The Librarian
Banned
Living Dead only one player?
That's no fun!
vhfive said:Atlas submitted
Sanctum
Stormtrooper30 said:Hah, While playing last night I realized that Sanctum was the perfect size to use the nerfed plasma pistol on. I just sat up in the middle and rained green plasma death on the flag defenders.
Digital Limit said:Anyone have screenshots of the Mythic Premium Theme?
Digital Limit said:Anyone have screenshots of the Mythic Premium Theme?
Ramirez said:Good games last night, the time I returned the flag on Sanctum when it was inches from your alls cap spot was priceless. :lol
Also, Thermite got the luckiest Bulltrue of his Halo career. I know it's going to be on BuTube one day.
Edit: LoL, the SOB already sent it to me in a message. :lol IDIOT!
I bought it (for the choppers and because I was fortunate enough to get the maps for free). I was going to take some pics of the dashboard, took my camera out to take pics, battery was dead, charged battery, forgot about it, now my 360's dead. :lolDigital Limit said:Anyone have screenshots of the Mythic Premium Theme?
Is there a fileshare link for that? Colour me intrigued.Thermite said::lol Dude, I made a clip of that ish as soon as I possibly could. Just couldn't help but send it your way. ;P
.All skill, btw. Believe
Willeth said:Is there a fileshare link for that? Colour me intrigued.
Ah well, guess I'd better play some ODST. Such trials.
Taunting me, eh?Bored of chasing ODST achievements. This game is damn fun though. Good work to Bertone and Co. for their polish work.
Confusing sentence confuses me.Dax01 said:-Why is the return time so low? If I die, and my teammate dies, we don't have any chance in getting to the flag again because the return time is so fucking slow.
use more ar and map movement to win.Dax01 said:-Why is the return time so low? If I die, and my teammate dies, we don't have any chance in getting to the flag again because the return time is so fucking slow.
-WHY... WHY is it two beat downs to kill someone with the flag? When the other team has sword AND shotgun, one beat down to kill is essentially my only means of defense. Especially on maps like Blackout and Epilogue.
And a complaint about KotH: the hill moved TWICE to where the enemy team was, and they managed to win because of that.
Grrrrrrrrrrr.
kylej said:How does Shishka have no Lone Wolves exp since the November update? I hope he uses a bunch of temp accounts for playing without getting hassled or something.
too busy making dead playlists no one wanted to play into dbl exp. woo team control!!!kylej said:How does Shishka have no Lone Wolves exp since the November update? I hope he uses a bunch of temp accounts for playing without getting hassled or something.
AnEternalEnigma said:Why would he need to play public games? They do EXTENSIVE playtesting!
spermatic cord said:too busy making dead playlists no one wanted to play into dbl exp. woo team control!!!
Looking good. Hope to play it sometime soon.GhaleonEB the Forger said:The view from rocket tower:
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Rocket launcher? I thought it was a Beam Rifle.EazyB said:One thing though, I always thought the grav lift landing/rocket spawn was more interesting because there was a barrier between it and the path adjacent to it. It made it so jumping up there was a tad safer (controlling top mid was near overpowered even with it) and people along the path could see the rockets spawn unless they peeked around the barrier.
Yeah, I can't remember. I wanna say the Beam rifle spawned at the blue ramp leading up there but now that I think of it you're right.Trasher said:Rocket launcher? I thought it was a Beam Rifle.
Well, Eazy. I guess this means we need to break out the ollllleeeee Xbox and play some Halo 2 since our 360's are down and out.EazyB said:Yeah, I can't remember. I wanna say the Beam rifle spawned at the blue ramp leading up there but now that I think of it you're right.
:lolTrasher said:Well, Eazy. I guess this means we need to break out the ollllleeeee Xbox and play some Halo 2 since our 360's are down and out.
In a way, I feel that this is a good thing. While territories may not have been fun initially, I haven't played the gametype in a while and what better way to revisit it than with a double exp playlist? Just hop in for a few matches during the weekend, get bored of it, and it will be gone soon after. Anyways, at the very least, it's a welcome change from Grifball.spermatic cord said:too busy making dead playlists no one wanted to play into dbl exp. woo team control!!!
it was a beam rifle there were no rockets on that map iircTrasher said:Rocket launcher? I thought it was a Beam Rifle.
EazyB said::lol
Trust me, if my Xbox wasn't a couple hundred miles away (and I didn't have a PChem midterm tomorrow) I'd be all over that.
Yeah I thought about that. One of my iterations of the map had a large barrier between the man cannon and the lower levels. But I found that 1) the sight lines from the lower level to the top were much more desirable with the lower center left open and 2) it didn't really matter, because the man cannon shoots you WAAAAAY up in the air. So having the back closed off didn't offer that much protection, since the danger comes from the hang time spent up above it.EazyB said:Looking good. Hope to play it sometime soon.
One thing though, I always thought the grav lift landing/rocket spawn was more interesting because there was a barrier between it and the path adjacent to it. It made it so jumping up there was a tad safer (controlling top mid was near overpowered even with it) and people along the path could see the rockets spawn unless they peeked around the barrier.
I know it's not a remake but it's something to think about.
It says much about both my design ambitions and my Halo 2 skills that I don't know what the BR platform is. :lolStriker said:If you could somehow launch players into the BR-spawn platform, too, it would be even more excellent. That also made CTF matches more crazy.
wat.Stormtrooper30 said:And Duel,..
Two things: you remember that the mancannon's strength in regular gameplay is NOT the same as the mancannon's strength in Forge, right? (I'm assuming you do... but just in case, test this in a regular game before you start tweaking.)GhaleonEB said:I just tested the grav lift, and even atop a full ramp it isn't strong enough to get players to the top. The man cannon meantime launches you so high you can fire a BR eight times before landing. I'll tinker with it. But aside from that I'm really happy with how it feels, so I'll just leave the rest is until it's tested. Remember, it's more Avalanche-style reimanging than a more (attempted) direct remake like Blackout. So it plays different. The bridge along the other side guarantees that alone.
GeneralHeavy Maps The Heavy Map variants have all been tweaked. Power weapons have longer timers, and in some instances do not respawn. Spawn timers on Gauss hogs in Standoff Heavy are increased as well.
kylej said:I'm really hoping for a permanent Team Melee playlist. Preferably ranked. Those double exp weekends never get old!
Yeah, I've been going into a custom game for testing. The float is less there, but it's still pretty darn long.Louis Wu said:Two things: you remember that the mancannon's strength in regular gameplay is NOT the same as the mancannon's strength in Forge, right? (I'm assuming you do... but just in case, test this in a regular game before you start tweaking.)
And I have no idea how this would work - but what about floating something above the mancannon that would decrease that hang time (by bouncing the jumper back down to the platform)? Just an idea.