• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
vumpler said:
Using the big 4 during meta games:

# Tough Luck Skull
# Catch Skull
# Fog Skull
# Famine Skull

How much harder would it be if I turned off famine?
I'm struggling with some of these because I don't have ammo. I'm having to skip kills ect. Don't say "I had no problem you must just suck!"

Well whatever the reason is, I AM having trouble with ammo.. Would it make it much more difficult dropping famine and just using 3 skulls?

I only have 3 stages left. Their all repeats I have to do.

The last 2 stages I didn't make the cut because of time and no ammo. And the other was the long stage where you pretty much use rides the whole time and kill the 2 scarabs.
Switch Famine with Thunderstorm.
 
vumpler said:
Using the big 4 during meta games:

# Tough Luck Skull
# Catch Skull
# Fog Skull
# Famine Skull

How much harder would it be if I turned off famine?
I'm struggling with some of these because I don't have ammo. I'm having to skip kills ect. Don't say "I had no problem you must just suck!"

Well whatever the reason is, I AM having trouble with ammo.. Would it make it much more difficult dropping famine and just using 3 skulls?

I only have 3 stages left. Their all repeats I have to do.

The last 2 stages I didn't make the cut because of time and no ammo. And the other was the long stage where you pretty much use rides the whole time and kill the 2 scarabs.

Ammo can be a problem if you are not being conservative.

Turn off Famine and turn on Thunderstorm. That should help

I played on Normal with Thuderstorm, Famine, Catch, Touch Luck, Fog. Total 8x multiplier for my Meta Games and had NO PROBLEM reaching 15/50000

Exarchose said:
Switch Famine with Thunderstorm.
h8 u
 
Striker said:
Played Construct last night and was forced to go up all three lifts every time to get near the guys on the other team. It became quite frustrating. They would sit in that room where the purple lifts end with either a Flamethrower or have fun with equipment. That's all I went through the entire game.

As of now, Construct and Guardian (maybe if I played 4v4 Slayer or an objective in it, I might grow to like it) are my least-liked maps. Isolation can be okay sometimes.

Last Resort is my favorite map, as it stands. :)

I hate Construct. Half of the battles always end up like you describe: corridor fighting in that top area. I really like Guardian though, always have my most intense slayer matches on it.
 
Darunia said:
I hate Construct. Half of the battles always end up like you describe: circular corridor fighting in that top area. I really like Guardian though, always have my most intense slayer matches on it.
That's why I dislike it right now. Maybe that changes during 4 vs 4 matches or objectives.
 
Darunia said:
I hate Construct. Half of the battles always end up like you describe: corridor fighting in that top area. I really like Guardian though, always have my most intense slayer matches on it.

I still think it's decent, since you know people are gonna hang about there. Throw up a power drainer with the elevator, grenades or just go around and attack from the side.

But yeah, it's annoying when there's a asshole constantely going for that blade and then there.

The map I dislike the most must be snowbound or valhalla. Valhalla is a map I'd like to like, but I've only played it as shotty snipers which makes it, per definition, suck.
 
Seriously, WTF?

I can't get the IWHBYD skull to show up. I'm jumping through the rings in the right sequence. Halo3planet.com makes it seem like a note is supposed to sound when you jump through each one. Is that correct? They also say you have to kill all the flood. Is that correct? I've got one little bugger left that I can't kill because its like he's under the fucking bridge...
 
siamesedreamer said:
Seriously, WTF?

I can't get the IWHBYD skull to show up. I'm jumping through the rings in the right sequence. Halo3planet.com makes it seem like a note is supposed to sound when you jump through each one. Is that correct? They also say you have to kill all the flood. Is that correct? I've got one little bugger left that I can't kill because its like he's under the fucking bridge...
You don't have to kill all the flood. That just makes it easier to jump through the rings. You also cannot start from a checkpoint. You have to go through the level from the beginning. And there isn't a "note" either. At least there wasn't when I jumped through them to get it.

On a side note, is anyone else still having problems with their screenshots? I figure if I ask in enough Halo 3-related threads, someone here or someone from Bungie can give me some kind of information.
 
siamesedreamer said:
Seriously, WTF?

I can't get the IWHBYD skull to show up. I'm jumping through the rings in the right sequence. Halo3planet.com makes it seem like a note is supposed to sound when you jump through each one. Is that correct? They also say you have to kill all the flood. Is that correct? I've got one little bugger left that I can't kill because its like he's under the fucking bridge...

There is no note that plays when you jump through them. Cross over the bridge, finish that part, watch the cutscene, kill everyone. Then start jumping.

I jumped through every ring in the same direction and couching at the peak of my jump. I jumped through every ring from the side facing the front end, to the side facing the back end.
 
My housemates and I have mixed feelings about Halo 3 after putting in two weeks of pretty solid multiplayer games. The game just seems fairly unreliable and inconsistent. I'm wondering if any of you might feel the same or have any insight. Here are some of my thoughts:

1. Melees have a tendency to show you hitting a guy, play the auditory cue of the impact, and then show your death mere moments later. On top of that, when you do manage to execute the kill without dying, there is a decent pause between when you hit the guy, and when he goes down. While satisfying when it works, the whole system feels very disconnected from what you see on the screen. I used to be a close-quarters player in halo 2, but I've had to avoid that type of playstyle in halo 3 due to melee contests being such a crap shoot. Anyone who gives a crap about being competitive knows that something that only works half the time is as good as worthless.

2. Grenades never seem to act the same way twice. In one game I'll lay a frag at my foe's feet and follow it up with a headshot from a BR for a quick kill, and in another I'll do the same thing only to find that the enemy's shield's are fine and dandy. I guess I can't rely on grenades for anything other than chaos generators.

3. The weak guns in the game guarantee that whenever you get into a fight, the guy you're shooting at will be able to take your shields down before you kill him (sniping excluded). This means that if you catch two enemies with their backs to you, you can't do shit because they will both have plenty of time to turn around and start laying into you. Forget about using a grenade to soften them up, because if you're off by a foot, they don't do squat. This is compounded by the fact that the guns are extremely inaccurate, so you're forced into close battles where you are almost always guaranteed to take a few shots from the target before you drop him.

This emphasis on weak guns means that you can only truly get a leg up on the other team by moving with your teammates. Random strangers on the internet rarely band together like a well oiled machine, and most games dissolve into every-man-for-himself. You're then left dealing with all the crap mentioned above.

On top of all that, we've had issues with reloading not working if you tap the button too quickly, or guns not quickly getting picked up, even if you've been holding down the pickup button long before you arrived at the gun.

Really, the thing that made me most irate was a territories game on Last Resort. I had the bubble shield, and had almost finished capturing 4. As I expected, one guy finally started BR'ing me. Psh, easy. I'll just drop my bubble shield and finish capturing this territory. Nope. The bubble shield disappeared when it hit the ground, and I died quickly thereafter. This kind of shit kills the fun factor real fast, and it happens way too often. And no, we weren't lagging. The bars were in the full green.
 
siamesedreamer said:
Seriously, WTF?

I can't get the IWHBYD skull to show up. I'm jumping through the rings in the right sequence. Halo3planet.com makes it seem like a note is supposed to sound when you jump through each one. Is that correct? They also say you have to kill all the flood. Is that correct? I've got one little bugger left that I can't kill because its like he's under the fucking bridge...
I don't think I killed all the flood and I didn't notice any notes playing as I jumped through the rings.
 
ItsInMyVeins said:
I still think it's decent, since you know people are gonna hang about there. Throw up a power drainer with the elevator, grenades or just go around and attack from the side.

But yeah, it's annoying when there's a asshole constantely going for that blade and then there.

The map I dislike the most must be snowbound or valhalla. Valhalla is a map I'd like to like, but I've only played it as shotty snipers which makes it, per definition, suck.
Power drain does nothing up those elevators. You throw it up there and then what? Go up and get drained yourself only to be shot by the guy who quickly hid around the corner when he saw it come up? Or do you wait for the power drain to near its end and then go up only to be shot by the guy hiding around the corner waiting for you to come up? I suppose you could throw it up one lift and then go up the other to try and surprise him but his teammates are on the other side watching that one. Grenades do little but scare the enemy back for a second. You have to do one of two things on that map: 1) Get the first kill and then get your team to camp the top of the elevators (one at each purple lift, one at the yellow one, one watching ramps) or 2) Stay the fuck away from the top and draw the enemy downstairs, hoping to get in the lead so you can go up and do #1.
 
HomShaBom said:
Cool another thread which could have gone in the Official thread.

Thanks for that insight. I don't expect anyone to discuss this in that 580 page monster. Sorry for posting about a videogame in a videogame forum.

PAYBACKill said:
careful, don't say halo 3 is a let down or this board will try to eat you.

It's not necessarily. We've had some fun moments, and screenshots are the most amazing thing since sliced bread. I just want to hear about some multiplayer thoughts and experiences.
 
I haven't really experienced these issues. I'm one of the players that's winning melee duals and not losing them, really. More often than not its my opponent that is sent flying.

I dunno if I'm just timing things different than some, or what?
 
goldenpp72 said:
Matchmaking isn't working for me right now, says information could not be retrieved from halo 3 server :(

Same here, I think the million+ killed Bungie's servers.

Edit: Never mind, it's working for me again! :D
 
Sullichin said:
Sounds like you have a shitty connection.

Sounds like it. We don't though. Bars show full green regardless, and other games run dandy. We certainly don't have any T1 line though.
 
JdFoX187 said:
You also cannot start from a checkpoint. You have to go through the level from the beginning.

So, you have to play through the level from the beginning? What if I had quit and saved earlier this afternoon? That fucks it up?
 
Great...another Halo 3 thread that explains nothing that hasn't already been explained countless times in countless threads.

The only thing random in the game is the melees and they're not even random. Whoever has the most health will live in a melee dual. It's the network's fault you see yourself hit the enemy first, because you really don't.

I've never had problems with random grenades, you're either not throwing them right, or they have a regenerator or you missed. And the guns aren't weak. Sure, they're not going to take someone out with one shot. This isn't Rainbow 6 or Call of Duty.
 
GDJustin said:
I haven't really experienced these issues. I'm one of the players that's winning melee duals and not losing them, really. More often than not its my opponent that is sent flying.

I dunno if I'm just timing things different than some, or what?

melees are about timing. I roll with the BR or the sniper rifle. I don't use SMGs or anything else unless I'm forced to like in shotty snipers as my shotgun will be out most of the time.
 
Many of the quirks you mentioned are all latency related. Some things like frag splash damage seem pretty random to me too, to be honest. And yes, it can be very frustrating. As long as the majority of XBL games continue to be hosted on sub-par p2p connections, we will have these problems.

That said, if you want to play a really unreliable game online, check out Gears of War. You'll think Halo 3 was hosted on dedicated servers afterward.
 
siamesedreamer said:
So, you have to play through the level from the beginning? What if I had quit and saved earlier this afternoon? That fucks it up?
I believe so. I saved and it wouldn't give it to me. So, I blew through it on Normal and got there and it worked.

And can anyone help me with the screenshots?
 
BuG said:
Power drain does nothing up those elevators. You throw it up there and then what? Go up and get drained yourself only to be shot by the guy who quickly hid around the corner when he saw it come up? Or do you wait for the power drain to near its end and then go up only to be shot by the guy hiding around the corner waiting for you to come up? I suppose you could throw it up one lift and then go up the other to try and surprise him but his teammates are on the other side watching that one. Grenades do little but scare the enemy back for a second. You have to do one of two things on that map: 1) Get the first kill and then get your team to camp the top of the elevators (one at each purple lift, one at the yellow one, one watching ramps) or 2) Stay the fuck away from the top and draw the enemy downstairs, hoping to get in the lead so you can go up and do #1.

You can throw grenades with them. Of course, this doesn't mean people can't hide, but they can still take damage which makes it easier to take them out once you get up there. Of course that won't work to well if there are a few guys up there, but then again -- taking on several people at the same time is though wherever you are.

But just as I said in my previous post; you can go around, using those purple beams as elevators. Much easier and safer, and probably the best way to go about it.
 
JdFoX187 said:
Great...another Halo 3 thread that explains nothing that hasn't already been explained countless times in countless threads.

The only thing random in the game is the melees and they're not even random. Whoever has the most health will live in a melee dual. It's the network's fault you see yourself hit the enemy first, because you really don't.

I've never had problems with random grenades, you're either not throwing them right, or they have a regenerator or you missed. And the guns aren't weak. Sure, they're not going to take someone out with one shot. This isn't Rainbow 6 or Call of Duty.

I must've missed those countless threads. You'll have to point me to them.

Regardless if melees are random or not, they're certainly unrelable, and that makes you constantly feel cheated. That's hardly fun. Also, how can you say the guns aren't weak when a full AR clip is needed to kill one guy? There's a pretty big middle ground between one bullet gameplay and sixty bullet gameplay.
 
Okin said:
I must've missed those countless threads. You'll have to point me to them.

Regardless if melees are random or not, they're certainly unrelable, and that makes you constantly feel cheated. That's hardly fun. Also, how can you say the guns aren't weak when a full AR clip is needed to kill one guy? There's a pretty big middle ground between one bullet gameplay and sixty bullet gameplay.
A friend of mine tells me that the AR is more powerful if you use burst fire. I'm gonna start trying that because my experience with it is very similar to yours - full clips and dude's ain't going down. I replace my AR with the BR as soon as possible in every match.
 
Okin said:
I must've missed those countless threads. You'll have to point me to them.

Regardless if melees are random or not, they're certainly unrelable, and that makes you constantly feel cheated. That's hardly fun. Also, how can you say the guns aren't weak when a full AR clip is needed to kill one guy? There's a pretty big middle ground between one bullet gameplay and sixty bullet gameplay.

Full AR clip? Stop trying to snipe that random player with your AR. It's not a BR.
 
Okin said:
I must've missed those countless threads. You'll have to point me to them.

Regardless if melees are random or not, they're certainly unrelable, and that makes you constantly feel cheated. That's hardly fun. Also, how can you say the guns aren't weak when a full AR clip is needed to kill one guy? There's a pretty big middle ground between one bullet gameplay and sixty bullet gameplay.
Search Halo 3, I'm sure you'll get pages and pages of threads and you can pick your answers out. The melees are not random. As I said, whoever has the most health will survive. If two guys charge and melee, you might see it on your screen that you hit him first, but if your health was lower than the other guys, he'll melee you and die. There's latency there, that's what's wrong.

The guns aren't weak. The Battle Rifle kills with four headshots. The pistol kills with five headshots. Any combination of duals can kill in seconds. The mauler kills with one shot and a melee. I can go on. You're using the starting weapon as a gauge of how weak the weapons are?

Bungie wanted to make it where the starting weapon wasn't the end-all-be-all of weapons, like BR starts in Halo 2. What's the point of even using other weapons if you have the perfect one in your hand? But, it's good enough where you can still hold your own in any fight with anything.
 
Yeah, this one time Halo 3 Multi told me that all the drinks were paid for, and ran out of there before the check came.
Is that a joke about that one GAFfer who organised a get-together and bailed on them, leaving the tab for someone else?
 
JB1981 said:
A friend of mine tells me that the AR is more powerful if you use burst fire. I'm gonna start trying that because my experience with it is very similar to yours - full clips and dude's ain't going down. I replaced my AR with the BR as soon as possible in every match.

I don't do anything but burst fire. It accelerates the process of killing if the enemy is within twenty feet, but otherwise it doesn't do much. It's still a much better starting gun that the smg though.
 
Maybe I should put up some random vids of me winning melee duals to see if those of you having a lot of trouble can learn anything from them? I'm FAR from an amazing Halo 3 player, but I just don't experience this melee problem. I bet 75% of the time I come out on top.

One thing worth noting - you MIGHT be trying to Melee too late. It only takes a handful of shots from the assault rifle + 1 melee to put someone down.
 
Okin said:
Sounds like it. We don't though. Bars show full green regardless, and other games run dandy. We certainly don't have any T1 line though.

I only said that because I have a crappy connection at school and experience the same problems pretty often. Also, with melee, Bungie said in their latest update that the person with the most health wins if two people melee each other at the same time. I don't think that was the case in Halo 2.
 
Sullichin said:
I only said that because I have a crappy connection at school and experience the same problems pretty often. Also, with melee, Bungie said in their latest update that the person with the most health wins if two people melee each other at the same time. I don't think that was the case in Halo 2.

WTH?

If they melee each other at the same time shouldn't it affect both? >;/
 
GDJustin said:
Maybe I should put up some random vids of me winning melee duals to see if those of you having a lot of trouble can learn anything from them? I'm FAR from an amazing Halo 3 player, but I just don't experience this melee problem. I bet 75% of the time I come out on top.

One thing worth noting - you MIGHT be trying to Melee too late. It only takes a handful of shots from the assault rifle + 1 melee to put someone down.

Have you ever entertained the though that you may very well be hosting some of those games or you just have a better upload to the server? A lot of melee outcomes are all about connection speeds and have very little to do with skill imo.
 
JdFoX187 said:
...The melees are not random. As I said, whoever has the most health will survive. If two guys charge and melee, you might see it on your screen that you hit him first, but if your health was lower than the other guys, he'll melee you and die...

I did not know that the melees worked this way now. Hopefully the system will feel less ridiculous if I keep that in mind. So much for getting a kill for being faster than the enemy though. It kind of feels like it removes the emphasis on skill.

JdFoX187 said:
The Battle Rifle kills with four headshots. The pistol kills with five headshots. Any combination of duals can kill in seconds. The mauler kills with one shot and a melee. I can go on. You're using the starting weapon as a gauge of how weak the weapons are?

Four headshots? You mean four bursts? Considerring there's no auto aim, that's still a pretty large amount of bullets you have to fire. Also, all the other guns you mentioned are only effective up to about twenty feet.

Edit: Woah, thread move. Guess you guys don't have to complain about me not posting this in the official thread. Also, we're not lagging.
 
JB1981 said:
Many of the quirks you mentioned are all latency related. Some things like frag splash damage seem pretty random to me too, to be honest. And yes, it can be very frustrating. As long as the majority of XBL games continue to be hosted on sub-par p2p connections, we will have these problems.

I never had these problems, then again, I'm probably the one hosting the battle as I know I have a great upload speed.
 
The melee's do have slightly wierd hit detection. I think it's client side or something so you could apear to hit someone but they hit you first, but the worst part is the glitchy lunge. Me and friends were watching a replay of narrows, where on the man-cannon he was assassinated by a player that was incoming, the lunge basically glitched and the other player was essentially standing on his head and jerked downward to get the hit.

There were also oddities in some LAN games so it's not just the connection.
 
is there any way to reduce my ranking? I get my ass kicked in every single ranked game and my ranking never goes down because the people at my rank are better than me. hell, it just goes up. the game isn't fun anymore.
 
I don't care whether there is a secret metric for "who wins melee", I just get frustrated when, looking solely at what's happening on my screen, he should be dead and I should be fine, then magically I fall over dead and he runs away.

Whether there's reason to the madness or not doesn't matter, the fact that it detracts from the overall experience is reason enough for Bungie to try to solve the problem.
 
Juice said:
I don't care whether there is a secret metric for "who wins melee", I just get frustrated when, looking solely at what's happening on my screen, he should be dead and I should be fine, then magically I fall over dead and he runs away.

Whether there's reason to the madness or not doesn't matter, the fact that it detracts from the overall experience is reason enough for Bungie to try to solve the problem.

You can't solve ping, unfortunately.
 
Status
Not open for further replies.
Top Bottom