Thug Larz said:
I know someone already said it, but lowering your look sensitivity definitely helps in Forge.
Getting to know where the "attach" points are for weapons and crates helps too. Especially when you have weapons placed inside or on top of boxes. I always check my item properties first before I pick it up or move something (highlight and press X). I'm usually changing the weapon respawn times and if I see something has the default 30 second respawn, it's probably a wall/crate.
These are just little things I do that work for me, but I'm sure everyone has their own.
Again it's about just getting in and using it a ton. Moving and placement will come naturally the more time you spend in there.
Those are all good points - I'd like to add to this that the following works for me:
- Getting low to the ground when moving objects on the ground, particularly large ones. When I'm dealing with a box that I want to move just a few inches to the right or left, I drop low and grab it a few inches off 'center' which pulled the object in the direction I want it to go very slowly and gradually without me even moving.
- I also take advantage of static objects nearby. When objects are loaded into forge, like walls and blocks, they're at perfect right angles. Drop them on the ground and then press your manipulated object against it, flattening it out and making it precisely accurately. Then delete the object acting as a straight edge and carefully place your manipulated structure where it need be.
- I've noticed that walls and some structures automatically try to 'right' themselves when placed in their position and held for a moment or two. The key is stopping it when it's at a perfectly 90 degree angle. That can be tough, but it goes a long way once you figure out how to do it.
- The biggest tool in forge (for me at least) is working at a distance. Using the push button to move the object away from you and being able to manipulate it at range. It's tough to push and prod when you're staring flatly at a single texture frame, because it fills up your entire screen. Once you have precision at a distance mastered, you'll have no problems in Forge.
I've learned a lot since my first map in Foundry which I should prob take down from my file share...looks like everyone here learned a lot too.
Our next playspace?
If Bungie ever gives us another playspace, I'd love for it to be in a very large, flat environment - something like a natural green forest floor from the Ark installation or one of Kenya's savannahs. The environment is entirely flat and has no trees, hills, rocks or other natural structures. It has no machines or unnatural effects either - simply an empty environment, maybe skirted by canyons like Blood Gulch or Valhalla. Then I'd like to see new assets added like hills, plateaus, rocks, trees, plants and a variety of bases and other pieces of natural geometry.
My only complaints with Foundry were its size and the repetitive nature of its assets. Doing the above would give an new and interesting take, while still allowing the base geometry (the box with four walls as Brian Jarrard has called it) to remain unedited, the death barrier unaltered, and the map's ceiling intact. Interesting and naturally formed land structures would easily take forge to the next level.