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The Official Halo 3 Thread

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I'm at Otakon, and I picked up this sweet, sweet shirt.

I'm gonna have to shrink it a bit tho. I"m no Large :|

photo-1.jpg
 
This could be interesting Reach related news I guess:

I was in Game today (UK Retailer), who had ODST Preorder signs up in the chart section. It mentioned the free Reach Beta. IN the context that ODST would include an invite to Halo: Reach, and allow you access to the Halo World.

Halo World.

Capital H. Capital W.

Tell me what this means HaloGAF!

I think it lends weight to the idea of a persistent world Multiplayer - Planetside style. This is what I hope Reach is anyway!
 
Shafto said:
This could be interesting Reach related news I guess:

I was in Game today (UK Retailer), who had ODST Preorder signs up in the chart section. It mentioned the free Reach Beta. IN the context that ODST would include an invite to Halo: Reach, and allow you access to the Halo World.

Halo World.

Capital H. Capital W.

Tell me what this means HaloGAF!

I think it lends weight to the idea of a persistent world Multiplayer - Planetside style. This is what I hope Reach is anyway!


:lol
 
Shafto said:
Colour me confused...

I think it's likely they got creative with their marketing and you shouldn't read anything into it (thus OWV's laughing). Retail would not have any kind of other information from Microsoft or Bungie at this point.

That said, I'm expecting Reach to have significant open-world elements, ala the direction the hub world in ODST is moving in. To open Halo up like that in one game and then lock it down into linear missions from the original trilogy in the next would be jarring.

Assuming that's the case (and yes, I know what happens when you assume), I'm curious to see how the game addresses the need to confine players to specific battles or objectives from time to time. ODST handles that by segregating the missions into flashbacks, which are more traditional linear Halo levels. That way you can't be in the middle of that urgent mission to blow the bridge and just go driving off to explore the other side of the city. It's a pretty clever solution to the problem, while retaining the open world elements.

Halo has always had a bigger set of sandbox tools than was reflected in the mission structures. Marrying open world missions with the Halo sandbox seems like a very natural evolution. Regardless of how Reach's missions are ultimately structured, I suspect after the open hub of ODST, it's going to be very, very hard to go back to all linear missions.
 
GhaleonEB said:
That said, I'm expecting Reach to have significant open-world elements, ala the direction the hub world in ODST is moving in. To open Halo up like that in one game and then lock it down into linear missions from the original trilogy in the next would be jarring.
I would hope that it's safe to assume the SP portion of Reach will maintain these steps towards open-world. My big question, and what I assume Shafto was speculating, is how far Bungie will depart from the trilogy's MP component.
 
EazyB said:
I would hope that it's safe to assume the SP portion of Reach will maintain these steps towards open-world. My big question, and what I assume Shafto was speculating, is how far Bungie will depart from the trilogy's MP component.
I understand that. I was using his speculation as a launching point to pontificate on something that's been on my mind, which is the campaign structure. :p
 
pet said:
i wouldnt mind an mmofps mode as long as it doesnt replace original style mp
As much as I feel I want something completely different and fresh from Bungie's next MP game, I'm willing to bet it'll be much closer to style and scale of the trilogy than anything else.

It seems like every time a Halo sequel is coming people speculate it'll be a huge 64 player/mmofps but it's never that different :P
 
It was interesting to hear Luke comment on his dislike for open-world games recently on 1up. Got me speculating, but I realise one person's opinion is not likely to represent the direction Bungie are heading in.

I realise I may of course be clutching at straws with the Halo World thing, but I think there may be something to it. It was very strangely worded - why include the info about the Reach invitation, and even bother mentioning anything else?

Guess time will tell, but at least it'll generate some discussion, right?!

I for one really hope it'll be open world - really open world. Massive persistent planet, a with lots of small battlefields, requiring constant back and forth. I think Reach would be perfect for the setting - Human vs Covenant, class-based, and involving large scale battles.

I personally don't see the point in Bungie making another multiplayer game that's just a step up from Halo 3. Sure, there's plenty of bugs, glitches, and issues, but for the most part, they've taken it as far as it can go. There has to be something substantially different about Reach. And, Bungie/Halo is at it's best doing large battles. Large maps, vehicles, teams, weapon variety.

Once you imagine the game I have in my head, as a developer, you;d be disappointed if you weren't aiming for it! :lol
 
DcLevartho said:
It is, but read the text, what spartan do we know had a little tussle with helljumpers. John, so think about who you could be looking at.
Er, I know.
I'm just linking to the previews, because I thought they just announced a Fall of Reach adaptation when I saw the picture.
 
We already saw small John in the Halo 3 commercial.

EazyB said:
As much as I feel I want something completely different and fresh from Bungie's next MP game, I'm willing to bet it'll be much closer to style and scale of the trilogy than anything else.
I either want something similar to the MP in the trilogy or something completely different. Nothing halfway. It'll probally be like Battlefield.
 
EazyB said:
It seems like every time a Halo sequel is coming people speculate it'll be a huge 64 player/mmofps but it's never that different :P
But the thing is we actually haven't gotten a new Halo game yet (Halo Wars doesn't count). It's all been the same game; even now with ODST. Reach will be the first game that will actually feel different I'm hoping.

goldenpp72 said:
And he wasn't wearing no armor!!! :lol
Dude looks like he's 12.
 
goldenpp72 said:
And he wasn't wearing no armor!!! :lol
I think the text are the words of a helljumper, and as we all know people don't often speak with perfect grammar. :lol

Trasher said:
Dude looks like he's 12.

I'm pretty sure that happened not even a year after augmentations, so he was rather young at the time. Though I may be wrong.
 
GhaleonEB said:
I think it's likely they got creative with their marketing and you shouldn't read anything into it (thus OWV's laughing). Retail would not have any kind of other information from Microsoft or Bungie at this point.

(neutral) OuterWorldVoice
drunk, naked and uncooperative

There will be a Halo World™.
 
BWU said:
* San Diego Comic-Con – I’ll be there along with ODST Design Director, Paul Bertone, offering hands-on Firefight play in the Microsoft booth all day on Thursday, 7/23. You can find us way in the back, booth #5225. Come by, check out the game, say hello and you may even get some swag out of us. Then on Saturday, 7/25, Paul will be participating in a Xbox 360 game development panel at 1:00 PM in room 6DE. He’ll be joined by a few other developers for some riveting discussion about making games for 360, moderated by world famous Major Nelson.

* Gamescon (Cologne, Germany) – This massive game show is open the public and takes place from 8/20 through 8/23. A few Bungie people, dozens of stations of hands-on Firefight, German beer… what could be better?

* Penny Arcade Expo (Seattle, WA) – PAX is back this year, running from 9/4 through 9/6, and should be bigger and better than ever. Sadly we won’t have our own booth but that doesn’t mean we won’t be representin’. There’s a very strong chance we’ll be hanging out in the Xbox booth and offering more hands-on ODST opportunities. In addition, members of the ODST development team will be part of a panel on Friday 9/4 from 3:30 to 4:30 where they will show off bits of the game, talk about development and field questions from the audience.
Sounds like Bungie's presence at PAX is substantially less grandiose as it was last summer. The most it'll probably be is similar to the Gears 2 setup they had last year, a stretch of about 10 monitors to stand in front of. Hopefully the Bungie folk still lounge around there but I doubt it'll be as chill as it was last year.

Really unsure if I wanna bother going this year. But for those that do it should still be pretty nifty.
 
Oh mannnn

n540670590_4107690_9118.jpg

From PAX last year :)

It's to bad Bungie wont have their own booth this year... :\ I thought they would have something set up for ODST firefight, similar to what they had for Assembly...
 
Devin Olsen said:
It's to bad Bungie wont have their own booth this year... :\ I thought they would have something set up for ODST firefight, similar to what they had for Assembly...
It sounds like they will, but it will be a kiosk in Microsoft's booth.

Remember, there's some tension going on between Bungie and Microsoft right now. Bungie wants to get fans to associate Bungie's games with Bungie, so they'll stay Bungie fans when they stop making Halo games. And Microsoft wants Halo players to associate Halo with Microsoft, so they'll keep buying Halo games when Microsoft's other studios take them over. Allowing Bungie to have their own break-away booth furthers the former, not the latter.

Other much simpler (and even liklier) possibilities: IIRC, Bungie was the only MGS studio to have their own booth last year. Maybe they just want to be consistent and have all MS-published games under the same hub. It could also just be as simple as Bungie not wanting to pay the fee for the separate floor space.

Here's hoping they can pull off a fan fest this year.
 
Well, I won't be attending this year so I feel better knowing I'm not going to miss anything besides some ODST kiosks and a panel. It still stinks a bit though.
 
GhaleonEB said:
It sounds like they will, but it will be a kiosk in Microsoft's booth.

Remember, there's some tension going on between Bungie and Microsoft right now. Bungie wants to get fans to associate Bungie's games with Bungie, so they'll stay Bungie fans when they stop making Halo games. And Microsoft wants Halo players to associate Halo with Microsoft, so they'll keep buying Halo games when Microsoft's other studios take them over. Allowing Bungie to have their own break-away booth furthers the former, not the latter.

Other possibilities: IIRC, Bungie was the only MGS studio to have their own booth last year. Maybe they just want to be consistent and have all MS-published games under the same hub. It could also just be as simple as Bungie not wanting to pay the fee for the separate floor space.

Here's hoping they can pull off a fan fest this year. (I'm guessing no, for the reason #1 above.)


If there's a Bungiecon, I will be there.
 
Blueblur1 said:
Well, I won't be attending this year so I feel better knowing I'm not going to miss anything besides some ODST kiosks and a panel. It still stinks a bit though.

Yeah I don't think I'm attending this year's PAX either. Although, PAX 10 is in Boston, right? That's much more farther from me than Seattle, but I've never been to the east coast so it'd be a great experience.
 
Devin Olsen said:
Oh mannnn

n540670590_4107690_9118.jpg

From PAX last year :)

It's to bad Bungie wont have their own booth this year... :\ I thought they would have something set up for ODST firefight, similar to what they had for Assembly...

I have all of these framed. *nerd*
 
Domino Theory said:
Yeah I don't think I'm attending this year's PAX either. Although, PAX 10 is in Boston, right? That's much more farther from me than Seattle, but I've never been to the east coast so it'd be a great experience.
I could go then. No change in timezones=Win.
 
Domino Theory said:
Yeah I don't think I'm attending this year's PAX either. Although, PAX 10 is in Boston, right? That's much more farther from me than Seattle, but I've never been to the east coast so it'd be a great experience.

Here's to hoping they preview something Reach related at Boston.
 
Zeouterlimits said:
'Halo: Reach' Movie article up - http://moviesblog.mtv.com/2009/07/17/gi-joe-the-rise-of-cobra-writer-stuart-beattie-believes-in-a-halo-movie-adaptation/.
Some out of date info regarding Reach (lulz) but any coverage of the movie at all pleases my heart.
I believe!
This guy wrote the new G.I. Joe!? I say, "No thanks."

Edit: Okay, the guy seems okay after reading the article. It would be great to see a Reach film even if it were to be released a few years after Halo: Reach. I presume it's still going to be ages before anything happens though.
 
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