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The Official Halo 3 Thread

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Dani said:
Thinking of holding a custom games night every weekend for gaffers, maybe use the multiplayer thread in the online section for it. Nothing too organised, just a general time frame and using whatever custom maps suggested on the night by whomever present.

It came to my attention that there are quite a few gaffers even outside the HaloGAF regulars so maybe it would be a good chance to bring in some more people, play more games and have some nice alternatives to matchmaking.

Thoughts anyone?

That would be nice, just like the good old days.
 
35itwk7.jpg


Oh shit, I think I see Dan Miller behind that wall with a hammer and nails! I gotta admit that I was just a tad skeptical of the idea that the designers threw a blue grid down and then joined the session as Spartans (or Elites) and began working on the map in first person, but that's the only reasonable explanation for this shot...or of the one of them on a lunch break below.

e9yvte.png


Urk, do you ferry them across the blue grid when they have to get back to the lobby?
 
That blue grid screen could just be a test box map with a test texture slapped onto it and a Forge object dropped into the middle. Given that texture and forge object, somebody with a PC version of the game could probably whip this up in a couple of minutes, with time added for radiosity (if needed).
 
Botolf said:
PC version of the game
Halo 3 PC confirmed.

So do you guys really think they build these maps on the same exact platform that we play them? Like with Spartans running around and tossing plasma grenades at the camera as they're constructing them?
 
Mr Vociferous said:
Halo 3 PC confirmed.

So do you guys really think they build these maps on the same exact platform that we play them? Like with Spartans running around and tossing plasma grenades at the camera as they're constructing them?
Dude, it's like in Forge when you've been working all day on something and someone throws a grenade and topples it all down. I bet that happens all the time at Bungie. In fact, that's probably why ODST got delayed. Urk came in and threw a plasma at the height of crunch and Staten and everyone basically had to restart from scratch.

But seriously, though, Botolf, Luke said "we are not showing this yet," meaning that it's an actual map.
 
Mr Vociferous said:
Halo 3 PC confirmed.

So do you guys really think they build these maps on the same exact platform that we play them? Like with Spartans running around and tossing plasma grenades at the camera as they're constructing them?
Drop a spawnpoint and a Forge object in Sapien, compile map, run around and throw grenades. Lord knows I've done that a lot with the Halo PC tools.

Cocopjojo said:
Dude, it's like in Forge when you've been working all day on something and someone throws a grenade and topples it all down. I bet that happens all the time at Bungie. In fact, that's probably why ODST got delayed. Urk came in and threw a plasma at the height of crunch and Staten and everyone basically had to restart from scratch.

But seriously, though, Botolf, Luke said "we are not showing this yet," meaning that it's an actual map.
Roight, forgot about that little comment. Still, what I said holds a lot of truth in it.
 
Dani said:
Thinking of holding a custom games night every weekend for gaffers, maybe use the multiplayer thread in the online section for it. Nothing too organised, just a general time frame and using whatever custom maps suggested on the night by whomever present.

It came to my attention that there are quite a few gaffers even outside the HaloGAF regulars so maybe it would be a good chance to bring in some more people, play more games and have some nice alternatives to matchmaking.

Thoughts anyone?

Sounds like a great idea Dani.
 
Botolf said:
Drop a spawnpoint and a Forge object in Sapien, compile map, run around and throw grenades. Lord knows I've done that a lot with the Halo PC tools.
And Sapien has a blue grid like the above too? I'm asking because I've never used it before obviously. I just can't see them throwing this object down in whatever program they use and saying, "Hey, this is good Luke, stand on this brown object and throw the grenade at the camera. This'll really get those kids thinking" ...and it not actually being a part of any map at all.

I gotta believe that the blue grid is part of Sandbox. I will go down with this sinking ship if I have to.

I need held.
 
Mr Vociferous said:
And Sapien has a blue grid like the above too? I'm asking because I've never used it before obviously. I just can't see them throwing this object down in whatever program they use and saying, "Hey, this is good Luke, stand on this brown object and throw the grenade at the camera. This'll really get those kids thinking" ...and it not actually being a part of any map at all.

I gotta believe that the blue grid is part of Sandbox. I will go down with this sinking ship if I have to.

I need held.
As far as Halo PC goes, you'd need to import the texture into 3DS Max or Maya and apply it to the surface (for that video, only the floor was visible, so it'd be especially easy). A texture as simple as that would be child's play to duplicate, and you wouldn't spend much time exporting and compiling a simple box map with it on it. From there, you could drop in the dusty metal object and a spawn point, possibly do some quick lighting radiosity, and you'd be pretty much good to go.

What I'm saying is, if this isn't an upcoming map, somebody could have pulled it together on a lunch break or with a hand tied to their back.
 
Botolf said:
What I'm saying is, if this isn't an upcoming map, somebody could have pulled it together on a lunch break or with a hand tied to their back.
If it's so easy to create the blue grid than why wouldn't Bungie ship it for $10. This realization pretty much confirms it's existence.
 
Dani said:
Thinking of holding a custom games night every weekend for gaffers, maybe use the multiplayer thread in the online section for it. Nothing too organised, just a general time frame and using whatever custom maps suggested on the night by whomever present.

It came to my attention that there are quite a few gaffers even outside the HaloGAF regulars so maybe it would be a good chance to bring in some more people, play more games and have some nice alternatives to matchmaking.

Thoughts anyone?
Great idea Dani, would love to.

Shame I'm back in college (came back this week), living on campus, and the network NAT is closed. :( No party joining for me until I go back home...
 
Weekend HaloGaf Thread of Spartans and Dinosaurs

Right guys I have created a thread in the online section specifically for facilitating custom games for us all once a week. I would appreciate as much support from the regulars here as you can all give. It's open to everyone here and those gaffers that don't post here but still play Halo.

The focus is having fun and we'll do our best to make the games fair and balanced. Everyone is welcome regardless of skill or experience

Hopefully we'll see some nice forging come along too, but it's enough to get this off the ground and the sooner the better.

I won't be posting about the new thread and custom games in here again, I don't want to spam the place up. Just remember to come along. =)
 
Kibbles said:
So... of the ODST cinematics are pre-rendered? Maybe some? Maybe none? :lol

http://nikon.bungie.org/news.html?item=25167

Speaking of ODST, I wonder if the recoil will be higher since you are controlling a weaker character?
i guess thats makes sense regarding the relatively small crew working on the game.
this just means more work is being put into bungie's next project, which i can't wait to hear about :D
 
EazyB said:
If it's so easy to create the blue grid than why wouldn't Bungie ship it for $10. This realization pretty much confirms it's existence.
I get it, but at the same time, I don't.

I AM NOT IN ON THIS IN-JOKE.
 
Caspel: "I've been playing Halo Wars all day and I'm loving Halo as an RTS. My preview coverage will be up start of next week (or whenever the publication decides to post it when I'm finished with it). I have the review build, so everything is basically final as of this point."

Dax: "Oh wow! Really? How good is it? I'll be doing the Official Halo Wars Thread, and I'll be interested in anything you have to say."

Caspel: "Well if you have any questions, I can answer them (as long as they don't break my embargo). Embargo is February 20th by the way -- not sure if that was posted anywhere. I like the simplicity of the title in how resources are managed. Feel free to ask anything you'd like and I'll see if I can answer them."

Dax: "I knew about the embargo. There won't be too much in the OP aside from the basic stuff and artwork by m0dus. How are the controls? Do they work better than any other console RTS? Are they good? I've always been a tad worried when it came to the controls. I remember playing the C&C3 demo and turning it off about 15 minutes of playing."

Caspel: "The print embargo is Feb 10 so that's when my review will provided. As for the controls, they'll take about 10-20 minutes to get used to but they aren't difficult to use. Switching back and forth btwn the bases are easy with a flick of left control of the d-pad. You can also jump back to your armies with the d-pad too. The bumpers are essential with commanding units, but you can't really tell your units to defend a certain building/base. Not a whole lot tactics and strategy -- just your basic 'attack as much as you can and eradicate your enemies.' Newcomers to the RTS genre will like it, but long-time vets may not enjoy the simplicity of the game."

Dax: "My birthday is on Feb 10th! What do you mean not a whole lot of tactics? Would it be similar to the complaint that in Halo all you do is shoot (if that makes any sense)? Did you enjoy it yourself?"

Caspel: "Yeah, I don't see a lot of tactics since you can build on the land outside of the "base slots" in the game. So people won't be fortifying really or hiding their buildings in the game. The campaign is less about shooting, but when you play against the computer AI in a skirmish, it basically breaks down to a lot of battles with no real purpose outside of just having big battles. No resources to defend, no vital buildings that you put up, etc. Just, build your base, upgrade and get ready for an epic battle with your enemy. I enjoy it, but I'm a fan of the Halo franchise."

Dax: "I'm really only concerned about the campaign. Does the campaign play exactly like skirmish? I assume not. Is it safe to say that if you are a fan of Halo, you will be a fan of this?"

Caspel: "Yeah, the game starts out 20 years before the 1st Halo. Pretty basic missions so far. Rescuing/defending units, making way to waypoints.

Some missions don't requires you to build up your bases but rather take control of units for a set period of time to allow circumstances to occur."

Dax: "So you haven't finished the campaign yet?"

Caspel: "I'm halfway through as of this moment. Will probably be done with it by the end of today."

Dax: "I just want to make sure it is fun and enjoyable. Is that what the campaign is? And how is the quality of the story? Good? Bad?"
Caspel: "yeah, it's definitely fun. Right now I am replaying mission 4 since there are a lot of side objectives that I want to complete which unlock skulls in the level to find and boost your scores. Plus, I'm replaying it since its one of my favorite missions since it's timed and there's a lot of tension of defending certain items."

Dax: "That's good to hear! Since you didn't comment on the story, I guess you can't say anything about it. Not even if it's good or bad?"

Caspel: "The story is decent. Your basic 'what are the Covenant' up to storyline. I won't comment too far, but after mission 4, that's when it begins to get a little more intriguing. The main characters aren't too interesting. Your typical 'hard ass' lead character, 'sassy/smart ass' woman support, and 'grizzled' ship captain. Ensemble tried to show some chemistry with humor, but the characters don't click that well (as of halfway point in the story)."

Dax: "That's disappointing. Things get a little more intriguing after mission 4? Is that gameplay-wise or story-wise?"

Thanks, Caspel!

Edit: Continued on next post of mine.
 
Caspel: "I won't comment too far, but after mission 4, that's when it begins to get a little more intriguing."

Dax: "That's disappointing. Things get a little more intriguing after mission 4? Is that gameplay-wise or story-wise?"

Caspel: "Both :)"

Dax: "!!!
I assume you have told me all you can. PM when you have finished the campaign. I want to know if the story picks up/the overall campaign quality on a fun level."
 
Kibbles said:
It was supposed to be 6, but Microsoft split it into 2 map packs. One with Halo Wars, the other with Halo 3: ODST.

Mythic Map Pack 1 (Halo Wars CE)
---------------------------------------
Assembly
Orbital
Sandbox

Mythic Map Pack 2 (Halo 3: ODST)
---------------------------------------
Citadel
Heretic
Longshore

Huh - is this for real?

I was already thinking about getting Halo wars, but I'd never imagine MS pulling something like this - when was this said?
 
Skilotonn said:
Huh - is this for real?

I was already thinking about getting Halo wars, but I'd never imagine MS pulling something like this - when was this said?
  1. Names of all six maps show up in the new Halo 3 Achievements on Live ahead of the second title update in the fall.
  2. Bungie says in their October podcast, "it's no secret the maps are done".
  3. Through this time Bungie indicates they have no idea when MS will let them release the maps.
  4. They give an interview to HBO and other sites indicating they originally envisioned all six maps to be part of the Mythic set, but their plans were changed. Presumably by MS.
  5. In interviews when ODST is announced, they indicate it will come with new Halo 3 maps.
  6. Said maps are subsequently confirmed in other interviews, etc. Three in ODST.
  7. It's announced that the Mythic map pack (first three that is) is bundled with Halo Wars CE initially, Marketplace later.

Short version: Bungie has had six maps done since fall. Microsoft holds three back six months to leverage against Halo Wars, and the other three a full year to wait for ODST.
 
GhaleonEB said:
Short version: Bungie has had six maps done since fall. Microsoft holds three back six months to leverage against Halo Wars, and the other three a full year to wait for ODST.

Just reading this makes me angry again. :(
 
Revengeance said:
Just reading this makes me angry again. :(
Unfortunately, as far as MS's marketing plans for the Halo franchise go, you don't matter.

(Neither do I - and I'm annoyed, probably even angry, about this as well.)
 
Oh boy, only a month away from being able to pay an obscene amount of money for 3 maps that were finished for months and months. Glad we finally get something after waiting for a year. But it gets better! Not only are we only getting 3 terrible maps, one of them is a slightly polished version of the map editor that should have been launched with the game a year and a half ago!

HURRAY!
 
"Yeah, I don't see a lot of tactics since you can build on the land outside of the "base slots" in the game. So people won't be fortifying really or hiding their buildings in the game."
"The campaign is less about shooting, but when you play against the computer AI in a skirmish, it basically breaks down to a lot of battles with no real purpose outside of just having big battles. No resources to defend, no vital buildings that you put up, etc. Just, build your base, upgrade and get ready for an epic battle with your enemy. I enjoy it, but I'm a fan of the Halo franchise."

I'm assuming that the "can" in the first bolded part was supposed to be "can't," based on the line that comes after it. The more I read about this game, the more it sounds like a very simplified RTS. Resource management has historically always been a huge part of RTS games, except in cases where the game has had enough depth in its other areas to cover for it. Gaining/controlling resources requires that you expand your base, or hide your "gathering facilities" near resource points elsewhere on the map; so I suppose it makes sense that if Halo Wars doesn't have resources, then you won't be allowed to construct buildings anywhere other than your "home base" or other "base slots," where the designers want you to build. I can absolutely see how this could work fine for the campaign, since in RTS campaigns, you have varying objectives that will change as you complete them - rescuing people, defending bases for certain amounts of time, tracking down enemy camps. And they typically take place on linearly-constructed maps. But as far as multiplayer goes, I'm worried. I'll hold my tongue on the rest of my thoughts, since I guess I'll find out myself how well it works when the demo comes out (will the demo have MP/Campaign co-op?).
 
Cocopjojo said:
I'm assuming that the "can" in the first bolded part was supposed to be "can't," based on the line that comes after it. The more I read about this game, the more it sounds like a very simplified RTS. Resource management has historically always been a huge part of RTS games, except in cases where the game has had enough depth in its other areas to cover for it. Gaining/controlling resources requires that you expand your base, or hide your "gathering facilities" near resource points elsewhere on the map; so I suppose it makes sense that if Halo Wars doesn't have resources, then you won't be allowed to construct buildings anywhere other than your "home base" or other "base slots," where the designers want you to build. I can absolutely see how this could work fine for the campaign, since in RTS campaigns, you have varying objectives that will change as you complete them - rescuing people, defending bases for certain amounts of time, tracking down enemy camps. And they typically take place on linearly-constructed maps. But as far as multiplayer goes, I'm worried. I'll hold my tongue on the rest of my thoughts, since I guess I'll find out myself how well it works when the demo comes out (will the demo have MP/Campaign co-op?).
Halo 3 has more resource gathering than Halo Wars.
 
Cocopjojo said:
I'm assuming that the "can" in the first bolded part was supposed to be "can't," based on the line that comes after it. The more I read about this game, the more it sounds like a very simplified RTS. Resource management has historically always been a huge part of RTS games, except in cases where the game has had enough depth in its other areas to cover for it. Gaining/controlling resources requires that you expand your base, or hide your "gathering facilities" near resource points elsewhere on the map; so I suppose it makes sense that if Halo Wars doesn't have resources, then you won't be allowed to construct buildings anywhere other than your "home base" or other "base slots," where the designers want you to build. I can absolutely see how this could work fine for the campaign, since in RTS campaigns, you have varying objectives that will change as you complete them - rescuing people, defending bases for certain amounts of time, tracking down enemy camps. And they typically take place on linearly-constructed maps. But as far as multiplayer goes, I'm worried. I'll hold my tongue on the rest of my thoughts, since I guess I'll find out myself how well it works when the demo comes out (will the demo have MP/Campaign co-op?).
No on co-op as far as I am aware, but the demo does come with one MP map, "Chasms," in which you can play as the UNSC or the Covenant. Single-player wise, you can play the first two campaign missions.
 
Zeouterlimits said:
How do you know they're terrible?
Have you played them?

Edit: Nevermind, I know how to handle this.
Visibility of Booties posts, begone!

Well played sir. I sure it has been said a million times but at PAX bungle ran assembly as free-for-all with AR starts. Even under those circumstances I was enjoying myself playing so I am really looking forward to 4v4 BR starts on the map. I think it should be really good.
 
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