The Lamonster said:KidWitPotential recreated the Halo 1 box art using Halo 3. It's sweet:
That's awesome.
The Lamonster said:KidWitPotential recreated the Halo 1 box art using Halo 3. It's sweet:
Cooly.The Lamonster said:
The Lamonster said:
Frenck said:Infection doesn't seem to be my kind of gametype. I always think I win something if I stay alive until the end of the round and end up last as a result :lol
Gowans007 said:Been trying all day with friends to join the Haloween playlist with friends from 2-4 tryed a million different ways with different friends and no joy.
Frankie, Luke is this a matchmaking bug?
LukeSmith said:Yes, that was not the expected plan. We're investigating this a.m., for now, just join solo.
LukeSmith said:Yes, that was not the expected plan. We're investigating this a.m., for now, just join solo.
The Lamonster said:
Gowans007 said:thanks, gave up on trying, for a while thought it might have been someones connection.
Enjoying it a tonne solo tho, first few lvls were hell, explaining zombies over and over![]()
Yeah the whole awesomness about Zombies in Halo 3 is that there are no honor rules so no need to explain!LukeSmith said:Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!
LukeSmith said:Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!
Gowans007 said:Enjoying it a tonne solo tho, first few lvls were hell, explaining zombies over and over![]()
The Lamonster said:
Sir Fragula said:You're enjoying the gametypes? Even the ones with invisible zombies and rocket launchers and ping above 100ms? :s
LukeSmith said:Don't explain, let your Killtacular do the talking! Die to the Zombie at the beginning and then hump faces!
Bungie extension of the fun for unexpected mishaps?LukeSmith said:Yes, that was not the expected plan. We're investigating this a.m., for now, just join solo.
Prine said:hehe, is that Cheifs old suit?
Nicely done. Needs "M" rating on the other corner.Voltron64 said:Halo cover
Voltron64 said:[/QUOTE]
Nice!
the disgruntled gamer said:Luke, Frankie, anyone:
Do you guys know how many maps have been zombified for the Infection playlist? So far, I've seen High Ground, Last Resort and Isolation.
http://carnage.bungie.org/haloforum/halo.forum.pl?read=846485Stinkles said:The Pit for sure and I believe Guardian and Snowbound too.
Voltron64 said:
GameTap: Going back to Halo 2 for a second, it feels like there was a lot more storytelling and explaining that was done in that story than in Halo 3. Halo 2 was like a labyrinth, and in Halo 3, nearly everything was implied.
Joseph Staten: Yep.
GameTap: Was the storytelling in Halo 3 done consciously differently than in Halo 2, and was it also done as a reaction to Halo 2?
Joseph Staten: Yeah. Halo 2's story was complex, and it got even more complex when we basically had to cut a significant part of the game, which was heartbreaking. That's not to say that if we hadn't cut those levels it would have been any less complex, but we were trying to tell the story between two separate protagonists, and that is always going to be complicated. The lesson we learned from that is it's much better to ship a complete game that's well polished, than a game that is a bit more inspirational in its story, but falls flat because you can't tell the story as well as you would have liked to.
Things always happen in game development. Technology doesn't come online, or if something isn't fun, all these sorts of variables come into play, and unless your story is flexible, you're in big trouble. The lesson we learned from Halo 2 is we've got to build in flex. And we got a lot more disciplined in what we were doing. Like you said, we have very specific ways of telling the story; we wanted to make sure the players knew where they were going, understood their objectives, why they were important, what the stakes were, keep tension, make sure things were credible. And the crazy thing about Halo 3 is that it's probably more complicated that Halo 2 in terms of the stuff that we're tying up. But going back to the one protagonist, the Master Chief, really allowed us to inject an essential clarity that helped us tie up all these story strands. For all the tying up we do for Halo 2, we're actually tying up things in Halo 1, in which a lot of things weren't explained either.
GameTap: Can you talk about the stuff you cut from Halo 2?
Joseph Staten: We talk about it in the director's commentary in the bonus discs with me, Jason Jones, and Marty O'Donnell. We talk about the end of Halo 2. And what we did cut. And the safest thing to say is that Bungie has a grand tradition of taking ideas we thought were cool in a previous game and if we didn't get a chance to do them, then we figure out a way for them to work in the next game. We never really got to do the scarab fights we wanted to do in Halo 2 because of technical limitations, but in Halo 3 they happened the way we wanted them to. The same is true to the beginning of Halo 3. It shares a lot of what would have happened at the end of Halo 2, had it not been cut. Of course we stretch out the confrontation with Truth, which happens much later in Halo 3--it was the capstone battle with Truth--and you kicked his ass. But a lot of the showdown scene between Truth and the Arbiter is word-for-word stuff from the Halo 2 script. That moment of "I am the prophet of Truth, the voice of the Covenant, and you must be silenced." That critical exchange of dialogue is exactly the same as it was in Halo 2.
So yeah, with every Halo game, we don't imagine we're going to do the next one, quite frankly. We don't pretend to have this trilogy planned out from the beginning. We didn't. We made every Halo game as best as we could and it ended up as a trilogy. So the real hard ending for Halo 2 was you found Truth and you kicked his ass. We left this other dangling problem of Cortana and the Gravemind. You know that cutscene in Halo 2, "I've got questions and you've got answers." That was always the end of Halo 2 without the cuts. So Halo 2 was always going to end on that note where you knew Cortana was in trouble. But the third act was the showdown with Truth and that's the one we had to cut.
Shrinnan said:Any reply on parties being fixed for Infection? I really want to play with my friends... >_<
LukeSmith said:Complicated answer, but here's the short version: No, the hopper isn't being adjusted any further largely due to its limited duration.
KevinRo said:that's weird i ran with a buddy (two's) early this morning while playing it and it matched us up pretty fast with people.
GhaleonEB said:The main topic is Contact Harvest (which I picked up yesterday)
jet1911 said:It's already out? :O
Also does someone know if the second Uprising "chapter" is out?
Glyph and Marathon Logo.godhandiscen said:"GameTap: Is the Legendary ending of Halo 3 a nod to Marathon, or is it a reference to Ghosts of Onyx?
Joseph Staten: It's more or less a nod to the beginning of Halo 1. Putting the chief back in his hushed casket, and shutting him down. Oh, wait, you mean the legendary ending of Halo 3 with the crazy planetoid thing? I don't know! There is a crazy planetoid floating out there. Who knows? If you look really, really carefully at the lights on the planet, though, there is something to be seen in those lights."
Does anyone know what is this thing? I am checking it as soon as I make it home.
edit: Buttonbasher I summon you. plz.
Guess what TGS member!!! They have shipped my 360!!!Buttonbasher said:Glyph and Marathon Logo.
Glyph is in Bottom Left, Marathon is more middle.
Thats my theory. They look alot like them anyway.
http://useruploads.mythica.org/view/ending1.wmv.html (If you want to reference something with decent resolution.)