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The Official Halo 3 Thread

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The really bizarre thing for me is that melee felt perfect in the Beta. I assume the system was already in place at that time, so I don't know what's up.

And yeah, I kind feel like a kid who was given an awesome ride for his sixteenth birthday, but can't stop bitching about the way the horn sounds. Which leads me to my next point: the horn on the Mongoose is perhaps the most satisfying sound effect to ever grace a video game. It's just a perfect rendering of the vehicle's personality.
 
McBradders said:
Thanks for the great reply.

I'm in agreement that Melee is "broken". The solution works, it's just unfair and I do dislike it, as do you all. However, I don't want to go down the "BR fixes everything" route like in Halo 2. While on some of the larger maps it was awesome, on others it just made them game completely impervious for casual play (of course this is simply my own preference and observation at work here). The BR should be a prized weapon, it should be "fought" for on maps as it does give the holder a great advantage over medium to long distances and can be used to lock down a map very quickly.

As like most, I would like to see the system changed back, I'm not sure after all these years of playing Halo MP I can ween myself off Melee that easily. In Halo 3 I'm having a lot of fun with the Mauler/Donkey Punch combo, rushing an opponent still feels absoloutely exhilarating when you land that punch... it just sucks that a lot of the time it's me it sends flying back in to the abyss.
I see your point and we definitely don't believe the BR fixes everything. It does however play more like the Halo we're used to thanks to Halo 1's M6D and Halo 2's BR. For most of us, playing with the BR as a primary starting weapon plays more like Halo. The average fan (and particularly new players) might like the AR's short-to-midrange superiority, but melee and grenades, for me at least, have always played supporting - not equal - roles in Halo combat. It's a first person shooter, after all - not a first person hitter or first person grenadier. Using a flawed method of determining a winner in a melee battle only strengthens that notion. I'm willing to try out the golden tripod if they fix this issue, but as I stated before, the BR works very well on all maps.

I should also note that using the BR doesn't eliminate melees from combat. Not at all, but it makes the match's results less dependant on whatever arbitrary rule determines the melee system. The AR is incredibly effective up close, so many users run for it or the improved M7 (one of my favorite Halo 3 weapons) at the start, that is if they can't get their hands on a Shotty or Mauler.
 
urk said:
The really bizarre thing for me is that melee felt perfect in the Beta. I assume the system was already in place at that time, so I don't know what's up.

And yeah, I kind feel like a kid who was given an awesome ride for his sixteenth birthday, but can't stop bitching about the way the horn sounds. Which leads me to my next point: the horn on the Mongoose is perhaps the most satisfying sound effect to ever grace a video game. It's just a perfect rendering of the vehicle's personality.

I like the Elephant one too... it sounds so good from accross the map "Paaaaaaarp!"

:o
 
I've started using the Rogue helmet.

I like it.

manxor said:
Halo 3's melee system is probably the best option available given the reality of network latency.

I just wish the melee's weren't so powerful to begin with.
I guess I should freeze frame some of my films when this happens, but I swear I'll have the other guy on less health when I melee and I usually die.


Nevertheless, both players should die in the situations shown in that video (where both players health is low enough for a melee to kill them). Or something like: If Health of opponent A & opponent B are within ~20% of eachother, and both melee, they both die.

It would help 'clean up' players who stick to the "go in for a kiss" gameplay. Balance this out a little, even with melee's current power rating.
This happens to me a lot.

I concur with your ideas.
 
I may have to switch from "Boxer" controls back to the original layout.

I've been using "Boxer" for over 5 years now.

Please fix the melee system. I often have lower health but strike first. Now my kill ratio is slowly going down. Melees are over 20% of my total kills, but they would probably 30% or more if the system wasn't borked.

:(
 
striKeVillain! said:
We're allowed to talk about multiplayer in here again?

(Sorry, been out of the loop for a little.)

As I understand it, you can discuss the multiplayer elements of a title in the main forum, but if you want to setup a game, talk about your awesome multiplayer exploits, or discuss features that are only related to multiplayer, then the Online Forum is the way to go.
 
Cocopjojo said:
It was done to remove host advantage. Rather than gimping the person fighting the host, they changed the entire system. You can't be that pissed at them for doing what they did - "host advantage" has always been a major complaint among console gamers, and Bungie was just trying to end that complaint. And who knows - the current system in place does remove host advantage - maybe this is the direction that online console games are going - but, in my opinion, the price is too high: as I've said before, I'm of the opinion that melees should always do the same amount of damage, regardless of how much health the other player has. Considering the fact that this does remove host advantage, then maybe this is the way to go - but Halo 3 should not have been the game to make this leap forward, considering that the majority of players have spent the last six years learning to play Halo the other way.


And better aiming is due to quicker reflexes - you see where the player moves and keep your reticule on them. Meleeing first is also about better reflexes - knowing the exact amount of time you've spent shooting, and hitting the melee button as quickly as possible after that critical moment has passed - the moment at which your opponent has same amount of health that your melee does for damage.

And my first paragraph covered the host advantage side of it.

Thanks for clearing things up Cocop, and everyone else!

I don't have a preference, both options have pros and cons. Let me add that the majority of my H3 MP kills are melees...
 
Hate to double post, but I gotta mention this:

http://hawtymcbloggy.com/2007/10/25/the-unlockable-kortana/

There's a little talk about how cool it would be if Cortana's voice was unlockable - kind of interesting:

www.hawtymcbloggy.com said:
When you are arming the bomb you would suddenly hear, “20% Chief. 40% Chief. 60% Chief. 80% Chief. Get out Chief, she’s gonna blow!” …

If a sniper shot goes whizzing by your head she would say, “Keep your head down! There’s two of us in here now, remember?!” …

She could announce your more spectacular kills by saying “Great laser on that banshee Chief!” or “Another triple kill Chief!” …

She could be your own personal cheerleader. I wonder what else she would say. The unlockable Cortana, I want it.

She probably shouldn't refer to you as Chief because technically the Spartans in multiplayer aren't Master Chief.

It'd be even cooler if it came thru your headset instead of the speakers!
 
The Lamonster said:
It'd be even cooler if it came thru your headset instead of the speakers!

You know, that would have been a sweet touch to campaign to have all the radio chatter funneled through the headset if you had it plugged in.
 
The Lamonster said:
It'd be even cooler if it came thru your headset instead of the speakers!
This would be a great feature in loads of games and I've no idea why it's never done. Is there any reason why the hardware can't do it? I suppose that if it's fighting to be heard over other players it could get annoying but in single player games that's not an issue.
 
winalot said:
This would be a great feature in loads of games and I've no idea why it's never done. Is there any reason why the hardware can't do it? I suppose that if it's fighting to be heard over other players it could get annoying but in single player games that's not an issue.
The hardware can definitely do it: Think about the Chief death yells in Halo 2 multiplayer, or the radio click when you press to talk in Halo 3 multiplayer. If Bungie can put a little sound effect thru your headset, why couldn't they put dialogue?
 
I think this is the best community for Halo MP discussion on the web, pretty much echo's my thoughts on the topic. :). None of the reactionary bull crap on b.net and deeper than HBO.

If you can guys, make that melee window shorter, at least on local games.

What do you guys think the optimal difficulty is for H3? I think Co-op 2 player legendary no skulls is about the perfect difficulty level,it forces a lot of teamwork, and provides surmountable challenges that never feel cheap.
 
LukeSmith said:
True story: Podcast has been done and handed off for awhile.
WHERE IS IT!!

I feel like the podcast is slipping away :(
You better not use this gap to try and skip on the Bungie being independent talk.
 
McBradders said:
greenownedpurple.gif
 
Tieno said:
WHERE IS IT!!

I feel like the podcast is slipping away :(
You better not use this gap to try and skip on the Bungie being independent talk.

This week's show definitely touches on that as well as welcomes Dave Dunn, environment artist lead and grizzled ancient to tell stories.
 
I really think Bungie set up the melee system to counter any type of button combos ala b-x-b.

In my opion b-x-b and b-x-r was a huge nuke for halo 2. A similar exploit seems to have been found on the h3forum.com. Bungie was prbably anticipating this type of an exploit in Halo 3, so designed the melee the way it is.

It really does work if you think about it. It evens out the playing field between people that would use a b-x-b style exploit and those who don't.
 
Luke I've been thinking about it... and I really think the Colts are going to beat the Patriots.
I think its going to be the upset of the forever...

my friends have been baking me crow pies... but I'm sticking with Dungy and the boys.

BELIEVE


(wait what thread is this... :lol)

edit:that sticky to another grenade video a few posts up needs to be a bungie favorite.. it really highlights how amazing the game engine is.
 
Wait, Bungie hasn't said they wouldn't change the broken melee system, have they? Anyway, if Bungie is interested in fixing their game this would be a good place to start: http://www.mlgpro.com/forum/showthread.php?t=138915

Pyroteq said:
Ability to stack powerups: Currently you are unable to stack powerups which is just an absurd gameplay flaw, why Bungie thought this was a smart idea is beyond me, but it should be fixed. If you pick up an OS then a camo, you appear camo but you're flashing like a giant light bulb, however, since you're invisible, other players can't auto aim on you. If you pick up a camo then an OS your camo power up stops working and others can auto aim on you. If you manage to pickup both powerups, don't you DESERVE both the powerups?

Option to disable tips: Ok, in Slayer we have to kill the enemy and in CTF we have to capture the flag. That's great, but do we need to be reminded how to play the game every time we load the map? The tips aren't little bits of text in the corner of the screen, they appear in a giant blue box that takes up half the screen. More annoying is the tips that remind me how to dual wield. I understand Bungie wanted to aim this game at everyone, ranging from grandmothers to your pet dog, but can those of us who know how to play please have the option of disabling this useless feature?

Weapon pallet in Forge: Can Bungie let US decide what weapons we want on our maps? There's some maps I'd like to put Carbines on, but Bungie won't let me. Why? I can understand Bungie had to limit the amount of objects on maps for various reasons, but I'm pretty sure letting me put a Carbine on a few maps won't make my 360 overheat and explode.

Touch return: For some reason touch return isn't TOUCH return. Why? Who knows, but it's lame and it needs to be fixed. CTF is currently broken and I'd go as far as to say UNPLAYABLE. I'm not sure about you guys, but I think being able to return the flag by running above it when the flag is UNDERGROUND is an insanely ridiculous gameplay flaw and the fact that this managed to get by Bungie's game testers really makes me worry about the future of this planet and its inhabitants.

Powerups: Bungie thought it would be more appealing to the kids if they changed the powerups from little objects on the ground into enormous glowing energy balls that take up half the map. Ok, whatever, I can live with that. But WHY did they make it so you can't shoot through them? Currently I have Forged Narrows and positioned a Camo powerup on the middle bridge on the lower level. Cool huh? It's in a nice spot in between both bases. But there's a bit of a problem when your trying to shoot at someone on the opposite side of the bridge with a massive glowing ball in front of you, besides hindering your aiming ability, you can't even shoot the person and grenades will bounce off it.

Hitboxes: The autoaim/hit boxes in Halo 3 still leave a lot to be desired. Bungie should either lower the autoaim/make hit boxes smaller or give us the option to lower autoaim when making gametypes. Maybe let us put it on 75/50%

Flag throwing: The flag throwing is one of the things that set Halo apart from other games. Remember watching the old videos of TDT on BC capturing a flag in 7 seconds because of their awesome flag setup where they'd throw the flag up to the top of the base, run it through the teleporter and throw it up on top of their base? Well Bungie obviously thought that gave good players too much advantage over bad kids so they removed it. Perhaps give us the option to reduce the flag weight or something.

Red reticle distance: Bungie, fix the BR and Carbine so we don't have to zoom in every shot just to make sure the shots connect. It doesn't matter if you're aiming at someone's temple, if your reticle isn't red there's a high chance most shots won't hit. The Pistol in Halo 1 would hit players fine from the other side of Hang Em High, now in Halo 3 half the bullets won't connect from one side of Guardian to the other. Halo 2 also had this problem, why wasn't it fixed?

Melees: In Halo 1 if you stood still and melee it would do weak damage, a running melee would do moderate damage and a jumping melee would do the most damage. In Halo 3 Bungie decided this was another thing good players would take advantage over so they screwed the entire melee system up. It only takes 2 melees to kill someone, there is no damage variation and one melee takes off an entire shield.

Quote:
Originally Posted by The Status
I agree that melees should vary in damage, as they did in Halo: Combat Evolved (released in 2001 as perfection, no patches were necessary six years ago). The standing melee should be the weakest (Note: Please Bungie, don't read that as the standing melee needs to be weak, ala Halo 2 1.0 where it took about 6 of them to kill an opponent). The running melee should be slightly stronger, but not so strong that one running melee will completely deplenish your foe of his shields. The jumping melee should be the strongest, and should completely obliterate the full shield of any fool unlucky enough to have a falling/jumping battle rifle crack his skull

Apparently when 2 players melee each other at the same time with low shields, the player with the most health will prevail. ALWAYS. Ummmm, why? Why not reward the fastest player? If both players melee at almost exactly the same time, here's an idea - BOTH players should die. That's how it is in every other game and that's how it should be. In Halo 1 there were many moments both players would die at the same time, for some reason Bungie thought this balance was a bad idea and removed it in Halo 2 and 3.


http://www.youtube.com/watch?v=JAwiELHDEdA <--WATCH THIS

Sword/Hammer delay: The Sword and Hammer is now useless against good players. Sure, Bungie n00bs can run around with their Swords out advertising it to the world and get some kills against bad kids, but when it comes to good players, if you advertise your Sword/Hammer you're a massive target saying "SHOOT ME" and no one is dumb enough to go near you. If you hide it until you're ready to use it, say on a player coming around the corner, there's no way to pull it out in time to get a kill. The Sword isn't even a power weapon anymore, hell, the Mauler is better than the Sword.

Sniper delay: The delay between Sniper shots feels like an eternity. Seeing multi kills with it is now rare. Getting those clutch no scopes is almost impossible because in a close range situation you can barely fire off one shot before getting killed. The delay between shots should be the same as Halo 2.

Overshield: The OS in Halo 3 is a joke. Not only are you a giant fluorescent target running around shining like a light bulb, the OS is also weak as hell. Why did Bungie reduce the effectiveness? Now, we can make our own custom powerup, which is cool because we can make a Halo 1 OS by giving it 5 second duration, invulnerability and 3X's shield. But we shouldn't have to. The OS should be brought back to Halo 1 style, then we could use the custom powerup for something else such as increased speed or increased damage.

Toggle shield doors: Give us the option to toggle shield doors in Forge.

Explosives: I'd like the option to remove ALL explosives from the maps, those fusion coils that respawn on the walls are extremely annoying.

Description: When editing game types, when you save changes it deletes your description. This doesn't seem to happen for Forged map variants, only game types. Not too big of an issue, but still annoying when you just want to change something simple and quickly, then you have to re-enter your description.

Spectator mode: Apparently it was in the Beta but Bungie removed it. Why? Near all FPS on PC have it and it's a great option. Especially for 1 vs 1, you can have players spectating, the winner plays on and the loser switches places.

Custom game list: This would be great, especially for players outside North America who find it hard to get players at certain times of the day for a custom game. Bungie didn't include this because they want to FORCE US to play match making. The think players won't play match making and it'll take longer to find games. Well GOOD! If players want to play customs over MM let them. I don't know why Bungie wants us to play the game their way.

Dedicated servers: Every multiplayer game on PC since Quake 1 has an option for dedicated servers. I can't think of a multiplayer game on PC that doesn't have this option, many games on Xbox also have this option, some of the first ever games on Xbox Live had this option such as Return to Castle Wolfenstein and Unreal Championship. Halo 3 would benefit so much from dedicated servers.

I'm not talking about dedicated servers for MM, or dedicated servers run by Bungie, I'm talking about being able to setup our own Xbox's as dedicated servers. This would get rid of host advantages and it would be awesome for online competitions and tournaments to make sure players are on a level playing field and aren't cheating. Bungie should be ashamed of themselves for excluding such a simple option that would give the game so much more potential.

These would run off a map/gametype cycle and companies with fast internet connections such as ISP's would host servers which gives the ability for bigger games with more players.

Rockets: If someone shoots me with a RL next to me, they should die as well. I'm sick of people using the RL like it's a shotgun. In Halo 1, the splash damage was huge. This meant you had to be careful with the RL and make sure you're far enough away from your target so you wouldn't kill yourself. This was perfect. In Halo 3 you can pretty much shoot someone point blank in the face with it and lose a bit of shield. That's ridiculous. Players should be punished for being careless with the RL.
 
Exactly what I expected from a MLG site.

Whining about the removal of flag tossing, often calling others "bad kids", and since Bungie took away their bxr/button comboing, they're now whining Halo 3's Battle Rifle and Carbine aren't hitting every shot like their precious Halo Pistol.
 
thekad said:
Wait, Bungie hasn't said they wouldn't change the broken melee system, have they? Anyway, if Bungie is interested in fixing their game this would be a good place to start: http://www.mlgpro.com/forum/showthread.php?t=138915

FIXING?! Lol..
MLG rules are hardly for everyone.

There are some tweaks that should be considered... but halo 3 is an amazing game as it is. I hope a few things get sorted out... but the way some of you carry on... jesus christ!

MLG should just get a team together and make their own fucking games.
They could make them better than anyone else I'm sure. And sell 10,000 copies.....
 
Red reticle distance: Bungie, fix the BR and Carbine so we don't have to zoom in every shot just to make sure the shots connect. It doesn't matter if you're aiming at someone's temple, if your reticle isn't red there's a high chance most shots won't hit. The Pistol in Halo 1 would hit players fine from the other side of Hang Em High, now in Halo 3 half the bullets won't connect from one side of Guardian to the other. Halo 2 also had this problem, why wasn't it fixed?

Wow. :|
 
podcast is up!

Luke said:
This episode of the Bungie Studios Podcast includes a mountain of guests, and by mountain we mean 2. It's the last pre-Ske7ch and Frankie on vacation show, and the two of them go out with a long one. Environment Artist Lead Dave Dunn joins the crew and spins a whole mess of tales from some of Bungie's history. Podcast semi-regular Paul Bertone joins the fellas in the show waning moments to talk football and talk about beating me into a pulp in Campaign Scoring.
http://download.microsoft.com/downl...f-aaae-a8c96790332b/Bungie_Podcast_102307.mp3 (mp3)

http://www.bungie.net/News/content.aspx?type=topnews&cid=12895 (article)
 
Sigh. You guys should take less offense towards constructive criticism. We all should want a better game, not just what Bungie shoves down our throats. Those things will make the game better.

Also, the Battle Rifle's spread needs to be fixed. It is pre-patch Halo 2 levels of ridiculous.
 
thekad said:
Anyway, if Bungie is interested in fixing their game this would be a good place to start: http://www.mlgpro.com/forum/showthread.php?t=138915
Some of these are good (it would be nice to be able to toggle shield doors in Forge, and I don't know that anyone would object to dedicated servers). Most are objections to balance issues made consciously by Bungie, which I doubt they will revert, and most of which I'm thankful for (reduced splash damage on rockets, for example — it does punish players that use it at close range less, but it rewards more careful use of rockets because you now actually need to really nail someone with a rocket to kill them.). And some are just back-in-my-day pining for glitches and cheap techniques, like the seven second flag claim and the reduced effectiveness of the sniper rifle.

It certainly doesn't help that the article reads like it was written by an angry fourteen year-old. Awful flashbacks to PVP discussions on the WOW boards, ugh.
 
thekad said:
Wait, Bungie hasn't said they wouldn't change the broken melee system, have they? Anyway, if Bungie is interested in fixing their game this would be a good place to start: http://www.mlgpro.com/forum/showthread.php?t=138915

The one main problem I have with that is reducing the reload for the sniper rifle making it even more effective. It's already bad enough when I dodge two shots from a sniper until the next two consecutive shots get me (because a sniper can fire 4 consecutive shots before reloading). I kind of want the recoil to be much more effective or for the sniper to have 2 shots before reload instead of 4. I've literally seen people blind fire the sniper and end up getting lucky on the last shot because they've had four tries. I wouldn't really mind it if the sniper was one-hit kill, just as long as they don't get those four consecutive shots.

That's just my take on it, I'm practicing with the sniper-rifle but I've always felt the sniper-rifle should be more of a slow-weapon (where you hide and snipe) instead of a fast-paced weapon where a sniper can run out and get in the middle of the fight whilst getting many kills. I've literally had more trouble facing a sniper up close than I've had facing one far away (I sometimes even end up killing the sniper that's far away with another weapon because he failed trying to kill me when he had the chance).

Maybe it's just because Halo is a fast-paced game, but that's my only real complaint as far as the weapons go.

Of course, this is just after I had a really bad experience with someone using the sniper (somehow they were able to snipe me when I had a shotgun right in front of their back and they ended up sniping me when they weren't even facing me - and my shotty all of a sudden decided not to fire when used it).

Again, this is the only one of two "big" complaints I've had about the game, the other one being spawning and how it seems the game likes to spawn me next to my enemies instead of my buddies.
 
Dirtbag 504 said:
Luke I've been thinking about it... and I really think the Colts are going to beat the Patriots.
I think its going to be the upset of the forever...

my friends have been baking me crow pies... but I'm sticking with Dungy and the boys.

BELIEVE


(wait what thread is this... :lol)

edit:that sticky to another grenade video a few posts up needs to be a bungie favorite.. it really highlights how amazing the game engine is.
how is an undefeated returning super bowl team a dog, regardless of the field advanatage either way id say they are near even
 
GodfatherX said:
how is an undefeated returning super bowl team a dog, regardless of the field advanatage either way id say they are near even

I agree.... but I'm an independent thinker. The hype is unanimous for the Patriots.
Everyone is talking about how invincible they are... but I'm also used to sports media snubbing teams from smaller towns/markets, so I'm not suprised. They've got to hype it however they can.

If you look at college ball as an example, the entire SEC is finally getting the respect its earned for years because the competition is so fierce down here and yet the teams are still knocking out ranked teams left and right.
/agenda


EDIT:um, we need to probably take this to pm as this is totally the wrong place for this discussion.

/hypocrite




ummmmmm



halo rules! :lol
 
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