Dax01 said:
Ghaleon, Shin, that was a short but sweet flag game. Ghal, you should be proud.
Thanks for helping to test it out. I went and got it set up for Assault and Team Slayer in addition to CTF. If we get a decent size room going tonight (10-16) I'd love to give it a real work out - it seemed to play okay.
A quick primer in case we give it a run. I used a Covenant/Brute theme on it, so that means Prowlers instead of Warthogs, Maulers, spike grenades, FRG instead of rockets. Etc.
There are a couple spawn points in the vehicle bay, but in case the system spawns everyone on top - head down for the Chopper. You know who you are.
The opening moments played out the way I hoped, with a rush for the FRG on each side. I liked that you could see each other grab them down either side of the wall.
Because the edge along the top wall is exposed, I parked the regen (on either side) in the center.
There's an overshield on each side. I thought it might be overkill, but on a slow respawn they worked out okay. They are far apart, and there's no camo, so powerups didn't seem to dominate.
Front view of the base, showing the three main ways in - the bridge and two ramps.
Overview. Note in the back you can access both vehicle bays in the tunnels below the base, as well as climb the angled block to get in to the top level.
(Bubble shield is in front of the stand-alone angled block off to the left of the base in the foreground.)
Someone toasting me with the FRG when I thought I was in the clear for Prowler flag run. Alas.
Forge itch scratched again...
for now.