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The Official Halo 3 Thread

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Woot woot - got the Killing Frenzy Achievement :D Not an easy thing to do, since it has to be done on Lone Wolves!

I watched (and saved!) the film of it afterwards, and it doesn't look all that impressive. When it popped up I was surprised - I knew I was playing well, but I didn't even notice I hadn't died until the medal/achievement popped up.

I died like 2 seconds after getting it, too :lol :lol
 
GDJustin said:
Woot woot - got the Killing Frenzy Achievement :D Not an easy thing to do, since it has to be done on Lone Wolves!

I watched (and saved!) the film of it afterwards, and it doesn't look all that impressive. When it popped up I was surprised - I knew I was playing well, but I didn't even notice I hadn't died until the medal/achievement popped up.

I died like 2 seconds after getting it, too :lol :lol
Typically If I pull something like that off, I'll just stick myself in the face.

It's like a victory Firework!
 
Sean said:
Just played Rocket Race on Sandtrap, so much fun. That needs to be in matchmaking.

i Agree 110%

Rodeo Clown said:
Am I the only person really wanting Bungie to separate Team Snipers and Team Slayer? Shotty Snipers is absolute ass and it comes up so damn often in Slayer.

i agree 115%
 
fistfulofmetal said:
Huh, when it goes inside I see a really crisp clean looking game with some nice textures.
But when it heads outside I see AA issues, pretty bland textures, oh and the framerate problems here and there.
The same for me besides frame rate problems.
 
Something I didn't understand about the ending...
How did Arby (god bless him) end up at earth, while MC and Cortana ended up at the fake-Marathon planet? Did the ship get ripped in half? Is my brilliant mind over looking something?

ABOUT MAPS:
Sadly, I haven't had a game on Guardian yet. Sandtrap in BTB is SO much fun, I NEED BTB to be in the ranked playlists. Also, kudos to Bungie's netcode, in my 4 BTB games, no lag at all. I like Isolation, but the map that really clicks with me is Narrows. I love that map.

I just need to say, there is no way that The Pit should be a map in Lone Wolves. I can see it being fun for bigger parties though.
 
the disgruntled gamer said:
Something I didn't understand about the ending...
How did Arby (god bless him) end up at earth, while MC and Cortana ended up at the fake-Marathon planet? Did the ship get ripped in half? Is my brilliant mind over looking something?
Yep, only have the ship made it through the portal. The portal happened to get cut off at the middle of it going through :(
 
GDJustin said:
Woot woot - got the Killing Frenzy Achievement :D Not an easy thing to do, since it has to be done on Lone Wolves!

I watched (and saved!) the film of it afterwards, and it doesn't look all that impressive. When it popped up I was surprised - I knew I was playing well, but I didn't even notice I hadn't died until the medal/achievement popped up.

I died like 2 seconds after getting it, too :lol :lol
Congrats! The online achievements are the hardest, especially the ones that you can only get in ranked FFA.

I've gotten several overkills and even a double kill with one splazer-shot, but since it was only Team Slayer, I didn't get the achievement. Still don't get why it's only in Lone Wolves you can get achievements, seeing as you can't boost in any ranked gametypes anyway..

Switched my setup to Bumper Jumper and now that I've gotten used to it, I've really improved my game, 1.7 k/d in ranked (2.7 in Social) :D
 
the disgruntled gamer said:
I just need to say, there is no way that The Pit should be a map in Lone Wolves. I can see it being fun for bigger parties though.
Yeah, there is a bit too much wandering around.

I got like 8 sticks on that map in Lone Wolves, though. :lol
 
Here's my two cents concerning the maps: I love them except for two of them. Isolation and Narrows are the two I dislike. There's barely any cover on the ground level of Isolation so you have to be really aware of the entire area which is just not always possible. During Slayer or Team Slayer, its about who sees who first. The Regenerators help tremendously but without them the map would even more frustrating than it already is. I couldn't imagine playing it without the Regenerators.

Narrows just pisses me off because of one gametypes (Crazy Kill in FFA) and because I seen players get up on top of the geometry on the bridge and hide with Sniper Rifles and BRs. Incredibly frustrating and I think that should have been picked up on during testing.

And Snowbound is a great map except for the shotgun weapons. During FFA matches all people do is run into the cave with Maulers or the Shotgun which barely respawns so its always one player dominating with it. I'd remove those entirely and add two more Spikers and a Battle Rifle.
 
ant1532 said:
Yep, only have the ship made it through the portal. The portal happened to get cut off at the middle of it going through :(

Cortana clearly says they made it through the portal and I tend to believe her since she is supposed to be an advanced AI. I think what happened is that the portal was triggered to send a "Reclaimer" somewhere else and tore the ship apart in order to keep the arbiter from going to the same place.
 
Blueblur1 said:
Here's my two cents concerning the maps: I love them except for two of them. Isolation and Narrows are the two I dislike. There's barely any cover on the ground level of Isolation so you have to be really aware of the entire area which is just not always possible. During Slayer or Team Slayer, its about who sees who first. The Regenerators help tremendously but without them the map would even more frustrating than it already is. I couldn't imagine playing it without the Regenerators.

Narrows just pisses me off because of one gametypes (Crazy Kill in FFA) and because I seen players get up on top of the geometry on the bridge and hide with Sniper Rifles and BRs. Incredibly frustrating and I think that should have been picked up on during testing.

And Snowbound is a great map except for the shotgun weapons. During FFA matches all people do is run into the cave with Maulers or the Shotgun which barely respawns so its always one player dominating with it. I'd remove those entirely and add two more Spikers and a Battle Rifle.

what geometry? you mean at near the base along the middle? there is a way to get up above the base and its not cheating at all. maybe your talking about something else though.
 
DoctorWho said:
Cortana clearly says they made it through the portal and I tend to believe her since she is supposed to be an advanced AI. I think what happened is that the portal was triggered to send a "Reclaimer" somewhere else and tore the ship apart in order to keep the arbiter from going to the same place.
Neat theory.
 
Which lines of dialogue in the campaign did you guys like the best? I myself liked the
little throwback to the beginning of Halo 1 in the level Cortana.

"Oh, keep your head down. There's two of us in here... remember?"

BTW so how do you get the samurai sword? Or is it just another fake?
 
Rodeo Clown said:
Am I the only person really wanting Bungie to separate Team Snipers and Team Slayer? Shotty Snipers is absolute ass and it comes up so damn often in Slayer.

They should separate all the non-slayer modes from the slayer playlist. They fucking suck. And where's the gamemode with no radar on? Wasn't that Team Tactical in Halo 2? Now it's just some stupid five kill, switch color game.
 
Orlics said:
Which lines of dialogue in the campaign did you guys like the best? I myself liked the
little throwback to the beginning of Halo 1 in the level Cortana.

"Oh, keep your head down. There's two of us in here... remember?"
I liked at the end
of Halo where Cortana says, Drive Spartan!
. Just made me smile.
 
Played some GAF-games earlier, much fun to be had. MmaRsu got screwed at times as well (always brings a smile to my face), like me headshotting him with the laser or being splattered by a Banshee while he was the Juggernaut.

A few highlights: actually winning my second Juggernaut game ever after being dead last with very little points, all that bitching in the lobby and CharsAce being a little too excited during Rocket Race. ;p
 
DoctorWho said:
Cortana clearly says they made it through the portal and I tend to believe her since she is supposed to be an advanced AI. I think what happened is that the portal was triggered to send a "Reclaimer" somewhere else and tore the ship apart in order to keep the arbiter from going to the same place.

I dont know about that. When does she say they made it through the portal? I didnt even hear that.
 
Buttonbasher said:
Neat theory.

If you read the art book, it speaks of "Reintroduction" and I assume that the Forerunners had taken thousands of species from around the galaxy and kept them on The Ark in their various different habitats (hence different whether conditions) while the array was fired. Since the Forerunners weren't from Earth, they were most likely from another planet in our Galaxy and the portal only gave their kind access to that area of space. Since Chief is a Reclaimer and a Reclaimer = Forerunner, he went there.

The next game will begin with Chief waking to Cortana starting her downward spiral into rampancy and an unknown force discovering the ship.

The Halo Chronicles: Marathon (November 2010)
 
voltron said:
I dont know about that. When does she say they made it through the portal? I didnt even hear that.

After the credits she says they made it through the portal and then they pan away to the broken half of the ship and she says something to the effect of "almost everyone" because the arbiter was not there. Besides, if they hadn't, chief would have been killed by Halo.
 
Orlics said:
Which lines of dialogue in the campaign did you guys like the best? I myself liked the
little throwback to the beginning of Halo 1 in the level Cortana.

"Oh, keep your head down. There's two of us in here... remember?"

BTW so how do you get the samurai sword? Or is it just another fake?
Definitely the opening cutscene.

They let me pick. Did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research, watched as you became the soldier you needed to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't--something no one saw but me. Can you guess? Luck.

Was I wrong?


So. Awesome.
 
I'm chipping away at the game on Legendary, which is like having the same nine-course meal again, only longer, tastier and with a lot more chewing.

Or something like that. What I mean is, it's good.

Already it's clear there are going to be some battles that emerge as classics in the game. On the first level, it's the big ending sequence the dam,
rescuing Johnson.
On mission two, it's the part that was owning me earlier today, a part I've mentioned as being awesome the first time through on Heroic: the Brute pack in the barracks.

I tried - and failed - to get past them earlier, after ~10 attempts, but I'm having a hoot getting owned by these guys. They really do fight as a pack, and playing on Legendary really does change the way I need to approach these fights. My first attempt went pretty well, for a while. I headed in with a shotty and BR, fully loaded with grenades, and jumped through the little portal on the left side. A moment later, the pack came looking for me, one at a time. The first around the corner met a shotty death, in two blows. The next got a spike grenade in the chest. So did the next. I fall back through the portal and take out one with the BR - but now there's carbine and Brute shot fire in the mix and I'm getting over powered. I toggle back through the portal and take out another couple with the shotty and grenades. All this time there's chatter about where I'm at - "He's gone into cover!" "He went over here my brothers!" Etc. Now someone yells something like, "I'll take care of him myself!" One dot moves my way. I load the shotgun - I'm ready for this guy and OHGOD ITS THE CHIEFTAIN AND HESGOTAHAMMER and that was all she wrote on that one, my body is plastered up against the wall. I guess he did take care of it himself.

I die a few quick deaths, then have another epic showdown. This time I take out a few from the left side again, then fall back and drop a grav lift, and bail out to the top floor on the right side. I figure, from up here I have a better vantage point and there's a room with two doors, so it's more flexible than the portal down below. The plan work well - lots of guys try to circle around the far side, to meet a shotgun death, while others try to get an angle on me from the other door. They're charging at me in groups of two to three, but nothing I can't handle. A few waves, then some intense BR and spiker exchanges and I'm down to the Chieftain. This time I'm taking him down. Well, later anyways, he's thrown invincibility. I jump down to the lower level after a missed hammer swing, then pick up a second spiker and start to backpedal. A second later, he jumps down and charges, and a few moments after that, his invincibility wears off. I let'er rip with the spikers, emptying both clips. Now my back is up against the door at the far and of the wall - I need to get around him. Drop the spikers and - he's jumping. This huge, graceful arc from a good 30 feet away, ten feet up in the air. I'm briefly mesmerized. I'd never seen a Chieftain jump that high before. That hesitation was enough that I didn't get out of the way in time - a last second shotgun blast before he landed wasn't enough - and I was one flat metal pancake.

A few more quick deaths, trying the same strategy as before. If the Brutes did the same thing every time, this would be easier, you know? This time again in the upper right room, filled with Assault Rifles. I've taken out half a dozen or so from the portal below, then from some BR and grenade sticks. I'm hoping to plug a couple of stragglers, then get back down and work them down with BR some more. Then the Chieftain yells something like, "Go flush him out!" Uh-oh. I ready the shotty. One dot appears. Hah, he's toast. Then another. Hmmm. Then another, and another and at this point I realize I'm pretty much toast - the whole damn pack has moved in. The front entrance has three guys in front and a couple more are coming around the rear. I make a valiant attempt at plugging one and diving out the rear side, but a pair of Brute shots end that strategy. For good measure, something like a bazillion grenades land on me right after.

This giant post is to say, the AI is really fucking amazing in this game, and while it's owning me hard, I'm loving it. This is the fight Bungie showed in the Et Tu, Brute? vidoc when talking about the pack mentality of the Brutes, and I now understand the reason. It's now right up there with the hanger bay battle in Truth and Reconciliation as my favorite non-vehicle battle in the entire series. The diversity of cover and ways to approach the fight are only outnumbered by the sheer volume of Brutes. I would like to make sweet butterly love to whoever designed this level/encounter. (Was this one of Dan Miller's levels?)

(Aside: Mark mentioned both this fight and the one at the end of the first level as being specifically amazing on the 1up Yours show. He called it correctly.)

I'll be happy to share out the video of me being owned hard-core over and over should anyone be interested. It's probably more exciting to experience than to watch.
 
giga said:
Definitely the opening cutscene.

They let me pick. Did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research, watched as you became the soldier you needed to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't--something no one saw but me. Can you guess? Luck.

Was I wrong?


So. Awesome.

It's a great nod to the beginning of Fall of Reach and Halsley's selection process.
 
GhaleonEB said:
I'm chipping away at the game on Legendary, which is like having the same nine-course meal again, only longer, tastier and with a lot more chewing.

Or something like that. What I mean is, it's good.

Already it's clear there are going to be some battles that emerge as classics in the game. On the first level, it's the big ending sequence the dam,
rescuing Johnson.
On mission two, it's the part that was owning me earlier today, a part I've mentioned as being awesome the first time through on Heroic: the Brute pack in the barracks.

I tried - and failed - to get past them earlier, after ~10 attempts, but I'm having a hoot getting owned by these guys. They really do fight as a pack, and playing on Legendary really does change the way I need to approach these fights. My first attempt went pretty well, for a while. I headed in with a shotty and BR, fully loaded with grenades, and jumped through the little portal on the left side. A moment later, the pack came looking for me, one at a time. The first around the corner met a shotty death, in two blows. The next got a spike grenade in the chest. So did the next. I fall back through the portal and take out one with the BR - but now there's carbine and Brute shot fire in the mix and I'm getting over powered. I toggle back through the portal and take out another couple with the shotty and grenades. All this time there's chatter about where I'm at - "He's gone into cover!" "He went over here my brothers!" Etc. Now someone yells something like, "I'll take care of him myself!" One dot moves my way. I load the shotgun - I'm ready for this guy and OHGOD ITS THE CHIEFTAIN AND HESGOTAHAMMER and that was all she wrote on that one, my body is plastered up against the wall. I guess he did take care of it himself.

I die a few quick deaths, then have another epic showdown. This time I take out a few from the left side again, then fall back and drop a grav lift, and bail out to the top floor on the right side. I figure, from up here I have a better vantage point and there's a room with two doors, so it's more flexible than the portal down below. The plan work well - lots of guys try to circle around the far side, to meet a shotgun death, while others try to get an angle on me from the other door. They're charging at me in groups of two to three, but nothing I can't handle. A few waves, then some intense BR and spiker exchanges and I'm down to the Chieftain. This time I'm taking him down. Well, later anyways, he's thrown invincibility. I jump down to the lower level after a missed hammer swing, then pick up a second spiker and start to backpedal. A second later, he jumps down and charges, and a few moments after that, his invincibility wears off. I let'er rip with the spikers, emptying both clips. Now my back is up against the door at the far and of the wall - I need to get around him. Drop the spikers and - he's jumping. This huge, graceful arc from a good 30 feet away, ten feet up in the air. I'm briefly mesmerized. I'd never seen a Chieftain jump that high before. That hesitation was enough that I didn't get out of the way in time - a last second shotgun blast before he landed wasn't enough - and I was one flat metal pancake.

A few more quick deaths, trying the same strategy as before. If the Brutes did the same thing every time, this would be easier, you know? This time again in the upper right room, filled with Assault Rifles. I've taken out half a dozen or so from the portal below, then from some BR and grenade sticks. I'm hoping to plug a couple of stragglers, then get back down and work them down with BR some more. Then the Chieftain yells something like, "Go flush him out!" Uh-oh. I ready the shotty. One dot appears. Hah, he's toast. Then another. Hmmm. Then another, and another and at this point I realize I'm pretty much toast - the whole damn pack has moved in. The front entrance has three guys in front and a couple more are coming around the rear. I make a valiant attempt at plugging one and diving out the rear side, but a pair of Brute shots end that strategy. For good measure, something like a bazillion grenades land on me right after.

This giant post is to say, the AI is really fucking amazing in this game, and while it's owning me hard, I'm loving it. This is the fight Bungie showed in the Et Tu, Brute? vidoc when talking about the pack mentality of the Brutes, and I now understand the reason. It's now right up there with the hanger bay battle in Truth and Reconciliation as my favorite non-vehicle battle in the entire series. The diversity of cover and ways to approach the fight are only outnumbered by the sheer volume of Brutes. I would like to make sweet butterly love to whoever designed this level/encounter. (Was this one of Dan Miller's levels?)

(Aside: Mark mentioned both this fight and the one at the end of the first level as being specifically amazing on the 1up Yours show. He called it correctly.)

I'll be happy to share out the video of me being owned hard-core over and over should anyone be interested. It's probably more exciting to experience than to watch.

Portal?
 
GhaleonEB said:

I'm waiting for some screens to show up in my service record on bungie.net, but it shows my current situation in Legendary on Tsavo Highway. To give you a brief description, it makes Crow's Nest a walk in the park.
 
God damn it

I've been having a really shitty day, and I'm STILL going up levels, even when i have a very negative K:D spread

Also, there are at least 10 missing games from my bungie.net stats. It's not just the site being slow, because it has games from today, but the missing games were from last night.
 
voltron said:
Oh paleaase!!!!

Im sick of this token reaction to such a unique level in the Halo-verse.

I love the environment, I just think it was horribly designed from a gameplay standpoint.

The thing that breaks it...and IMO really the ONLY thing that breaks it...are those spike shooting guys. They'll keep you pinned down, but when you shoot them, they curl up and shield themselves. The only real way to deal with them I found was with explosives. However that poses an even bigger problem, because when they blow up it blows up the neighboring infection pods and then every fucking thing around that you just killed comes back to life. It's an absolute mess from a gameplay standpoint and horribly unbalanced. I like that they gave a unique setting, but jesus flip how did that make it through the focus testing?
 
WHOAguitarninja said:
I love the environment, I just think it was horribly designed from a gameplay standpoint.

The thing that breaks it...and IMO really the ONLY thing that breaks it...are those spike shooting guys. They'll keep you pinned down, but when you shoot them, they curl up and shield themselves. The only real way to deal with them I found was with explosives. However that poses an even bigger problem, because when they blow up it blows up the neighboring infection pods and then every fucking thing around that you just killed comes back to life. It's an absolute mess from a gameplay standpoint and horribly unbalanced. I like that they gave a unique setting, but jesus flip how did that make it through the focus testing?
They require a certain technique to kill.
Make them recoil with the long rifle, then slice them with the sword
 
WHOAguitarninja said:
I love the environment, I just think it was horribly designed from a gameplay standpoint.

The thing that breaks it...and IMO really the ONLY thing that breaks it...are those spike shooting guys. They'll keep you pinned down, but when you shoot them, they curl up and shield themselves. The only real way to deal with them I found was with explosives. However that poses an even bigger problem, because when they blow up it blows up the neighboring infection pods and then every fucking thing around that you just killed comes back to life. It's an absolute mess from a gameplay standpoint and horribly unbalanced. I like that they gave a unique setting, but jesus flip how did that make it through the focus testing?

QFMFT. I still don't think it's as bad as the Library, but I completely agree about that being the one thing that completely breaks that level and pisses me the fuck off. I've gotten all the campaign achievements and whatnot in that level, I fully intend to never play it again.

Snack, that makes no sense, since most of them are usually WAAAAAY higher than you can reach doing that.
 
I finally broke down and bought a 360 and Halo 3 last night. Between my roommates and me, I don't think it's been off since I brought it home...

I'm on mission 8
and just got Cortana back. Holy fuck how am I supposed to clear this room and detonate these reactors? I'm like totally out of ammo :(
 
SailorDaravon said:
QFMFT. I still don't think it's as bad as the Library, but I completely agree about that being the one thing that completely breaks that level and pisses me the fuck off. I've gotten all the campaign achievements and whatnot in that level, I fully intend to never play it again.

Snack, that makes no sense, since most of them are usually WAAAAAY higher than you can reach doing that.
I was always able to reach them. I think you are talking about that narrow pass when they are real high up. Well you can jump along the organic beamy things, and you can get them from there. You just need to be more aware of the environment.
 
L0st Id3ntity said:
How do you play co-op with strangers?
You can't this is what I don't like but still I can always pop my friends an invite, I wish that everyone wouldn't have to quit the campaign when someone leaves and that anyone could be able to join it wherever you are.
 
snack said:
I was always able to reach them. I think you are talking about that narrow pass when they are real high up. Well you can jump along the organic beamy things, and you can get them from there. You just need to be more aware of the environment.

I've been through that level at least 4 or 5 times, I'm fully "aware of the environment." We haven't even touched on the fact that those things fuck you up from a distance while you're trying to fight stuff in front of you either, that's my main complaint. Fighting 5 or 6 enemies while they're knocking you up from a distance on any of the harder difficulties is just fucked.
 
anyone else seen this? is this the way it's supposed to work?

i started a single player campaign with campaign scoring turned on, then didn't finish the level before i had to save and quit. next time i resume the campaign, my scoring got turned off again. are you not allowed to save and resume with campaign scoring on? it sucks because i had over 15,000 pts before i had to quit
 
FFChris said:
There is an up and downside to both the high and low ones. At 2 you'll be more accurate but slow as hell turning around.

Yeah, that's what I'm noticing. When I moved down to 2, my K/D ratio got a lot better. However, if someone sneaks up behind me, I'm dead in the water. =/
 
Why does everyone hate level 8
cortana.. right?

I had a blast with it, it was hard as fuck to do it, I was scared shit less half the time and I had to scavenge for ammo which made it more real IMO

you guys are a bunch of pussies, learn how to play the game FFS.
 
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