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The Official Halo 3 Thread

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RPS37 said:
Meddow beginning to lose all credibility.

EDIT: Why oh why did you play it on Normal the first time through?!

credibility = wtf are you on, I just got the game to, Im new to it so STFU,

You will find that most people play games on normal, this is also their default setting in most games....
 
Vyse The Legend said:
He's also technically wrong about spawning things in the air. You can, in a roundabout way.

You have to make a stack of crates, then put the item you want to float in the air at the top, then remove the crates. After that, the item that was originally on the crates will remain hovering in the air and cannot be shot down.


:lol awesome
 
RPS37 said:
Meddow beginning to lose all credibility.

EDIT: Why oh why did you play it on Normal the first time through?!

Day 2.

you dont wanna go there again... lack of credibility and writing skills was established yesterday
 
The honest truth is that the feature did not function perfectly, and we didn’t want to ship/b] something clunky.


sounds promising for DLC at least
 
GhaleonEB said:
He used to run the Halo 3 Data Archive, he's a very hardcore Halo fan, and he posts here. And he's a friend of mine, so I'm obligated to give him copious volumes of shit for doing Normal. It is a moral imperative.
:lol

I can endure the "copious volumes of shit" from you my friend. Not too fond of the "you're an embarrassment to Bungie, PLAY IT PROPERLY" bullshit I received from someone so memorable that I can't remember who they were.

I started playing Halo 3 on Normal today for two reasons (apart from my finger was pressing the A button faster than it ever has when that title screen loaded):

1) I want to enjoy the story of Halo 3 without any logjams or headaches at all. I'll have the next five years to play the last level I just played (OMFG) on Legendary, but you only get ONE chance to experience the story. To do this, you have to play from start to finish without getting stuck in a frustrating crevice.

2) I played from 1pm till 5pm and I'm at the 8th full level (now I'm doing the dinner/parent thing). That means tonight, while you guys are playing Skate, BioShock and Halo 2, I'm going to be jumping into Legendary on Sierra 117. With the story freshly out of the way, I can focus entirely on AI, weapon distribution, campaign level design and the other aspects of gameplay. If I am afforded the time and I'm not distracted by Forge or Multiplayer, I'll have Legendary in my pocket before you get your copies anyways...
 
The "manipulate item" trigger is awesome. I can hold a Warthog or tank or whatever in midair and spin it and rotate it. It looks really, really cool. It'll look even cooler when you're watching it from another perspective, since the item can actually be a decent distance from the person manipulating it. It'll just look like a tank hovering in midair, doing flips and stuff. Looking very much like the "hand of God" phrase used in the Vidoc.
 
meddow said:
credibility = wtf are you on, I just got the game to, Im new to it so im so STFU,

You will find that most people play games on normal, this is also their default setting in most games....

How many fucking times have we been told that normal in Halo 3 is for beginners?
 
I'm still debating what difficulty me and my pals should go through on coop. I want a challenge, but I don't want a crawl. Can anyone who has played through it on Legendary with 3 buddies (all 5 of you out there) tell me what I should do?
 
Cocopjojo said:
A lot of people are going to have some major complaints with Forge. Here's one thing that immediately upset me -
The budget that you're given seems really large at first. I looked at it and then looked at how much Warthogs cost and I was pumped because it looked like I could have twenty Warthogs on Valhalla at once. But there's another budget for each type of item. On Valhalla, for example, you can only have four Warthogs on the map at once. And only two Scorpions at once. So there are definately restrictions, and when you hit them, they really sting. The problem is that there have to be restrictions in order to keep the framerate and other things running smoothly. Bungie drew the line where they needed to, and you'll just have to accept that. It sucks that sixteen players on Valhalla can't each have their own Warthog (or even their own Mongoose - you can only have eight), but that's just all the engine can allow for.

The amount of tweaking you can do is still phenomenal. Ultimately, Forge will be about tweaking maps and creating new gametypes - not about dropping an insane amount of vehicles on the map at once.

I'm trying to give a defense for Bungie's call on the specific item limitations, but it definately sucks. I'd love to give every player a tank and have the most epic battle of all time in the middle of Valhalla. But I guess the 360 just isn't powerful enough.
I'm going to leave this response out of spoiler tags because I won't be mentioning or referencing anything above what we've already been told in the Forge article on Bnet.

You have to consider that Bungie had to strike a balance. They would want to get as much out of the Xbox 360 as they could for the core multiplayer experience. If the engine could support 16 tanks on the map, they would be better served using that extra power for other things, because 16 tanks is not what you encounter in your average game. I would suggest, therefore, that it isn't the 360 is not powerful enough - it would be the same on any future platform too - the main gameplay experience should be using the vast majority of resources, because that’s what’s played most of the time. It should therefore showcase what the engine is capable of on the hardware with little breathing room.

They would have to make a specific decision in advance to eat into their resource budget for the sake of these crazy scenarios, and then have their main gameplay experience not as rich as it could otherwise be, in order to allow room for expansion with Forge overdoses.
 
traveler said:
Not to mention the fact that Bungie has repeatedly said Forge would be for up to 8 players. Why would you want 16 vehicles anyway?

Maybe like 8 scorpions, plus a mongoose as some kind of ball, and you can have 4v4 makeshift soccer matches

Or whatever, I'm sure people would think of something if you could throw in a rediculous amount of vehicles
 
Mr Vociferous said:
2) I played from 1pm till 5pm and I'm at the 8th full level (now I'm doing the dinner/parent thing). That means tonight, while you guys are playing Skate, BioShock and Halo 2, I'm going to be jumping into Legendary on Sierra 117. With the story freshly out of the way, I can focus entirely on AI, weapon distribution, campaign level design and the other aspects of gameplay. If I am afforded the time and I'm not distracted by Forge or Multiplayer, I'll have Legendary in my pocket before you get your copies anyways...
I'm just surprised you decided to sprint through. As you said, we've waited years for this. What I want to do is savor my first playthrough, not gorge myself. In the story, the stakes are high, and I want to feel like that's the case by having the game provide a sufficient challenge and allow the story reveals itself gradually.

I know you love the story more than most, so I thought perhaps you'd run through to absorb it quickly, but to me the totality of my experience on that first playthrough is more important. Heroic seems tailored for that.

Note I'm ignoring you rubbing the early playtime in my face. :p

Can't wait to get the band back together next week.
 
X26 said:
Maybe like 8 scorpions, plus a mongoose as some kind of ball, and you can have 4v4 makeshift soccer matches

Or whatever, I'm sure people would think of something if you could throw in a rediculous amount of vehicles

You know the solution to that?

GIANT. SOCCER. BALL. FROM. METROPOLIS.

YOU HEAR ME, BUNGIE?!?!? PUT IT IN!!!
 
Cocopjojo said:
A lot of people are going to have some major complaints with Forge. Here's one thing that immediately upset me -
The budget that you're given seems really large at first. I looked at it and then looked at how much Warthogs cost and I was pumped because it looked like I could have twenty Warthogs on Valhalla at once. But there's another budget for each type of item. On Valhalla, for example, you can only have four Warthogs on the map at once. And only two Scorpions at once. So there are definately restrictions, and when you hit them, they really sting. The problem is that there have to be restrictions in order to keep the framerate and other things running smoothly. Bungie drew the line where they needed to, and you'll just have to accept that. It sucks that sixteen players on Valhalla can't each have their own Warthog (or even their own Mongoose - you can only have eight), but that's just all the engine can allow for.

The amount of tweaking you can do is still phenomenal. Ultimately, Forge will be about tweaking maps and creating new gametypes - not about dropping an insane amount of vehicles on the map at once.

I'm trying to give a defense for Bungie's call on the specific item limitations, but it definately sucks. I'd love to give every player a tank and have the most epic battle of all time in the middle of Valhalla. But I guess the 360 just isn't powerful enough.
I don't have the game, obviously, but all of what you just described was covered the second part of the Forge guide, so it's not at all surprising.
 
im more of a college fan but my uncle has good seats for the colts games, i justdont like the rca dome..it kills the football experience for me

and its a decent drive from the ville to indy, but i usually get to go to 1 game a year so im in no position to complain
 
traveler said:
Not to mention the fact that Bungie has repeatedly said Forge would be for up to 8 players. Why would you want 16 vehicles anyway?
Because you can save the map and then play it straight up multiplayer. You can only be 8 players while editing the map (or dropping fusion cores on people).

Once you've tweaked the map and saved it, you can then play 16 players.
 
Mr Vociferous said:
:lol

I can endure the "copious volumes of shit" from you my friend. Not too fond of the "you're an embarrassment to Bungie, PLAY IT PROPERLY" bullshit I received from someone so memorable that I can't remember who they were.

I started playing Halo 3 on Normal today for two reasons (apart from my finger was pressing the A button faster than it ever has when that title screen loaded):

1) I want to enjoy the story of Halo 3 without any logjams or headaches at all. I'll have the next five years to play the last level I just played (OMFG) on Legendary, but you only get ONE chance to experience the story. To do this, you have to play from start to finish without getting stuck in a frustrating crevice.

2) I played from 1pm till 5pm and I'm at the 8th full level (now I'm doing the dinner/parent thing). That means tonight, while you guys are playing Skate, BioShock and Halo 2, I'm going to be jumping into Legendary on Sierra 117. With the story freshly out of the way, I can focus entirely on AI, weapon distribution, campaign level design and the other aspects of gameplay. If I am afforded the time and I'm not distracted by Forge or Multiplayer, I'll have Legendary in my pocket before you get your copies anyways...
Wow that sounded a little rude...
 
So from the looks of it my transport hog aint in multiplayer which just kinda ripped my heart out. Also, can anyone tell me how the Gauss cannon sounds?

UnholySpectacle said:
4:57 mark on the Vidoc

What the hell is coming out of the ground and exploding? Are there mines that shoot out of the ground and explode in your face as equipment?
If you go outside of Sandtrap, mines pop out and kill you.(From what Ive read/heard/saw)
 
So, for you guys that have the game - what skulls have you found? I've collected
Thunderstorm, Mythic, Iron, Blind, and Famine.
And hearing the guys on the podcast talk about the "skull of all skulls" excites me to no end.
 
Cocopjojo said:
So, for you guys that have the game - what skulls have you found? I've collected
Thunderstorm, Mythic, Iron, Blind, and Famine.
And hearing the guys on the podcast talk about the "skull of all skulls" excites me to no end.

I haven't gone back to find them yet. What do those do, though?
 
Just finished listening to the podcast. Hilarious, entertaining and informative, as always. A very enjoyable listen.

And it's great to hear that the soundtrack has been confirmed. I mean, we knew it was probably coming anyhow, but it's good to hear that Marty is going to take care to make it what he wants.
 
Buttonbasher said:
Should have thought Smart. S-Mart.
smart.jpg
 
Vyse The Legend said:
That's awesome. I'll be downloading those for sure.

Anyway, Luke, there is an item in Forge called
custom power-up
, but I don't see anywhere to edit what it does.

Edit: You can move flags (both the flag's spawn point and where it has to be placed). Don't believe the other poster.

FOR VYSE:
Custom Power-Up Traits are set in the Player Traits area, you can create what the custom power up does there and it will be applied to the game variant you are editing.
 
Vyse The Legend said:
I haven't gone back to find them yet. What do those do, though?
I thought the descriptions would describe exactly what they do, but they don't.
However, the ones I've found are also in Halo 2, so I'd assume they have the same effects (I haven't actually tried them out yet).

Here's what the descriptions say in the campaign options menu in Halo 3:

Iron: Death carries a heavy price...
Famine: Trust us. Bring a magazine.
Thunderstorm: Field promotions for everyone!
Mythic: Coverage under the Covenant Health Plan.
Blind: Shoot from the hip.

And here's what HighImpactHalo.org says about their effects in Halo 2:

Iron: When playing cooperative play, you are instantly reverted to last checkpoint if either player dies regardless of difficulty.
Famine: All weapons found on the ground have less ammo/battery than normal.
Thunderstorm: Makes all grunts and elites Spec. Op.
Mythic: Proven: not quite anything yet... Theoretical: Makes all enemies have more base health (after shield). This is unconfirmed, but there is strong evidence towards this. OR makes MC do less damage with all of his attacks (basically, no one knows what this one does).
Blind: Your screen becomes HUDless.
 
Cocopjojo said:
I thought the descriptions would describe exactly what they do, but they don't.
But the ones I've found are also in Halo 2, so I'd assume they have the same effects (but I haven't actually tried them out yet).
Man, it sure would be nice if Bungie.net had a thing up about the skulls maybe right before the game was actually supposed to release. Those lazy jerks
 
LukeSmith said:
Man, it sure would be nice if Bungie.net had a thing up about the skulls maybe right before the game was actually supposed to release. Those lazy jerks
:lol

Do you know if their locations were given to Prima for the strategy guide? I really, really hope not. Even so, there are some skulls that don't give achievements, so they wouldn't be listed in the guide, right? I'm just hoping for some epic, long lasting skull-hunting.

Like I quoted, HighImpactHalo doesn't even know the effects of all of the skulls, and it's been three years. It'd be lousy if Prima printed it all and the fans didn't get to discover it for themselves.
 
This game has made our back room look like the end of Raiders of the Lost Ark. I'll try and grab footage of the line for launch night.
 
GhaleonEB said:
I'm just surprised you decided to sprint through. As you said, we've waited years for this. What I want to do is savor my first playthrough, not gorge myself. In the story, the stakes are high, and I want to feel like that's the case by having the game provide a sufficient challenge and allow the story reveals itself gradually.

I know you love the story more than most, so I thought perhaps you'd run through to absorb it quickly, but to me the totality of my experience on that first playthrough is more important. Heroic seems tailored for that.

Note I'm ignoring you rubbing the early playtime in my face. :p

Can't wait to get the band back together next week.

:lol

Neither can I, neither can I.

Bungie did a number on us. I've got to do a few things before I finish the fight, which I'm one level closer to. To me, it's not as much of a gorging situation as it is wanting to enjoy my meal over the course of a few hours rather than days. Like I said before, we'll have years to enjoy the minutiae of every aspect in campaign gameplay, but you only get one chance to play through campaign smoothly - and I took it.
 
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