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The Official Halo 3 Thread

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Just wanted to chime in on the "HOLY FUCKING SHIT DAX THAT'S ONE LONG ASS TAG" discussion.

Didn't you just get a Star Trek-related tag not too long ago? :lol
 
Striker said:
I have a remake of Relic on my 360, but this one looks much more confined. I'll try to download. Google search! :\
Either of those versions have the towers blocked off? I was thinking about creating another "inspired" map using the whole middle ground..

I also have two more map concepts which are more original based that I'm thinking about creating afterwards. With the remade (yet again) version of TS, I don't think I'm going to worry about getting maps into ATLUS at least for the time being.
 
Anyone see the GamePro pic that had The Rookie from ODST holding a new weapon (pistol)? It's a scan so I don't want to post it here, but you can find it at HBO.
 
DualX2 said:
Either of those versions have the towers blocked off? I was thinking about creating another "inspired" map using the whole middle ground..

I also have two more map concepts which are more original based that I'm thinking about creating afterwards. With the remade (yet again) version of TS, I don't think I'm going to worry about getting maps into ATLUS at least for the time being.
The variant of Relic I have is not blocked off with the guardians. I'm not sure about this one... can't find the download link. :\
 
Domino Theory said:
Anyone see the GamePro pic that had The Rookie from ODST holding a new weapon (pistol)? It's a scan so I don't want to post it here, but you can find it at HBO.
Look at the scope on that pistol!
 
Domino Theory said:
Anyone see the GamePro pic that had The Rookie from ODST holding a new weapon (pistol)? It's a scan so I don't want to post it here, but you can find it at HBO.
It looks a like a standard current day pistol with a flashlight (or laser sight?) attached. Hmm, it looks more like some of the pistols in RE4 than any Halo style pistol that we've seen before.
 
Domino Theory said:
Anyone see the GamePro pic that had The Rookie from ODST holding a new weapon (pistol)? It's a scan so I don't want to post it here, but you can find it at HBO.

Ew I don't like the cut off gloves. They didn't change his model did they?
 
^ They did slightly. Cut gloves look awesome as long as the textures are good and it looks good in First Person.
Textures can't be too good or nades will get stuck in them.

The_Rookie.jpg



As for the scan, sexy pistol with flashlight/laser is sexy. Bring back the 1 shot-scoped BR that looks sexy (unlike the Halo 3 BR) kthx.
 
EazyB said:
Speaking of Atlas, if you've played Sanctum then give Vh some love. Do your part GAF.
Once I get my internet back up, I'll be all over it.

Would anyone be against a map designed with Covie/Brute weapons only (with plasmas and firebombs)? Or how about a map that spans all three levels of Sandbox? And I guess the most obvious question would be, has any of those ideas been done before/done well?
 
Domino Theory said:
Anyone see the GamePro pic that had The Rookie from ODST holding a new weapon (pistol)? It's a scan so I don't want to post it here, but you can find it at HBO.
That's definitely a pistol, it definitely has a scope, but it looks considerably different than every pistol we've seen so far in the trilogy (and we've seen a lot) -- character model looks really impressive too, surprisingly good actually. I'm a big fan of Halo 3's visuals and I'm not expecting any major fidelity increases with ODST, but the model's geometry, texture and shading look better than I thought they would.

I wonder what the deal is with the backpack on this dude. I mean it can't be for aesthetic reasons, right? Nothing screams bad ass like a box of bricks hanging off your back. Maybe this dude's role on the team had to do with their investigation or maybe communication support or something to that effect. Funny that this pic just leaked today, as I'm tonight wrapping up an article on the granular and high level impact that interstellar travel had on the 25th century EAP re-nationalization efforts in southeast Kenya.
 
I'd imagine maybe it has something to do with health? Maybe med-kits.

I wonder if we'll be introduced to a new grenade, as well. A smoke grenade would be interesting.
 
Striker said:
I wonder if we'll be introduced to a new grenade, as well. A smoke grenade would be interesting.
I support your claim. I have no proof, of course, but if the Halo 3 beta hex's are any indication to what could have been, who knows. Smoke grenades in a game which requires some element of cover and subterfuge wouldn't fall into the "improbable" category imo.
 
Domino Theory said:
Complete overkill? :lol

Flame grenades are not allowed in MM whatsoever and only 3 out of the 20+ maps have spike grenades on them.

And even then, they don't have Plasma grenades on the same map as Spike Grenades (at least, they didn't when Halo 3 shipped)
 
I'd like Flashbang grenades and/or Smoke grenades.

I would also like a sniper rifle that can shoot through walls.

Make this happen.

Oh and I am right about disputing BeazyE's comments of what's holding Bungle back. I brought Google to the table to show what their problem was not compare their size. Obviously reading comprehension failed some of us. If video rendering was such a huge problem with them then they should spend more time with their engineers and programmers. A simple programming solution should not be holding them back.

*edit* oh and I am never wrong. remember this
 
KevinRo said:
I'd like Flashbang grenades and/or Smoke grenades.

I would also like a sniper rifle that can shoot through walls.

Make this happen.

Oh and I am right about disputing BeazyE's comments of what's holding Bungle back. I brought Google to the table to show what their problem was not compare their size. Obviously reading comprehension failed some of us. If video rendering was such a huge problem with them then they should spend more time with their engineers and programmers. A simple programming solution should not be holding them back.

*edit* oh and I am never wrong. remember this

Yes! And when they blow up, it sends you flying to the ground for at least 5 seconds (takes you into third person each time you go to the ground to see the carnage). God, that would be so awesome.
 
Thermite said:
Yes! And when they blow up, it sends you flying to the ground for at least 5 seconds (takes you into third person each time you go to the ground to see the carnage). God, that would be so awesome.

oh hell yes! And then when you finally get up someone is waiting there next to you with a shotgun. Or maybe a chainsaw that could be somehow also be a gun.
 
KevinRo said:
If video rendering was such a huge problem with them then they should spend more time with their engineers and programmers. A simple programming solution should not be holding them back.
Wait, what?

Where do you get that this is a programming issue? Do you think that their shortcomings are due to bad rendering code?

You make my head hurt.

The problem is pretty fucking simple: rendering movies takes processors, and rendering lots of movies takes lots of processors. At some point, spending more money on more hardware defeats the purpose of offering a service for a fee in the first place, because they're spending more money on the service than they're collecting.

Is this really so hard for you to comprehend?
 
Louis Wu said:
The problem is pretty fucking simple: rendering movies takes processors, and rendering lots of movies takes lots of processors. At some point, spending more money on more hardware defeats the purpose of offering a service for a fee in the first place, because they're spending more money on the service than they're collecting.

Is this really so hard for you to comprehend?

And YouTube is a terrible comparison even ignoring the fact that they're losing half a billion dollars a year. The videos submitted to their service are already "captured," compiled, and encoded (playable). They do some processing on their end to convert the videos, but that's not analogous to what needs to be done in order to convert game data into a playable video.

Maybe we should just send some 1's and 0's to YouTube and check 'em out together, Matrix style.
 
Dax01 said:
I don't even know what my tag is suppose to mean.:lol
"Picard stared longingly into Sisko's eyes. Their gazes finally matched, and Picard smiled coyly, his wrinkled lips full of aching promise. Sisko returned the smile, his mind not occupied with forbidden passion, but rather with admiring his own reflection in the Enterprise captain's oiled, bald head. But they had sex anyway."​
So hot.
 
Dax01 said:
I think moar hardwares is the solution here.
I think a sense of humor is the solution here. :p

The real solution is an effective business model. As Wu said, they need to balance out capacity (both fixed hardware costs up front and ongoing costs to run it) and income. And on that last front, one big unknown is how Microsoft plays into this. They've had a heavy hand in how Bungie has rolled out their DLC for Halo 3, and I can only imagine the hell of setting up an income stream like this with them involved. The cost/income/capacity equation is going to be a bitch to solve. Bungie seems to be taking the prudent approach.
 
I think a couple of these guys need to figure out that video rendering is different from video capturing. When I first heard about the saved films feature of Halo3, I was trying to figure out how theyd be able to do that and still have enough room on the 20gb hdds. Then I come to find out that the saved films are only a couple megs in size for a full matchmade game since its not an actual film being viewed but the actual gameplay is being rendered for view for you there.

For those that have the beta, what is the file size of a 1minute SD capture thats been saved down to your desktop?

If Bungie could figure out how to render, store, and distribute video files like some of you guys are asking on current/limited hardware, they would be making a shit ton more money being the next YouTube instead of just a game studio!
 
Dax01 said:
How is it disgusting?

You'll learn when you're older.
In the year and a half that I've been viewing this thread, I've come to the realization that you take offense to everything.

Voc, all modern soldiers in today's world carry backpacks. It may not be as pleasing to the eye as one may want, but having a backpack only adds to the realism of the game. Not that Halo needs to be real, but whatever.

As for this video rendering hooplah, I would imagine that Bungie cannot keep this up unless it charges fees for it. If everyone uses it for free, it may complicate things. I'd imagine that getting a capture card may be the best solution for indiciduals currently. Prove me wrong, Bungie.
 
To be honest, I had actually thought that the video rendering piece had a chance at actually being an add on to the actual game and not a BNet feature. Select a video in your saves from the 360 and then render/export it out to a usb stick. The 360 has more than enough horsepower to do simple video encoding.
 
FourDoor said:
To be honest, I had actually thought that the video rendering piece had a chance at actually being an add on to the actual game and not a BNet feature. Select a video in your saves from the 360 and then render/export it out to a usb stick. The 360 has more than enough horsepower to do simple video encoding.

Now that is something I would pay extra for...
 
FourDoor said:
To be honest, I had actually thought that the video rendering piece had a chance at actually being an add on to the actual game and not a BNet feature. Select a video in your saves from the 360 and then render/export it out to a usb stick. The 360 has more than enough horsepower to do simple video encoding.
That's what I was sayin, I don't know/doubt they'd be capable of implementing such a system with Halo 3 or ODSTD but in future projects if they could find to put the brunt of the rendering on the user's 360 they'd only have to worry about bandwidth and storage. I like your idea of using a memory stick but I doubt MS would allow/enable such a function. Currently the only memory devices you can save to are the proprietary MS hardware and I don't see them changing that.

Now if Bungie wanted to go multiplatform I wouldn't see it out of the realm of possibility for a PS3 version of the game to have this kind of functionality. (Built in HDD as well.)
 
I would love to see something like Skate's video functionality tied into Halo. It renders it on the box and spits it out to EA's servers, viewable by anyone.
 
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