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The Official Halo 3 Thread

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urk said:
The Overshield on the center pillar is indeed an Overshield. The red and blue orbs are red and blue respectively. I wouldn't expect them to part sandy seas or conjure swarms of locusts.
No, I definitely don't. I misread you before and thought you referred to the two orbs as power-ups. Never even noticed the one in the middle.

TDG said:
I guess what we've seen really is the default layout. Le sigh.
Don't be a pessimistic pete, dude. :-P

Luke has already said that Shishka's working on at least one (if not more) variants on the Sandbox tradition. Shishka works on maps that'll be hitting matchmaking's streets, so I'd gather that Sandbox is going to arrive in a variety of different flavors if not only two.

TDG, were you a big fan of H1 and H2 multiplayer?
 
From a dev kit or something.

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Well the screenshots real, but I went to the forums of the site in the video link and I guess that someone made that 3D render.
 
What a weird leak. I mean, if you're going to take screenshots and leak them... why those?
 
Blueblur1 said:
I'd rather have a Marketplace release date for the Mythic Map Pack than crappy media.

It might damage sales of the Halo Wars LE! [/Microsoft]

Well done on the media if it's fake. Proves how desperate the community has gotten for even shitty images of new maps.
 
Dani said:
It might damage sales of the Halo Wars LE! [/Microsoft]
Which is why they won't announce a date until a month or two after Halo Wars hits retail meaning no Mythic Maps on the Marketplace until May or April I'm sure.
 
You guys think Bungie will release a vidoc for this new pack? I wonder if they'll bother since a very few group of people will get these maps at first.
 
Blueblur1 said:
I'd rather have a Marketplace release date for the Mythic Map Pack than crappy media.

Unlike you, I'd rather have the maps available to purchase when they were finished. Oh wait, that was last year. GG on making me wait to play maps that are a year old. Any leaks that come out were due to come out. They had it coming for the ass rape-ege they are giving us/me.
 
KevinRo said:
Unlike you, I'd rather have the maps available to purchase when they were finished. Oh wait, that was last year. GG on making me wait to play maps that are a year old. Any leaks that come out were due to come out. They had it coming for the ass rape-ege they are giving us/me.
What? No seriously, what? I'm confused.
 
KevinRo said:
Unlike you, I'd rather have the maps available to purchase when they were finished. Oh wait, that was last year. GG on making me wait to play maps that are a year old. Any leaks that come out were due to come out. They had it coming for the ass rape-ege they are giving us/me.

Umm, is there anyone here that wanted to wait longer for the maps? I don't recall anyone, nevermind mind Blueblur, saying that.

If someone is giving you some bum trouble and calling themselves either Bungie or Microsoft, news flash, they are giving you a fake name. You should probably ask who they are too, maybe ask them to stop and try asking the police and a doctor on advice on how to proceed.
 
The gameplay screen looks real to me, the rest is BS.
Mr Vociferous said:
Don't be a pessimistic pete, dude. :-P

Luke has already said that Shishka's working on at least one (if not more) variants on the Sandbox tradition. Shishka works on maps that'll be hitting matchmaking's streets, so I'd gather that Sandbox is going to arrive in a variety of different flavors if not only two.

TDG, were you a big fan of H1 and H2 multiplayer?
Well, I'm definitely glad that when Sandbox hits MM it'll be like having a few new maps, the game desperately needs it. Of course, we won't see Sandbox regularly in the normal playlists for awhile, but that's another story.

I honestly don't mean to sound so pessimistic, but the layout for Sandbox honestly looks really awful to me. It's so open, it just doesn't seem very complex or well-structured at all.

And yes, I loved H1 and H2 multiplayer.
KevinRo said:
Unlike you, I'd rather have the maps available to purchase when they were finished.
?
 
Mr Vociferous said:
Luke has already said that Shishka's working on at least one (if not more) variants on the Sandbox tradition. Shishka works on maps that'll be hitting matchmaking's streets

ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 
TDG said:
I honestly don't mean to sound so pessimistic, but the layout for Sandbox honestly looks really awful to me. It's so open, it just doesn't seem very complex or well-structured at all.
I guess those are the very same things that are attracting me to this map. I know there's no way to really tell until we get it into our hands dirty, but I love the default design, the flat symmetrically divided surfaces, I like the open environment (it reminds me of Hang 'Em High meets Warlock meets Sanctuary) and the long lines of sight with sparse cover elements make me think that it'll play well from a competitive standpoint.

I think the map shouldn't be complex unless it absolutely needs to be. We have enough maps with rebar, crates, boulders, awnings, debris, fusion cores, trellises, sconces, buttresses, shelving systems, stairs, fences, lattice-work and all manner of physical elements which might look beautiful but generate somewhat inconsistent results in multiplayer gameplay. I mean sometimes it feels like I'm sifting through a trash can just trying to get from one base to the other -- an alien feeling I never knew from either of the first two games.

And to be fair, that might be cool for some people, but for someone like me, who admires the way a multiplayer map looks for the first nine matches sessions but requires the map to perform well for the remaining nine hundred, it's important that functionality is on the top of the list with art nested somewhere below.

The default variant of Sandbox looks swell to me. I really can't wait for these Mythic maps.
 
Mr Vociferous said:
I guess those are the very same things that are attracting me to this map. I know there's no way to really tell until we get it into our hands dirty, but I love the default design, the flat symmetrically divided surfaces, I like the open environment (it reminds me of Hang 'Em High meets Warlock meets Sanctuary) and the long lines of sight with sparse cover elements make me think that it'll play well from a competitive standpoint.

I think the map shouldn't be complex unless it absolutely needs to be. We have enough maps with rebar, crates, boulders, awnings, debris, fusion cores, trellises, sconces, buttresses, shelving systems, stairs, fences, lattice-work and all manner of physical elements which might look beautiful but generate somewhat inconsistent results in multiplayer gameplay. I mean sometimes it feels like I'm sifting through a trash can just trying to get from one base to the other -- an alien feeling I never knew from either of the first two games.

And to be fair, that might be cool for some people, but for someone like me, who admires the way a multiplayer map looks for the first nine matches sessions but requires the map to perform well for the remaining nine hundred, it's important that functionality is on the top of the list with art nested somewhere below.

The default variant of Sandbox looks swell to me. I really can't wait for these Mythic maps.

Question, do you like Avalanche? Sounds like it would be up your street.
 
Bleh, ok so I'm going to finally accept it, my hard drive is completely fucked and I need a new one.

Do any HaloGAFfers have an extra
working
20gb HD sitting around that I could purchase from them? The reason I ask is because I'd rather go through people I have an vague acquaintance with than get fucked over on eBay. Much appreciated, send me a PM if you're willing to sell.
 
Mr Vociferous said:
I guess those are the very same things that are attracting me to this map. I know there's no way to really tell until we get it into our hands dirty, but I love the default design, the flat symmetrically divided surfaces, I like the open environment (it reminds me of Hang 'Em High meets Warlock meets Sanctuary) and the long lines of sight with sparse cover elements make me think that it'll play well from a competitive standpoint.
The thing is those maps you listed never had warthogs and choppers rolling around them. I'm not saying that this map setup won't play decently because I won't act like I can tell before hoping on the map itself but I can see the potential for some massive vehicle-induced domination. Then again it could default to the Heavies variant (cause it's really popular) and have nothing but rockets and lasers.

The sparseness would feel alright if it was a smaller map but the lack of hills or other changes in elevation make the map look pretty boring.
 
Dani said:
Question, do you like Avalanche? Sounds like it would be up your street.
Absolutely. My post above wasn't really addressing the large maps in Halo 3 which I feel have been really successful, but the small and midsize ones, which I really feel didn't meet the lofty mark placed on by Halo 2. Not that they're horrible by any means, but that I just enjoyed the earlier design philosophy more.

And to clarify, I don't think having a ton of decorators and ornate, complex geometry is a bad thing. I completely respect the art team's level of attention and their talent which is abundant, especially in campaign -- but when it comes to competitive multiplayer maps, I think there's got to be an approach which doesn't lose sight of form and functionality of a map over its art. Like I said, it's great that any give map looks good, but if you look at Halo's history, some of the maps which were most memorable weren't such because they innovated in the art field, but were memorable because they were incredibly fun to play for year after year.

By just perusing it, I think this default variant of Sandbox is a perfect melding of those two concepts and from what I've played of Assembly, that one performs similarly.

EazyB said:
The sparseness would feel alright if it was a smaller map but the lack of hills or other changes in elevation make the map look pretty boring.
Yeah, the vehicles will be an interesting ingredient, they could be a bad thing, but we won't know for sure until we're playing it. That said, I'm not following you on the "boring" remark. Boring as in: it won't be fun to play in, or boring as in: it looks sparse and open with redundant textures and a flat surface.

If it's the latter, then there's about a dozen H1/H2 maps that will take issue with you. Maps that held my attention for years, not weeks and months. And they had a similar design philosophy.
 
EazyB said:
The sparseness would feel alright if it was a smaller map but the lack of hills or other changes in elevation make the map look pretty boring.
I think that's a limitation of the Forge tool set as much as anything. It can be a challenge to build a solid, tightly packed base without dealing with undulating terrain. This map looks like a compromise - a large flat area in the center for base construction and hills rolling out all around.

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There's a fair bit of roaming room for vehicles around the sides in this shot, before you get to markers. And at least on Sandtrap, you can actually drive along the areas beyond them, as long as you don't park to look at the scenery. I suspect most maps will break down as a kind of inverted Avalanche, with vehicles prowling the perimeter and infantry moving up the center where the base structures provide cover.
 
Mr Vociferous said:
And to clarify, I don't think having a ton of decorators and ornate, complex geometry is a bad thing. I completely respect the art team's level of attention and their talent which is abundant, especially in campaign -- but when it comes to competitive multiplayer maps, I think there's got to be an approach which doesn't lose sight of form and functionality of a map over its art. Like I said, it's great that any give map looks good, but if you look at Halo's history, some of the maps which were most memorable weren't such because they innovated in the art field, but were memorable because they were incredibly fun to play for year after year.
smart post is smart
 
Microsoft has announced that the Halo 3 Mythic Map Pack is to be released on Xbox LIVE Marketplace on March 3, 2009, one week after the DLC makes its debut inside the Halo Wars Limited Collector's Edition.

The three maps included in the pack are Sandbox, Assembly, and Orbital. A copy of Halo 3 is required to play the new maps.

http://www.videogamer.com/news/02-02-2009-10525.html



That would be one week after in Europe, but that would be day and date in the US would it not. Is this what they have said to date?
 
Yea, it is more like 4 days since Euro gets it on Friday as usual, which is really nothing when you think about it.

Yea, I wonder if they will stagger it a week in the US as well, which isn't too bad either.
 
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