backflip10019
Member
Fucking sick man. Nice job.Tashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
Fucking sick man. Nice job.Tashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
Yup. I did notice too many people stranded in the alley, suffering a fate like fish in a barrel. This brings up a question about the Atlas submission process. Do all of the films have to be on identical versions of the map, or can small tweaks be made between them?Grimm Fandango said:Regarding your map, did you ever think about making an additional entrance (symmetrical) to each base on the bottom where they face each other?
That was fun to watch (10 sens, wow!) How often do you get to play pros in the playlist?Tashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
Wow that game was Smoooth. no lag shots whatever, and now I want to go back to playing on 10 again. :lolTashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
i dont understand how you can play on such high sensitivity (10?) and still keep your br steadyTashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
GhaleonEB said:This brings up a question about the Atlas submission process. Do all of the films have to be on identical versions of the map, or can small tweaks be made between them?
Earth Day tomorrow.Ramirez said:What's the recycling logo with the skull and "SG" for on Valhalla today?
I demand a PSA from Mr. ODST.A Penguin said:Earth Day tomorrow.
A Penguin said:Earth Day tomorrow.
Thanks, and it makes sense. This definitely falls into the latter - opening up new paths.Shishka said:If a change is minor (for example, changing plasma grenades to frags, or realigning a couple objects), I generally don't expect films.
However, if it changes the flow of the game (Blocking off or opening paths, changing spawns, adding/removing power weapons), I expect new films.
the problems i have with entrenchedGhaleonEB said:Yup. I did notice too many people stranded in the alley, suffering a fate like fish in a barrel. This brings up a question about the Atlas submission process. Do all of the films have to be on identical versions of the map, or can small tweaks be made between them?
What I'd like to do is put a block on each side of the alley, facing the opening into the opposing base. That way there would be a low way into the base on one side (the hole in the walll), and a high way on the other (a block to hop up onto the nook next to the bridge). Just use the same kind of blocks that are on the side walls. That would help disperse infantry travel a bit. In fact I'll go ahead and add that in tonight.
It's not a huge change. But it's one that does need to be made. But if I make it, will we have to re-record new films? I haven't spotted guidance on Atlas' forums about this, so I've been operating on the assumption that all versions need to be identical.
If there's any other feedback in general, let me know. That's good one.
I know one has been that there's too much firepower focused near the back of the base, where the flag is. But I haven't come up with a way to rebalance it. Right now there's a missile pod, turret and brute shot near the back, along with a power drain. I think the right mix of stuff is there given the number of vehicles. The idea was to prevent vehicles from dominating guys in the center by providing means for heavy return fire if they camp too long. But that doesn't seem to be an issue. Perhaps I need to move some of it around? Slower respawns? Not sure.
Good feedback. Moving the objective did wonders for Assault - in the original location no one could get to the plant zone. Moving it forward and down to the ground, the Neutral Assault game worked pretty well. But it's true that using infantry wasn't an option.vhfive said:the problems i have with entrenched
i think the fact that it is to hard to breach each base is the problem. nobody can get through the middle so everyone just goes to the sides or gets in a vehicle and drives to the back. i almost never saw anyone fighting by the ghost or camo. i dont know how to change this but the fact is that no one is going to the middle. the other problem i have with entrenched is the objective games. i didn't watch the films but i think every single flag cap or bomb plant used a vehicle either get there or get away. i think this is because the distance from the front of the base to plant is simply to far to go on foot. an idea i had was to put the objective placement by camo and move camo to the back. the back will still be used by vehicles but people going in solo will feel like they actually have a chance to do something productive. not sure how it would play but i would love to try it.
also dont feel rushed to submit something to atlas try to make it as close to perfect as possible. I was still making changes to the spawns on sanctum until a week ago. sure stormtrooper as been on my case but i wanted to make it good enough that shishka will have no choice but to put it in matchmaking
A Penguin said:That was fun to watch (10 sens, wow!) How often do you get to play pros in the playlist?
Nutter said:Wow that game was Smoooth. no lag shots whatever, and now I want to go back to playing on 10 again.
Question for all of you.. how far away do you sit from your TV when playing Halo? And what size is your TV?
vhfive said:i dont understand how you can play on such high sensitivity (10?) and still keep your br steady
GhaleonEB said:But it's true that using infantry wasn't an option.
Vhfive said:his reminds me i now need a slayer match and a ctf (my old ones were on Sanctumv2) match then i will be donei promise storm i will submit it after that
I'm playing on a 22" LCD and sit probably 2-3 feet away.Nutter said:Question for all of you.. how far away do you sit from your TV when playing Halo? And what size is your TV?
Nutter said:Question for all of you.. how far away do you sit from your TV when playing Halo? And what size is your TV?
backflip10019 said:Really? I distinctly remember doing this exact same thing and then planting the bomb eventually for the last score. Oh well, not important.
same. i have a 22" insignia that I play on.backflip10019 said:I'm playing on a 22" LCD and sit probably 2-3 feet away.
Nutter said:Question for all of you.. how far away do you sit from your TV when playing Halo? And what size is your TV?
.Thermite said:I play on a 32 inch LCD and sit about 3-5 feet away from it.
Thermite said:I play on a 42 inch Plasma and sit about 3-5 feet away from it.
KevinRO wouldn't be pleased:lol , but if Bungle makes it! $60 or not it's worth it!Dirtbag said:Its going to be 60 dollars. Go ahead and make peace with it now.
If shadowrun was 60 dollars, this will be 60 dollars.
Please do man, that was the funniest map I played last Saturday!GhaleonEB said:The Forging on Utah Mambo was excellent, and I liked the idea of multiple structures to take control of on the way to the main base. I didn't love how it played, but it will be nice to have a one-sided map in the mix. I didn't see what playlist it would be included in over at Atlas, though. BTB would be nice.
Makes me want to get Entrenched submitted even more.
Damn tashi, your a really good player!Tashi0106 said:Myself, Bladed and my teammate taking it to ElamiteWarrior and his goons I finally captured this
Poor kid! I still don't know why he lags out soo much! I got him the same router as me and I never lag out!Tashi0106 said:thanks backflip
I play against them every once in a while. This was actually a few months ago in February. I got matched yesterday against Poweeezy but one of the players on my teams, Neoism's cousin actually, lagged out of the match in the first minute so that game was shit.
Thermite said:I play on a 32 inch LCD and sit about 3-5 feet away from it.
Our tv is 26", and when we play splitscreen, I'm probably a foot and a half away... maybe less. :lol :lolvhfive said:
:lol We do weird stuff in here dude.Scarecrow said:Also, apparently you guys are comparing tv sizes: I'm playing on a 42" Plasma, sitting a few feet away. My eyes are red![]()
- Shishka from ATLAS group forum.Utah Mambo was tested for the May matchmaking update and approved. It will be added to Team Objective and Team Mythic for 1 Flag and 1 Bomb.
hawtCaptain Blood said::lol We do weird stuff in here dude.
Dax01 said:I'm thinking about submitting Outskirts to Atlas, but I need more feedback. Vhfive, you said that it was still too sparse in some areas. Where, exactly?
Edit:
Hm. I think I just faced one of Oml3t's many alt accounts: http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1098466083&player=dax01
You can't fool me, mister!
neoism said:Please do man, that was the funniest map I played last Saturday!
Damn tashi, your a really good player!
Poor kid! I still don't know why he lags out soo much! I got him the same router as me and I never lag out!
Domino Theory said:lolWAT :lol
Only alt I have is LM 2the AO
BladedExpert said:Tashi is terriblelol, he carried me vs Elamite
I played a couple games with your cousin the other day, before his connection went to the dogs. He's a good player, nice kid too.
Yeah. Uh huh. Sure.Domino Theory said:lolWAT :lol
Only alt I have is LM 2the AO
Yeah, the maps are in ranked now too. That map is terrible. It's like an even more shitty Narrows.Ganhyun said:A friend and myself got a doubles variant of the new Sandtrap map in ranked team doubles. I thought the mythic maps were only in the Mythic group?
backflip10019 said:Yeah, the maps are in ranked now too. That map is terrible. It's like an even more shitty Narrows.
Someone tell Shishka.Ganhyun said:Yes, if one team gets up high, its pretty much over for the other team. Also, my friend spawned OFF the map and fell to his death, WTF!?!?
Ganhyun said:A friend and myself got a doubles variant of the new Sandtrap map in ranked team doubles. I thought the mythic maps were only in the Mythic group?
Blueblur1 said:Someone tell Shishka.
Metroidvania said: