Anxiety- (
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Anxiety is a Single VIP Escort based gametype in which the focus is on extreme tension for the VIP. Features are as follows:
General Rules:
-3 minute rounds with 5 escort points to win. 4 rounds in total, so ties are possible. If the VIP dies, the round ends.
-No weapons on map. Every player has infinite ammo.
Non-VIP Traits:
-Everyone is invisible and has a motion detector set on enchanced with the maxed range.
-Sniper rifles are your only weapon.
-Players are slowed and gravity increased slightly.
VIP Traits:
-No shields and 10% damage endurance ensure that any hit is fatal for the VIP.
-VIP has a waypoint over his/herself visible to everyone. (It should also be noted that the VIP doesn't benefit from the same invisibility everyone else has)
-The VIP carries only an energy sword, both for its uselessness against snipers and its distinctive glow, drawing even more attention to the VIP.
-The VIP has no motion tracker whatsoever, he must rely on communication with his team.
-What's the VIP's one advantage? Speed. The VIP has maxed speed and extremely low gravity. The rule is flight, not fight. (Just testing it out, I was able to reach all 5 escort points on Valhalla in under a minute and 30. The time limit is set at 3, so the VIP's only worry should be enemy interference.)
As always, both negative and positive feedback is welcomed. I haven't designed a map around this time around, but I would strongly suggest it be played on Valhalla and Sandtrap. The VIP is almost difficult to control in confined spaces and sniping is hampered elsewhere. (I think I saw a Valhalla variant where someone had fusion coils constantly spawn out of the sky- that would be a natural fit for this if you have it.)
While I've liked the concept of all my other ideas, I still have yet to ascertain whether they actually PLAY well. In that respect, I feel more confident about this gametype than I do the others.