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The Official Halo 3 Thread

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The Lamonster said:
KidWitPotential recreated the Halo 1 box art using Halo 3. It's sweet:

8712772-Medium.jpg
Cooly.
 
Random question. Is there a way set up a game where only headshots do damage? I remember an immune to headshots option in the settings, but not an immune to body shots etc.?

I think a lot of fun gametypes can be made this way.
 
Been playing the Living Dead playlist for about an hour so far and I'm having fun. I got myself a Last Man Standing medal and a Zombie Killing Spree medal. It's definitely fun to play on the maps with different variations in the environment. As far as Infection goes I really like the smaller maps better. So far I think my favorite maps are Narrows and The Pit for Infection. But we'll see as I play a bit more. The gametype does create a unique feeling and it's good to see people actually working together as a team.
 
Infection doesn't seem to be my kind of gametype. I always think I win something if I stay alive until the end of the round and end up last as a result :lol
 
Frenck said:
Infection doesn't seem to be my kind of gametype. I always think I win something if I stay alive until the end of the round and end up last as a result :lol

Haha yeah, it's a good thing to be the Last Man Standing, but the fact that it's a ranked playlist means that you have to get kills at the same time in order to finish in the top half so you can rank up. So if you want to rank up you have to find a balance or staying alive and getting kills but if you just want the sensation of playing Infection...Do whatever you want.
 
I'd love to know the mentality of the person who thought to give the Zombies shields, hammers and invisibility. And who gives Humans rockets???

Could'a been good this one. :(
 
Been trying all day with friends to join the Haloween playlist with friends from 2-4 tryed a million different ways with different friends and no joy.

Frankie, Luke is this a matchmaking bug?


I love the playlist (tho Classic Zombies is prefered, no zombie shields, no human radar), so much fun when people work out how to play, just shame cant play with buds.
 
Gowans007 said:
Been trying all day with friends to join the Haloween playlist with friends from 2-4 tryed a million different ways with different friends and no joy.

Frankie, Luke is this a matchmaking bug?

Yes, that was not the expected plan. We're investigating this a.m., for now, just join solo.
 
LukeSmith said:
Yes, that was not the expected plan. We're investigating this a.m., for now, just join solo.

thanks, gave up on trying, for a while thought it might have been someones connection.

Enjoying it a tonne solo tho, first few lvls were hell, explaining zombies over and over :D
 
Gowans007 said:
thanks, gave up on trying, for a while thought it might have been someones connection.

Enjoying it a tonne solo tho, first few lvls were hell, explaining zombies over and over :D

Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!
 
LukeSmith said:
Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!
Yeah the whole awesomness about Zombies in Halo 3 is that there are no honor rules so no need to explain!

Actually the only still existing honor rule is to moan and say BRAAAIIIINNNSSSSS over and over when you are a zombie. Gotta love that proximity voice.
 
LukeSmith said:
Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!

:lol yeah guess I've been missing out on some of the fun :D tho Im sure there is much Lolality to be had now all the guys in the UK are coming back from work/school to play, some of the chatter has been pure comedy.

The problem has been starting human, everyone thinking its slayer and dashing out to kill the zombies then red X's everywhere to be seen :lol

Also had some of the best random matches ever online, getting Last resort on lock and all the humans running over to the pathway to the side of the level and killing everything comng from Base or Froman.
 
Gowans007 said:
Enjoying it a tonne solo tho, first few lvls were hell, explaining zombies over and over :D

You're enjoying the gametypes? Even the ones with invisible zombies and rocket launchers and ping above 100ms? :s
 
Sir Fragula said:
You're enjoying the gametypes? Even the ones with invisible zombies and rocket launchers and ping above 100ms? :s

Some are better than others, might have got a few betrails on that one ;)

tho im a big fan of classic zombies and Team Swat (guess its the whole no shield thing :D)
 
Although I feel that the infection playlist is a missed chance effort, I am glad they put it up as I just got the tripping razor and two for one achievement:D. It's also a pretty good way to get some quick experience points.
 
Well, I got to play against complete newbies. Slaughtered them with ease. Heck, it was fun being a zombie - much more so than being a 'human'. :D

Loved it. Easy exp. Yay. ^__^;
 
I'm getting ready to play the HALOween specialized gaming session for Halo 3!

I'm going to play for at least 7 hours straight (or that's my plan at least), it's going to be SO awesome.
 
Luke, Frankie, anyone:

Do you guys know how many maps have been zombified for the Infection playlist? So far, I've seen High Ground, Last Resort and Isolation.
 
the disgruntled gamer said:
Luke, Frankie, anyone:

Do you guys know how many maps have been zombified for the Infection playlist? So far, I've seen High Ground, Last Resort and Isolation.


The Pit for sure and I believe Guardian and Snowbound too.
 
Thanks, both of you.

I wish there was a way to block areas of maps other than placing tons of crates. Valhalla could be fun for infection, but it's too big.
 
Any reply on parties being fixed for Infection? I really want to play with my friends... >_<
 
I just got done reading the two part interview with Joe Staten over at Gametap. Here's part 1, and part 2 is here. The main topic is Contact Harvest (which I picked up yesterday), but the interview is about the Halo story in general, in all its mediums. This exchange near the end of part 2 is insightful. I wasn't happy with the overall storytelling in Halo 3 (LOTS more on that soon), and this goes some ways towards addressing that.


GameTap: Going back to Halo 2 for a second, it feels like there was a lot more storytelling and explaining that was done in that story than in Halo 3. Halo 2 was like a labyrinth, and in Halo 3, nearly everything was implied.

Joseph Staten: Yep.

GameTap: Was the storytelling in Halo 3 done consciously differently than in Halo 2, and was it also done as a reaction to Halo 2?

Joseph Staten: Yeah. Halo 2's story was complex, and it got even more complex when we basically had to cut a significant part of the game, which was heartbreaking. That's not to say that if we hadn't cut those levels it would have been any less complex, but we were trying to tell the story between two separate protagonists, and that is always going to be complicated. The lesson we learned from that is it's much better to ship a complete game that's well polished, than a game that is a bit more inspirational in its story, but falls flat because you can't tell the story as well as you would have liked to.

Things always happen in game development. Technology doesn't come online, or if something isn't fun, all these sorts of variables come into play, and unless your story is flexible, you're in big trouble. The lesson we learned from Halo 2 is we've got to build in flex. And we got a lot more disciplined in what we were doing. Like you said, we have very specific ways of telling the story; we wanted to make sure the players knew where they were going, understood their objectives, why they were important, what the stakes were, keep tension, make sure things were credible. And the crazy thing about Halo 3 is that it's probably more complicated that Halo 2 in terms of the stuff that we're tying up. But going back to the one protagonist, the Master Chief, really allowed us to inject an essential clarity that helped us tie up all these story strands. For all the tying up we do for Halo 2, we're actually tying up things in Halo 1, in which a lot of things weren't explained either.

GameTap: Can you talk about the stuff you cut from Halo 2?

Joseph Staten: We talk about it in the director's commentary in the bonus discs with me, Jason Jones, and Marty O'Donnell. We talk about the end of Halo 2. And what we did cut. And the safest thing to say is that Bungie has a grand tradition of taking ideas we thought were cool in a previous game and if we didn't get a chance to do them, then we figure out a way for them to work in the next game. We never really got to do the scarab fights we wanted to do in Halo 2 because of technical limitations, but in Halo 3 they happened the way we wanted them to. The same is true to the beginning of Halo 3. It shares a lot of what would have happened at the end of Halo 2, had it not been cut. Of course we stretch out the confrontation with Truth, which happens much later in Halo 3--it was the capstone battle with Truth--and you kicked his ass. But a lot of the showdown scene between Truth and the Arbiter is word-for-word stuff from the Halo 2 script. That moment of "I am the prophet of Truth, the voice of the Covenant, and you must be silenced." That critical exchange of dialogue is exactly the same as it was in Halo 2.

So yeah, with every Halo game, we don't imagine we're going to do the next one, quite frankly. We don't pretend to have this trilogy planned out from the beginning. We didn't. We made every Halo game as best as we could and it ended up as a trilogy. So the real hard ending for Halo 2 was you found Truth and you kicked his ass. We left this other dangling problem of Cortana and the Gravemind. You know that cutscene in Halo 2, "I've got questions and you've got answers." That was always the end of Halo 2 without the cuts. So Halo 2 was always going to end on that note where you knew Cortana was in trouble. But the third act was the showdown with Truth and that's the one we had to cut.

I have to go trick or treating with the kids, but there's an unusually large amount of story insights in this interview.
 
OK boys.

I'm too high in lone wolves, so I need some peeps to go into the new playlist with me and hopefully we can get some of the achievements together. Anyone up to it tonight?
 
Shrinnan said:
Any reply on parties being fixed for Infection? I really want to play with my friends... >_<

Complicated answer, but here's the short version: No, the hopper isn't being adjusted any further largely due to its limited duration.
 
LukeSmith said:
Complicated answer, but here's the short version: No, the hopper isn't being adjusted any further largely due to its limited duration.

that's weird i ran with a buddy (two's) early this morning while playing it and it matched us up pretty fast with people.
 
"GameTap: Is the Legendary ending of Halo 3 a nod to Marathon, or is it a reference to Ghosts of Onyx?

Joseph Staten: It's more or less a nod to the beginning of Halo 1. Putting the chief back in his hushed casket, and shutting him down. Oh, wait, you mean the legendary ending of Halo 3 with the crazy planetoid thing? I don't know! There is a crazy planetoid floating out there. Who knows? If you look really, really carefully at the lights on the planet, though, there is something to be seen in those lights."

Does anyone know what is this thing? I am checking it as soon as I make it home.

edit: Buttonbasher I summon you. plz.
 
KevinRo said:
that's weird i ran with a buddy (two's) early this morning while playing it and it matched us up pretty fast with people.

The match times will be considerably slower, just as we said in this morning's update.
 
godhandiscen said:
"GameTap: Is the Legendary ending of Halo 3 a nod to Marathon, or is it a reference to Ghosts of Onyx?

Joseph Staten: It's more or less a nod to the beginning of Halo 1. Putting the chief back in his hushed casket, and shutting him down. Oh, wait, you mean the legendary ending of Halo 3 with the crazy planetoid thing? I don't know! There is a crazy planetoid floating out there. Who knows? If you look really, really carefully at the lights on the planet, though, there is something to be seen in those lights."

Does anyone know what is this thing? I am checking it as soon as I make it home.

edit: Buttonbasher I summon you. plz.
Glyph and Marathon Logo.
Glyph is in Bottom Left, Marathon is more middle.

Thats my theory. They look alot like them anyway.

http://useruploads.mythica.org/view/ending1.wmv.html (If you want to reference something with decent resolution.)
 
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