GhaleonEB said:nah, not going to bother
dude, I love you Ghaleon, but you're not a heavy matchmaking guy.
You don't play a 'twitch' playstyle. I'm a killing machine, those tweaks are noticeable.
GhaleonEB said:nah, not going to bother
You're right, I'm not a heavy matchmaking guy. (Well, lately I am, but not ususally.)Dirtbag 504 said:dude, I love you Ghaleon, but you're not a heavy matchmaking guy.
You don't play a 'twitch' playstyle. I'm a killing machine, those tweaks are noticeable.
I think I agree with everything but your view on the rocket launcher. And I can deal with the movement speed as it is right now, but an increase in speed would not bother me either. Kind of spooky seeing a list that looks like something I would come up with. Bungie needs to hurry up and release this patch. I'm walking the fence on whether or not to sell my 360. Not because I don't like it, but because I could use the money and it would also help me focus on my studies. If I like the patch, I probably won't get rid of my box. How sad am I?Dirtbag 504 said:The game feels heavy / sluggish.
I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click)..
Walking speed is 10% too slow. Character feels heavy.
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage.
Melees are busted, also a big part of my playstyle
Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay...
Rockets are way too weak and slow. Hardly a power weapon anymore.
Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)
Mauler melee lunge is cheap.
Vehicles can take too much damage before exploding. Even though they are easily disabled.
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough.
Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.
Dirtbag 504 / With My Edits said:The game feels heavy / sluggish.
I hate the slow as hell weapon switching. AGREE
Walking speed is 10% too slow. Character feels heavy. AGREE
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. AGREE
Melees are busted, AGREE
Grenades are way too weak. Feel like halo2 grenades pre-patch. AGREE
Rockets are way too weak and slow. Hardly a power weapon anymore. AGREE
Mauler melee lunge is cheap. AGREE
Vehicles can take too much damage before exploding. Even though they are easily disabled. AGREE
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. AGREE
Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring. SEMI AGREE
Dirtbag 504 said:The game feels heavy / sluggish.
Dirtbag 504 said:The game feels heavy / sluggish.
I hate the slow as hell weapon switching. It renders my play style useless. I find this fine, own fault if you got your shotgun on your back as you walk around a blind corner.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click).. sword in h2 was too instant to pull out and kill with, they fixed that thankfully. I unscope with a double Y press and it's fairly quick.
Walking speed is 10% too slow. Character feels heavy. no problem for myself
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. good, h2 BR had way too much killing range, way way too much distance to power.
Melees are busted, also a big part of my playstyle totaly agree
Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... I've had no problem, maybe splash range is a tad lower then I like but all 3 nades have good uses.
Rockets are way too weak and slow. Hardly a power weapon anymore. disagree
Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)I find the brute shot weak but great against vehicles, knocks them around like a pinball.
Mauler melee lunge is cheap. AGREE, if a mauler shot and melee depleated shields instead i'd be fine with that.
Vehicles can take too much damage before exploding. Even though they are easily disabled.Most maps have anti vehicle weapons on but maybe the mongoose and banchee are a little tough skined.
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough.I'm fine with them but some maps have bad uses, like snowbound lower level.
Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring. I'd say this is because it's a spawning gun, beats spawning with a SMG (that now has its own unique uses)
Dirtbag 504 said:The game feels heavy / sluggish. Don't have a problem with the speed.
I hate the slow as hell weapon switching. I much prefer it. Hated the stupid speed of switching to sword in H2. It's almost never to your advantage to change weapon in the middle of a fight now.
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. BR spread is fine at medium-close range. Maybe you mean there's not enough auto-aim? I'm still getting used to leading shots.
Melees are busted, also a big part of my playstyle I have no problem with melee, except that it maybe does a little too much damage. The hoopla over the health tiebreak thing is way overdone.
Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... No problems here either, except that spike grenades don't do enough damage.
Rockets are way too weak and slow. Hardly a power weapon anymore. No problem getting kills with rocks
Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2) Agree, sort of. I only use the brute shot in enclosed spaces. Splash damage is all it's good for.
Mauler melee lunge is cheap. I've not noticed any extra melee lunge for the mauler. No more cheap than a shotgun. Now there are hardly any of them on the maps, it's not a big deal.
Vehicles can take too much damage before exploding. Even though they are easily disabled. Don't see the problem with this. There are lots of anti-vehicle options now, I don't see why exploding is necessary.
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. Agreed. I like the idea of shield doors, but in practice they don't really work as well as I'd hoped.
A lot of these issues are a matter of preference so you can't really argue them, but here are my .02 cents.Dirtbag 504 said:The game feels heavy / sluggish. Sort of disagree. The gameplay is slower than Halo 2, but it doesn't feel like it is too slow.
I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click).. I like this. It was annoying as fuck when you went up to a guy in H2, only to watch them pull out their sword instantly and dice you up. It was the perfect fix to any bullshit combos like the plasma/BR.
Walking speed is 10% too slow. Character feels heavy. Disagree. Master Chief feels as agile as always.
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. I think they found a good middle ground for the BR. It is still really powerful, but it isn't overpowered like Halo 2. If you remember most of Halo 2 devolved into BR battles.
Melees are busted, also a big part of my playstyleFuck yeah. Fix that shit.
Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay...I think the grenades are perfectly tuned. I find myself switching to different grenades for different situations, and I have never felt that they were underpowered. I still blow up vehicles with them just fine. My only problem is that the banshee might be be a little too overpowered.
Rockets are way too weak and slow. Hardly a power weapon anymore.They are still awesome, but now require some skill.
Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2)Maybe I am just weird, but I really like the new Brute Shot. It works well against infantry, knocking them about while dealing damage, and it sends vehicles flying when it hits them. I also find it to be very consistent.
Mauler melee lunge is cheap. Agree.
Vehicles can take too much damage before exploding. Even though they are easily disabled. Disagree. Vehicles are fine except the Banshee.
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. Sort of agree. While it does lead to some interesting combat scenarios, a lot of times it is just awkward.
Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.I found that a well-handled BR will destroy an AR almost all the time. I feel like the AR has its place, but I don't feel like everyone is using it.
I think that the Halo 3 doomsday parade is really jumping to conclusions at this point.Dirtbag 504 said:The game feels heavy / sluggish.
I hate the slow as hell weapon switching. It renders my play style useless.
It hurts my shotgun switching, sword sneak attack, sniper unzoom (i never double click)..
It certainly doesn't make the game more fun on offense, but walking up to some fool in H2 who has an SMG, then immediately being run through with the sword wasn't very fun.
Walking speed is 10% too slow. Character feels heavy. Doesn't feel any different from Halo 2 to me.
Can't stand the inaccurate BR. It's too random, giving the AR an unusual advantage. Doesn't feel any different from Halo 2 to me.
Melees are busted, also a big part of my playstyle Yeah, mine too. Frustrating.
Grenades are way too weak. Feel like halo2 grenades pre-patch. Also I think there is an added delay after tossing a grenade, more things to slow down gameplay... It's certainly much better than having 4 frag grenades in Halo 2 and just throwing them all over the place. I do agree though, considering they're less powerful, take longer to throw, and you have only 2 of them, it seems like they went too far in nerfing them.
Rockets are way too weak and slow. Hardly a power weapon anymore. No kidding. What a piece of shit.
Never know how much damage the brute shot plans on doing at any given time (in it's defense, its a much better weapon than it was in H2) It's inconsistent, but that's probably a good thing considering one shot to the chest + melee = kill.
Mauler melee lunge is cheap. Very cheap.
Vehicles can take too much damage before exploding. Even though they are easily disabled. I don't see it. I get tons of vehicle kills while on foot on Sandtrap.
I don't like how any gameplay unfolds around shield doors, having the bubble shield was enough. I wouldn't want it on every map, but I like the variety.
Basically I feel the entire game revolves around the AR, which has way too much magnetism. Which I find boring.I disagree. I believe the AR finds a nice balance between Halo:CE (no need to look for other weapons, your starting weapon is the best) and Halo 2 (Start with some useless pray-and-spray gun.)
D3VI0US said:My problems with the game are all with the ghetto ass busted matchmaking system. Sure it's got lots of solid features but when it comes to finding a game quickly unless it's slayer you're fucked. It's really annoying waiting to find a match in other playlists, it takes longer than the match does sometimes. I also hate how having a good matchmaking experience revolves so much around having friends on.
Honestly Bungie you guys and your whole cop out company line about having a Halo 3 Public Games list would take away from your matchmaking is bullshit. Your matchmaking leaves a lot to be desired so why not let us browse customs so we can play what we want, when we want, with who we want, and let randoms fill the gaps. It's not like you support your playlists that frequently or that well, still waiting on ranked Big Team but might need some more large maps for that, lord knows I play The Pit and Valhalla enough. Halo 3 is a great game but you hold it back more than anything with your matchmaking system that doesn't allow for the variety of possible games, gametypes, forge maps, etc. to be played by everyone without knowing someone who is on and has a decent custom going. Sure people make awful gametypes, but so does Bungie, Lurkers has to be one of the worst gametypes I've ever played. It'd be nice to have some choice and variety not just play the few gametypes that Bungie thinks I should play.
Ramirez said:You allow public lists and you're gonna see about 80% of the maps/game modes fall off the map. You think BR games come up alot in MM...:lol I can see the descriptions now, "MLG BRs only on Guardian"x1billion.
D3VI0US said:You'll also see SWAT, interesting variations on gravity, shields, speed, flag and bomb characteristics, more variety in single weapon games, custom stables like kart, race, Grifball, forge/custom maps. I'd rather have 80% of those built in modes fall off the map and actually be able to take advantage of all the customization that Halo 3 offers than not like it is currently. Sure people would have to adjust to new weapon placements and settings but it would also build a better stronger community as you could play with the same groups of people in the same gametypes over and over rather than just the single serving that matchmaking usually is. If you can read then just choose to join a game that isn't titled "MLG BRs only on Guardian" regardless of how few and far between those games are, you just need to have the option.
Let's all ride the Halo3 Doomsday parade!! J/kthe disgruntled gamer said:I think that the Halo 3 doomsday parade is really jumping to conclusions at this point.
*searches for raunchy analogies*urk said:So after spending some time with Crysis, I gotta say that Bungie really did a great gob with the control scheme and the overall feel of movement and weapon response. I see a few comments recently in here talking about the sluggish feel and I guess I just don't get it. I'm not going to challenge anyone's opinion, I know that's a losing proposition, but moving from hours of KB/M play straight back into the console controller was seamless and I have to say that the shooting in Halo 3 is heaps better than the shooting in Crysis. It's just so spot on. Realistic? No. But it just fits for me. It feels very refined, which makes quite a bit of sense considering.
I think the criticisms are perfectly valid, and I wouldn't stifle any of them, but in the end, I believe a lot of it comes from a position of familiarity. Too much of anything, no matter how good, can simple be too much. I find a good break now and again really helps me come back to the series with fresh eyes and fingers and appreciate what's actually being done right as opposed to letting all those perfect elements fade seamlessly into the background so I can focus on the few places that have rough edges.
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urk said:So after spending some time with Crysis, I gotta say that Bungie really did a great gob with the control scheme and the overall feel of movement and weapon response. I see a few comments recently in here talking about the sluggish feel and I guess I just don't get it. I'm not going to challenge anyone's opinion, I know that's a losing proposition, but moving from hours of KB/M play straight back into the console controller was seamless and I have to say that the shooting in Halo 3 is heaps better than the shooting in Crysis. It's just so spot on. Realistic? No. But it just fits for me. It feels very refined, which makes quite a bit of sense considering.
I think the criticisms are perfectly valid, and I wouldn't stifle any of them, but in the end, I believe a lot of it comes from a position of familiarity. Too much of anything, no matter how good, can simply be too much. I find a good break now and again really helps me come back to the series with fresh eyes and fingers and appreciate what's actually being done right as opposed to letting all those perfect elements fade seamlessly into the background so I can focus on the few places that have rough edges.
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I was a bit worried too as there were no anal or testicular references.Stinkles said:Who are you and what have you done with Urk?
besada said:
big_z said:anyone know where to get the jackets these two are wearing???????
big_z said:anyone know where to get the jackets these two are wearing???????
There are better jackets.big_z said:anyone know where to get the jackets these two are wearing???????
Just like Homer Simpson! Wow. :OStinkles said:There was a sandwich in the pocket when they fished it out. Luke put it on the radiator for an hour and a half and then ate it.
I'll check it out when I get home. The map looks really good.Insaniac said:Here is a video of a team slayer taking place on the map I posted "Intersection"
the level plays pretty awesome-ly if i say so myself!
http://www.bungie.net/Forums/posts.aspx?postID=16800876
It's kinda chaotic cause the players didn't know the map and were just running around.
Stinkles said:Mine is a rare protoype from the Bungie store that was never produced. Small "3" logo on the back.
Luke's is something he found on a John Doe floater in Baltimore Harbor. There was a sandwich in the pocket when they fished it out. Luke put it on the radiator for an hour and a half and then ate it.
BladedExpert said:While this is a valid point your previous post is contradictory.
You mention MM taking a while to find you a game and want a list of public match's? Be prepared for a VERY long wait if you do fancy a ranked game of Team Hardcore or Objective. It just wouldnt work both ways unless there was constantly 500k+ online users
D3VI0US said:I'm sure the built in gametypes wouldn't be hard to find and if I can't find a game I could just create/host one! I know that's crazy but it's the beauty of public game lists. Maybe no one would join because that's not what they want to play but I would wager decent games could be found. Regardless I could see what games are available and just jump in to something that I wanted to play, not just hope a decent map and gametype comes up and if not people veto and it always seems to default to guardian or the pit. It's certainly a better system than the one Bungie has in place currently.
Bungie - Setting the clothing trend for the internet's biggest nerds.big_z said:anyone know where to get the jackets these two are wearing???????
Blueblur1 said:Bungie - Setting the clothing trend for the internet's biggest nerds.![]()
Blueblur1 said:Bungie - Setting the clothing trend for the internet's biggest nerds.![]()
Blueblur1 said:I'm playing nice, Frankie. Besides, Luke's always worn pretty good clothes. Check old 1up shows if you don't believe me.
Cap7ain Blood said:will any of the DLC packs include new achievements like in the gears DLC? Maybe a crazy one to unlock recon? because god knows I would do it
Does an Ewok make a good pet? My daughter thinks they're cute, but I imagine they shed like crazy.Stinkles said:Argyle sweaters on an Ewok. It's not Project Runway.
My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.PrivateWHudson said:Map packs are awesome, but I would love to see some game changing DLC also. Something like what Crackdown did with the races.
Maybe quarentine part of a level in campain and let us use our fancy custom Spartans and just pour enemies in with the scoring on. Four people running around the bowl where the two scarbs drop in, fighting against each other to steal kills, survive and rack up the points!
Heck, just let us use our custom Spartans in campaign and I'd play it more. I hate starting with Covie weapons and I never see my own color scheame since I don't play FFA MM.
Stinkles already crushed them a few months ago when he squished similar suggestions of mine to a pulp. It was ruthless.GhaleonEB said:My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.
Typical Stinkles, crusing hopes and dreams before I have them.Tieno said:Stinkles already crushed them a few months ago when he squished similar suggestions of mine to a pulp. It was ruthless.
GhaleonEB said:My secret hope for DLC is new skulls added to campaign, with new achievements for finding and then completing missions with them turned on. Don't tell Stinkles though, he'll crush my hopes and dreams.
BladedExpert said:Also true in some regards but i think the Matchmaking system is at least 50% the reason why Halo 2 was so popular. Its the variety and ability to just jump in and play a random game with a bunch of random people (or a group of friends). Of course you can argue that its also possible to do that with a list of games too, but to say thats a better system is a matter of opinion which you are entitled to. But right now the 2 most popular multiplayer games on XBL both use a matchmaking system. That has to mean something.....right?
Cocopjojo said:Something seriously has to be done about the splitting up of parties in Social playlists. It shouldn't happen. It's zero fun for the one person from our party that gets sent to the other team.
I just went into Rocket Race with a friend and it split us up. Rocket Race. A two person per team playlist and it split us up.
The splitting up of parties in Social playlists pretty much defeats the whole purpose of "parties."
I love ya Ben!BenjaminBirdie said:I agree. It always ends up being the last game I end up playing. It just sours my whole evening.