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The Official Halo 3 Thread

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ShinAmano said:
;) I know...but yeah it is pretty fn sweet...unfortunately this game may be pushed back due to a rain delay...hell any Gaffers in Richmond that this sounds fun to there are multiple leagues...dodgeball, kickball, football, wiffleball and a couple others I think...I only play in the first three but all are pretty sweet.

Richmond where?

Trasher, I have an entire set of hotkeys for phrases I use on the internet, duh.
 
Striker said:
Was having a NAT issue, but it's cleared up, I believe.

Tried out on game of Actionsack and got Punchout on Assembly.

-_-
Ah, glad to hear that it's working again. My connection has been kind of shitty lately. I don't know what it is, but a lot of the games that I play are really laggy. I'm not even sure that it's me.
 
God damn. Whenever I come into this thread. I want to go play Halo 3. But every time I get home and want to play games, I end up playing something else :(

It seems like Halo-GAF has a lot of fun. I want in!!!

XBL = PXG 360
 
GhaleonEB said:
So, the spawns on Standoff.
Nice work, Ghaleon. Well-thought out. Sadly, nothing will come of it.

zt67ar.jpg
 
Arnie said:
Just bought Contact Harvest, going to dig into it tonight.
My favorite of the Halo novels. Hope you enjoy. It takes a little while to gather some steam, but once you get to the Covenant-heavy parts, it's pure gravy.
 
Mr Vociferous said:
My favorite of the Halo novels. Hope you enjoy. It takes a little while to gather some steam, but once you get to the Covenant-heavy parts, it's pure gravy.

Mr Voc likes
some Johnson-lady action, awwww yeaaaah
.

(It's one of my favourites too, Dadab & Lighter than Some ftw)
 
GhaleonEB said:
So, the spawns on Standoff.

Interesting approach. Have you tried playing with these spawns to see how it works? Heavies or Snipers, I mean.

Give me a couple films to show that the situation improves and I'd be more than happy to replace the Snipers and Heavies variants in Matchmaking, and give you proper credit for the fixes.
 
Shishka said:
Interesting approach. Have you tried playing with these spawns to see how it works? Heavies or Snipers, I mean.

Give me a couple films to show that the situation improves and I'd be more than happy to replace the Snipers and Heavies variants in Matchmaking, and give you proper credit for the fixes.
o rly

I wouldn't mind plotting out defensive barriers, blockades, or something that I feel would better work in Snipers, and spawns, of course...
 
Shishka said:
Interesting approach. Have you tried playing with these spawns to see how it works? Heavies or Snipers, I mean.

Give me a couple films to show that the situation improves and I'd be more than happy to replace the Snipers and Heavies variants in Matchmaking, and give you proper credit for the fixes.

oh word? Ghaleon, upload that ish into your file share so HaloGAF can test it out. Thanks Shishka.

I just played Snipers on Standoff again and it was just awful. At one point we had enemies on either sides of the map and we just kept spawning in between them and getting wrecked. Cover on one side is an open shot on another.
 
GhaleonEB said:
I won't be around to play customs this weekend
Oh NOES!!! Who will I drive around in Warthogs with
and subsequently crush you with said warthogs
?

Soldat said:
The only thing cheap about the sniper rifle, in my esteemed yet humble opinion, is the amount of ammo it can hold. There is no reason why that thing should be able to hold more than 10 shots. Another balancing option would be to make the recoil a bit worse and/or lengthen the time between subsequent shots.
lolwut? This is exactly what they did between H2 and H3. The Sniper in Halo 3 shoots slower, has recoil, and lacks the rediculous amount of auto aim it had in H2.
And :lol at Dax saying the sniper had no risk associated with it. On a map like the Pit where you can get picked off with BR, it takes mad skills to use the sniper. On larger maps, sure, a sniper may dominate sometimes. But thats what your sniper is for. The sniper on one team should always try to counter-snipe the other sniper. Makes for some intense standoffs on Valhalla.

EDIT: One thing that I have never understood in this thread is the Shisihka hate. I don't think I've ever seem another instance where a group of people called out a video game developer.
If yall hate it so badly, let's try and fix it. If anyone wants to whip up some Snipers/Heavies varients on Standoff, we can test em out on Saturday.
 
Tashi0106 said:
oh word? Ghaleon, upload that ish into your file share so HaloGAF can test it out. Thanks Shishka.

I just played Snipers on Standoff again and it was just awful. At one point we had enemies on either sides of the map and we just kept spawning in between them and getting wrecked. Cover on one side is an open shot on another.
Now players have a better chance but there is still an outrageous advantage when a team controls the back of both bases.
;)

I think trying to tackle snipers and heavies problems sounds fun. While we're at it we can make some clips of Chophalla and get em both sent off to Atlas.
 
^^^ lol yea but now If I spawn in cover of one side I can turn my back to the cover and try to pick off the guy who got to our side safely.
 
Tashi0106 said:
^^^ lol yea but now If I spawn in cover of one side I can turn my back to the cover and try to pick off the guy who got to our side safely.
If both teams are in the back of each base, the team spawning in the middle can take cover and hope the other team scoots forward and reveals themselves. If they're smart though they stay back and force the spawning team to advance towards them, there's no way they'll make it to the back of one of the bases without the people on the other side taking them out.

I really don't see how Snipers on the map would work with the back areas accessible.
 
Shishka said:
I'd be more than happy to replace the Snipers and Heavies variants in Matchmaking
Mad props.

Stormtrooper30 said:
One thing that I have never understood in this thread is the Shisihka hate.
Inconsistency in his engagement with the community, coupled with some very difficult to understand decisions about how the playlists are run. Lots of people here play a lot of Halo and feel like they have an investment in the community, and to see bad decisions being made with no explanation giving is annoying. For some people that turns into hate.
For others, unfunny advice dog photoshops.

For an example, look at Atlas. A great idea in principle. Shishka talks about the importance of testing, and making sure that the quality of maps in matchmaking is high.

So map-makers make the effort to find 8--16 good players for each map to get decent saved films, take screenshots, describe the map, respond to feedback. They get really invested in their map and submission. I mean, it's a lot of work to get it submitted.

Then your map gets completely ignored by Shishka. And then, to make it even worse, terrible maps like Smashed, Tundra, and Cubed get into matchmaking, with huge flaws in them.

Why aren't Amp and Regicide in Social Skirmish? Why isn't vhfive's Sanctuary in matchmaking? And Eazy's awesome Beaver Creek? The Atlas carrot is dangled, people put in the effort, and nothing comes of it. It's very frustrating, even just as a bored player.

Second example, and my favourite: flag return times and lack of classic CTF. WHY.

EazyB said:
I really don't see how Snipers on the map would work with the back areas accessible.
One teleporter inside each base, with two exits (so you go out of a random one) at the back of the map. Maybe with gravlifts to push people away from the back of the teleporter exit.

I really don't like snipers on Standoff anyway, the lines of sight are too long for my aiming skills + bad internet. But if heavies can be fixed to be as fun as new Valhalla heavies is, that would be awesome.
 
Dax01 said:
Who said that was the what the sniper is for? You? It's suppose to dominate? Yeah, uh huh.

What the fuck? :lol Of course it's intended to dominate. That's why it's a power weapon. A good player with a sniper deserves every kill he gets with it. You either use it as a power move to defend or a power move to attack and push forward.
 
Sai-kun said:
What the fuck? :lol Of course it's intended to dominate. That's why it's a power weapon. A good player with a sniper deserves every kill he gets with it. You either use it as a power move to defend or a power move to attack and push forward.
Okay, but it can still be a cheap weapon, just like the rockets or the sword. The main problem I have with the sniper, though, is that it doesn't require the user to expose himself to a certain degree of danger.
 
Dax01 said:
Okay, but it can still be a cheap weapon, just like the rockets or the sword. The main problem I have with the sniper, though, is that it doesn't require the user to expose himself to a certain degree of danger.
Well, yeah, a good sniper won't stand out in the middle of the battlefield and let other people take shots at him just in the way that someone who is good with rockets or sword won't run out into the middle to try and rocket/sword somebody. Camping with a sword or rockets is waaaaaaaay more unfair than someone who camps with sniper.
 
backflip10019 said:
Well, yeah, a good sniper won't stand out in the middle of the battlefield and let other people take shots at him just in the way that someone who is good with rockets or sword won't run out into the middle to try and rocket/sword somebody. Camping with a sword or rockets is waaaaaaaay more unfair than someone who camps with sniper.
I don't see how one is more unfair than the other. I'd say they're both about equal..
 
Dax01 said:
I don't see how one is more unfair than the other. I'd say they're both about equal..
For instance, on the Pit, it is much easier to camp with rockets or sword at sword than it is to camp with a sniper and pick people off. With a sniper, you're zoomed in for a good amount of the time when you're taking aim, which allows you to be snuck up on from behind or the sides. With a sword or rockets, you can just crouch behind a corner and wait for some unsuspecting soul to peek around and destroy him easily. That's not exactly the case with a sniper unless you're particularly efficient with it.
 
backflip10019 said:
For instance, on the Pit, it is much easier to camp with rockets or sword at sword than it is to camp with a sniper and pick people off. With a sniper, you're zoomed in for a good amount of the time when you're taking aim, which allows you to be snuck up on from behind or the sides. With a sword or rockets, you can just crouch behind a corner and wait for some unsuspecting soul to peek around and destroy him easily. That's not exactly the case with a sniper unless you're particularly efficient with it.
Different maps lend themselves well to different styles of play, though. A sniper on Isolation is much harder to take down because they have a view of pretty much the whole map from the top perch and they have an easy escape route available, for example.
 
Dax01 said:
Okay, but it can still be a cheap weapon, just like the rockets or the sword. The main problem I have with the sniper, though, is that it doesn't require the user to expose himself to a certain degree of danger.

You can do the same thing with a lot of weapons. Anyone can camp with anything just holding plasma nades and wait for someone to go by. Sniping has a lot of danger. Maybe not as much as going "hurrrr durrrfff" with an AR and running around the middle of a map, but it's still dangerous.
 
Willeth said:
Different maps lend themselves well to different styles of play, though. A sniper on Isolation is much harder to take down because they have a view of pretty much the whole map from the top perch and they have an easy escape route available, for example.
While that's true, I still think that the average Halo player holding the sniper is even more vulnerable than the average player holding a BR. When you're shot when you're sniping, you get zoomed out and are forced to either A) try to no scope/quick scope the attacking player, B) turn, drop your head and run for cover or C) die. And A is particularly difficult to pull off when 4 shots of the BR can take you down. The point of the matter is that unless you're playing Avalanche or Sandtrap and the sniper is hiding in a tiny unnoticeable crevice, a couple of players with BRs can take him down regardless of whether or not he's in cover.
 
Looking for artwork resources for Bungie maps, and perhaps a way to search for screenshots from particular maps? I'm looking for inspiration on my own map as a Summer project. Bungie are widely regarded to being pioneers of map making as a science. Also if there's any notable interviews out there RE: Bungie's maps I'd love some links or names to be searching. Muchly appreciated.
 
Visualante said:
Looking for artwork resources for Bungie maps, and perhaps a way to search for screenshots from particular maps? I'm looking for inspiration on my own map as a Summer project. Bungie are widely regarded to being pioneers of map making as a science. Also if there's any notable interviews out there RE: Bungie's maps I'd love some links or names to be searching. Muchly appreciated.
http://www.bungie.net/online/communityfiles.aspx?tags=&mvar=340&page=0

Using the file search tool you can search for screens by tag or filter them to specific maps (link is looking at screens from Valhalla for example).

Go here and check out some of the publications: http://www.bungie.net/Inside/publications.aspx

Ones that could be of interest include "Environment Design in HALO 3"
 
Dax01 said:
Who said that was the what the sniper is for? You? It's suppose to dominate? Yeah, uh huh.
Way to totally not read the next two sentences of my post:
Me said:
On larger maps, sure, a sniper may dominate sometimes. But thats what your sniper is for. The sniper on one team should always try to counter-snipe the other sniper. Makes for some intense standoffs on Valhalla.
Let's not try to change the meaning of what people are saying, Mkay?


A sniper is constantly in danger of enemies with BRs and other snipers. Plus, while they are scoped in they have no radar and have a smaller perspective on the whole battlefield because of the scope. And unless you are a really good player and can consistantly pull off close range no scopes, then camping with the sniper on small maps is just useless.
As for large maps, a good sniper will not camp anyway, he will move around the map. When playing against a good enemy, you cannot just sit in one place, because you will get rushed with vehicles, counter-sniped, naded to death, or BRed.
 
Stormtrooper30 said:
A sniper is constantly in danger of enemies with BRs and other snipers.
On larger maps, no, he's not. Otherwise I wouldn't be complaining about it. Even if you have the sniper, going around and looking for the other sniper isn't very practical. You said "should" but that almost never happens.
Plus, while they are scoped in they have no radar and have a smaller perspective on the whole battlefield because of the scope.
You act like they pick a spot and stayed zoomed-in until they find someone or they die. That's not the case.

And unless you are a really good player and can consistantly pull off close range no scopes, then camping with the sniper on small maps is just useless.

Was never talking about small maps. Again: why I said it can be a cheap weapon.
As for large maps, a good sniper will not camp anyway, he will move around the map.
Yeah, he can move to another place where nobody can easily get him.
 
Dax01 said:
I didn't say they were cheap, I said they can be cheap. I'm not wrong.
Christ, make up your mind. Everything is cheap at some point. Oh, I just shot that guy in the face 6 times with a BR and he didn't die? Cheap. Oh, I got rocketed by some guy camping around a corner. Cheap. I got lasered off my spawn? Cheap.
 
backflip10019 said:
just shot that guy in the face 6 times with a BR and he didn't die?
That has more to deal with online/lag/netcode/whatever than the actual game.
Oh, I got rocketed by some guy camping around a corner. Cheap. I got lasered off my spawn? Cheap.
Agreed. The rockets, laser, sword, gravity hammer, can all be cheap. But as Sai-Kun pointed out, the sniper is a power weapon and it, too, can be cheap.
 
Dax01 said:
That has more to deal with online/lag/netcode/whatever than the actual game.

Agreed. The rockets, laser, sword, gravity hammer, can all be cheap. But as Sai-Kun pointed out, the sniper is a power weapon and it, too, can be cheap.

Those are all power weapons.
 
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