provide significant view of the combat zones.

CTF is supported, but being an asymmetrical map, I am unsure of the balance or gameplay on it.

I hope you enjoy it and find it a unique "vertical-based" map!

____________________________________________________

Pictures:

Tower A on the left and Camo Tower on the right
IntersectionBuildings1.jpg


Tower B on the left and Overshield Tower on the right
IntersectionBuildings2.jpg


View down one street
IntersectionStreet1.jpg


And a view down the other
IntersectionStreet2.jpg


A view inside Tower A, other towers are similar, but vary slightly
IntersectionInsideBuildingEx.jpg


The intersection provides space for long range and close range combat
IntersectionAction1.jpg


There is a lone warthog for those good enough to maneuver the streets
IntersectionAction2.jpg


The second floor provides a significant height advantage! Use it!
IntersectionAction3.jpg


But be wary of a well-placed gravlift
IntersectionAction4.jpg


Or snipers in other towers!

IntersectionAction5.jpg


The Overshield tower is also home to the Rocket Launcher!
IntersectionAction6.jpg
 
Dirtbag 504 said:
dude, I love you Ghaleon, but you're not a heavy matchmaking guy.
You don't play a 'twitch' playstyle. I'm a killing machine, those tweaks are noticeable.
You're right, I'm not a heavy matchmaking guy. (Well, lately I am, but not ususally.)

But a lot of the stuff you mentioned I just disagree with. One of my favorite clips I have saved is a perfect two-grenade warthog kill. Vehicles are balanced quite well. I strongly prefer the "feel" - reload and movement speed, weapon feedback - over Halo 2. By a long shot. You've forgotten what grenades were like pre-patch in Halo 2. A frag will strip shields in Halo 3 if you're in the blast radius, easy. Plasmas can kill if they are not stuck (they were kind of annoying when Halo 2 shipped, but that was about it). Rockets are less powerful, but they fit into the new mix of weapons perfectly - it's not a "win button" the way they were before. They take skill, which is how they should be.

Anyhoo. Suffice it to say, I disagree. It may be that I'm not as big a MP guy as you (I'm not), or that I suck (I do), but Halo 3 is far more fun than Halo 3 ever was. To me. :p

Melee though. Busted to all hell.
 
I'm also making a map on Foundry titled "Access". It's basically one side CTF or Bomb. Nearly finished and once I do I'll post it.

As for small maps, I'm all for adding maps like Midship or Turf (to me a small map).

Shit like Warlock can stay away.
 
Dirtbag 504 said:
The game feels heavy / sluggish.

I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click)..


Walking speed is 10% too slow. Character feels heavy.

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage.

Melees are busted, also a big part of my playstyle

Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay...

Rockets are way too weak and slow. Hardly a power weapon anymore.

Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)

Mauler melee lunge is cheap.

Vehicles can take too much damage before exploding. Even though they are easily disabled.

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough.

Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.
I think I agree with everything but your view on the rocket launcher. And I can deal with the movement speed as it is right now, but an increase in speed would not bother me either. Kind of spooky seeing a list that looks like something I would come up with. Bungie needs to hurry up and release this patch. I'm walking the fence on whether or not to sell my 360. Not because I don't like it, but because I could use the money and it would also help me focus on my studies. If I like the patch, I probably won't get rid of my box. How sad am I?
 
Dirtbag 504 / With My Edits said:
The game feels heavy / sluggish.

I hate the slow as hell weapon switching. AGREE

Walking speed is 10% too slow. Character feels heavy. AGREE

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. AGREE

Melees are busted, AGREE

Grenades are way too weak. Feel like halo2 grenades pre-patch. AGREE

Rockets are way too weak and slow. Hardly a power weapon anymore. AGREE

Mauler melee lunge is cheap. AGREE

Vehicles can take too much damage before exploding. Even though they are easily disabled. AGREE

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. AGREE

Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring. SEMI AGREE

With what 1500 Matchmake games played, my main problems are the ones up above; with maybe 1 addition. The Sniper, the number of no scopes is ridiculous. shooting the guy with a BR without missing a shot, yet he turns and gets a no scope. (this has happened to me so many times I have lost count)
 
Dirtbag 504 said:
The game feels heavy / sluggish.

I agree with everything you said, but this the most. Also, H2 and SOCOM were my favorite online games last gen, I put so much time into them. I really expected to play H3 non-stop for a long time, but it didn't evolve enough to keep my interest. I think I became spoiled by other online mp games too like CoD4, UT3, and Resistance, both I think surpass H3 in nearly every regard. Maybe it's just the competition caught up and surpassed them, or my taste in shooter styles changed. It's a shame as I really had so many good times with H1 lan parties, and H2 online. I hope my SOCOM doesn't suffer the same fate, though there's nothing else out there really like it.
 
Might as well do the same.

Dirtbag 504 said:
The game feels heavy / sluggish.

I hate the slow as hell weapon switching. It renders my play style useless. I find this fine, own fault if you got your shotgun on your back as you walk around a blind corner.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click).. sword in h2 was too instant to pull out and kill with, they fixed that thankfully. I unscope with a double Y press and it's fairly quick.


Walking speed is 10% too slow. Character feels heavy. no problem for myself

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. good, h2 BR had way too much killing range, way way too much distance to power.

Melees are busted, also a big part of my playstyle totaly agree

Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... I've had no problem, maybe splash range is a tad lower then I like but all 3 nades have good uses.

Rockets are way too weak and slow. Hardly a power weapon anymore. disagree

Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)I find the brute shot weak but great against vehicles, knocks them around like a pinball.

Mauler melee lunge is cheap. AGREE, if a mauler shot and melee depleated shields instead i'd be fine with that.

Vehicles can take too much damage before exploding. Even though they are easily disabled.Most maps have anti vehicle weapons on but maybe the mongoose and banchee are a little tough skined.

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough.I'm fine with them but some maps have bad uses, like snowbound lower level.

Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring. I'd say this is because it's a spawning gun, beats spawning with a SMG (that now has its own unique uses)
 
Another response. I'm not great at the game, but I have played 1400 matchmade games, and I'm a level 40 Colonel.

Dirtbag 504 said:
The game feels heavy / sluggish. Don't have a problem with the speed.

I hate the slow as hell weapon switching. I much prefer it. Hated the stupid speed of switching to sword in H2. It's almost never to your advantage to change weapon in the middle of a fight now.

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. BR spread is fine at medium-close range. Maybe you mean there's not enough auto-aim? I'm still getting used to leading shots.

Melees are busted, also a big part of my playstyle I have no problem with melee, except that it maybe does a little too much damage. The hoopla over the health tiebreak thing is way overdone.

Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... No problems here either, except that spike grenades don't do enough damage.

Rockets are way too weak and slow. Hardly a power weapon anymore. No problem getting kills with rocks

Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2) Agree, sort of. I only use the brute shot in enclosed spaces. Splash damage is all it's good for.

Mauler melee lunge is cheap. I've not noticed any extra melee lunge for the mauler. No more cheap than a shotgun. Now there are hardly any of them on the maps, it's not a big deal.

Vehicles can take too much damage before exploding. Even though they are easily disabled. Don't see the problem with this. There are lots of anti-vehicle options now, I don't see why exploding is necessary.

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. Agreed. I like the idea of shield doors, but in practice they don't really work as well as I'd hoped.

The only things that really bother me are:

- Lag. I'm in Europe, enough said.
- Aiming magnetism fairly frequently pulling my reticle to the wrong target.
- Sticky grenades that go straight through people's chests. I know this is lag-related but it makes no sense when people are running straight for you.
- Headshots that register on my screen (red dot reticle, blood spurts) but don't count in game. I'm starting to aim for the chin with more success.
- Shitty spawns. People spawning literally right behind you, I've been spawn-assassinated god knows how many times. Spawning miles away from your team with an AR, guaranteeing death.
 
Dirtbag 504 said:
The game feels heavy / sluggish. Sort of disagree. The gameplay is slower than Halo 2, but it doesn't feel like it is too slow.

I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click).. I like this. It was annoying as fuck when you went up to a guy in H2, only to watch them pull out their sword instantly and dice you up. It was the perfect fix to any bullshit combos like the plasma/BR.


Walking speed is 10% too slow. Character feels heavy. Disagree. Master Chief feels as agile as always.

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. I think they found a good middle ground for the BR. It is still really powerful, but it isn't overpowered like Halo 2. If you remember most of Halo 2 devolved into BR battles.

Melees are busted, also a big part of my playstyleFuck yeah. Fix that shit.

Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay...I think the grenades are perfectly tuned. I find myself switching to different grenades for different situations, and I have never felt that they were underpowered. I still blow up vehicles with them just fine. My only problem is that the banshee might be be a little too overpowered.

Rockets are way too weak and slow. Hardly a power weapon anymore.They are still awesome, but now require some skill.

Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)Maybe I am just weird, but I really like the new Brute Shot. It works well against infantry, knocking them about while dealing damage, and it sends vehicles flying when it hits them. I also find it to be very consistent.

Mauler melee lunge is cheap. Agree.

Vehicles can take too much damage before exploding. Even though they are easily disabled. Disagree. Vehicles are fine except the Banshee.

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. Sort of agree. While it does lead to some interesting combat scenarios, a lot of times it is just awkward.

Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.I found that a well-handled BR will destroy an AR almost all the time. I feel like the AR has its place, but I don't feel like everyone is using it.
A lot of these issues are a matter of preference so you can't really argue them, but here are my .02 cents.
 
My problems with the game are all with the ghetto ass busted matchmaking system. Sure it's got lots of solid features but when it comes to finding a game quickly unless it's slayer you're fucked. It's really annoying waiting to find a match in other playlists, it takes longer than the match does sometimes. I also hate how having a good matchmaking experience revolves so much around having friends on.

Honestly Bungie you guys and your whole cop out company line about having a Halo 3 Public Games list would take away from your matchmaking is bullshit. Your matchmaking leaves a lot to be desired so why not let us browse customs so we can play what we want, when we want, with who we want, and let randoms fill the gaps. It's not like you support your playlists that frequently or that well, still waiting on ranked Big Team but might need some more large maps for that, lord knows I play The Pit and Valhalla enough. Halo 3 is a great game but you hold it back more than anything with your matchmaking system that doesn't allow for the variety of possible games, gametypes, forge maps, etc. to be played by everyone without knowing someone who is on and has a decent custom going. Sure people make awful gametypes, but so does Bungie, Lurkers has to be one of the worst gametypes I've ever played. It'd be nice to have some choice and variety not just play the few gametypes that Bungie thinks I should play.
 
Dirtbag 504 said:
The game feels heavy / sluggish.

I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click)..
It certainly doesn't make the game more fun on offense, but walking up to some fool in H2 who has an SMG, then immediately being run through with the sword wasn't very fun.

Walking speed is 10% too slow. Character feels heavy. Doesn't feel any different from Halo 2 to me.

Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. Doesn't feel any different from Halo 2 to me.

Melees are busted, also a big part of my playstyle Yeah, mine too. Frustrating.

Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... It's certainly much better than having 4 frag grenades in Halo 2 and just throwing them all over the place. I do agree though, considering they're less powerful, take longer to throw, and you have only 2 of them, it seems like they went too far in nerfing them.

Rockets are way too weak and slow. Hardly a power weapon anymore. No kidding. What a piece of shit.

Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2) It's inconsistent, but that's probably a good thing considering one shot to the chest + melee = kill.

Mauler melee lunge is cheap. Very cheap.

Vehicles can take too much damage before exploding. Even though they are easily disabled. I don't see it. I get tons of vehicle kills while on foot on Sandtrap.

I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. I wouldn't want it on every map, but I like the variety.

Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.I disagree. I believe the AR finds a nice balance between Halo:CE (no need to look for other weapons, your starting weapon is the best) and Halo 2 (Start with some useless pray-and-spray gun.)
I think that the Halo 3 doomsday parade is really jumping to conclusions at this point.

Also, real quick, my day in Team Slayer matchmaking yesterday:
Team BRs on Last Resort
Team BRs on Last Resort
Team BRs on The Pit
Team BRs on Last Resort
Team BRs on The Pit
Team BRs on Last Resort
 
D3VI0US said:
My problems with the game are all with the ghetto ass busted matchmaking system. Sure it's got lots of solid features but when it comes to finding a game quickly unless it's slayer you're fucked. It's really annoying waiting to find a match in other playlists, it takes longer than the match does sometimes. I also hate how having a good matchmaking experience revolves so much around having friends on.

Honestly Bungie you guys and your whole cop out company line about having a Halo 3 Public Games list would take away from your matchmaking is bullshit. Your matchmaking leaves a lot to be desired so why not let us browse customs so we can play what we want, when we want, with who we want, and let randoms fill the gaps. It's not like you support your playlists that frequently or that well, still waiting on ranked Big Team but might need some more large maps for that, lord knows I play The Pit and Valhalla enough. Halo 3 is a great game but you hold it back more than anything with your matchmaking system that doesn't allow for the variety of possible games, gametypes, forge maps, etc. to be played by everyone without knowing someone who is on and has a decent custom going. Sure people make awful gametypes, but so does Bungie, Lurkers has to be one of the worst gametypes I've ever played. It'd be nice to have some choice and variety not just play the few gametypes that Bungie thinks I should play.

You allow public lists and you're gonna see about 80% of the maps/game modes fall off the map. You think BR games come up alot in MM...:lol I can see the descriptions now, "MLG BRs only on Guardian"x1billion.
 
Ramirez said:
You allow public lists and you're gonna see about 80% of the maps/game modes fall off the map. You think BR games come up alot in MM...:lol I can see the descriptions now, "MLG BRs only on Guardian"x1billion.

You'll also see SWAT, interesting variations on gravity, shields, speed, flag and bomb characteristics, more variety in single weapon games, custom stables like kart, race, Grifball, forge/custom maps. I'd rather have 80% of those built in modes fall off the map and actually be able to take advantage of all the customization that Halo 3 offers than not like it is currently. Sure people would have to adjust to new weapon placements and settings but it would also build a better stronger community as you could play with the same groups of people in the same gametypes over and over rather than just the single serving that matchmaking usually is. If you can read then just choose to join a game that isn't titled "MLG BRs only on Guardian" regardless of how few and far between those games are, you just need to have the option.
 
D3VI0US said:
You'll also see SWAT, interesting variations on gravity, shields, speed, flag and bomb characteristics, more variety in single weapon games, custom stables like kart, race, Grifball, forge/custom maps. I'd rather have 80% of those built in modes fall off the map and actually be able to take advantage of all the customization that Halo 3 offers than not like it is currently. Sure people would have to adjust to new weapon placements and settings but it would also build a better stronger community as you could play with the same groups of people in the same gametypes over and over rather than just the single serving that matchmaking usually is. If you can read then just choose to join a game that isn't titled "MLG BRs only on Guardian" regardless of how few and far between those games are, you just need to have the option.

While this is a valid point your previous post is contradictory.

You mention MM taking a while to find you a game and want a list of public match's? Be prepared for a VERY long wait if you do fancy a ranked game of Team Hardcore or Objective. It just wouldnt work both ways unless there was constantly 500k+ online users
 
the disgruntled gamer said:
I think that the Halo 3 doomsday parade is really jumping to conclusions at this point.
Let's all ride the Halo3 Doomsday parade!! J/k:D
In all seriousness, I wasn't trying to rag on Halo3. It's definitely a good game. But it is always going to be a work in progress and I don't see any harm in throwing out complaints every now and then.
 
I don't have many complaints other then my group is usualy not playing Halo 3 anymore :( and the fact that I can't get over the level 45 hump on Lone Wolves :(

The rest of the stuff... mentioned above I somewhat agree, but it is also all able to be addressed at some point...

Now...we want more maps...and make them free so Halo can take back that top spot on the Xbox live most played!
 
So after spending some time with Crysis, I gotta say that Bungie really did a great gob with the control scheme and the overall feel of movement and weapon response. I see a few comments recently in here talking about the sluggish feel and I guess I just don't get it. I'm not going to challenge anyone's opinion, I know that's a losing proposition, but moving from hours of KB/M play straight back into the console controller was seamless and I have to say that the shooting in Halo 3 is heaps better than the shooting in Crysis. It's just so spot on. Realistic? No. But it just fits for me. It feels very refined, which makes quite a bit of sense considering.

I think the criticisms are perfectly valid, and I wouldn't stifle any of them, but in the end, I believe a lot of it comes from a position of familiarity. Too much of anything, no matter how good, can simple be too much. I find a good break now and again really helps me come back to the series with fresh eyes and fingers and appreciate what's actually being done right as opposed to letting all those perfect elements fade seamlessly into the background so I can focus on the few places that have rough edges.

:D
 
As with all Halo games, the controller/gun becomes a virtual extention of my body - shooting and jumping and dodging all feel totally natural in this game.

This is obviously a lot of the reason why Halo 1 did so well.
 
urk said:
So after spending some time with Crysis, I gotta say that Bungie really did a great gob with the control scheme and the overall feel of movement and weapon response. I see a few comments recently in here talking about the sluggish feel and I guess I just don't get it. I'm not going to challenge anyone's opinion, I know that's a losing proposition, but moving from hours of KB/M play straight back into the console controller was seamless and I have to say that the shooting in Halo 3 is heaps better than the shooting in Crysis. It's just so spot on. Realistic? No. But it just fits for me. It feels very refined, which makes quite a bit of sense considering.

I think the criticisms are perfectly valid, and I wouldn't stifle any of them, but in the end, I believe a lot of it comes from a position of familiarity. Too much of anything, no matter how good, can simple be too much. I find a good break now and again really helps me come back to the series with fresh eyes and fingers and appreciate what's actually being done right as opposed to letting all those perfect elements fade seamlessly into the background so I can focus on the few places that have rough edges.

:D
*searches for raunchy analogies*

:(
 
urk said:
So after spending some time with Crysis, I gotta say that Bungie really did a great gob with the control scheme and the overall feel of movement and weapon response. I see a few comments recently in here talking about the sluggish feel and I guess I just don't get it. I'm not going to challenge anyone's opinion, I know that's a losing proposition, but moving from hours of KB/M play straight back into the console controller was seamless and I have to say that the shooting in Halo 3 is heaps better than the shooting in Crysis. It's just so spot on. Realistic? No. But it just fits for me. It feels very refined, which makes quite a bit of sense considering.

I think the criticisms are perfectly valid, and I wouldn't stifle any of them, but in the end, I believe a lot of it comes from a position of familiarity. Too much of anything, no matter how good, can simply be too much. I find a good break now and again really helps me come back to the series with fresh eyes and fingers and appreciate what's actually being done right as opposed to letting all those perfect elements fade seamlessly into the background so I can focus on the few places that have rough edges.

:D


Who are you and what have you done with Urk?
 
big_z said:
anyone know where to get the jackets these two are wearing???????


Mine is a rare protoype from the Bungie store that was never produced. Small "3" logo on the back.

Luke's is something he found on a John Doe floater in Baltimore Harbor. There was a sandwich in the pocket when they fished it out. Luke put it on the radiator for an hour and a half and then ate it.
 
Stinkles said:
Mine is a rare protoype from the Bungie store that was never produced. Small "3" logo on the back.

Luke's is something he found on a John Doe floater in Baltimore Harbor. There was a sandwich in the pocket when they fished it out. Luke put it on the radiator for an hour and a half and then ate it.

The man or the sandwich?
 
BladedExpert said:
While this is a valid point your previous post is contradictory.

You mention MM taking a while to find you a game and want a list of public match's? Be prepared for a VERY long wait if you do fancy a ranked game of Team Hardcore or Objective. It just wouldnt work both ways unless there was constantly 500k+ online users

I'm sure the built in gametypes wouldn't be hard to find and if I can't find a game I could just create/host one! I know that's crazy but it's the beauty of public game lists. Maybe no one would join because that's not what they want to play but I would wager decent games could be found. Regardless I could see what games are available and just jump in to something that I wanted to play, not just hope a decent map and gametype comes up and if not people veto and it always seems to default to guardian or the pit. It's certainly a better system than the one Bungie has in place currently.
 
D3VI0US said:
I'm sure the built in gametypes wouldn't be hard to find and if I can't find a game I could just create/host one! I know that's crazy but it's the beauty of public game lists. Maybe no one would join because that's not what they want to play but I would wager decent games could be found. Regardless I could see what games are available and just jump in to something that I wanted to play, not just hope a decent map and gametype comes up and if not people veto and it always seems to default to guardian or the pit. It's certainly a better system than the one Bungie has in place currently.

Also true in some regards but i think the Matchmaking system is at least 50% the reason why Halo 2 was so popular. Its the variety and ability to just jump in and play a random game with a bunch of random people (or a group of friends). Of course you can argue that its also possible to do that with a list of games too, but to say thats a better system is a matter of opinion which you are entitled to. But right now the 2 most popular multiplayer games on XBL both use a matchmaking system. That has to mean something.....right?
 
I'm disapointed that bungie didn't put in any kind of custom game searching ability (though recent players and friends of friends help), but fuck server browsers. Seriously fuck them with Urk's fist.

If bungie wanted to find a way to find games that gave you more control, but didn't require the bullshit of server browsers I would be on that like white on rice. Something that didn't confer power trips to the host, didn't result in everyone playing the same map, something that kept my party together, something that allowed me to find weird funky games.

But tis not to be in Halo 3, hopefully in Bungie LLC's next project.
 
Blueblur1 said:
I'm playing nice, Frankie. Besides, Luke's always worn pretty good clothes. Check old 1up shows if you don't believe me.


Argyle sweaters on an Ewok. It's not Project Runway.
 
Cap7ain Blood said:
will any of the DLC packs include new achievements like in the gears DLC? Maybe a crazy one to unlock recon? because god knows I would do it

Map packs are awesome, but I would love to see some game changing DLC also. Something like what Crackdown did with the races.

Maybe quarentine part of a level in campain and let us use our fancy custom Spartans and just pour enemies in with the scoring on. Four people running around the bowl where the two scarbs drop in, fighting against each other to steal kills, survive and rack up the points!

Heck, just let us use our custom Spartans in campaign and I'd play it more. I hate starting with Covie weapons and I never see my own color scheame since I don't play FFA MM.
 
Stinkles said:
Argyle sweaters on an Ewok. It's not Project Runway.
Does an Ewok make a good pet? My daughter thinks they're cute, but I imagine they shed like crazy.

Also, please rank BTB. It's kind of like a slot machine right now - I'm alternately engaged in and epic slaughter of the opposing team or on the receiving end of one. (A few beloved team mates from that game decided to spend the round hopping on mongoose and launching over the man cannon over and over.) Dunno if ranking it would help the disparity, but ranked games seem to feel more even.

PrivateWHudson said:
Map packs are awesome, but I would love to see some game changing DLC also. Something like what Crackdown did with the races.

Maybe quarentine part of a level in campain and let us use our fancy custom Spartans and just pour enemies in with the scoring on. Four people running around the bowl where the two scarbs drop in, fighting against each other to steal kills, survive and rack up the points!

Heck, just let us use our custom Spartans in campaign and I'd play it more. I hate starting with Covie weapons and I never see my own color scheame since I don't play FFA MM.
My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.
 
GhaleonEB said:
My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.
Stinkles already crushed them a few months ago when he squished similar suggestions of mine to a pulp. It was ruthless.
 
GhaleonEB said:
My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.

New skulls would be nice. We never got the equivalent of Envy. How about a skull somewhere outside of a map beyond the invisible walls that would turn off the invisible walls (really stretching there, but some of the scenery is amazing from outside of barriers, and exploring with the camera isn't nearly as fun as walking to different places).

I'll dream regardless of the squishing and crushing going on.
 
BladedExpert said:
Also true in some regards but i think the Matchmaking system is at least 50% the reason why Halo 2 was so popular. Its the variety and ability to just jump in and play a random game with a bunch of random people (or a group of friends). Of course you can argue that its also possible to do that with a list of games too, but to say thats a better system is a matter of opinion which you are entitled to. But right now the 2 most popular multiplayer games on XBL both use a matchmaking system. That has to mean something.....right?

I think they use matchmaking cause it's just easier for the sheer volume of players on those games. However both Shadowrun and TF2 let you play the same games with the same people over and over. Shadowrun has a host who can select the games he or other people want to play, same with TF2 and it even has a list of games you can browse so it's not single serving matches. It results in the far superior experience cause you can just get a game full of good players and keep playing. I've already articulated the reasons why I think a public list would be better and if you don't agree that's fine but you certainly don't state and of the advantages of a matchmaking system probably because they are a few and far between.
 
Something seriously has to be done about the splitting up of parties in Social playlists. It shouldn't happen. It's zero fun for the one person from our party that gets sent to the other team.

I just went into Rocket Race with a friend and it split us up. Rocket Race. A two person per team playlist and it split us up.

The splitting up of parties in Social playlists pretty much defeats the whole purpose of "parties."

EDIT: Got split up again. Oh, I see - they allow more than two/odd-numbered parties to go into the Rocket Race playlist. Makes no sense.

Anyway, no more of that playlist.
 
Cocopjojo said:
Something seriously has to be done about the splitting up of parties in Social playlists. It shouldn't happen. It's zero fun for the one person from our party that gets sent to the other team.

I just went into Rocket Race with a friend and it split us up. Rocket Race. A two person per team playlist and it split us up.

The splitting up of parties in Social playlists pretty much defeats the whole purpose of "parties."

I agree. It always ends up being the last game I end up playing. It just sours my whole evening.
 
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