itsinmyveins
Gets to pilot the crappy patrol labors
BobFromPikeCreek said:Why did you buy a Halo game exactly? Sounds like you don't want one.
I enjoy playing it, especially in co-op. I'm just saying it's not all that imho.
BobFromPikeCreek said:Why did you buy a Halo game exactly? Sounds like you don't want one.
ItsInMyVeins said:Right now I'm playing normal.
That is correct, you are not seeing it. How many times do you have to read that the differences are so incredibly drastic before trying it for yourself? Normal mode is downright boring.I'm not seeing it, sorry![]()
electricpirate said:Simply summed up? there's a variety of ways to handle any situation, and no single correct answer.
While the game is quite linear, each set piece battle can be approached in an number of different ways and positions. For example, in the the indoor levels you can almost always choose to approach battles from a couple of different vectors. For example, If playing alone you can go with your AI companions, or break off to take another approach (generally you can find a high approach, or tunnels for flanking). The equipment you have, or choose to pick up is well balanced to the point that there are many organic, intelligent solutions to every fight. I could grab a sword and a bubble shield, charge in, and plant myself in the fray, and go to town with fury. Or I can grab the invisibility and a brute shot, and sneak around the barricade my enemies have set to start off with superior position.
The true brilliance comes when you cannot possibly have enough equipment to win a fight easily. When you see so many enemies that the wepon you brought has run out of ammo and the nades have run dry, or you just don't come with the right equipment. You load up on close range weapons only to find a tank and snipers. Now you have to assess the situation, and quickly adopt a new tactic. Maybe you target the chieftan so you can take his heavy weapon, maybe you try to jack a vehicle? Or maybe you just backtrack to get that RL you dropped because you thought you were going to be fighting room to room.
That's the kind of organic freedom that Halo offers, that's the freedom that makes me love the game. It's not like "Ohh, hit A to take the right path, or B to take the left." It's having to make series of tacticle decisions, of which there is no right answer. Plenty of wrong answers though, just no golden key![]()
It is a fucking sin that you can't make video clips of campaign, just because this game has so fucking many "scrape by on the hair of your chin" moments where you simply have to try anything you can think of to make it through.mysticstylez said:You summed it up perfectly, while the levels are linear, there are so many options and tactics you have to take to be successful, it feels very open ended.
Son of Godzilla said:That is correct, you are not seeing it. How many times do you have to read that the differences are so incredibly drastic before trying it for yourself? Normal mode is downright boring.
Son of Godzilla said:It is a fucking sin that you can't make video clips of campaign, just because this game has so fucking many "scrape by on the hair of your chin" moments where you simply have to try anything you can think of to make it through.
Dashboard --> System blade --> Family settings --> Content Settings --> make the appropriate adjustments regarding user created content.Edwood said:WTF, why can't I play any of my Films? I saved the ones I played in Single Player Campaign. But is says,
"Unable to start because a player in your party is restricted from playing with user-created content."
What is this shit?
Tieno said:Dashboard --> System blade --> Family settings --> Content Settings --> make the appropriate adjustments regarding user created content.
Somewhere in your settings you must have unflagged user created content.Edwood said:I never created a child account. Everything is at default, wide open access. Checked and double checked again.
Any other ideas?
Vyse The Legend said:So, I found this second skull on the 8th level ()that seemingly does nothing. It doesn't unlock IWHBYD, but there must be something special that has to be done to activate it.Cortana
In my file share, you'll find a video (and picture of its location) showing me running through the level to pick it up, then finishing it, while carrying the skull. If anyone has some suggestions or theories to try, please let me know.
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=FallenOne666
mysticstylez said:I'll give you another example of using different strategies, when you meet thesecond scarab, I went up to the top of the ramp, dropped an airlift, and landed on the scarab. I could of stayed on the ground and kept shooting him till I was able to take out the core.
You can also get at it via Xbox.com, but I'm having trouble navigating at the moment because the site is slammed.Tieno said:Somewhere in your settings you must have unflagged user created content.
BenjaminBirdie said:It never dawned on meSmart.to take the missle launcher up to higher ground in the elevator.
ItsInMyVeins said:Among other stuff, yes. I think it should be mandatory by now. And a sprint button. And being able to aim down the barrel. And maybe even being able to order people around a'la Freedom Fighters?
There's a lot of talk but I'd like an example of what it is that makes it so much deeper. The more open areas? Yeah, that's not doing it. The AI? It's good, but lacking at times. Sure the enemies take cover, just waiting there staring into a wall while you go behind them and knock them down. Nothing I consider special six or seven chapters into the single player. It might get better at legendary or hero though, I don't know. Right now I'm playing normal.
I'm not seeing it, sorry
Change of tactics is something I see in a lot of other games too, both playing COD4 online and in Rainbow Six for example.
I mean, I'm enjoying it, but it doesn't feel fresh at all if you ask me. I know I'm saying "COD4" over and over again, but it was such a huge positive surprise -- shooting through walls, UVA's, Air Strikes, helicopters, different perks and possibility to customize weapons and suchs.
I don't understand what you are wanting then. More gimmick stuff like airstrikes and such? There's tons of warthog nonsense and the flood levels are secretly platformers in disguise if that's what you are in to.ItsInMyVeins said:I've beaten both Halo and Halo 2 on legendary, so I'm aware of the difference in difficulty between legendary and normal.
But let's say that the AI suddenly improves a vast amount when I switch to legendary -- it's still not gonna give me more possibilities of the kind I've mentioned earlier, which I think makes a game a lot more fun.
BadAss84 said:I'm sure others have seen this, but i found this cool / weird easter egg in the first level. I've uploaded a screen of it to my file share:
http://www.bungie.net/stats/halo3/default.aspx?player=BadAss84
^_^
I enjoyed the first level (on heroic), and am currently up to that 1st brute pack in the warehouse on lvl 2, they're pretty tough!
I also played a couple of mp games to finish off for the night, it's just so much fun, brings back lots of fun memories from the beta
Can't wait for work to be over tomorrow so i can play some more![]()
Please elaborate. Are you saying you can somehow take a cannon off of a Phantom and use it? Or are you just somehow jumping up and borrowing that side cannon that the grunt fires?Son of Godzilla said:Every Phantom that shows up basically allows you to trade a clip of Brute Shot for a Plasma Cannon. I actually went through the level using nothing but BR/Carb/Brute and turrets/cannons after the first few groups.
You blow up the grunt, it'll fall off the Phantom for you to use.Ding said:Please elaborate. Are you saying you can somehow take a cannon off of a Phantom and use it? Or are you just somehow jumping up and borrowing that side cannon that the grunt fires?
Son of Godzilla said:I don't understand what you are wanting then. More gimmick stuff like airstrikes and such? There's tons of warthog nonsense and the flood levels are secretly platformers in disguise if that's what you are in to.
Cocopjojo said:Don't highlight the second paragraph until you've watched after the credits.
They activated the Halo in order to wipe out the Flood. The Gravemind and the Flood had followed the humans and the Elites through the Portal to try and stop Truth. The Halos eradicate all life by each firing and destroying life within its radius. That's why it takes seven to cover the entire galaxy. So, by firing only one, it just killed everything within its radius - and yeah, the portal had taken them to the edge of the galaxy, so there was nothing there except the Ark and everyone that had come through the portal. Remember the scene with the humans and Elites gearing up for battle before going through the portal? And Lord Hood was arguing that their last stand should be at Earth, not through the portal? And the Cartographer that you hunted down showed our galaxy where it was pointed out how far away the portal had taken everyone. The Halo did kill all sentient life in the area - there was just nothing there except the Flood (since the humans and Elites escaped through the portal).
If you watched the cutscene after the credits, then you'll have noticed that the Chief survived. Cortana explained that the Halo shook itself to pieces as it fired (since it wasn't complete). So the Chief just got lucky that it malfunctioned, I suppose, and happened to be in an area that it didn't fire towards. But as far as we know, the Flood and the Gravemind were destroyed in the firing.
ItsInMyVeins said:It's only gimmicks if they don't really add anything more to the game.
The point is; the gameplay feels exactly the same as in the two last Halos, with some minor differences.
neoism said:But aren't there Flood on every halo, if Chief blew up one halo what about the other halos with flood on them!
Also what about the Brutes... did they give up or something.
g23 said:Guys I just got the game I would really want to experience 4 player online coop! reply if you guys wanna get to it now!
Believe. From what I read here, I am starting to lose faith.slasher_thrasher21 said:Holy fucktard thats alot of bitching! If these problems are legit, I'm sure Bungie will fix it. The fact that half your friends want to do co-op and then sell it is just straight up retarded.
Don't misunderstand me, the gameplay is fantastic, really. Maps are generally good or excellent (personally I prefer outside maps with vehicles, I think there is too much "arena maps", but that's a minor point).DoctorWho said:Maybe from where you're standing.
mysticstylez said:When Halo and Halo 2 had such awesome gameplay, why change a winning formula. They just expanded on it.
joelseph said:shotty/sniper = worst variant ever.
Most people are assuming most problems will be fixed, promptly. Stuff like turrets spawning on Team Swords is a bit of an oversight. I could have sworn the push to talk was an option in your voice settings too. Did they re-redo it or something?Really I am disappointed about GAF. There can be a fucking debate on 20 pages or more about fucking aliasing or whatever technical problem and no one cares about simple basis of multiplayer.
ItsInMyVeins said:I mean, I'm enjoying it, but it doesn't feel fresh at all if you ask me.
Ding said:OMG, Bungie is ripping off Larry Niven confirmed!!1
Just kidding, but Niven's classic Ringworld series of books feature both a really, really big "Halo", and a main character who has been bred for luck.
Somehow I doubt that I'm the first one to notice that. Probably not even the first in this thread.![]()
Easy and Normal were made for people who haven't really played Halo before. If you're running and gunning through it, then it should be played on a harder setting. I don't think Bungie should be faulted for providing a range of difficulties. In fact, I think they went above and beyond regarding difficulty. I played through Bioshock on both Normal and Hard, and the only difference was the amount of damage enemies take and deal. Here, entire encounters play out differently, the AI is more sophisticated, and everything is just crazier.Jackl said:Thats where the problem is though I think. Is if you play easy or normal those situations never really happen. People can just get by with run and gunning it. There such a huge gap between normal and heroic in terms of gameplay. There is less enemies, they die easier, they miss more, you have more ammo, you can take more damage. Your friendlies are near invincible.
You just don't get pushed into a corner like you do in the harder settings, giving a stale feel. When the opening statements on the difficulty settings says "This is how halo is meant to be played" Thats not fluff text, they mean it.
Edit: My grammar r horriblez.
I think they would have taken a much greater risk by changing several key aspects, in order to gain a few brownie points from the minority. When your massive, fanatical fanbase expects the same familiar gameplay elements that they've grown accustomed to, you don't tinker with the winning formula.ItsInMyVeins said:Cause now it feels old.