They should make a BR with H2 accuracy that alt fires to a lock on missile with a secondary alt grenade launchers and a tertiary secondary alt shotgun fire...Stormtrooper30 said:I wasn't really arguing about the vast options in Halo 3, just the redundancy. With the multiple anti-vehicle weapons in Halo 3, is it really necessary to have laser, rockets, and missle pod? I think that the Rocket from Halo 2 would just replace these 3 weapons with ease.
I mean, look at Valhalla. At the beginning of the match, you fight over the laser spawn because it rapes on that map. The missle pod isn't that important and people don't rush to pick it up. The Rocket from Halo 2 could just replace the laser and the missle pod. I mean, just put a H2 rocket up there and it will be the same thing. It just seems like Bungie made a bunch of weapons just to make them.
I hope you get my point. Halo's always been about the rock-paper-scissors gameplay. Wield a weapon that'll give you an advantage in certain situations and lure your opponents into those situations. If you pick up the missile pod you have to sacrifice some mobility and are more vulnerable to players on foot. You make those sacrifices so that you have an advantage against vehicles. Players have to make these sorts of calculations which adds to the complexity, variety, and overall balance of the game.
You'll be happy to know that in June you will not only have to buy the Legendary maps but also the Mythic maps to get access to most of the playlists.LCfiner said:So, yeah, this is total bullshit. I pretty much just wanted to take Halo 3 out of my system at that point and not play it till Bungie change their playlists to allow casual players of the game to enjoy more variety of playlists.
I mentioned it early but I'm still willing to bet the Halo 3 population takes a noticeable hit once June hits.

