Wolffen said:Has anyone had severe (I'm talking slide show here, no exaggeration) frame rate problems playing co-op? Me and two buddies played Sierra 117 on Legendary last night and the frame rate was in the single digits most of the time. No idea what was going on. I played Team Doubles with one of them after that for a good 2 hours and never had any problems. Prior to the three of us doing co-op, I did two player co-op with the same guy I did Team Doubles with and had the same frame rate issues. Is it possible for your network connection to cause severe frame rate loss in co-op, or is my launch system starting to go again? =/
Alot of people don't realise it, but when the game freezes for a split second, it's loading... and it happens a bit more when you are running pass enemies, and I noticed that it happens more frequently/lasts a bit longer when you leave enemies behind and have more load up in front - because even when you go back, those enemies are still there for you to kill...
I never had these "framerate problems" when playing meta-games because it's a four-way bum-rush to kill everything in sight before someone else grabs the points and moves on, but whenever we were rushing through to get to a Skull, we'd trigger loading and checkpoints quite often, making it load...
I'm positive that this is the case, as Halo 3 has been nothing but a rock-solid 30fps when it doesn't load in that split second - something alt of games out right now can't do... and you gotta appreciate the work put into that...