fin said:I don't hate it, but I perfer when I'm the only one that has a sniper. Not eveyone.
I'm having trouble telling if you meant this seriously, or if it was a joke.
I hope it was serious. It's much funnier that way.
fin said:I don't hate it, but I perfer when I'm the only one that has a sniper. Not eveyone.
MiloFoxburr said:
Louis Wu said:I'm having trouble telling if you meant this seriously, or if it was a joke.
I hope it was serious. It's much funnier that way.
Dirtbag 504 said:I cringe everytime someone on my teams asks who needs their warthog spree, or flag assassinations.. shit like that. Like two days ago when we could have ended a match on Avalanche much sooner, but my teammates decided they wanted to pass the flag around and get kills with it instead. BORING!
Dirtbag 504 said:The achievements that are really going to break a future game...
Gears of War 2.
Achievements based on getting multiple kills with specific weapons, but the catch.. you can only log one per match :lol
Can't wait to see these idiots join the match. Get a kill with 5 different weapons, and quit out so they can start up the next match sooner. FUN TIMES! :lol
Way to go multiplayer achievements! WAY 2 GO!
LAUGHTREY said:Sniping against other people with snipers is just a glorified peek-a-boo game.
I don't hate it, but I prefer when there's only one sniper rifle in a game.
Dirtbag 504 said:You can easily break the ranking system by setting up your own servers and stacking teams how you want them. Then you play the same opponents over and over and have basically broken the way rank works.
You're not offering up a solution, just the same set of problems that has plagued server based pc games since they got started.
The way matchmaking is setup now, you get a focus on 'the match' and not a custom game-like environment where people drop in and out with no remorse, which always happens on server based games... No thanks.
Dirtbag 504 said:If you are proposing a system that allows you to form a party / pick your gametype and match / then search for opponents looking for the same exact thing... and you can't see how that would be a huge mistake to skill based ranking, time to find a match, and just finding games at odd hours of the night.. then I really don't know what else to say.
Dirtbag 504 said:The two systems can't exist together. I just dont think even the mighty halo population could support matchmaking playlists and user-hoster server based games together. Its one or the other. You just water down the experience having them both.. its one or the other.
Louis Wu said:I'm having trouble telling if you meant this seriously, or if it was a joke.
I hope it was serious. It's much funnier that way.
Louis Wu said:So wouldn't fin's statement have been more reasonable as
The way he wrote it, it sounds like "I prefer shooting fish in a barrel - I really don't enjoy it when they can shoot back at me."
:lol :lol
:lolDomino Theory said:Give me a break, you lawl'd all the way to Fedex when we passed the Flag around waiting for our opponents to be baited into the Shotgun room.
Dirtbag 504 said:If you are proposing a system that allows you to form a party / pick your gametype and match / then search for opponents looking for the same exact thing... and you can't see how that would be a huge mistake to skill based ranking, time to find a match, and just finding games at odd hours of the night.. then I really don't know what else to say.
The two systems can't exist together. I just dont think even the mighty halo population could support matchmaking playlists and user-hoster server based games together. Its one or the other. You just water down the experience having them both.. its one or the other.
Domino Theory said:Give me a break, you lawl'd all the way to Fedex when we passed the Flag around waiting for our opponents to be baited into the Shotgun room.
Dani said:All this playlist banter is giving me a headache. =(
Dirtbag 504 said:Are you being serious?
I bitched and moaned and left the room.
EDIT:Sarcasm detector just turned back on. NM
It's not the number that matters, its the quality of the match you get from playing opponents closer to your team in skill. God, why are we still debating this?fin said:I don't care about rank. It doesn't represent 'skill'. It's a number representing your game history used for finding opponents with a similar game history. That is all. People who call Halo 3s matchmaking a fair competitive environment are confused. It isn't. The solution that dedicated servers may provide is a 'fair' networking experiance. P2P gaming isn't it.
You say it like customs games don't exist. You are perfectly entitled to form your own party and invite whoever you want.Imagine if we had a GAF server/servers. We could control who's in and who's out. Cut out the douches who quit/cheat/whatever, deny them access to your server. Get sick of the GAF server? Take your party into another server. Halo 3 has such a huge community, there could be hundreds of 'fair' competitive servers. You'd also get the servers that have all the cheaters/boosters for exp/achievements. But really who cares? I don't. Just as long as I don't play with them.
You are going to get drastic differences in quality from match to match in both opponent skill level and connection, especially for the least popular maps / modes. Not to mention you've just complicated a system that is extremely smart and easy for the majority of users. So you've now sacrificed accessibility as well. But hey, won't have a problem finding slayer on the pit.Think of a global hopper, containing all of the possible Halo 3 online modes. THE MASTER GLOBAL HOPPER OF EVERYTHING. Then letting people pick what they want to play. Take that list and randomly searching from the global hopper. If you don't wanna make a list, or are happy with what Bungie provides, you can use the existing playlists as they are now. They would still pull from the global hopper of everything.
They won't exist together peacefully because its going to split the population of users between the two proposed systems (your custom server idea and MM playlists) and injure the superior playlist system. For MS to run dedicated servers for a game with as many global players as halo does would be cost-prohibitive, not to say that there wont be a time when this becomes affordable, or that user-hosted servers won't pop up. I feel like my annual live fee should cover MS run servers, and hope that one day such things are provided.They don't exist to together, yet. How do you know they can't? Has someone tried? If Halo 3 matchmaking assigns host to one player/match automatically; P2P one person in the match is the host, so his/her 360 is acting like a server. Why couldn't it find a dedicated server for each match? Have a dedicated server farm that MS/Bungie host and give users the option to host their own. But really, I don't know how things work. It's nice to want things.
Dirtbag 504 said:It's not the number that matters, its the quality of the match you get from playing opponents closer to your team in skill. God, why are we still debating this?
Match Making is the closest thing you get to a fair competitive environment, otherwise you control all the factors about the match.
You say it like customs games don't exist. You are perfectly entitled to form your own party and invite whoever you want.
Dirtbag 504 said:They won't exist together peacefully because its going to split the population of users between the two proposed systems (your custom server idea and MM playlists) and injure the superior playlist system. For MS to run dedicated servers for a game with as many global players as halo does would be cost-prohibitive, not to say that there wont be a time when this changes, or user hosted servers won't pop up.
Dirtbag 504 said:They won't exist together peacefully because its going to split the population of users between the two proposed systems (your custom server idea and MM playlists) and injure the superior playlist system. For MS to run dedicated servers for a game with as many global players as halo does would be cost-prohibitive, not to say that there wont be a time when this becomes affordable, or that user-hosted servers won't pop up. I feel like my annual live fee should cover MS run servers, and hope that one day such things are provided.
What does this have to do with what we are talking about?xxjuicesxx said:You forget while H2 was out they had MM and a whole bunch of players were over on XBC with populated server lists having some of the most competitive games that were going on in H2. To be honest most of the really good players laughed at H2 MM players.
I guess if you had this future looking ability, you might not find your account so banned now would you :lolBut if both systems were to coexist on Live that would be great. In all honesty I foresee it being standard practice in the future. You should have the ability to create/host a game and that game shows up on a server list with key parameters and a player seaching for a similar custom game will find your game among a list of others. Get bored of that and you can switch over to the MM system. (Where you can grind rank or whatever the fuck you want)
That's exactly what I'm arguing about when I say you would have to add a system at the cost of MM. This is a trade-off.sixthsubset said:not if you cut down on the number of playlists, completely taking out the socials, and providing better incentives for leveling.
Yeah, more multiplayer achievements..... GREAT!i think things like achievements and gamerscore prove that a developer can control what the player does. it's just a matter of making them play matchmaking.
Dirtbag 504 said:What does this have to do with what we are talking about?
I'm talking about splitting the population of a single game (in this case Halo 3).
If this is some halo 1 being the superior game argument, whatever. I don't have the energy to care. I'm sure the guys over on the MLG forums will be more then happy to play along.
Dirtbag 504 said:What does this have to do with what we are talking about?
I'm talking about splitting the population of a single game (in this case Halo 3).
If this is some halo 1 being the superior game argument, whatever. I don't have the energy to care. I'm sure the guys over on the MLG forums will be more then happy to play along.
I guess if you had this future looking ability, you might not find your account so banned now would you :lolcouldn't resist
It would be great if this dual system could exist without it weakening the MM system (even if it was only a little) but it's at the cost of a populated playlist system.
FOR THE 300th TIME:sixthsubset said:i think the point more is that alot of the community was already split. alot of competitive players abandoned matchmaking and increased effort on bungie's part could lead to them becoming reinterested in ranked gameplay.
So you are going to make a case for something without providing an actual solution?i don't think right now it would be a good idea to split it. measures would have to be taken to insure that playlists remain populated enough and search times aren't too long. but i think bungie could do it.
Dirtbag 504 said:That's exactly what I'm arguing about when I say you would have to add a system at the cost of MM. This is a trade-off.
Dirtbag 504 said:Yeah, more multiplayer achievements..... GREAT!
(See way above)
Dirtbag 504 said:FOR THE 300th TIME:
IT'S NOT THE NUMBER, ITS THE FACT THAT I - ME, YOU, WHOEVER - FIND A MATCH THAT FITS MY SKILL LEVEL!
Not that the best halo gods aren't playing in MM. The more people you remove from this system, the less likely you are to find a match that matches your skill level providing adequate challenge.
Dirtbag 504 said:So you are going to make a case for something without providing an actual solution?
Eh, better than The Offical Halo 3 Thread of Bend Over and Take Iturk said:The Official Halo 3 Thread of Bans and Butthurt
Xbox Live is down, so they can't download clips today.Dax01 said:Jesus people.
Gamevee still hasn't uploaded my best game on Rat's Nest. Damn.
Oh yeah, forgot about that.:lolGhaleonEB said:Xbox Live is down, so they can't download clips today.
xxjuicesxx said:H2 was successful. SPLITTING THAT SINGLE GAME UP STILL DIDN"T DESTROY IT.
Oh you mean those guys too cheap to pay for a live account so they played Halo 2 over xbc connect instead of on live, I actually forgot about this entirely. This is no where near the same thing. I'd guess at least 3/4's of the halo population didn't even know this was possible. And I'd love to see the numbers on how many people actually played like this vs. on live.xxjuicesxx said:Meh apparently you're too fucking stupid to see what I was doing so let me break it down.
H2 was successful. SPLITTING THAT SINGLE GAME UP STILL DIDN"T DESTROY IT.
You said splitting up a server list and a MM section wouldn't work.
I said it worked in H2. So why not H3?
Got it now?
Dirtbag 504 said:Oh you mean those guys too cheap to pay for a live account so they played Halo 2 over xbc connect instead of on live, I actually forgot about this entirely. This is no where near the same thing. I'd guess at least 3/4's of the halo population didn't even know this was possible. And I'd love to see the numbers on how many people actually played like this vs. on live.
Oh. Not that their boxes were live banned from cheating / modding?sixthsubset said:not that i think juices is right about that it really affected the population so significantly, but do you remember the cheating? that's why alot of people played xbc, not because they were cheap.
HugBasket said:Eh, better than The Offical Halo 3 Thread of Bend Over and Take It
xxjuicesxx said:O I know it was a really small group. It just would be nice if Bungie incorporated BOTH into its game. I mean its probably not possible or feasible for H3. Maybe the next one.
Like how you can switch from Live to Local to Campaign to Custom to MM they could split Custom into Host and Find.
I don't think it would be a cut because everyone really enjoys MM. Plus it would still be the only place you can rank up in. Maybe more people would even log on if both were available?
?
Cuckooo said:damn u all need to chill out and watch my squad killtac
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/killtac_squad/955836
TDG said:Man, forget the new game thingy, I want to know more about the new maps, and when the Legendary maps will be free and fully incorporated into every playlist.
TDG said:Man, forget the new game thingy, I want to know more about the new maps, and when the Legendary maps will be free and fully incorporated into every playlist.
Cuckooo said:damn u all need to chill out and watch my squad killtac
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/killtac_squad/955836
Buttonbasher said:
EDIT: Wrong thread.
EDIT 2: Actually right thread.[/QUOTE]
:lol :lol :lol :lol
That 'it' would be Microsoft. *shakes fist at Microsoft*Domino Theory said:From what we've all heard, seen, and read (achievements and what not), the maps seem to be primed and ready to go, but something is holding them back. Whatever it is, it's a shame it's holding them back from at least being revealed on Bnet and shown off.![]()
Cuckooo said:damn u all need to chill out and watch my squad killtac
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/killtac_squad/955836
Ramirez said:I can't believe some of you care so much about achievements, enough so that it would get you banned. :lol
Ramirez said:Achievements are without a doubt, the worst thing added to this gen of gaming, right along with waggle.
I'm starting to fear that it's going to be a long wait before we get to play these new maps. God, how long ago were the Legendary ones released, it feels like ages. We've pretty much gotten a blowout on Assembly but haven't heard a word about the the other 5 (or was it 6?) other maps. I know that from a business standpoint Bungie (or more accurately MS) would want their disc to remain in people's homes for as long as possible so spacing the maps out as far as possible would ensure that fans kept going back every 6 months. But I don't want to wait 6 months, I don't want to be bored sick of the last pack before the new one touches ground. It's unrealistic but I'd rather have a wave of additional content so the entire experience feels new, even if that comes at the expense of shortening the game's overall lifespan.Domino Theory said:From what we've all heard, seen, and read (achievements and what not), the maps seem to be primed and ready to go, but something is holding them back. Whatever it is, it's a shame it's holding them back from at least being revealed on Bnet and shown off.![]()
Coming from the guy dying to get the warthog achievement...Ramirez said:I can't believe some of you care so much about achievements, enough so that it would get you banned. :lol
Someone has a pussy gamerscore...Ramirez said:Achievements are without a doubt, the worst thing added to this gen of gaming, right along with waggle.
EazyB said:I'm starting to fear that it's going to be a long wait before we get to play these new maps. God, how long ago were the Legendary ones released, it feels like ages. We've pretty much gotten a blowout on Assembly but haven't heard a word about the the other 5 (or was it 6?) other maps. I know that from a business standpoint Bungie (or more accurately MS) would want their disc to remain in people's homes for as long as possible so spacing the maps out as far as possible would ensure that fans kept going back every 6 months. But I don't want to wait 6 months, I don't want to be bored sick of the last pack before the new one touches ground. It's unrealistic but I'd rather have a wave of additional content so the entire experience feels new, even if that comes at the expense of shortening the game's overall lifespan.
EazyB said:And:
MM > Barbaric server lists
SP/Co-op achievements > MP achievements
Annual proves this.
EazyB said:And Boom Blox > Battlefield: Bad Company