Well, here's a quck update from the event floor: The power just flashed off momentarily in the entire venue (and we had reports that the Hyatt hotel's power went off too.
This means a couple of things: 1) The power failure was probably from a source outside the venue. 2) All of the games that were currently in progress are going to have to be restarted. Keep in mind that completed games will still count.
And as a bonus, get this piece of interesting news: There is a field across the street from the venue that is currently completely on fire. Fire crews are in the area trying to surpress it, but it's a pretty massive fire.
There is no immediate danger to the venue or any of the people at the event, but we are getting reports that the reason the power went out was that the fire destroyed one of the power transormers in the area.
A Penguin said:
Tashi0106 said:^^^ wow that blows
Good percentages, would play.xxjuicesxx said:My Team Objective would be:
30% Multi Flag
20% One Flag
20% Neutral Bomb
10% Bomb
10% Oddball
10% Hill
50% Flag gametypes and Bomb, Oddball, and Hill would skip to Flag after Veto. Since all my gametypes are AR/BR starts the need to clarify is redundant.
xxjuicesxx said:My Team Objective would be:
30% Multi Flag
20% One Flag
20% Neutral Bomb
10% Bomb
10% Oddball
10% Hill
50% Flag gametypes and Bomb, Oddball, and Hill would skip to Flag after Veto. Since all my gametypes are AR/BR starts the need to clarify is redundant.
Ssparks said:MLG fail: Power went out at the venue.
here's from the live feed:
Havok said:Might be old, found on HBO Forums.
http://img17.imageshack.us/img17/3959/heretic22191944.jpg
Midship EXCITE.
So Voc, Wu, and Cocop... how was it? ;o"I was invited to play the new maps (minus Sandbox) at Bungie HQ along with some of the biggest community people in Halo (Louis Wu, Cocopjojo, Voc, etc). So I thought to give you a small, small heads up, I would help you out with a little bit of information.
Okay, so here we go:
Assembly: small to mid-size map. Bowl shaped covenant scarab factory - you've seen it.
Heretic: Midship remake. The ONLY - and literally ONLY - difference any of us could find (we tested all the jumps) was that jump pad on top, where you can jump up and get the sword, it was bouncy whenever you jumped or threw grenades on it in H2. It wasn't bouncy in Heretic. Everything else was faithful. Programmed into the map is BR/plasma nade starts. The sky box when you look out the windows is AMAZING - it is a view of quite a few Covenant carriers and ships coming into possibly our Solar system, and you are looking out from the belly of another ship. There is one that is really close to you and you can see amazing detail on the ship. There is a planet nearby too.
Orbital: I played 8v8 on this map, and it was WAY too many people. But it was a lot of corridor shooting. I never got a chance to explore this map (this was the only game I played on this map). It was obvious it was some sort of orbiting platform around earth - most likely a MAC cannon. There were quite a few computer screens on top of every entryway. Very neat.
Longshore: Wow. Easily my favorite map of all of them. This is a BTB map, and it is along the docks of OLD Mombasa (confirmed by Lars). There are even little maroon dinghies with small engines at a part of the map (I poked fun and said "I guess they never changed the design of small boat engines in 500 years, the employees got a laugh out of that). When you look out to the water, you see 2 LARGE carrier ships off in the distance, with pelicans and longswords and a couple other planes of some sort. It is AMAZING. There is a 2 story building on one side (base 1) with the roof also being accessible, and another 2 two-story buildings on the other side (Base 2). A center structure (kind of like a warehouse/boat storage facility) separates the two bases, and there is up at the WAY top of this structure an extendable bridge that drops on the roof of base 1. Lots of other buildings/crates/places to hide. One side of the map is all ocean, the other side is blocked by a large building that is part of the boat warehouse middle structure. This fish picture/drawing that was being handed out at PAX was a billboard on this map.
Citadel: I played this map with Lars. This map was LARGELY inspired by the level "The Covenant" when you were inside of the Forerunner structures, right after the battle with the Hunters who were below the elevator platform. When you have to go around and up an angled jump to battle a few brutes and buggers to get to the platform, that part is almost exactly in the map! It was really cool and was a good close quarters map. Two overshields spawn, and there is a central location with a small structure in the middle with Rockets on top. There are a lot of things hidden in here, very cool map.
And Sandbox they didn't let us play (none of us have any idea why?) and said nothing about it either.
This is just to give you an idea of what everything is about.
~Williams"
Kibbles said:OMFG WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
[edit] So far, that old rumor list about all the new maps has been right, now we just need to see the reveal of Longshore and Citadel to confirm it.
For those that need a refresh,
So Voc, Wu, and Cocop... how was it? ;o
Deputy Moonman said:or mmmh
edit: This is probably a dumb question, but is there an unofficial release date for Heretic, Longshore,and Citadel?
Ah cool. Thanks!Domino Theory said:Comes with ODST when that releases in the Fall.
KevinRo said:the fire means nothing. if you've been to the meadowlands expo center you'll see it's surrounded by hotels and buildings. across the street literally means like a 20 minute walk.
xxjuicesxx said:Pistola is awesome, he was all like the greatest H2 FFA player and everyone questioned his skills as a team player, but hes improved and now hes kicking ass.
Blueblur1 said:The current map designers' work is hit or miss and I rather see more remakes that are guaranteed to be solid maps than see new stuff.
Captain Blood said:I am not really familiar with his work but that is pretty damn exciting.
OuterWorldVoice said:We did a panel with Greg Bear at Emerald City Comicon this morning. Many bewbz were signed. Bungie guys are still there at Artist's Alley, signing bewbs and showing off leet arts.
Blueblur1 said:The current map designers' work is hit or miss and I rather see more remakes that are guaranteed to be solid maps than see new stuff.
MIMIC said:So has Team BRs been removed from Social Slayer or something. I haven't come across at all.
MIMIC said:So has Team BRs been removed from Social Slayer or something. I haven't come across at all.
One of the better (best?) perks of being a Bungie employee?OuterWorldVoice said:We did a panel with Greg Bear at Emerald City Comicon this morning. Many bewbz were signed. Bungie guys are still there at Artist's Alley, signing bewbs and showing off leet arts.
...except that these were man bewbz.Dax01 said:One of the better (best?) perks of being a Bungie employee?
OuterWorldVoice said:We did a panel with Greg Bear at Emerald City Comicon this morning. Many bewbz were signed. Bungie guys are still there at Artist's Alley, signing bewbs and showing off leet arts.
The PR starts made me despise the map when Halo 2 first launched, but once BR starts and MLG came to rise, omg I couldn't stop playing it.Striker said:Citadel and Longshore sound great.
Midship remake with the one possible jump from base to middle pad? Ehhh... I never cared for Midship on Halo 2 until they put SMG starts on it. Then there it became more enjoyable (ability to dual wield instantly with SMG/PR and other weapons like Battle Rifle, Carbine, Sword, and Shotgun), but unless things changed from Multi-Flag (the long wait for it to respawn back to base), I doubt it would be the same.
LukeSmith said:urk and I were gonna come and ask about the Magic Space Dust and Flood in Halo Wars but instead we overdosed on free energy drinks and played XBL
Me too.Tashi0106 said:I'm pissed that Triggers Down won. I was pulling for Walshy and Instinct.
kylej said:Who is this chick next to Sundance? That has to be the lowest possible rung of show business.
Mango221 said:That door you can see in the background is probably gonna piss people off because it's textured, all the other things look textured as well. In h2 a lot of the cracks on the walls were just graphical, but just from this picture, you can see they're physical cracks now, for nades to get stuck in.
ssshakedown said:It's looking like a really faithful remake from that picture. But (and I hate when people judge from screenies, and say what I'm about to say), but: textures, textures, textures. Holy **** man. There looks like a LOT of texturing going on there.
The bright side? Someone who playtested it said that Bungie programmed in sticky nade starts. And how often did you see frags thrown on Middy back in Halo 2, when it was plasma nade starts? And how much do textures affect stickies?
Woot.