Mr Vociferous said:Absolutely. My post above wasn't really addressing the large maps in Halo 3 which I feel have been really successful, but the small and midsize ones, which I really feel didn't meet the lofty mark placed on by Halo 2. Not that they're horrible by any means, but that I just enjoyed the earlier design philosophy more.
If it's the latter, then there's about a dozen H1/H2 maps that will take issue with you. Maps that held my attention for years, not weeks and months. And they had a similar design philosophy.
I think Halo 3's biggest flaw was that they should have dedicated a team to simply redoing all the old maps from Halo 2 to bring them into Halo 3. Or at least 75% of them, the ones that were considered favorites. I think this should be the same thing for all first person or third person shooter games moving forward as well.
I know a lot of people who didn't enjoy Halo 3's online as much as Halo 2, and when I ask why they usually just say it's not as fun. And after some probing it usually turns out it isn't the core gameplay changes, such as equipment, that is the problem. It's the maps.
This has come up a ton of times, of course, on these forums. The age old question of "Would you rather have remakes or new maps" and I say... Halo is a huge franchise, worth millions and millions of dollars. Do both. Bungie has limited resources, outsource the remakes then. Whatever it takes.
It's too late for Halo 3, obviously, but pay attention, Microsoft, for Halo 4.