Typically If I pull something like that off, I'll just stick myself in the face.GDJustin said:Woot woot - got the Killing Frenzy AchievementNot an easy thing to do, since it has to be done on Lone Wolves!
I watched (and saved!) the film of it afterwards, and it doesn't look all that impressive. When it popped up I was surprised - I knew I was playing well, but I didn't even notice I hadn't died until the medal/achievement popped up.
I died like 2 seconds after getting it, too :lol :lol
Sean said:Just played Rocket Race on Sandtrap, so much fun. That needs to be in matchmaking.
Rodeo Clown said:Am I the only person really wanting Bungie to separate Team Snipers and Team Slayer? Shotty Snipers is absolute ass and it comes up so damn often in Slayer.
Vyse The Legend said:I'm curious. What Look Sensitivity is everyone using?
The same for me besides frame rate problems.fistfulofmetal said:Huh, when it goes inside I see a really crisp clean looking game with some nice textures.
But when it heads outside I see AA issues, pretty bland textures, oh and the framerate problems here and there.
the disgruntled gamer said:Something I didn't understand about the ending...
How did Arby (god bless him) end up at earth, while MC and Cortana ended up at the fake-Marathon planet? Did the ship get ripped in half? Is my brilliant mind over looking something?
Congrats! The online achievements are the hardest, especially the ones that you can only get in ranked FFA.GDJustin said:Woot woot - got the Killing Frenzy AchievementNot an easy thing to do, since it has to be done on Lone Wolves!
I watched (and saved!) the film of it afterwards, and it doesn't look all that impressive. When it popped up I was surprised - I knew I was playing well, but I didn't even notice I hadn't died until the medal/achievement popped up.
I died like 2 seconds after getting it, too :lol :lol
Yeah, there is a bit too much wandering around.the disgruntled gamer said:I just need to say, there is no way that The Pit should be a map in Lone Wolves. I can see it being fun for bigger parties though.
ant1532 said:Yep, only have the ship made it through the portal. The portal happened to get cut off at the middle of it going through
Blueblur1 said:Here's my two cents concerning the maps: I love them except for two of them. Isolation and Narrows are the two I dislike. There's barely any cover on the ground level of Isolation so you have to be really aware of the entire area which is just not always possible. During Slayer or Team Slayer, its about who sees who first. The Regenerators help tremendously but without them the map would even more frustrating than it already is. I couldn't imagine playing it without the Regenerators.
Narrows just pisses me off because of one gametypes (Crazy Kill in FFA) and because I seen players get up on top of the geometry on the bridge and hide with Sniper Rifles and BRs. Incredibly frustrating and I think that should have been picked up on during testing.
And Snowbound is a great map except for the shotgun weapons. During FFA matches all people do is run into the cave with Maulers or the Shotgun which barely respawns so its always one player dominating with it. I'd remove those entirely and add two more Spikers and a Battle Rifle.
Neat theory.DoctorWho said:Cortana clearly says they made it through the portal and I tend to believe her since she is supposed to be an advanced AI. I think what happened is that the portal was triggered to send a "Reclaimer" somewhere else and tore the ship apart in order to keep the arbiter from going to the same place.
Rodeo Clown said:Am I the only person really wanting Bungie to separate Team Snipers and Team Slayer? Shotty Snipers is absolute ass and it comes up so damn often in Slayer.
I liked at the endOrlics said:Which lines of dialogue in the campaign did you guys like the best? I myself liked thelittle throwback to the beginning of Halo 1 in the level Cortana.
"Oh, keep your head down. There's two of us in here... remember?"
DoctorWho said:Cortana clearly says they made it through the portal and I tend to believe her since she is supposed to be an advanced AI. I think what happened is that the portal was triggered to send a "Reclaimer" somewhere else and tore the ship apart in order to keep the arbiter from going to the same place.
Buttonbasher said:Neat theory.
voltron said:I dont know about that. When does she say they made it through the portal? I didnt even hear that.
Definitely the opening cutscene.Orlics said:Which lines of dialogue in the campaign did you guys like the best? I myself liked thelittle throwback to the beginning of Halo 1 in the level Cortana.
"Oh, keep your head down. There's two of us in here... remember?"
BTW so how do you get the samurai sword? Or is it just another fake?
giga said:Definitely the opening cutscene.
They let me pick. Did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research, watched as you became the soldier you needed to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't--something no one saw but me. Can you guess? Luck.
Was I wrong?
So. Awesome.
Aye. Fall of Reach was really good--especially the spartan training sections.DoctorWho said:It's a great nod to the beginning of Fall of Reach and Halsley's selection process.
GhaleonEB said:I'm chipping away at the game on Legendary, which is like having the same nine-course meal again, only longer, tastier and with a lot more chewing.
Or something like that. What I mean is, it's good.
Already it's clear there are going to be some battles that emerge as classics in the game. On the first level, it's the big ending sequence the dam,On mission two, it's the part that was owning me earlier today, a part I've mentioned as being awesome the first time through on Heroic: the Brute pack in the barracks.rescuing Johnson.
I tried - and failed - to get past them earlier, after ~10 attempts, but I'm having a hoot getting owned by these guys. They really do fight as a pack, and playing on Legendary really does change the way I need to approach these fights. My first attempt went pretty well, for a while. I headed in with a shotty and BR, fully loaded with grenades, and jumped through the little portal on the left side. A moment later, the pack came looking for me, one at a time. The first around the corner met a shotty death, in two blows. The next got a spike grenade in the chest. So did the next. I fall back through the portal and take out one with the BR - but now there's carbine and Brute shot fire in the mix and I'm getting over powered. I toggle back through the portal and take out another couple with the shotty and grenades. All this time there's chatter about where I'm at - "He's gone into cover!" "He went over here my brothers!" Etc. Now someone yells something like, "I'll take care of him myself!" One dot moves my way. I load the shotgun - I'm ready for this guy and OHGOD ITS THE CHIEFTAIN AND HESGOTAHAMMER and that was all she wrote on that one, my body is plastered up against the wall. I guess he did take care of it himself.
I die a few quick deaths, then have another epic showdown. This time I take out a few from the left side again, then fall back and drop a grav lift, and bail out to the top floor on the right side. I figure, from up here I have a better vantage point and there's a room with two doors, so it's more flexible than the portal down below. The plan work well - lots of guys try to circle around the far side, to meet a shotgun death, while others try to get an angle on me from the other door. They're charging at me in groups of two to three, but nothing I can't handle. A few waves, then some intense BR and spiker exchanges and I'm down to the Chieftain. This time I'm taking him down. Well, later anyways, he's thrown invincibility. I jump down to the lower level after a missed hammer swing, then pick up a second spiker and start to backpedal. A second later, he jumps down and charges, and a few moments after that, his invincibility wears off. I let'er rip with the spikers, emptying both clips. Now my back is up against the door at the far and of the wall - I need to get around him. Drop the spikers and - he's jumping. This huge, graceful arc from a good 30 feet away, ten feet up in the air. I'm briefly mesmerized. I'd never seen a Chieftain jump that high before. That hesitation was enough that I didn't get out of the way in time - a last second shotgun blast before he landed wasn't enough - and I was one flat metal pancake.
A few more quick deaths, trying the same strategy as before. If the Brutes did the same thing every time, this would be easier, you know? This time again in the upper right room, filled with Assault Rifles. I've taken out half a dozen or so from the portal below, then from some BR and grenade sticks. I'm hoping to plug a couple of stragglers, then get back down and work them down with BR some more. Then the Chieftain yells something like, "Go flush him out!" Uh-oh. I ready the shotty. One dot appears. Hah, he's toast. Then another. Hmmm. Then another, and another and at this point I realize I'm pretty much toast - the whole damn pack has moved in. The front entrance has three guys in front and a couple more are coming around the rear. I make a valiant attempt at plugging one and diving out the rear side, but a pair of Brute shots end that strategy. For good measure, something like a bazillion grenades land on me right after.
This giant post is to say, the AI is really fucking amazing in this game, and while it's owning me hard, I'm loving it. This is the fight Bungie showed in the Et Tu, Brute? vidoc when talking about the pack mentality of the Brutes, and I now understand the reason. It's now right up there with the hanger bay battle in Truth and Reconciliation as my favorite non-vehicle battle in the entire series. The diversity of cover and ways to approach the fight are only outnumbered by the sheer volume of Brutes. I would like to make sweet butterly love to whoever designed this level/encounter. (Was this one of Dan Miller's levels?)
(Aside: Mark mentioned both this fight and the one at the end of the first level as being specifically amazing on the 1up Yours show. He called it correctly.)
I'll be happy to share out the video of me being owned hard-core over and over should anyone be interested. It's probably more exciting to experience than to watch.
GhaleonEB said:
MaizeRage25 said:Just finished Level 8.
Fuck you too, Bungie.
Indeed. I didn't hate The Flood, didn't hate The Library and certainly didn't hate level 8.voltron said:Oh paleaase!!!!
Im sick of this token reaction to such a unique level in the Halo-verse.
Probably the prettiest level--as gross as it looked.MaizeRage25 said:Just finished Level 8.
Fuck you too, Bungie.
Small doors on the sides of the lower hallway. Couldn't think of what to call them. Doors would have worked, I suppose.voltron said:Portal?
voltron said:Oh paleaase!!!!
Im sick of this token reaction to such a unique level in the Halo-verse.
I actually liked all those levels. I must be weird or something.MicVlaD said:Indeed. I didn't hate The Flood, didn't hate The Library and certainly didn't hate level 8.
They require a certain technique to kill.WHOAguitarninja said:I love the environment, I just think it was horribly designed from a gameplay standpoint.
The thing that breaks it...and IMO really the ONLY thing that breaks it...are those spike shooting guys. They'll keep you pinned down, but when you shoot them, they curl up and shield themselves. The only real way to deal with them I found was with explosives. However that poses an even bigger problem, because when they blow up it blows up the neighboring infection pods and then every fucking thing around that you just killed comes back to life. It's an absolute mess from a gameplay standpoint and horribly unbalanced. I like that they gave a unique setting, but jesus flip how did that make it through the focus testing?
WHOAguitarninja said:I love the environment, I just think it was horribly designed from a gameplay standpoint.
The thing that breaks it...and IMO really the ONLY thing that breaks it...are those spike shooting guys. They'll keep you pinned down, but when you shoot them, they curl up and shield themselves. The only real way to deal with them I found was with explosives. However that poses an even bigger problem, because when they blow up it blows up the neighboring infection pods and then every fucking thing around that you just killed comes back to life. It's an absolute mess from a gameplay standpoint and horribly unbalanced. I like that they gave a unique setting, but jesus flip how did that make it through the focus testing?
I was always able to reach them. I think you are talking about that narrow pass when they are real high up. Well you can jump along the organic beamy things, and you can get them from there. You just need to be more aware of the environment.SailorDaravon said:QFMFT. I still don't think it's as bad as the Library, but I completely agree about that being the one thing that completely breaks that level and pisses me the fuck off. I've gotten all the campaign achievements and whatnot in that level, I fully intend to never play it again.
Snack, that makes no sense, since most of them are usually WAAAAAY higher than you can reach doing that.
You can't this is what I don't like but still I can always pop my friends an invite, I wish that everyone wouldn't have to quit the campaign when someone leaves and that anyone could be able to join it wherever you are.L0st Id3ntity said:How do you play co-op with strangers?
snack said:I was always able to reach them. I think you are talking about that narrow pass when they are real high up. Well you can jump along the organic beamy things, and you can get them from there. You just need to be more aware of the environment.
Blueblur1 said:I'd remove those entirely and add two more Spikers and a Battle Rifle.
FFChris said:There is an up and downside to both the high and low ones. At 2 you'll be more accurate but slow as hell turning around.