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The Official Halo 3 Thread

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SpudBud said:
I keep wondering if Halo 3 will be as good as I hope, I maybe losing faith. Someone reassure me.

Watch the making of the diorama again. Or maybe you need to see sex again.

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Assembly Required said:
??? What am I missing here?

Well, Frankie's birthday is 7/7/1977.

First, you take the first set of 7s, like so: 7x7 = 49 Then, divide it by the next 7, which equals 7. Finally, you multiply it by the last 7 again to get 49achievements. Simple.
 
Vyse The Legend said:
Well, Frankie's birthday is 7/7/1977.

First, you take the first set of 7s, like so: 7x7 = 49 Then, divide it by the next 7, which equals 7. Finally, you multiply it by the last 7 again to get 49achievements. Simple.

Way to break it down. Thanks, I felt like I was out of the loop.
 
Mr. Lemming said:
It seems like you don't like the level because people don't play in a method that fits your strategy.

The numerous spike grenades made the tunnels a deathtrap for anyone including the shotgun guy. The bases had many entry points to give easy access to anyone hiding in there. Not to mention you can sneak up just as easily on a camper by crouch walking as he can get the jump on you by watching the radar.

Now free for all games had a ton of people who just threw themselves off the cliff into the welcoming breasts of Shotgun Guy, but that means the players suck, not the game. You don't go down the dark depths without expecting Shotgun Guy, and having a reasonable counter (Grenades, Spikers, Power Drainer) for him... the same way you don't go out in the open without a BR/Carbine/Sniper/Beam/Laser and expecting to be attacked by the same.

I swear some people would rather play only on two platforms with a chasm separating the teams, minimal cover, BR start, than with all the features we have now. It would be the BC Trow of Halo.

no i have no strategy. i hate the map because i hate camping scrubs. you can say all you want about tunnel defenses but it doesnt stop the fact that kids still do it. yes i know you can throw grenades or do this and that, it still doesnt prevent people from camping.
 
MaX_PL said:
no i have no strategy. i hate the map because i hate camping scrubs. you can say all you want about tunnel defenses but it doesnt stop the fact that kids still do it. yes i know you can throw grenades or do this and that, it still doesnt prevent people from camping.

My point is even if they are camping you can make that a losing deal for them.
 
Blueblur1 said:
I love you. :) Actually, I love your post. That is the exact argument I have made about Halo 2's weapon spawning system effectively damaging the game.



For some strange reason, I always thought you were of the female gender. Namely due to the fact that I always read your name as "Bluegirl1".

When I played the beta, every little issue I had with Halo 2 felt fixed. From weapon balance ( AR = Best starter weapon*,) to networking issues. Maybe it was because of the lower numbers, but I didn't see too much of the "host skills" when playing the beta. Everyone felt like they had a chance of coming out on top in each fight. Whether the man in front of me had the shotgun or BR, I still had a small, glimmering chance of taking the victory with just a spiker or AR.

They simply balanced the game. That is what I thought was the worst part of Halo 2. Balancing was horrid. Though, to be honest, I didn't like the Fragmentation grenades in Halo 3. I think them having a shorter fuse-timer would help with that, though.

When I read that Wired article, and saw just how much trouble they got themselves in to when making Halo 2, it really gave me a sense that they are giving it their all in this game, and I'm really looking forward to the end product. I want to see just how well these guys paid attention to their fans.


It's a shame I have three exams right when the game comes out AND have to have surgery a few days afterwards. Needless to say, I may be running a bit late on my other exams!



* Though many will say the BR would make the perfect starter, I couldn't agree with that. Sure, it's an awesome weapon, and everyone should be swapping with it at any chance they can do so, but Halo showed me that starting with a scoped, ranged weapon just doesn't feel right. Halo 2 had the right idea, just the whole SMGs thing sort of killed it.

People should start off with a weaker weapon on ranked games, and through experience and time, learn where each weapon is in each map, and plan their tactics according to that. Thats probably the only "unbalanced" part of Halo that I feel is needed. Lucky spawns and weapon placement should be part of anyone's "skills" in Halo.


Edit: Just so we're all clear here. I feel as if Halo 3 balanced the weapons in general, but I also feel that knowing weapon placements, and knowing the maps in general, is also a large part of HaloCE/2/3.
 
Domino Theory said:
No, you will not. The great journey waits for no one.

Not even you.
I thought it was:

"NO. You will not."

"The weight of your heresy will stay your feet."

"... And you shall be left behind."

I really need to finish Persona 3, so that I can replay the Halo games.
 
MaX_PL said:
no i have no strategy. i hate the map because i hate camping scrubs. you can say all you want about tunnel defenses but it doesnt stop the fact that kids still do it. yes i know you can throw grenades or do this and that, it still doesnt prevent people from camping.

I don't usually agree with you, but your point is valid. I hate radar, in any game type. Radar for friendlies is good, but for enemies it sucks much of the strategy out of the game. I'm pretty sure I heard Luke once say something similar about radars so I think he is playing devil's advocate.

Without a radar, it'd solve so many of those 0-0 deadlock games in ctf. I usually play customs and take the radar off. I suspect you'll do the same.
 
U K Narayan said:
I thought it was:

"NO. You will not."

"Soon the weight of your heresy will stay your feet."

"... And you shall be left behind."

I really need to finish Persona 3, so that I can replay the Halo games.

It is. Thanks for reminding me. :P I totally forgot the line after "you will not" so I mixed it with a quote from later on.
 
Yeah..I know. But no scans have been leaked? I mean at least 4 stray copies have already been sold...I'm very surprised that Halo 3 reviews or the game itself hasn't been leaked yet.

Man, I am sooo hyped for this game...9 days to go!!!!
 
EvaPlusMinus said:
We'll start seeing reviews around the 23rd, I believe.
Online embargo for reviews is up on the 23rd, but we may see a print review or two before then (though I know EGM at least missed their review deadline). Famitsu, some leaky European mag, OXM should all hit around or before then.
 
Domino Theory said:
It is. Thanks for reminding me. :P I totally forgot the line after "you will not" so I mixed it with a quote from later on.
Actually, I was missing a part. It's really:

"Soon The Great Journey will begin."

"But when it does, the weight of your heresy will stay your feet."

"... And you shall be left behind."
 
EvaPlusMinus said:
For some strange reason, I always thought you were of the female gender. Namely due to the fact that I always read your name as "Bluegirl1".

...

...Just so we're all clear here. I feel as if Halo 3 balanced the weapons in general, but I also feel that knowing weapon placements, and knowing the maps in general, is also a large part of HaloCE/2/3.
A girl!? No way, my friend. My screen name is a Sonic reference I've never dropped! But I completely agree with what you said. I have mentioned that I would always prefer Battle Rifle Start matches, but I do see the logic behind that not necessarily being the optimal starting weapon.
 
DD-11 said:
I don't usually agree with you, but your point is valid. I hate radar, in any game type. Radar for friendlies is good, but for enemies it sucks much of the strategy out of the game. I'm pretty sure I heard Luke once say something similar about radars so I think he is playing devil's advocate.

Without a radar, it'd solve so many of those 0-0 deadlock games in ctf. I usually play customs and take the radar off. I suspect you'll do the same.


And that is when crouching comes into play. It defeats the purpose of the way they made the game, if you cannot adapt to how they set it up. Crouching, weapon placements, spawning, power weapons, etc etc. Learn them and use them to your advantage.

But as you said, you can just play customs if you still feel the same.
 
EvaPlusMinus said:
And that is when crouching comes into play. It defeats the purpose of the way they made the game, if you cannot adapt to how they set it up. Crouching, weapon placements, spawning, power weapons, etc etc. Learn them and use them to your advantage.

But as you said, you can just play customs if you still feel the same.
Kind of a tangent, but I've always liked having radar on for a number of reasons, including the one you mention. It forces you to chose to be slow and stealthy or quick and detectable. And I'm looking forward to the chaos that the Radar Jammer causes.
 
EvaPlusMinus said:
And that is when crouching comes into play. It defeats the purpose of the way they made the game, if you cannot adapt to how they set it up. Crouching, weapon placements, spawning, power weapons, etc etc. Learn them and use them to your advantage.

But as you said, you can just play customs if you still feel the same.

It's a little better with crouch on a toggle now, but it's still no good. And your logic is flawed, I am able to look at a radar and see where people are coming from. It's not as if it's a hard skill to master looking. I'd just prefer not to.

It's just more interesting when you know someone is near or coming but you have no idea from where. It keeps players on their toes. It also cuts down on grenade spam and camping. Instead of training your sights on the door you know the enemy is coming from, you have to adapt and learn and more open and loose defence, which takes more skill IMO.
 
Yeah, I agree, I also loved BR start in Halo 2, if only for the fact that it started me with a weapon I could actually kill with. I'm sorry, but I absolutely HATED starting with the SMG and having to pick a decent weapon, or find a good dual-wielding component before I even had the slightest chance of killing someone. I'm really happy Bungie was able to solve this with the addition of the AR. In the Beta, I thought the AR was a very capable weapon, and at times I'd keep it instead of the BR, which, let me tell you, rarely ever happened in Halo 2 with the SMG. Personally, with the addition of the AR, I don't think BR start will really be necessary anymore.


I <3 AR.
 
GhaleonEB said:
Kind of a tangent, but I've always liked having radar on for a number of reasons, including the one you mention. It forces you to chose to be slow and stealthy or quick and detectable. And I'm looking forward to the chaos that the Radar Jammer causes.


I haven't put too much thought into the equips, but that does sounds rather interesting. It'll make my sneaking a bit more entertaining, that's for sure.

Edit: DD, if my logic is flawed, wouldn't that make Bungie's logic flawed? They made it that way. They made it so you had to play smart. It makes perfect sense, and I honestly can't see how anyone can't just work around the radar by crouching.
 
Phew, finally got to the end of the thread, i've been trying to catch up for days :lol

I can't wait to get my copy, hopefully GAME will get it to me a day early like they did with Bioshock, although i am in work that day, what a bitch that would be!

It still surprises me just how many features bungie have crammed into this game, i'm not sure how i'll ever decide what to do :D

LTTP but, that believe site is fantastic. The full ad for it is cool too, though i'm not sure that it is really going to make anyone want to go out and buy the game (that hasn't already thought about doing so).
 
Domino Theory said:
No, you will not. The great journey waits for no one.

Not even you.

|
V
Domino Theory said:
It is. Thanks for reminding me. :P I totally forgot the line after "you will not" so I mixed it with a quote from later on.

Yeah, that quote is from when
the Prophet of Mercy
dies after getting attacked by
a flood infection form
in Halo 2.

Tartarus steps forward to remove it, and Truth stops him, saying "Leave him be."

He then turns to
Mercy
and says: "The Great Journey waits for no one brother, not even you."
 
Recoil said:
|
V


Yeah, that quote is from when
the Prophet of Mercy
dies after getting attacked by
a flood infection form
in Halo 2.

Tartarus steps forward to remove it, and Truth stops him, saying "Leave him be."

He then turns to
Mercy
and says: "The Great Journey waits for no one brother, not even you."

Yes, I know. I had just simply forgotten the line. ;)
 
DD-11 said:
It's a little better with crouch on a toggle now, but it's still no good. And your logic is flawed, I am able to look at a radar and see where people are coming from. It's not as if it's a hard skill to master looking. I'd just prefer not to.

It's just more interesting when you know someone is near or coming but you have no idea from where. It keeps players on their toes. It also cuts down on grenade spam and camping. Instead of training your sights on the door you know the enemy is coming from, you have to adapt and learn and more open and loose defence, which takes more skill IMO.

If you are relying on the motion tracker to determine where players are coming from you are going to get burned by someone crouch walking. Or not moving at all for that matter.

I don't see how a lack of the motion tracker leads to a lack of camping. It just means they watch the doorway instead of the tracker... which makes it even harder for you to penetrate that position since they aren't distracted looking for a faint red blip while you crouch up next to them and rub your gums against their toes like my cat just did to me.
 
EvaPlusMinus said:
But as you said, you can just play customs if you still feel the same.

And you can use the customs to go the other direction, increase the radar range. :D

I loved the AR start in the beta, and frequently found myself keeping the AR vs the BR (especially if I was wielding the needler) on High Ground, and occasionally Snowbound. It was a great finishing weapon, and mixed with a grenade or melee, gave you a fighting chance. It's purely short-range, but if you're an in-close type of player, it's great.

As for radar, yes, it allows for camping, but like everything else in the game, there is a balancer: crouch. I got snuck up on plenty of times in the beta, and I imagine the same will be true of the retail game. Can't wait to see what the radar jammer brings to the game as well.
 
Mr. Lemming said:
If you are relying on the motion tracker to determine where players are coming from you are going to get burned by someone crouch walking. Or not moving at all for that matter.

I don't see how a lack of the motion tracker leads to a lack of camping. It just means they watch the doorway instead of the tracker... which makes it even harder for you to penetrate that position since they aren't distracted looking for a faint red blip while you crouch up next to them and rub your gums against their toes like my cat just did to me.


Kinky


Edit: So am I in the wrong for having the Needler in Halo 3 as my favorite weapon that I tried in the beta? That thing was a beast.

Edit 2: Yeah, Ferrex. I've been looking forward to that sort of thing aswell. Though, personally, I dislike any form of MLG or "pro" games. I was quite happy with the way Bungie designed them.
 
You know, one of the things I'm most looking forward to is having some high end films of MLG players (and/or their proteges) playing the games they think are balanced. In Halo 2, I've found such games to be insufferable and uninstructive, generally because I'm too busy ragdolling around from headshots.

But watching some such games from a free perspective should be enlightening. Are the changes really to place a focus on skill? Or do they (knowingly or unknowingly) reduce the decision space to enforce a status quo that they have learned to dominate?

It'll be interesting and instructive.
 
ferrex said:
You know, one of the things I'm most looking forward to is having some high end films of MLG players (and/or their proteges) playing the games they think are balanced. In Halo 2, I've found such games to be insufferable and uninstructive, generally because I'm too busy ragdolling around from headshots.

But watching some such games from a free perspective should be enlightening. Are the changes really to place a focus on skill? Or do they (knowingly or unknowingly) reduce the decision space to enforce a status quo that they have learned to dominate?

It'll be interesting and instructive.
I'll be watching a bunch of them. I think it could seriously improve my game. Time to put the tent away :lol
 
ferrex said:
You know, one of the things I'm most looking forward to is having some high end films of MLG players (and/or their proteges) playing the games they think are balanced. In Halo 2, I've found such games to be insufferable and uninstructive, generally because I'm too busy ragdolling around from headshots.

But watching some such games from a free perspective should be enlightening. Are the changes really to place a focus on skill? Or do they (knowingly or unknowingly) reduce the decision space to enforce a status quo that they have learned to dominate?

It'll be interesting and instructive.
Wow, I've had that thought before but always had trouble expressing it as a valid comment for argument use. Status quo, indeed.
 
Agent Icebeezy said:
omgHaloiseverywhere.jpg

Nas spends his 34th b-day playing Halo 3. Lucky motherfucker


Pshaw, Games are just a fad. Mainstream my ass.
 
Agent Icebeezy said:
http://theprofessionalhater.com/wp-content/uploads/2007/09/chriswebbernaskelis2.jpg[/img]

http://theprofessionalhater.com/wp-content/uploads/2007/09/naskelis111.jpg[/img]

Nas spends his 34th b-day playing Halo 3. Lucky motherfucker

Who is Nas?
 
ferrex said:
You know, one of the things I'm most looking forward to is having some high end films of MLG players (and/or their proteges) playing the games they think are balanced. In Halo 2, I've found such games to be insufferable and uninstructive, generally because I'm too busy ragdolling around from headshots.

But watching some such games from a free perspective should be enlightening. Are the changes really to place a focus on skill? Or do they (knowingly or unknowingly) reduce the decision space to enforce a status quo that they have learned to dominate?

It'll be interesting and instructive.
This will be interesting. I have a friend who swears he is the best player out of my group of friends just because he PWNS in lockout when we play free for all, but as soon as we play Team Slayer his team will always lose no matter which other players are playing with him. We have tried to explain him he is just a bad team player, but he doesnt want to accept it. The film feature will help us to explain what is wrong with his playing style.
Agent Icebeezy said:
chriswebbernaskelis2.jpg


naskelis111.jpg


Nas spends his 34th b-day playing Halo 3. Lucky motherfucker
I hate this things. Its always the famous people who get the best stuff early. If I was in charge I would make a contest to prove who are the most hardcore fans and allow them to play the game early before any spoiled star.... oh wait.
 
ferrex said:
Are the changes really to place a focus on skill? Or do they (knowingly or unknowingly) reduce the decision space to enforce a status quo that they have learned to dominate?

It's the latter and don't let anyone tell you otherwise. MLG rules and gametypes are in place because it's the closest thing they can get to Halo: CE's mutliplayer style. There is such a strong nostalgic feeling towards Halo because that's were all these "pros" got their start. They dominated then, and they dominate now because everything in Halo 2 they gear towards Halo. Just look at the BR starts. In Halo every single MLG pro used the pistol. It's funny watching older videos of those tournaments, because you'd see every single player switch to their sidearm upon respawn. And the closest thing to the pistol in Halo 2? The Battle Rifle.

I will agree that a certain amount of skill is required to be competitive, however, don't be fooled that the rules are there to promote sheer skill.
 
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