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The Official Halo 3 Thread

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Turf remake is tedious but it's becoming a reality. I'll post a pic later.

Not very far though. Just making the basic outline of the map first. Will put crates, weapons, etc in later.
 
kylej said:
It's a social playlist. If you want Bungie to treat it like a ranked playlist, say so, but be prepared for the consequences.

I don't think it's ever anyone's preference to be split up, and often games that split people up end with the person with the fewest of his friends resorting to teamkilling to feel like he's still in the group. I think the weighting against breaking up parties should be huge because of this. Sure, you can spew nonsense about ranked, but the fact is that I can't have my guests come with me for those, and with that Ranked matches have an added level of seriousness that I'm not too fond of.
 
Some of the better ones I've ever taken.

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And I think these two are the best for the added funny:


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ODST: "Nothing to see here. Move along, folks."

2qlhkyg.jpg

ODST: "I saw what you did, Master Chief!"
Master Chief: "Relax. You'd rather not piss me off."
 
ladies and gentlemen i give you project badass
at least the start of it

r8dxti.jpg


23tp3b6.jpg


2d7shop.jpg


258rsow.jpg


2zs1kzk.jpg

Project badass is still under construction.
Now my vision is to create two more smaller ships that man cannon on to the main ship.
Project Badass will of course start off as an infection map but i hope to create a slayer and ctf mode from it as well.
 
vhfive said:
ladies and gentlemen i give you project badass
at least the start of it

http://i44.tinypic.com/r8dxti.jpg[IMG]

[IMG]http://i41.tinypic.com/23tp3b6.jpg[IMG]

[IMG]http://i44.tinypic.com/2d7shop.jpg[IMG]

[IMG]http://i40.tinypic.com/258rsow.jpg[IMG]

[IMG]http://i40.tinypic.com/2zs1kzk.jpg[IMG]
Project badass is still under construction.
Now my vision is to create two more smaller ships that man cannon on to the main ship.
Project Badass will of course start off as an infection map but i hope to create a slayer and ctf mode from it as well.[/QUOTE]

Dude that looks really cool. Pirate Halo!
 
vhfive said:

This inspired us to try to make Barnacle Bill's Prairie Dog Adventure, but there are only enough small ramps for 5 barnacles :(. The vision was awesome though. Picture the crypt, scattered with barnacles, and players spawned randomly in them. 200% gravity (or, enough gravity that a jump will only expose half of your body), SWAT rules.

Work on my own map, Cash Money progresses slowly. I think I need Remedial Forging 101.
 
Revengeance said:
This inspired us to try to make Barnacle Bill's Prairie Dog Adventure, but there are only enough small ramps for 5 barnacles :(. The vision was awesome though. Picture the crypt, scattered with barnacles, and players spawned randomly in them. 200% gravity (or, enough gravity that a jump will only expose half of your body), SWAT rules.

Work on my own map, Cash Money progresses slowly. I think I need Remedial Forging 101.
you gave up to easily. we can still make it work
 
[edit] Beaten. >_< (Map file size)

GAF map variants so far are looking very nice, we really ought to have a custom map variant party going when more people get their maps up.

(PS: I will take clips from the Mythic maps now too.)
 
Basic foundation of my Turf remake is almost done. Still need that interior ramp area in the upper left (can't see in actual overhead). I'll need to download that map pack again onto my 360 to refresh my memory and to get other things like weapon placement.

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WIP.jpg


I'm still surprised at just how close to the original drawing this is coming. A little creativity in creating angled roads goes a long ways.

One base about ~80% built, about 1/4 of the ground work done. Second base started. Probably ~40% complete overall. Will probably be more fun to build than to play on, but hey.
 
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Dan Miller (map maker extraordinaire) running around a very early version of my map. There a lot more to it now but I'll make sure to pimp it when it's in all its glory.
 
Is that a big map I see there? Ghaleon, how many Ghosts and Hornets can there be? Or anyone for that matter if there is an answer to the question.
 
ODST Wisconsin Ducks!

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My submission for possible maps code :lol

Yeah, I won't be getting the maps, but at least the screenshots were fun to get. I have some other shots of that same guy riding Brokeback and taking out grunts from some pretty crazy locations, but I can't in good conscience tag those as they're autonamed which bothers me and I'm far too lazy to go resubmit them.

Forgot how cool the campaign is.
 
A colleague of mine will be giving away a code or two this week, so would anyone want me to give them a link when his contest goes live? If so, PM me and I'll forward it to you.
 
Caspel said:
A colleague of mine will be giving away a code or two this week, so would anyone want me to give them a link when his contest goes live? If so, PM me and I'll forward it to you.

PM sent!

Now it's time to get back to the campaign to get some better ODST screenshots. :)
 
GhaleonEB said:
*Pic of map*

Ghaleon, is the floor on your map flush with the grid? In the picture it looks like the floor pieces do not fit together perfectly. Are the ground pieces not perfectly straight edged to create a flat surface throughout the map?
 
Turf progress report. Spent 40 minutes taking notes of weapons and general characteristics of the map. Also took 19 pictures for reference.

Only worry at this point is I might go over the item limit. But thankfully I still have a ton of stuff waiting in the sky bubble courtesy of Mr Vociferous.

turfNOTES.jpg


Sorry the picture is nasty. Paint ftl.
 
Grimm Fandango said:
Turf progress report. Spent 40 minutes taking notes of weapons and general characteristics of the map. Also took 19 pictures for reference.

Only worry at this point is I might go over the item limit. But thankfully I still have a ton of stuff waiting in the sky bubble courtesy of Mr Vociferous.

http://i50.photobucket.com/albums/f336/GrimmMrGrimm/turfNOTES.jpg

Sorry the picture is nasty. Paint ftl.[/QUOTE]
How are you going to get the items from the skybox down to the Crypt?

And, just saying, but I don't think an exact remake of Turf will make it a good map for Halo 3. Halo 3's gameplay is vastly different from Halo 2's, so you'll need to take that into account while you are designing the map.
 
Dax01 said:
How are you going to get the items from the skybox down to the Crypt?

And, just saying, but I don't think an exact remake of Turf will make it a good map for Halo 3. Halo 3's gameplay is vastly different from Halo 2's, so you'll need to take that into account while you are designing the map.

I've heard this argument before, but it doesn't hold water in my opinion. An abundance of SMGs in Halo 2 and the addition of equipment and a few vehicles in Halo 3 doesn't make Halo 3's gameplay vastly different, in my opinion.
 
Falagard said:
I've heard this argument before, but it doesn't hold water in my opinion. An abundance of SMGs and the addition of equipment and a few vehicles doesn't make Halo 3's gameplay vastly different, in my opinion.
*shrugs*
I wasn't really arguing anything, just noting something. An abundance of SMGs? What?

Overall, though:
There have been modifications to both tanks
Rockets don't have lock-on
No button glitches
The AR
The melee system
Banshee bomb
Two new grenade types
The alteration of the Needler and the spread of the Battlerifle
The slowdown of the sniper's rate of fire
The alterations to the Brute Shot
The removal of the Brute Plasma Rifle
The alterations made to the plasma pistol

The list goes on.

Grim Fandango, I would make sure to take into account the removal of the button glitches, changes to any of the weapons, equipment, the melee system, and the inclusion of the AR when making the map.

Though, the best thing to do would probably remake it as close as you can, see what still works and what doesn't, and remove or modify the stuff that doesn't.

Like, instead of having a Warthog, I think a Brute Chopper would be a better fit for Turf.
 
Dax01 said:
There have been modifications to both tanks
Rockets don't have lock-on
No button glitches
The AR
The melee system
Banshee bomb
Two new grenade types
The alteration of the Needler and the spread of the Battlerifle
The slowdown of the sniper's rate of fire
The alterations to the Brute Shot
The removal of the Brute Plasma Rifle
The alterations made to the plasma pistol

:(
 
Falagard said:
I've heard this argument before, but it doesn't hold water in my opinion. An abundance of SMGs in Halo 2 and the addition of equipment and a few vehicles in Halo 3 doesn't make Halo 3's gameplay vastly different, in my opinion.

I agree. An exact remake of a Halo 2 map will be just as fun in Halo 3 as it was back in the day. Sure, you may make different descisions while playing it by throwing a drainer instead of a plasma, but the feel and flow will still be the same.

But then again, if it is an exact remake, then they're won't be any equipment. So it should be very similar to Halo 2. Hell, you could even play SMGs everywhere instead of ARs.


Edit: just saw Dax's post.
I know that the differences between H2 and H3 are vast, but those changes do not take much effect on small maps. The addition of different anti-vehicle weapons and new vehicles will not effect a Turf remake.
It may make an Ascension remake difficult though.
 
An abundance of SMGs? What?

I edited my post to point out I meant that Halo 2 had an abundance of SMGs, not Halo 3.

Dax01 said:
Overall, though:
There have been modifications to both tanks
Rockets don't have lock-on
No button glitches
The AR
The melee system
Banshee bomb
Two new grenade types
The alteration of the Needler and the spread of the Battlerifle
The slowdown of the sniper's rate of fire
The alterations to the Brute Shot
The removal of the Brute Plasma Rifle
The alterations made to the plasma pistol

The list goes on.

Grim Fandango, I would make sure to take into account the removal of the button glitches, changes to any of the weapons, equipment, the melee system, and the inclusion of the AR when making the map.

Though, the best thing to do would probably remake it as close as you can, see what still works and what doesn't, and remove or modify the stuff that doesn't.

Like, instead of having a Warthog, I think a Brute Chopper would be a better fit for Turf.

Yeah, I realize the minor changes between Halo 2 and 3, but the fact is that none of those have much effect on whether a map that was fun in Halo 2 can be remade in Halo 3 and still be a good map. The general geometry and layout of a map can be maintained, and weapon placement and types tweaked to match Halo 3's changes.

So again, the whole "Halo 2 maps might not be fun in Halo 3" argument is silly, in my opinion.
 
Stormtrooper30 said:
I know that the differences between H2 and H3 are vast, but those changes do not take much effect on small maps. The addition of different anti-vehicle weapons and new vehicles will not effect a Turf remake.

This.

It may make an Ascension remake difficult though.

Maybe, but then again although the rockets had lock-on removed, we now have the missile pod as its replacement. It's not exactly the same, but similar.
 
Dax01 said:
How are you going to get the items from the skybox down to the Crypt?

Just made a 2 way teleporter. One in the Sky Bubble, the other in the Crypt.

Dax01 said:
And, just saying, but I don't think an exact remake of Turf will make it a good map for Halo 3. Halo 3's gameplay is vastly different from Halo 2's, so you'll need to take that into account while you are designing the map.

I agree. Like I'm not sure if I'll keep the SMGs or swap them for ARs. Once it's done and had a few go thrus, I'll tweak some stuff.

SWAT was usually best for Turf so I think it should be fine...
 
Falagard said:
I've heard this argument before, but it doesn't hold water in my opinion. An abundance of SMGs in Halo 2 and the addition of equipment and a few vehicles in Halo 3 doesn't make Halo 3's gameplay vastly different, in my opinion.

I dunno about that, at least, for certain maps regarding starting weapons.

The AR in Halo 3 has a far more accurate spread than the SMG or its Halo 1 counterpart ever did.

With Boarding Action, if it all works out, I'm probably going to have to make the bases farther than in the original, due to the increased accuracy.

Grimm, are you sure you're going to have enough room in the crypt for Turf? It looks to me like once all the roads are established, it'd be a little cramped.
 
Falagard said:
Maybe, but then again although the rockets had lock-on removed, we now have the missile pod as its replacement. It's not exactly the same, but similar.

Yea, I personally think that the best solution is to simply remove the Banshee, but we shall see. I know that timing the Rocket spawn in H2 was important, so replacing it with a missle pod may change things.

SWAT was usually best for Turf so I think it should be fine...
Turf is excellent for one bomb/one flag. If you've got a good enough hog driver, then you can risk an early cap/plant to try and win. But yes, slayer and swat were very fun on Turf.


For those thinking about replacing the SMGs with ARs, I am a beleiver that the replcement of the AR will promote duel weilding. I mean, people rarely duel weild in Halo 3 anymore. If the remakes had SMGs, then there would be some epic duel weild fights to be had.
 
Falagard said:
So again, the whole "Halo 2 maps might not be fun in Halo 3" argument is silly, in my opinion.
I definitely agree with you there, although I'd argue that it's more important to attain the design philosophy of those maps then try to replicate the experience identically. You're not just dealing with a game mechanic difference, moving from H2 to H3, but your palette in Forge is where the majority of compromises will be made. That said, I think Sandbox's palette is so massive that it would not surprise me to see a few remakes come pretty damn close in terms of geometric/spatial layout.
 
Man, Bungie is genius. I assume they sought out to recognize who are the most active Forge members in a community (like NeoGAF), give them the map codes and encourage them to post screenshots of Forge creations. All it does is hype the new stuff even more to the rest of the community and generate even more buzz.

Kind of like what they're doing with the ODST contest to tie-in with the ODST game. It is brilliant community-level marketing at its best.
 
Metroidvania said:
Grimm, are you sure you're going to have enough room in the crypt for Turf? It looks to me like once all the roads are established, it'd be a little cramped.

Pretty sure I do. Since the Warthog is viewable on the overhead and it's roughly two squares on the grid in Halo 3, I can make measurements.

Here's what I'm doing for example. Turf is about 14 x 14 Warthogs in area. The Crypt is 16 x 16 Warthogs in area.

turfmeasure.jpg
 
Any specific requests for footage of certain things? I'll be making a video with all the current forge variants later as well. (With the name and author of the map showing up in the video as I move into their map, of course.)
 
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