EazyB said:
Oh nice, someone rendered it for me. Thanks to whoever did that, appreciated.
Nice clip Coco, I love the end :lol
I like how you can hear him shriek right at the end, as if he were shoved into a dimension of
pure pain.
So, I decided I had one last map in me. The first map I made was called
Skyline, and while I liked the concept a lot, the map itself sucked pretty hard to play on. Looking back on the pics now is kind of painful. I tried to take as many lessons from that map and make better ones since then. But I still wanted to make a map in the sky bubble. So I've basically built a new map with some of the same core ideas, taking advantage of everything I've learned about making maps since then. Finish up where I started.
This was the view down the length of the
old version:
The bases were too far apart, the man cannons too treacherous and there wasn't nearly enough (or any, really) cover for infantry. The "bases" were just a flat platform. A lack of planning and understanding of the importance of the default geometry really hurt it.
This is the
new:
The idea was to have a map in the skybubble that was heavy on air vehicles, but with enough rapid transit and cover for infantry. I'm out of budget and had a few more ideas and I *just* decided to nuke one Banshee from each side to free up some budget to flesh out a few areas that are nerfed right now. A transport Hornet and a Banshee on each side will do. But the basics won't change.
I had this vision of plasma, missiles, and long green trails of fuel rods sailing through the air at attacking vehicles, but no lasers. I think it would be too overpowering on a map like this. So there's missile pods, fuel rod guns and plasma turrets, but no laser.
View from the side:
Base, front:
There's a teleporter over on the far right corner of the landing platform that takes you to (and from) the sniper tower off to the side.
Launching from the man canon:
You've got to turn and back up a bit to grab the fuel rod on the way to the center. Bubble in the little cubby half way there if you chose to go on foot.
The center:
It links over to the sniper towers in from opposing corners as well as the main pathways up the top. I think it's an updgrade from the central "structure" of the old version:
http://i128.photobucket.com/albums/p172/ghaleoneb/Halo/67363816-Full.jpg
Yuck.
Sniper tower:
Teleporter is in the lower level, sniper on the middle. The top platform has a great view, but minimal cover.
For CTF, the escape options from the base are: head straight down the ramp and hope you can get to the first tunnel section; head out to the landing platform and escape to the teleporter (think Avalanche); make the clip up to the man cannon and launch to the center (think Valhalla or Avalanche); or get picked up via Hornet.
Not that we need any new maps after Bungie Day, but hopefully we can give it a shot on Saturday customs. I'll have made the needed tweaks by then.