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The Official Halo 3 Thread

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Buttonbasher said:
WHOA!

Halo 3 Soundtrack preview site!!!

http://www.halo3ost.com/

God I wish I was as talented as Marty is at something... doesnt have to be music.
I can hold my own with my design skills, but no one would ever look at my work and be as awe-struck. And this is coming from a music snob who can't stand 99% of all music in video games, feeling its all so cheezy and normally poorly put together... but this stuff is so clean and polished. It's really in a class of it's own.

(unrelated sidenote, I'm leaving New Orleans and heading to LA or SanFran come january to better my design career! Felt like sharing.)


*nice outlook disgruntled, my response post would have been angry jibberish. And I agree, a playoff system (even if its between just the top 6 or 10) needs to happen.
 
I really wish they would add BTB to the ranked playlist. Its far and away my favorite way to play Halo. Keeping it in the social playlist significantly degrades the experience. For instance, last night we were playing 7v7 territories on Last Resort. The other team had a split-screen team of four and another split-screen team of three. My team goes on to capture all 5 territories in the first round. So, what does the other team do? The group of four split-screeners drop and leave their other three teams to get absolutely slaughtered for the next ten minutes. It just wasn't fun.

I'm not saying it has to be 8v8. But, adding a 6v6 would be great.
 
siamesedreamer said:
I really wish they would add BTB to the ranked playlist. Its far and away my favorite way to play Halo. Keeping it in the social playlist significantly degrades the experience. For instance, last night we were playing 7v7 territories on Last Resort. The other team had a split-screen team of four and another split-screen team of three. My team goes on to capture all 5 territories in the first round. So, what does the other team do? The group of four split-screeners drop and leave their other three teams to get absolutely slaughtered for the next ten minutes. It just wasn't fun.

I'm not saying it has to be 8v8. But, adding a 6v6 would be great.

Cant be quoted enough!

I loves me some competitive BTB :D
 
Just to make sure.. and I'm sure it's been addressed already in this thread.. the only way to talk during a BTB is to press up on the DPAD? Why is this?
 
Dez said:
Just to make sure.. and I'm sure it's been addressed already in this thread.. the only way to talk during a BTB is to press up on the DPAD? Why is this?

Who knows. Maybe they thought 16 people beign heard all at once breathing heavily/crunching on doritos/playing their 50cent on 11 in the background would be too disruptive
 
hey luke smith or bungie employees, can you attempt to implement 1st person viewing in theatre from the perspective of all players, not just the host of the party?

we've actually made use of theatre a ton to analyze strategies but its annoying not being able to watch our opponents from 1st person.

this cant be a feature difficult to implement, can it?
 
siamesedreamer said:
I really wish they would add BTB to the
ranked
playlist. I'm not saying it has to be 8v8. But, adding a
6v6 would be great.
This please!

BTB at 8v8 isn't much fun, eight players is too many to co-ordinate properly. Ranked 6v6 would be amazing and would basically make the game work with any party size.
 
alisdair said:
This please!

BTB at 8v8 isn't much fun, eight players is too many to co-ordinate properly. Ranked 6v6 would be amazing and would basically make the game work with any party size.
I think Last Resort and Sandtrap are the right size for 16; even going down to 12 would make them a bit to sparsely populated. But I'd like to see it ranked as well.
 
MaX_PL said:
hey luke smith or bungie employees, can you attempt to implement 1st person viewing in theatre from the perspective of all players, not just the host of the party?

we've actually made use of theatre a ton to analyze strategies but its annoying not being able to watch our opponents from 1st person.

this cant be a feature difficult to implement, can it?

Yeah, I was really surprised that it's not available.

Probably has something to do with the fact that first person view is local, so watching someone might not work just right.
 
I would think that the data saved in films is from your machine only, and playing multiplayer to keep lag down you are only going to recieve the most basic and required information from each player, kind of like their exterlal looking directions and posision only, not their button presses and pixel perfect 30fps aiming co-ordinates.

Slim to none chance you will see them added to the replays imo.
 
So i just noticed that I'm missing the last shoulder armors for the elite, and I've unlocked all of the achievements. From what I checked this is a known problem; can anyone give me some more information on it?
 
714.gif


cool_dude_2049 said:
So i just noticed that I'm missing the last shoulder armors for the elite, and I've unlocked all of the achievements. From what I checked this is a known problem; can anyone give me some more information on it?
Bungie is looking into it.
 
sullytao said:
The soundtrack is awesome though it seems to be missing the music from the last fight on the covenant level *cries*.
The album is comprised primarly of a series of suites. Look at the track listing - The Covenant is covered in four tracks totalling over 19 minutes. Odds are good it's in there.
 
Heh

After playing CoD4 in the past few days, I got used to talking without pushing the d-pad. Going back to Halo 3 and talking to myself for a while sure was fun.

I miss team proximity chat.
 
I have been playing heroic campaign for some time now. I´m almost done. Theres definitely more enemies and encounters but the game still doesnt "click" for me in the same way than for example halo (heroic) did, which i have played just weeks before halo3 release.

That feeling of enjoyment i got from some of halo 1 encounters is still elusive when playing halo3. That doesnt mean i´m not enjoying the 3rd one, its been fun, but just not reaching the same level of rush you go through.

Apart from the weapons feedback (which is weaker, dont know if because of rumble or what but i miss the previous ones) I dont know what else can be because almost the same elements are there, levels like covenant or sections from the Ark remind a lot about silent cartographer or truth & reconciliation (sometimes halo3 looks like a remake in terms of scenery as some reviews pointed out), the brutes are much better and interesting enemies this time around, and some of the new weapons are nice. The thing is halo 1 being more limited in terms of weapons, enemies, and scenery still feels more fun to me

I´m also surprised that i still havent used equipment much at all or i think as much as Bungie wants the player to do. I hope legendary push you in that way.

In terms of story, as some of you pointed out in previous posts/pages, its a bit of a letdown compared to halo2 complexity and great scenes. I watched the halo2 commentary and i agree some of them were too long maybe for a lot of gamers, but they have been reduced too much in halo3 or moved to other kinds of exposition that gets a bit lost in the gameplay.

Arbiter importance/resolution and conflict with Chief has been reduced too much.
Its nice to see them evolve to the level of camariderie they have in the end but still they have plenty of time in between for a bit more complexity
.

The buildup to Cortana is good, i liked it and worried about her, but doesnt pay off and its cleared abruptly as soon as she is with chief again, and for that i would have prefered to get to Cortana some levels before
(in the first flood appearance)
as this may be the last game we have them both and is such a good character than being so few levels with her is not enough.

I was definitely surprised at first by the resolutiom of some of the characters even though its "logical" in terms of story
to put some drama, losses
. So that worked for me.

What i think bungie nailed is the beginning and ending cutscenes. Really beautiful, very well made, touching and full of love and homage to the characters and first game.

Also, i hope Bungie lets skip the ingame
cortana/gravemind
transmissions in the future. They are ok the first 3 times.

And regarding levels, The cortana one is still hideous if not for
the beautiful build up and final reencounter (dialog references to the first one included)
but i found it shorter than when I played on normal difficulty. I was also surprised by some of the AI behaviour because lots of enemies were wandering around, staring at me and not attacking. I was beginning to think i had changed the difficulty by mistake. It felt in some of the sections, easier than playing in normal.

And yesterday also finally got the jumping halos skull. It took me ages to finally make it work (i was starting to think you need to start the level but definitely you can use checkpoints. the problem seemed a still alive flood spore).

Btw, are spoiler tags still needed to talk about campaign events?
 
I'm pretty sure spoiler tags are always needed.

Better safe than sorry, too. You could get banned or sum'n.
 
GhaleonEB said:
The album is comprised primarly of a series of suites. Look at the track listing - The Covenant is covered in four tracks totalling over 19 minutes. Odds are good it's in there.

I hope so. It's one of the big reasons for me to get the album.
 
Okay, Rocket Race is the greatest single gamemode ever conceived.

Remember that awesome section in The Storm where (if you were playing co-op) you had 4 players driving mongeese around with AI rocketdudes were shooting at everything that moved? Well, it's back. This is a 2v2v2v2 mode where one player drives the mongoose while the other has a rocket launcher and you're all racing to reach specific points in the map, which changes location once someone reaches it. You and the mongoose are near invincible, so you'll be flying around a lot as your mongoose gets sent into the skies by enemy (or your own) rockets. Tthough, sometimes you can die if you get melee'ed in the back or if the mongoose eventually blows up after taking a crapload of rockets.

This is the most fun I've had in the game in a very very long time. Try it, it's AWESOME.
 
Playing some single player today I reconfirmed my feeling that The Covenant is indefinetily worse than Silent Cartographer. I understand that Bungie wanted a rip-off of that brilliant mission, but they really could do with some style - now we've got Halo's 4th mission clone without a trace of its awesomeness.
 
szaromir said:
Playing some single player today I reconfirmed my feeling that The Covenant is indefinetily worse than Silent Cartographer. I understand that Bungie wanted a rip-off of that brilliant mission, but they really could do with some style - now we've got Halo's 4th mission clone without a trace of its awesomeness.

Wat? Past the opening cut scene, the missions aren't even remotely similar. The Covenant throws nearly every vehicle at the game, includinga massive
air fight
and culminates in a
double scarab battle
. It's all about set pieces.

SC is all about this epic charge up the beach, and then driving the jeep around this huge circular island.
 
Didn't think much of the Rocket Race playlist. Apart from the fact that I'm kind of personally bored of it now, it doesn't really work well in a controlled enviroment where everyone knows what they're actually ment to be doing. I had a kid refuse to drive the mongoose despite the fact that I'm the VIP, so that game resulted in me walking for the whole duration of the match.
 
electricpirate said:
Wat? Past the opening cut scene, the missions aren't even remotely similar. The Covenant throws nearly every vehicle at the game, includinga massive
air fight
and culminates in a
double scarab battle
. It's all about set pieces.

SC is all about this epic charge up the beach, and then driving the jeep around this huge circular island.
And then a couple of treks on foot into the the center of the island, one to open the door, the other for the map room. And the beach fight is a nice highlight to how Halo 1 and 3 differ. In that battle, they made the game feel epic, but it's smoke and mirrors; there's never more than about Covenant engaged at a time. In Halo 3, the fights really are huge: I've counted over 40 characters and vehicles at once at times.

I'm chipping away at Halo 3 game again on Legendary, and it's actually the attention paid to the smaller encounters that I'm finding the most enjoyable. I documented one unsung fight in The Storm via screens which I'll post later tonight. Bubble Shield insanity.
 
so I just received the replacement DVD for the Halo 3 LE damaged disc I sent back to MS some weeks ago (I just sent the game disc, not the bonus disc as this one only had very very minor almost unnoticeable smudge on the edge of the disc) well the thing is MS sent me a retail version of the regular Halo 3 edition and a replacement for the LE DVD complete with some unique case and game manual !!! no free month Xbox-live gold card for me but hey I can always trade-in this extra Halo 3 they sent me WTF Microsoft thank you :lol :lol

pics coming soon

edit: quick dirty pics, note the 3 different game manuals :lol

halo31.jpg


halo32.jpg


halo33.jpg


halo34.jpg
 
I just played Halo 3 online for the first time since the Infeciton playlist...Played three games of Rocket Race on Sandtrap and I have to say that I had fun. I think it's a really good idea for Bungie to continue to rotate these new and just pure fun and non-sense gametype playlists in and out of Halo 3's Matchmaking to keep things fresh and keep people coming back and playing Halo 3 online.

Going to try to get my roommate to play Rocket Race with my tonight, someone who has proclaimed that he never wants to play H3 online again because it's frustrating. We'll see. Hopefully Rocket Race can change that.
 
And hey Luke, how about writing a Rocket Race FAQ and putting it up on the front page of Bungie.net, similiar to the Infection one? Some people don't realize that it's a VIP based game, and there's a lot of things that aren't obvious going into it. It'll help people understand teh amazingn3ss.
 
electricpirate said:
Wat? Past the opening cut scene, the missions aren't even remotely similar. The Covenant throws nearly every vehicle at the game, includinga massive
air fight
and culminates in a
double scarab battle
. It's all about set pieces.

SC is all about this epic charge up the beach, and then driving the jeep around this huge circular island.
The Covenant mission starts
with the alighting on the beach, then you have short vehicle moment, then you go to the interiors, press the switch button, then the vehicle mission etc.
. Sounds extremely similar to Silent Cartographer. The visual style of the mission is also similar (obviously shares even more visual similarities with the Halo mission in H1).
I just don't know why I hate that mission so much, Valhalla is my favourite MP map in Halo 3. Maybe because missions 4-6 were such an amazing ride and while I've been warned that The Cortana level is not as hot, no one told me that there something wrong with the seventh level, so that really unexpected. The second part of The Cortana and the first part of The Halo were incredible, though.
 
szaromir said:
The Covenant mission starts
with the alighting on the beach, then you have short vehicle moment, then you go to the interiors, press the switch button, then the vehicle mission etc.
. Sounds extremely similar to Silent Cartographer. The visual style of the mission is also similar (obviously shares even more visual similarities with the Halo mission in H1).
I just don't know why I hate that mission so much, Valhalla is my favourite MP map in Halo 3. Maybe because missions 4-6 were such an amazing ride and while I've been warned that The Cortana level is not as hot, no one told me that there something wrong with the seventh level, so that really unexpected. The second part of The Cortana and the first part of The Halo were incredible, though.

You're insane. The Covenant is easily one of the best HALO missions ever. I can see similarities with The Silent Cartographer, but everything it adds is what makes it a brilliant level. To me, The Covenant was the lovechild of the level HALO and The Silent Cartographer - with a little bit of HALO 2's Arbiter snow level (whose name escapes me at this moment - Containment?) thrown in. The Covenant level is far more linear - you can't go around it, you can go back and forth at the start, but the progression to each point is a linear path with encounters playing out very differently. The interior sections are even linear in their encounters, unlike The Silent Cartographer whose encounters you could approach by ascending or descending through levels.

The Covenant had everything though. Beach Assault, Open-area multi-vehicle battle, Hunter Battles inside, dogfights, two scarab encounter with even more vehicle battles in the midst, followed by the final charge within the citadel.

I don't understand how anybody couldn't like that level if they like HALO at all.
 
I need to pay homage to one of my favorite moments in the game. It's easy to point to the big vehicle brawls that stand out, like the fights on The Ark and The Covenant, or the Scarab encounters. There's some standout ground fights like the three encounters that comprise the barracks in Crow's Nest and the garage encounter on Tsavo Highway. But to me, it's actually the smaller fights that really make Halo 3 so excellent, especially in comparison to Halo 1 and Halo 2.

Among them: the encounters immediately after the first Scarab fight on The Storm. All of this is on Legendary, no skulls (because I can't find the #$@&ing things).

01-Survey.jpg


This is the setup. A room filled with cargo containers, creating a choke point. There's squad of ~8 guys behind me, but I chose to take the elevation on top to scope the situation. Five Brutes, and I've got a shotgun and the AR. I need to close the distance, but on Legendary that's dangerous.

02-Deployment-Full.jpg


Thank god for Equipment. Of all the things Bungie did to tweak the combat, the addition of Equipment is far and away my favorite, because it allows moments of insanity such as this; in previous games this is a recipe for suicide. Down goes the bubble shield, catching them momentarily off-guard.

03-Charging.jpg


Distance closed, the Brutes assume a combat phalanx. I ready the shotty....

04-TagYoureIt.jpg


...and a plasma grenade. The little stand-offs created by segmenting the area are wonderful, tension filled moments. Peek-a-boo!

05-ThreeDown.jpg


One Brute backpedals and another dives backwards, but three go down in that one moment.

06-Ambushed.jpg


Of course, while I was busy being an action hero, one circled around from behind. A shotgun blast + mêlée takes care of him.

07-BackForMore.jpg


In the next room, there's a similar encounter waiting. I try the same move again, but this time, two of the Brutes throw down shields of their own.

08-ThreeisBetterThanOne.jpg


The shields nearly cut off the choke point and create three segments within them. Cat and mouse antics ensue.

09-DownGoesAnother.jpg


Always nice to be protected from my own grenade blasts.

10-BubbleFunl.jpg


At this point, my "backup" decides the odds are tipping in our favor enough that they'll come and join the party. Skippy there on the right leads the "charge".

11-BackupComesIn.jpg


Oh wait, they just wanted to bask in the warm glow of the Bubble Shields. Apparently three running at once makes for a camp fire-like atmosphere. Get the marshmallows. Meanwhile, I charge in to finish this particular fight.

12-TryThisInHalo2Bitches.jpg


Leaving one dimension, entering another.

13-WrappingUp.jpg


Mopping up.

The entire sequence took about one minute, which for those keeping track means roughly two 30-second encounters. They were fun. Almost like they each comprised 30 seconds of....ah, never mind.

There's a few encounters here and there that don't quite gel, but by and large, nearly every single fight in the game, both small and large, provides these kinds of moments. My first time through that fight, I stayed on the ground and used Deployable Cover and Pistols to take the first group down, and circled around the containers on the right to flank the second when they engaged the guys behind me. Three different tactics, all valid, all fun. That's what makes Halo 3 so enjoyable to play.

Two other subsequent moments from the same level:

RegeneratorFTW.jpg


Dropping the Regenerator and picking off a large squad - about 20 - of Covenant while they futilely tried to return fire.

Right before that, I had sniped the Brute Chieftain before he'd used his Invincibility. For the first time in my three play throughs of the game, I snagged it.....

ItsPaybackTime.jpg


And used it to turn the tables on the next Chieftain. He had four other Brutes by his side, but as I approached one of them yelled, "Fall back!" and three of'em ran to the rocks in the rear. One bravely stood by.

RevengeIsSoDamnSweet.jpg


That didn't work out so well. :D

I note that all three of these encounters were shaped by Equipment. I can't remember who it was, but someone was saying a few weeks ago that Equipment didn't add much to Campaign. I beg to differ. :p

Not all of it is useful - the only stuff I've found effective is the Deployable Cover, Bubble Shield, Regenerator, Trip Mine and now Invincibility. All the others seemed to be made with either MP in mind or for enemies to use against me. (And does ANYONE find the portable turret useful?)

Anyhoo. The game is great. It stands up to the replay that Halo 1 had, which Halo 2 lacked. The moment to moment fights are just wonderful. The game uses set pieces well, but for me it's the little stuff that makes this game so great.
 
Scullibundo said:
You're insane.
Perhaps.:]
GhaleonEB said:
no skulls (because I can't find the #$@&ing things).
Seriously, make yourself a favor and look on the Internet where to find these skulls. Thanks to them you have almost 2nd game within Halo 3 campaign mode. Some of them completely change dynamics - if you thought you had to constantly be in motion previously, switch on the skull which makes enemies throwing grenades on sight - now staying in one place for a second is a suicide. Granted not all of the modifiers are that interesting, but with skulls and scoring it's a really different game IMO.
 
Nice sequence Ghaleon.

Even if i stated in a previous post that i think i havent used equipment as much as i would have expected yet, i can recall great moments that are becoming a favourite which are getting inside an enemy bubble shield, leave a greande there and get out to watch the results.

Btw, i always giggle when i watch those "TRAXUS" containers.

szaromir said:
Perhaps.:]

Seriously, make yourself a favor and look on the Internet where to find these skulls. Thanks to them you have almost 2nd game within Halo 3 campaign mode. Some of them completely change dynamics - if you thought you had to constantly be in motion previously, switch on the skull which makes enemies throwing grenades on sight - now staying in one place for a second is a suicide. Granted not all of the modifiers are that interesting, but with skulls and scoring it's a really different game IMO.

Yep, i got all of them now. and thats what i´m gonna do, experiment with them, after finishing legendary. Ihope i can get lots of joy from it.

Theres a good guide at halo3planet and the only difficult is the halos tricky sequence skull.
 
I also love this game, but I'm more of a multiplayer guy.

I prefer the simplicity of Halo 1's campaign to Halo 3's campaign. They're all kick-ass though.
 
szaromir said:
Seriously, make yourself a favor and look on the Internet where to find these skulls. Thanks to them you have almost 2nd game within Halo 3 campaign mode. Some of them completely change dynamics - if you thought you had to constantly be in motion previously, switch on the skull which makes enemies throwing grenades on sight - now staying in one place for a second is a suicide. Granted not all of the modifiers are that interesting, but with skulls and scoring it's a really different game IMO.
That's the plan. I'm going to try to sack up and find at least one on my own, but after this run through, it's off to a skull guide and campaign scoring.
 
GhaleonEB said:
That's the plan. I'm going to try to sack up and find at least one on my own, but after this run through, it's off to a skull guide and campaign scoring.
Can I give a tip?
 
GhaleonEB said:
That's the plan. I'm going to try to sack up and find at least one on my own, but after this run through, it's off to a skull guide and campaign scoring.
Remember you have to start missions from the very beginning, not checkpoints or your own saves.
 
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