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The Official Halo 3 Thread

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Bungie screws up alot?
They only refined this system to damn near perfection to make sure they don't alienate the damn fanbase while still being fair with balances and adding some nice additions.

Sure I don't like certain things Bungie did, but to say they've been screwing up ever since after Halo 1 is just damn retarded and this guy is just mad he can't use his BR glitches.
 
Tashi0106 said:
just read this...

http://sports.espn.go.com/videogames/news/story?id=4399669

I lol'd

Sure Halo 1 is a great game but MLG wouldn't be what it is today if it weren't for Halo 2 and Halo 3. I thank Bungie for MLG.
Haha, even though I have my doubts MS will make a Bungie-level Halo game, I know for damn sure it's not going to be the super polished, simply geometry, sniper BR, button combo full, lockout level design game that they're dying for.


And MLG kids can lick my balls. It's fine to play competitively and enjoy MLG gametypes but anyone who looks at videogames as a sport is a joke.
 
Plywood said:
Bungie screws up alot?
They only refined this system to damn near perfection to make sure they don't alienate the damn fanbase while still being fair with balances and adding some nice additions.

Sure I don't like certain things Bungie did, but to say they've been screwing up ever since after Halo 1 is just damn retarded and this guy is just mad he can't use his BR glitches.

Well to be perfectly honest Halo 1 had less glitches than H2 and I'm pretty sure if you add up every H3 glitch it has more glitches than H2. Of course this is expected with a game that gets more complicated over time, but really a Pro needs a dependable game you have to understand they are playing for money based on their skills as a gamer. They don't want randomness. And to say H3 is refined to damn near perfection is quite fucking laughable. Theres a problem with every aspect of Halo 3 MP, Forge, Theater, Campaign, and so on...

Bungie DOES SCREW UP A LOT. Just look at Shishka being the "playlist manager" thats in quotes because really is he a playlist manager? Its debatable.
 
xxjuicesxx said:
Well to be perfectly honest Halo 1 had less glitches than H2 and I'm pretty sure if you add up every H3 glitch it has more glitches than H2. Of course this is expected with a game that gets more complicated over time, but really a Pro needs a dependable game you have to understand they are playing for money based on their skills as a gamer. They don't want randomness. And to say H3 is refined to damn near perfection is quite fucking laughable. Theres a problem with every aspect of Halo 3 MP, Forge, Theater, Campaign, and so on...

Bungie DOES SCREW UP A LOT. Just look at Shishka being the "playlist manager" thats in quotes because really is he a playlist manager? Its debatable.
Okay then I will say, it can be refined to damn near perfection with tweaks ala forge. :P

Halo 1 still isn't better than Halo 2 while Halo 2 still isn't better than Halo 3. Halo 3 is the better game, though Halo 2 had the better maps and BR (>_>). Also I don't really get glitched at much if at all while playing where as in Halo 2 it was damn near guaranteed.

Besides MLG eliminates most if not all randomness.
 
Neverender said:
I think that Bungie is looking at the problem the wrong way, assuming that most of the player base prefers an AR to a BR, when in actuality they are just apathetic and will play with what they're given. I seriously doubt that BR starts across the board would upset as many people as starting with an AR in the majority of games does.


Edit: Sweet, Member'd

You can't ding Bungie for assuming people prefer AR to BR while in the same paragraph assume that people don't really prefer one gun over another.

I think that BR starts across the board would upset a lot of people. Battle Rifles are really hard to use, and they don't make you feel like you're doing any damage.

Halo to you BRproz is about winning and skill and all that jazz. Halo to normal people is about having fun. An AR is fun because it makes you feel like you're doing something. A BR is only good if you can aim.
 
TimeLike said:
You can't ding Bungie for assuming people prefer AR to BR while in the same paragraph assume that people don't really prefer one gun over another.

I think that BR starts across the board would upset a lot of people. Battle Rifles are really hard to use, and they don't make you feel like you're doing any damage.

Halo to you BRproz is about winning and skill and all that jazz. Halo to normal people is about having fun. An AR is fun because it makes you feel like you're doing something. A BR is only good if you can aim.


Really?

Yes, why should aiming matter in a FPS!?
 
xxjuicesxx said:
Really?

Yes, why should aiming matter in a FPS!?


Aiming matters, but aiming a BR long enough to kill someone is pretty hard to do. A BR is useless to a lot of people, but anyone can use an AR while finding something else.
 
I bet whoever does the Halo games after Bungie can get campaign matchmaking in there... Not that I want matchmaking of any kind in future Halo games.
 
TimeLike said:
Aiming matters, but aiming a BR long enough to kill someone is pretty hard to do. A BR is useless to a lot of people, but anyone can use an AR while finding something else.
I understand that but that's the beauty of AR+BR starts. In a level 30 game people can run around ARing each other, having fun like kids eating cat shit in a sandbox, then in level 50 matches people don't have to run around searching for BRs hoping they don't get shot down by one in the process.
 
Yea they should introduce like a Blitz/MarioKart type balance gametype playlist into Halo where the losing team gets stronger so the games all end really close and "fun! PUPPIES less than 3 and people shit rainbows"
 
EazyB said:
I understand that but that's the beauty of AR+BR starts. In a level 30 game people can run around ARing each other, having fun like kids eating cat shit in a sandbox, then in level 50 matches people don't have to run around searching for BRs hoping they don't get shot down by one in the process.


I 100% support AR/BR starts. Mrs. TimeLike says that if I kill her with a BR one more time, she's gonna break it off in my ass.
 
This just happened.

IMG_0645.jpg


At first it was Team Rockets on Construct but we both vetoed. A Banshee vs. Banshee battle started off the match then we played a game of cat & mouse. He quit after I jacked his newly respawned Banshee when he flew into the tree in the middle of the map. :lol
 
Blueblur1 said:
This just happened.

IMG_0645.jpg


He quit after I jacked his Banshee when he flew into the tree in the middle of the map. :lol
This shit happens way more often than it should. The best is when the one game that you're in gets split into two separate games with unequal teams (one is 2v3 and the other is 3v2). That's happened to me three or four times. It's the strangest thing.
 
Blueblur1 said:
This just happened.

At first it was Team Rockets on Construct but we both vetoed. A Banshee vs. Banshee battle started off the match then we played a game of cat & mouse. He quit after I jacked his newly respawned Banshee when he flew into the tree in the middle of the map. :lol

:lol Did it start out with more and people quit out?

backflip10019 said:
This shit happens way more often than it should. The best is when the one game that you're in gets split into two separate games with unequal teams (one is 2v3 and the other is 3v2). That's happened to me three or four times. It's the strangest thing.

I have had that happen too.
 
xxjuicesxx said:
Yea they should introduce like a Blitz/MarioKart type balance gametype playlist into Halo where the losing team gets stronger so the games all end really close and "fun! PUPPIES less than 3 and people shit rainbows"
Compare the sales of Mario Kart Wii to Forza 2 :lol

Not that I'm supporting this, but if that's the crowd Bungie wants to service, it wouldn't be a dumb business decision. I wouldn't touch the shit, but a couple million other people will.

TimeLike said:
I 100% support AR/BR starts. Mrs. TimeLike says that if I kill her with a BR one more time, she's gonna break it off in my ass.
Seems like Matchmaking isn't doing it's job if Mrs. TimeLike isn't ready for the BR. I realize you guys probably aren't playing against each other in MM. It's just that when we talk about MM gametypes, we shouldn't bring up those situations. I've played with friends and family that actively dislike the BR and especially when I use it against them. I went to a friend's neighbor for a lan and they didn't even know what weapon I was shooting them with from across each map, they thought I was just a surgeon with the AR :P

In a matchmaking environment, it makes perfect sense to start with both weapons.
 
GM Bullfrog said:
:lol Did it start out with more and people quit out?
It matched me with other players then right before revealing said players and the map/gametype, the "Network Difficulties" prompt popped up. Then it was just the two of us. While in-game the scoreboard displayed everyone else as if they had all quit though.
 
Letters said:
Spend some time in GAF OT, and in no time, without even wanting, you'll be up to date on every petty detail about the lives of every little celebrity.

I had never went in there...in two seconds upon entering, found a thread about "Can I hit that?" jokes...
 
KevinRo said:
If possible for Halo3, if not please implement this in Reach Bungie... but I would like a unlimited sudden death playlist. Games that are 1-Flag or 1-Bomb etc. allow for unlimited overtime session through segments, think NCAA Football. Also, for games that do not fit 1-Flag type allow for unlimited overtime in general. The description will inform players that this is indeed a overtime playlist that will result in epic battles. Those who are weary of time, do not enter. Simple.
What the hell happened to the "resolve ties" setting from Halo 2? Was there a legitimate reason that it was axed and I never read about it?
 
OuterWorldVoice said:
Rule one: Inverted, sensitivity 4.

Why do so many people dissaprove of playing inverted, it's gotten to the stage where inverts are gaming-pariahs. If anything inverted is more natural because it follows the mechanics of human movement.

You look up: the front of your eye rises while the back falls
You look down: front of eye falls and the back rises.

You pivot your arm upwards (say if you were aiming a real gun): hand up, elbow down.
Downwards: opposite.

Analog stick (invert), look up: front rises, back falls
look down: front falls, back rises.

If anything, it's non-inverted that opposes the way we naturally function and is weird.
If anyone can't accept that invert is natural and perfectly acceptable knowing that it follows the way your own body functions then you are an ignorant fool.
 
DiabolicalBagel said:
Why do so many people dissaprove of playing inverted, it's gotten to the stage where inverts are gaming-pariahs. If anything inverted is more natural because it follows the mechanics of human movement.

You look up: the front of your eye rises while the back falls
You look down: front of eye falls and the back rises.

You pivot your arm upwards (say if you were aiming a real gun): hand up, elbow down.
Downwards: opposite.

Analog stick (invert), look up: front rises, back falls
look down: front falls, back rises.

If anything, it's non-inverted that opposes the way we naturally function and is weird.
If anyone can't accept that invert is natural and perfectly acceptable knowing that it follows the way your own body functions then you are an ignorant fool.
I don't know about you but I look up to look up. I'm controlling a Spartan, not an airplane.
 
Dax01 said:
I don't know about you but I look up to look up. I'm controlling a Spartan, not an airplane.

Wow, Dax... way to read exactly what I said. If I recall Spartans are humans and I was making a point of inverted sticks mimicking human movement. Major fail.

Edit: I can play both inverted and non btw, I'm one of those people that can play any control scheme at all. You make the X-axis control the Y-axis and vice versa I could run fine with that. I'm just sick and tired of people laying the hate on inverts despite it being more anatomically correct.
 
DiabolicalBagel said:
Wow, Dax... way to read exactly what I said. If I recall Spartans are humans and I was making a point of inverted sticks mimicking human movement. Major fail.
I did read what you said. Your eyeballs look down when you tilt your head up... so what? It makes much more sense for me to move the joystick up and to have my Spartan look up.

Hence: I look up to look up.
 
DiabolicalBagel said:
Why do so many people dissaprove of playing inverted, it's gotten to the stage where inverts are gaming-pariahs. If anything inverted is more natural because it follows the mechanics of human movement.

You look up: the front of your eye rises while the back falls
You look down: front of eye falls and the back rises.

You pivot your arm upwards (say if you were aiming a real gun): hand up, elbow down.
Downwards: opposite.

Analog stick (invert), look up: front rises, back falls
look down: front falls, back rises.

If anything, it's non-inverted that opposes the way we naturally function and is weird.
If anyone can't accept that invert is natural and perfectly acceptable knowing that it follows the way your own body functions then you are an ignorant fool.
:lol
 
DiabolicalBagel said:
Wow, Dax... way to read exactly what I said. If I recall Spartans are humans and I was making a point of inverted sticks mimicking human movement. Major fail.
But when an elbow or whatever moves down, the hand moves up. When the back of the eyeball lowers, the front rises. So therefore inverted can suck it.
 
Dax01 said:
I don't know about you but I look up to look up. I'm controlling a Spartan, not an airplane.

But you're not moving the stick up. You're pressing forward and rotating the stick downward.
 
I always play inverted with shooters, but I think that's more to do with the fact that I treat the prospective in the game like a camera, and not like I'm actually IN the game or some dumb thing like that. So, considering I used to work camera's quite a bit, the logic I always have to use is to play inverted.

What's odd though, is I don't play PC shooters inverted...
 
Dax, I think you'll find I said nothing about head movement... only eyes. You broke any logic behind it. You would have to treat eyes and head as seperate entities. But thanks, the head is another example. Tilt neck back eyes look up, tilt forward eyes look down.

Sai-kun... you just took what I said and broke the logic behind it. Essentially what you have done is use the exact same arguement but drawing a conclusion that opposes all evidence. *sigh* If you take an arm without anything else attached and put it beside an analog stick, the exact same tilting movement on both objects cause the stick to go backwards (i.e. down) and the arm to pivot upwards. (considering that the hand is the focal point... not the elbow)

All that you are basing your belief that default is the 'right way to do it' is that up on one side of a stick should be up and that down on the other should be down. I base my arguement on invert being more natural on relating the front and back of the stick to the front and back of an eye/arm/anything else of the human body. Just because you want up to be up that doesn't make it 'right' and that is only counter-intuitive if you have a weak mind. :P

Edit: lots of stuff.
 
DiabolicalBagel said:
Dax, I think you'll find I said nothing about head movement... only eyes.

Sai-kun... you just took what I said and broke the logic behind it. If you take an arm without anything else attached and put it beside an analog stick. The exact same tilting movement on both objects cause the stick to go backwards (i.e. down) and the arm to pivot upwards.
"there are no words for you!"

edit: thanks for calling me weak minded?asshole :lol I don't give a shit if it's natural to human body movements or whatever. :lol I use non inverted because I'm more used to it. Duh.
 
DiabolicalBagel said:
Dax, I think you'll find I said nothing about head movement... only eyes. You broke any logic behind it. You would have to treat eyes and head as seperate entities. But thanks, the head is another example. Tilt neck back eyes look up, tilt forward eyes look down.
Whatever, man! Just play with what your most comfortable with! :)
 
As I said, Dax, I can play both inverted, non-inverted and x-y switch. I could even work with half the d-pad being left and up and using the bumpers as down and right. I just don't like how non-inverts have this superiority complex over inverts despite the fact that it's the inverts that are doing it the 'human' way.
 
DiabolicalBagel said:
Dax, I think you'll find I said nothing about head movement... only eyes. You broke any logic behind it. You would have to treat eyes and head as seperate entities. But thanks, the head is another example. Tilt neck back eyes look up, tilt forward eyes look down.

Sai-kun... you just took what I said and broke the logic behind it. Essentially what you have done is use the exact same arguement but drawing a conclusion that opposes all evidence. *sigh* If you take an arm without anything else attached and put it beside an analog stick, the exact same tilting movement on both objects cause the stick to go backwards (i.e. down) and the arm to pivot upwards. (considering that the hand is the focal point... not the elbow)

All that you are basing your belief that default is the 'right way to do it' is that up on one side of a stick should be up and that down on the other should be down. I base my arguement on invert being more natural on relating the front and back of the stick to the front and back of an eye/arm/anything else of the human body. Just because you want up to be up that doesn't make it 'right' and that is only counter-intuitive if you have a weak mind. :P

So someone has a weak mind if they feel it more natural to to hit the stick up when they want to raise the gun upward? I find this logic silly. That's fine and dandy that you listed techincalities of how the elbow lowers etc etc, but the fact remains that many people feel it's far more natural and intuitive to hit up when they want to look upward and down to look in said direction. I have no problem if people want to use inverted, it's just not for me. To suggest either is wrong is just foolish and arrogant. Let's just go with whatever makes you play better eh?
 
Inverted people are freaks, but it's not their fault. Just like lefties and red heads they are born that way and while they'd all love to change, it just won't happen. Try not to hold it against them.

I play PC shooters with the mouse inverted. I mean I'm moving the butt of the gun, not the barrel.
 
EazyB said:
Inverted people are freaks, but it's not their fault. Just like lefties and red heads they are born that way and while they'd all love to change, it just won't happen. Try not to hold it against them.

I play PC shooters with the mouse inverted. I mean I'm moving the butt of the gun, not the barrel.

What's great is I actually find playing inverted puts me at an advantage some times. I can play both non-inverted and inverted just fine, but whenever I have a friend over or something, and I hand them my controller, they suddenly have the coordination of a drunken mule.
 
DiabolicalBagel said:
As I said, Dax, I can play both inverted, non-inverted and x-y switch. I could even work with half the d-pad being left and up and using the bumpers as down and right. I just don't like how non-inverts have this superiority complex over inverts despite the fact that it's the inverts that are doing it the 'human' way.
I... How?
 
Some people hold their controller in front of them, so that the guide button is facing them. For them, pushing the stick forward is UP. Others hold the controller in their lap, pointing roughly downwards. For them, pushing the stick forward is DOWN.

BOTH setups can be used with inverted or regular, thereby making 'up' forward OR backward. Take your controller orientation into account before you call someone retarded for the setup they use. :lol
 
Louis Wu said:
BOTH setups can be used with inverted or regular, thereby making 'up' forward OR backward. Take your controller orientation into account before you call someone retarded for the setup they use. :lol

You should check your sanity before you call someone retarded for the setup they use.
 
Louis Wu said:
Some people hold their controller in front of them, so that the guide button is facing them. For them, pushing the stick forward is UP. Others hold the controller in their lap, pointing roughly downwards. For them, pushing the stick forward is DOWN.

BOTH setups can be used with inverted or regular, thereby making 'up' forward OR backward. Take your controller orientation into account before you call someone retarded for the setup they use. :lol
That makes no sense. The direction that you point your controller while playing has zero bearing on whether you prefer inverted or regular. I think you're starting to lose it, Wu.
 
SquallASF said:
So someone has a weak mind if they feel it more natural to to hit the stick up when they want to raise the gun upward? I find this logic silly. That's fine and dandy that you listed techincalities of how the elbow lowers etc etc, but the fact remains that many people feel it's far more natural and intuitive to hit up when they want to look upward and down to look in said direction. I have no problem if people want to use inverted, it's just not for me. To suggest either is wrong is just foolish and arrogant. Let's just go with whatever makes you play better eh?


I think you'll find I meant that people are weak minded if they find the concept counter-intuitive, i.e. they cannot comprehend and thus refute my logic. You'll also find I never said either way to be wrong. I find non-invert to be correct in straight-up logic (up is up because you only take the controller into account) and invert to be anatomically correct (because it mimicks human motion).

Are people seriously not getting the point here? I'm not saying either is better... I'm just justifying why inverts are not freaks. Something many here seem to have issues understanding.



Dax01 said:
I... How?
That is because I am a freak. My mind can cope with any configuration at all and it feels just as natural with each. Inverts however are not freaks, they are just using the stick as if it were on the same axes as their eyes.
 
backflip10019 said:
That makes no sense. The direction that you point your controller while playing has zero bearing on whether you prefer inverted or regular. I think you're starting to lose it, Wu.
Wait... you're trying to tell me you know the reasons people pick one over the other? REALLY?

And I'm losing it?

(All I was saying was that on this very page, some people say they like to push the stick up, because it makes them feel like they're looking up. But 'up' is forward if your controller is facing up, and backward if your controller is facing down. So Inverted when your controller is pointing down is just as much 'up' as Regular when your controller is facing up - it's identical logic.)
 
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