• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
the disgruntled gamer said:
Hey, instead of favorite MULTIPLAYER maps, which should go in the MULTIPLAYER thread, let's recap and talk about our favorite missions. I shall begin:
Love:
Tsavo Highway: Awesome environment, very challengin, lots of vehicles, awesome combat scenarios. Excellent all around.
The Storm: The Scarab battle and the environment make this level terrific. Awesome how everything gets darker and moodier as the level goes on.
The Ark and The Covenant: Really excellent. Varying, awesome environments, great combat scenarios, especially the double scarab battle. Best levels in the game.
Halo: Really good. The
343 Guilty Spark
battle is a bit of a downer, though. Love the end.

Like:
Floodgate: The flood redesign is excellent. Lots of fun.

Am okay with:
Sierra 117: Really nice looking, but disappointed me with the linear path and closed in jungle for most of the level.
Crow's Nest: Don't like, and there's too much backtracking, but is redeemed by the Brute gangbang section.

Don't like/ Hate:
Cortana: Not "The Library" bad, but certainly too long and cheap.

Love:
Sierra 117: The only pedestrian level I really love. linear, but many ways to take on the enemy. Looks pretty too. I don't mind the snipers as long as they have carbines.
Tsavo highway: Nice, vehicule-based level. I also enjoyed when the Brutes get you pinned down in some areas.
The Ark: The desert locale is a bit novel for Campaign. Lots of vehicule combat. Decent shootouts inside some structures.
The Convenant: Probably the best level in the whole game. It throws everything at you. This should have been the final level from a gameplay perspective.

(kinda) Like:
Cortana: gorgeous level with vibrant colors. Takes a long time to finish on Legendary. Perhaps too long.
The Storm: This level has some awesome parts, but I am not so crazy about the many pedestrian areas.
Floodgate: Another ok Flood level with some great visuals. It's a pity it recycles a lot of the locales from the Storm. Kinda short.
Halo: it has snow, awesome forerunner design and I've always liked the climb-the structure-type of levels. But overall, the level is quite limited.

Don't like/ Hate:
Crow's Nest: aside from one or two encounters, I find it boring. It's also the ugliest level in the game.
 
the disgruntled gamer said:
I thought the "trudge" across the field was really cool. Having enemies raining down on you and crawling everywhere, looking for better weapons, Sarg. Johnson firing the Spartan Laser from the cliff, all very exciting. The boss fight did suck, but I disagree about the escape run. Everything is exploding around you, so it's a natural timer.
Right, but there was no pressure in the ending race. I didn't even know the tiles fell out from under me until someone said that here, whereas a time would have me looking at it nervously thinking, "oh shit gogogogogogog".

And the open field was okay, but after the fight through the Flood in Cortana, I was ready for a change up. When that level started I was like, "What, more Flood waves?" And more, and more and more and more......

The three-way battles are one of my favorite things about the first two games; I considered them one of the series' signatures, up there with vehicle battles. Really bummed they were not in Halo 3.
 
Sai said:
I believe it was Joseph Staten who said in the Halo 1/2 cinematics commentary that Wincott sounded too "friendly" as the voice of Truth--something along those lines.

I was scratching my head at the decision to replace him before I heard that too.

I think you may have misinterpeted that, to me it sounded like Joe tried to write the character to be a friend to the player, so that when the betrayal comes it's a huge shock.

Then Marty razzing on him for the great job he did.
 
Love(No Order)
The Storm
Tasvo Highway
The Ark
The Covenant

Like
Halo
Sierra 117
Floodgate

Neutral
Cortana
Crow's Nest

I didn't HATE any of them, really. :/
 
god damn, I have been playing Orange Box instead of this since it came out, and now im getting my fucking ass kicked!!! I really think the sniper in this game is overpowered, they need to slow down the fire rate, but I'm probably just really fucking horrible, oh well!!!!!!
 
Sai said:
I believe it was Joseph Staten who said in the Halo 1/2 cinematics commentary that Wincott sounded too "friendly" as the voice of Truth--something along those lines.
How about money? Wincott is pretty wise to the money Halo 2 made and he's definitely got some acting clout.

I love the first seven levels. I don't love the eighth and I dig the ninth, particularly the Warthog section. Boss battle was horrible and dumb though. It would have been nice to have an 'encounter boss battle' like the Scarabs, but this time with something Forerunner-ish.

My main complaint with campaign is that although the missions had considerably larger scale and the encounters offered more choices individually, selecting, deciding and getting to each encounters was not there. It hasn't been there since Halo: Combat Evolved's Halo and The Silent Cartographer. I would have loved to see two or three missions with standing objectives and players being thrown into a sandbox to pick, choose and address individual situations as they presented themselves.

I firmly believe this wasn't done because of the online cooperative mode. I stated before on this thread that Bungie designed Halo 2's levels for online coop from the ground up, hence their linearity and narrow behavior. Tyson Green told me I was wrong about that and lack of time forced them to scrap open environments and while that may be accurate, after hearing the commentary by Staten, Jones and O'Donnell, it seemed they scrapped a ton of missions and testing on them.

For this reason, I believe the main reason we get a similar design structure from Halo 2 and Halo 3 (not in scale, but in direction) is due to the fact that they were trying to implement online play in campaign for both games. In an open sandbox, which plays like 'The Silent Cartographer,' for example, I don't believe online cooperative play would work or function properly. For this reason, campaign flows in a straight line during Halo 2 and Halo 3. Both are great campaigns for different reasons, but both share the same difference from Halo: Combat Evolved, a game which was being designed, from the ground up to play offline through campaign.

A few other qualms about Halo 3's campaign which have been probably already mentioned:

1) Cortana/Gravemind interruptions are unneeded during campaign scoring (I'm pretty sure Bungie knew this would be a gripe before they shipped).

2) However fun the Flood have become to fight, on higher difficulties and with several skulls, it reverts to Halo 2's ridiculousness. I believe there should have been levels properly designated with Flood but vehicle-centric, like 'Sacred Icon/Quarantine Zone' in Halo 2. A level designed in concept to 'The Storm' would really work well, as there was a good balance between ranged and close-quarters combat and a focus on vehicles throughout. Ironically, you play through the same level, but only the vehicle-less portion, in 'Floodgate.'

3) Respawning on the 'The Covenant' during the final bridge run is, well, who tested that? Why can I spawn over a geometry-free pit? How did that pass RAID?

4) Legendary's ending. C'mon? The ending with the Chief in cryo was perfect and fitting, why fudge it up by introducing your next title? Hyperbole intended, closure averted.

Campaign's finest moments were:

1) The information culled from the terminals. Most beautifully written stuff I've read in the Halo Universe, bar none. Glad they did it and I definitely want more. There are a handful of really incredible stories there which need to be fleshed out.

2) Campaign Scoring is the brightest idea ever created and must be copied without any discretion by all other online cooperative titles.

3) The Brutes are the best enemies ever created. Playing cooperatively through campaign with 5+ gold skulls on during Legendary is the best this game offers, thanks largely to the Brutes and many vehicle battles. In this regard, Halo 3 easily trumps Halo 1 and its Elites.

Also on Mendicant Bias...

Don't know if it was mentioned here or not, but I firmly believe that Mendicant was the one responsible for the replacement ring. I believe that's how he helped the Reclaimer, by facilitating the Ark in the replacement ring's creation in an effort to draw out and destroy the Gravemind. At least, that's my guess.

Anyways, easily the best game of the series, but, as with anything, there were some disappointments.
 
in descending order:

great:
the ark
tsavo highway
the covenant
the storm

good:
sierra 117
crow's nest

harmless:
floodgate

anticlimactic:
halo

excremental:
cortana
 
op_ivy said:
probably old, but new to me and worth a second look. crazy rocket clip on isolation
http://gameroom.mlgpro.com/view/NL5h5saHsulpeo.html

This is why it's so great to have the saved films feature in a video game. If someone posted about this event happening on a message board, or told me about it elsewhere, I'd never believe that happened in a million years without proof. What are the odds of something like that actually happening; one in a million?
 
I was watching the commentary cut scenes, and had a good LOL when they were talking about "Just Dustin Echoes, maybe we should go back and get him", or something along those lines. :lol
 
Wow. I haven't touched Halo 3 in over two weeks.

Too many games to play and yet somehow TF2 is the only game that pulls me back in.

This is making me sad about Halo 3 :(
 
GhaleonEB said:
Parts two and three of the photomosiacs are up.

co-op_compare.jpg


halo3mylar_compare.jpg


He's got more screens to pull from now, so these are better than the first one.

halo-3-helmet-mosaic-joined.jpg


One of the coolest fan projects I've seen in a while.

I'll need to get in there later and see if he used any of mine XD

Thanks Ghaleon :)
 
Mr Vociferous said:
How about money? Wincott is pretty wise to the money Halo 2 made and he's definitely got some acting clout.

Haven't read the rest of the post yet but I don't think this was much of a factor considering Terrence Stamp replaced him. I would assume Stamp has more industry clout than Wincott.

I really missed Julie Benz as Miranada though.
 
oohhhhh, the bungie conversation is so cryptic.

I stand by my first impression of the game, fighting a brute is less interesting than fighting an elite, but fighting a brute pack is the best thing in any halo game.

Plus, homosexual apes. awesome.

EDIT: My favs

(no paticular order)
LOVE:

The Covenant
Flood Gate
Tsavo
The Ark

Like
The storm
Crows Nest
Sierra 117

Dislike
Cortana

Floodgate may be my favorite level in the game. Back against the wall, firing off a br into a sea of oncoming flood, trying to hit those weak points. It's like the ultimate combination of Halo sharpshooting and tactics bred with the far and intensity of the flood. Both Challenging and rewarding.
 
Mr Vociferous said:
4) Legendary's ending. C'mon? The ending with the Chief in cryo was perfect and fitting, why fudge it up by introducing your next title? Hyperbole intended, closure averted.

Actually, I disagree.

The previous ending established that the Convenant and the Flood as we know them are gone, but if there are any Halo game in the future (following the events of Halo 3 and not a prequel), it is uncertain which enemy you would fight (New alliances? Brutes with a grudge? Renmants of Flood on another ring?).

The Legendary ending strongly hints at a non-Convenant enemy and even something Forerunner-related, the largely unexplored thread of the Halo series. I see it as good news as Bungie can basically start from scratch going in that direction.
 
Instigator said:
Actually, I disagree.

I don't have a huge problem with it, but I think what Voc is taking issue with is Bungie pimping the continuation of the Master Chief storyline when they said they would do the opposite and close it out. It's still somewhat of an open ending.

I like it. I think the fights were finished and I like to have something to discuss with the Halo community. But sure, it would have made for a decent announcement teaser in a few years. ;)
 
urk said:
I don't have a huge problem with it, but I think what Voc is taking issue with is Bungie pimping the continuation of the Master Chief storyline when they said they would do the opposite and close it out. It's still somewhat of an open ending.

I like it. I think the fights were finished and I like to have something to discuss with the Halo community. But sure, it would have made for a decent announcement teaser in a few years. ;)
I like it because it keeps the hope alive that there will be more Master Chief.
 
urk said:
I don't have a huge problem with it, but I think what Voc is taking issue with is Bungie pimping the continuation of the Master Chief storyline when they said they would do the opposite and close it out. It's still somewhat of an open ending.

I like it. I think the fights were finished and I like to have something to discuss with the Halo community. But sure, it would have made for a decent announcement teaser in a few years. ;)

I think they ended the Halo storyline for sure but there was no way in hell even Bungie themselves would want to part ways with a cash cow like Master Chief. I even expect Halo to be in the next title for brand recognition purposes.

But mark my words, the next game will be:
The Halo Chronicles: Marathon
 
Fact: when moving to a new IP, Bungie has never made a game in the same genre.

Pathways into Darkness - FPS RPG
Marathon - FPS
Myth - RTT
Halo - FPS

Though Halo started out as an FPS.
 
Instigator said:
Actually, I disagree.

The previous ending established that the Convenant and the Flood as we know them are gone, but if there are any Halo game in the future (following the events of Halo 3 and not a prequel), it is uncertain which enemy you would fight (New alliances? Brutes with a grudge? Renmants of Flood on another ring?).

The Legendary ending strongly hints at a non-Convenant enemy and even something Forerunner-related, the largely unexplored thread of the Halo series. I see it as good news as Bungie can basically start from scratch going in that direction.
As Urk has stated, I'm not concerned with them trying to promote the Halo franchise's future by releasing something of this magnitude, I just don't like it disturbing the purity of the trilogy itself. The story is complete, the Chief is done fighting - leave it at that.

Later down the road, introduce your new product with that cutscene. I don't have a problem with them using the Halo Universe, and in my post I even expect and applaud such an effort with the Forerunners and their story about the Array. I don't like them using the Chief (and other major Halo Trilogy characters) though, because his story is finished and complete with a satisfactory ending - him returning to his 'hushed casket' from whence he came. I feel their (Halo Trilogy characters) value is cheapened, much like that which has been done in the Star Wars Universe, by these perpetual story archs.

I'm not opposed to something to do with Marathon, as has been suggested a hundred times and for years. I'd love to see something centered around the Forerunners, particularly the love story between Didact and Librarian or maybe even the events surrounding the largest space battle in the history of the galaxy, between Offensive Bias and Mendicant Bias at the edge of the Maginot Sphere. I'd also like to see a survival horror game based on one of the remaining installations, perhaps featuring Elites or even Marines - as the Flood apparently still reside for research purposes behind the quarantine walls of at least five of the existing rings.

In short, I love the Halo Universe and would like to see more from it, but leave the Chief, Cortana and other important trilogy characters out of it. You've told their story, let's keep it valued and sacred.
 
op_ivy said:
probably old, but new to me and worth a second look. crazy rocket clip on isolation
http://gameroom.mlgpro.com/view/NL5h5saHsulpeo.html

That's insane - and I bet nobody would've believed him if he told that if he couldn't prove it... whoa!

Thank you Bungie for Saved Films!

Last night I sniped a rocket a split-second after it was launched at me, and killed the dude who tried to kill me - I'm "supposed" to be studying, but I'm gonna make a clip of it later today...
 
Pudding Tame said:
I'm wondering, has it ever been explained why Michael Wincott (the original voice of Truth) had to kneel before Zod?

IMO, he did a wonderful job in Halo 2 so why was he replaced by Terrence Stamp?

The Halo 2 cutscene commentary hints that his voice was a tad bit too evil for the Halo 2 rendition of his character, they didn't want to let everybody know that he is the evil mastermind right from the get go.

Now his true intentions have been revealed and they can make him as evil as they want, as all of us know you can't get much more evil than Zod.
 
electricpirate said:
Fact: when moving to a new IP, Bungie has never made a game in the same genre.

Pathways into Darkness - FPS RPG
Marathon - FPS
Myth - RTT
Halo - FPS

Though Halo started out as an FPS
.
It started as an RTS. That was a typo huh?
 
Status
Not open for further replies.
Top Bottom