Halo 3: Recon is essentially an expansion for Halo 3, its going to offer a whole new campaign experience with hours of new gameplay, but this time the twist is youll play as one of the ODST (Orbital Drop Shock Trooper).
Its a little different take on Halo as you know it; Master Chief will not be in this game.
It will be a standalone disc, sold in stores in boxes next Fall. Its also going to include some new multiplayer maps, some of which will be a part of the Mythic Map Pack that will be released early next year on Xbox Live Marketplace.
It is a first-person shooter still. Its sort of a continuation of the Halo 3 saga.
Its not a squad-based shooter.
Its not Splinter Cell Halo or Brothers in Arms Halo.
I think some of the press materials may have mentioned the word stealth which sort of has a new specific meaning in the game space. But like Luke said, this is not Splinter Cell. But really what that (the use of the word stealth) is implying is that playing as an ODST compared to an invulnerable Spartan, you are going to have to pick and choose your encounters differently. You are a little more fragile and the gameplay will be a little bit different than people expect, but it is going to feel very much like Halo.
All the things people have come to love about Halo four player co-op, save films, screenshots, forge will work on all the new multiplayer maps all of those things will be a part of this package as well.
A lot of people are like wow, really? You guys are just doing an expansion pack? Thats what Bungie has been up to since becoming independent from Microsoft? This is one of a few projects were working on. This is the first time at Bungie weve had multiple things happening at once, not just the once every three years massive game release. Not to say we dont have massive games on the horizon, we actually have a couple major projects happening right now. But Recon is a new thing for us: its a sort of small agile team that consists of a bunch of Elders that started the Halo: Combat Evolved franchise. We view this as a labor of love to give something back to our fans who have been clamoring for new ways to experience Halo. And I think it represents a little bit of a departure from the traditional Bungie Halo FPS experience, but it should be a pleasant surprise for our fans when it releases next Fall.
This game is a nice way for us to come back and put an exclamation point at the end of the Halo trilogy.
The giant explosion you see at the beginning of the trailer you see is actually an event that took place in Halo 2. Its when Regret took off for what you later discover is Delta Halo and youre introduced to the ODST there. The ODSTs back on Earth are a different that the ones youre introduced to (in Halo 2) and while the Master Chief is fighting Regret on Delta Halo, youre going to be in New Mumbasa, fighting the Covenant occupying the city there.
Were looking at hours of gameplay, we have an entire 1000 point gamerscore dedicated just to the Recon campaign in addition to new achievements for the multiplayer component as well.
Im not really sure (if the game will be sold at the full price point like Halo 3) but since were viewing this as more of an expansion pack, that might sort of lean towards something thats more value prices, but thats a little too early to know right now
Its definitely still running the Halo 3 engine.
The aesthetic is going to be different, it is an urban environment. You can get a pretty solid idea of what youre going to be looking at from the trailer. But youll be seeing a lot of night and a lot of darker stuff.
This is not a matter of just reusing Halo 3 assets. This is definitely being built from the ground up, but on top of the Halo 3 tech.
Its absolutely going to still feel like a Halo game.
This was the game we wanted to show everyone at E3 and were happy its finally out in the open.