Grimm Fandango
Member
Quick note, in case some people here have been sending me FRs, let me know who you are when you send it. I've deleted several recently not knowing who they are.
Moving along... my map is finally done
Separatude - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=88885519
This is my objective-based map with a twist: you are never closer than a few feet from the other team. You are always separated from them. Walls have been built in the crypt and sandbox floor to isolate the teams. You must coordinate with your team to win on the map.
Red base. There is a small sniper area in the upper right via a teleporter. Blue base is mirror image as is the rest of the map.
Mid level with sniper box. More on that later.
An example of the wall. You cannot pass through this. There is a similar one in the crypt.
Teleporter from the crypt. Each base has one. There is a shield door for the slots so you can't kill your enemies easily when they teleport.
Teleporter to the upper area. More on that later also. Shield door also here.
Teleporters to and from sniper box.
This is a cutaway shot in Forge, there is a wall normally here to prevent walking around the floor.
The sniper box. Teleporters are to and from the sandbox floor. There are slots separating the two areas so you can fight off other snipers.
This is also a cutaway shot as there are normally double blocks on the top.
The sniper box is interesting as it is focused above the other team's area. You have a bird's eye view so it is advantageous.
Overview of the upper area.
Teleporter from the sandbox floor.
Where the enemy flag is located.
So there it is. I'm hoping people like it tonight in customs. But please don't play it until I do, I want to hear suggestions and other things. I'm sure the spawns will need work; I only placed 10 for each team because there are not a lot of safe spots.
Moving along... my map is finally done
Separatude - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=88885519
This is my objective-based map with a twist: you are never closer than a few feet from the other team. You are always separated from them. Walls have been built in the crypt and sandbox floor to isolate the teams. You must coordinate with your team to win on the map.
Red base. There is a small sniper area in the upper right via a teleporter. Blue base is mirror image as is the rest of the map.
Mid level with sniper box. More on that later.
An example of the wall. You cannot pass through this. There is a similar one in the crypt.
Teleporter from the crypt. Each base has one. There is a shield door for the slots so you can't kill your enemies easily when they teleport.
Teleporter to the upper area. More on that later also. Shield door also here.
Teleporters to and from sniper box.
This is a cutaway shot in Forge, there is a wall normally here to prevent walking around the floor.
The sniper box. Teleporters are to and from the sandbox floor. There are slots separating the two areas so you can fight off other snipers.
This is also a cutaway shot as there are normally double blocks on the top.
The sniper box is interesting as it is focused above the other team's area. You have a bird's eye view so it is advantageous.
Overview of the upper area.
Teleporter from the sandbox floor.
Where the enemy flag is located.
So there it is. I'm hoping people like it tonight in customs. But please don't play it until I do, I want to hear suggestions and other things. I'm sure the spawns will need work; I only placed 10 for each team because there are not a lot of safe spots.