Remember back in February when Gearbox Software big boss Randy Pitchford teased his studio's next project as something "big"? Well, not just "big" but something that was "even bigger" than anything Gearbox is currently working on? Well, the kids at OXM sure remembered and they sent their spies deep undercover into Gearbox territory and came back with one heck of a rumor for their October issue: Gearbox is working on Halo 4 as a launch title for the next Xbox (NextBox?).
see: "Halo: Forerunner."rumor
fin said:discuss
Trasher said:Blood and I choose the pub.
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OuterWorldVoice said:http://exophase.com/psp/gearbox-working-on-something-big-3216.htm
Feb, 2008. It turned out it was Aliens.
If you ever play with Team Daisy you will find the opposite problem of trying to get people to be quiet for two seconds.Tashi0106 said:are gaf halo rooms always that quiet? you'd think someone died...good game to all that played though...i definitely underestimated you guys...you guys are good
Revengeance said:It takes a while to learn the weapons, maps and overall pace of the game; probably more time than a lot of other shooters. It's a complete blast when you get a little better and get well matched games though, so stick with it for a bit!
Kibbles said:Well I trust latinoreview, everything they put up is mostly true, plus they got a CAD letter from Microsoft on all of this. It's just quick concept art, sometimes the concept art for movies is just complete shit. Also, it was just said that this was art depicting scenes from the script that the artist made himself, not sure if it's even official concept art made for the movie.
Interesting! Here are the maps currently in RBTB:Shishka said:[Squad Battle is] effective[ly] RBTB but 6v6, plus a couple smaller maps.
jaundicejuice said:Also the Halo community seems to consist of nothing but assholes.
jaundicejuice said:Also the Halo community seems to consist of nothing but assholes.
backflip10019 said:u mad?
But seriously, find a couple of your friends to play with and it'll make the "experience" so much better.
Edit: Oh yeah, I also have a question for all you screenshot takers. How do you turn on the filters while taking pics?
vhfive said:you can only do it on the legendary maps and cold storage
you have to go into forge and the filters are under scenery
Insaniac said:oh and is bungie.net updating stats really slowly for everyone?
Insaniac said:so, when the heck to neogaf favorites go up on bungie.net?
oh and is bungie.net updating stats really slowly for everyone?
It's really slow for me as well. It took all night for my stats from yesterday afternoon to show up.Insaniac said:oh and is bungie.net updating stats really slowly for everyone?
Bungle is making a mistake by treating 6v6 as BTB Lite. I agree with your suggestions. But there needs to be a higher Objective weighting than is in BTB right now. It should be closer to 45 percent Objective and 55 percent Slayer.alisdair said:On the topic of map discussion: I have braved the Bungie.net forums to bring you some news, from Shishka's fair hand.
Interesting! Here are the maps currently in RBTB:
What would work well with 6v6 that isn't on this list? I have my doubts about all of them.
- Last Resort
- Sandtrap (and Covies and Heavy)
- Valhalla (and Covies and Heavy)
- Rat's Nest
- Standoff (and Heavy)
- Avalanche (and Heavy, but lol at 16 people buying the maps)
Blackout, Cold Storage, Construct, Epitaph, and Guardian are clearly too small. Although I have had Fun Times playing 6v6 CTF Classic on Epitaph when some fool gives me party leadership.
I think spawns would be a problem for The Pit and Narrows: the middle of both maps is big enough, but there isn't enough room at each base to allow 6 players to respawn safely.
Ghost Town is okay in DLC Objective, but one-sided objective games would need to be tweaked to make it feasible to score. The same goes for High Ground. I wouldn't mind slayer on either map.
I remember being utterly miserable playing 6v6 on Foundry when the Heroic maps were out. I can imagine a custom Foundry map working, but I don't think default will.
I think Isolation might work quite well, at least for Slayer or VIP. There are plenty of places for teams to respawn, and there's a lot of width to the map. Maybe some weapon tweaks would help: possibly remove or double the power weapons/vehicles?
Snowbound with shield doors would suck, but I think Boundless might actually be cool for 6v6, especially flag games.
Spawns could be a problem anywhere.alisdair said:I think spawns would be a problem for The Pit and Narrows: the middle of both maps is big enough, but there isn't enough room at each base to allow 6 players to respawn safely.
Read above on Ghost Town.Ghost Town is okay in DLC Objective, but one-sided objective games would need to be tweaked to make it feasible to score. The same goes for High Ground. I wouldn't mind slayer on either map.
Good call.I remember being utterly miserable playing 6v6 on Foundry when the Heroic maps were out. I can imagine a custom Foundry map working, but I don't think default will.
I also think Boundless would work well. Slayer and Multi-Flag would be fun.Snowbound with shield doors would suck, but I think Boundless might actually be cool for 6v6, especially flag games.
JdFoX187 said:Bungle is making a mistake by treating 6v6 as BTB Lite. I agree with your suggestions. But there needs to be a higher Objective weighting than is in BTB right now. It should be closer to 45 percent Objective and 55 percent Slayer.
RBTB is currently 40% Slayer, although it seems like a lot more. I think it should be more like 20% slayer and 80% objective, really.JdFoX187 said:But there needs to be a higher Objective weighting than is in BTB right now. It should be closer to 45 percent Objective and 55 percent Slayer.
I would love for squad to be something like:alisdair said:RBTB is currently 40% Slayer, although it seems like a lot more. I think it should be more like 20% slayer and 80% objective, really.
Dirtbag 504 said:I would love for squad to be something like:
50% Flag (mixture of 1 flag and ctf)
25% Slayer (no team snipers at all)
25% Bomb (mixture of regular and neutral assault)
----------------
and nothing else.
basically 4th of July playlist.
alisdair said:RBTB is currently 40% Slayer, although it seems like a lot more. I think it should be more like 20% slayer and 80% objective, really.
Dirtbag 504 said:I would love for squad to be something like:
50% Flag (mixture of 1 flag and ctf)
25% Slayer (no team snipers at all)
25% Bomb (mixture of regular and neutral assault)
----------------
and nothing else.
basically 4th of July playlist.
Max PL does.Trasher said:Does anyone else think playing on a HDTV is harder than playing on a regular TV?
That would be excellent.Dirtbag 504 said:I would love for squad to be something like:
50% Flag (mixture of 1 flag and ctf)
25% Slayer (no team snipers at all)
25% Bomb (mixture of regular and neutral assault)
----------------
and nothing else.
basically 4th of July playlist.
I'm serious though! There's definitely a different feel between the two. I played on my HDTV at home all summer, and then I'm back playing on my shitty TV at school and it feels quite different.Blueblur1 said:Max PL does.
Trasher said:I'm serious though! There's definitely a different feel between the two. I played on my HDTV at home all summer, and then I'm back playing on my shitty TV at school and it feels quite different.
Three things have been confirmed in AU2 so far:Falagard said:I've been out of the loop for a bit so can someone verify that, as far as we know, the only changes we're getting to Halo 3 multiplayer is the new experience system (medals per playlist), some updates to existing maps (Snowbound without shield doors, etc. given a new name) and that's it?
Are will still expecting other big things to occur to Halo 3 multiplayer this September or is that it?
Trasher said:Does anyone else think playing on a HDTV is harder than playing on a regular TV?
So since you don't play on an HD set, don't comment. Refresh rate can make a huge difference.xxjuicesxx said:Visual memory maybe? When you are used to seeing a game in one way then you change it, the difference in feel makes people uneasy.
I don't have an HD but my new TV does have S-Video slots so I use those Green/Blue/Red component inputs. It gives such a crisper picture than the traditional AV Yellow Video. It seems different and maybe slower refresh rate. Probably all in my head.
Its probably all in your head, but hey the mind is a strange thing so for you it might be harder.
Some people will argue the refresh rate of TV's but I never believed how that could make a difference.
I am better at no-scoping than I am at using the scope.MIMIC said:I am so abysmal with the sniperAnd if my team isn't better than me, we're toast. I played a game last night and out of the 4 kills that I got in the first 5 minutes (0_o), I guess I can take satisfaction that my first 3 kills were back-to-back killjoys :lol
Somehow, I maneged to throw in an actual headshot, too.
Join me in happiness with Commander status. Let ranking up happen naturally, don't try grinding it. Lessen the amount of anger in the world one fun social game at a time.GDJustin said:So, now I have a tough decision to make - do I try and push Lone Wolves up to 40, or just say fuck it and be happy with Commander?
I have a higher likelihood of landing a shot with the sniper rifle when I'm not carrying it than when I am.Dax01 said:I am better at no-scoping than I am at using the scope.
No lie.
:lolGhaleonEB said:I have a higher likelihood of landing a shot with the sniper rifle when I'm not carrying it than when I am.
GhaleonEB said:I have a higher likelihood of landing a shot with the sniper rifle when I'm not carrying it than when I am.
GhaleonEB said:I have a feeling there's more to the update than we know. In particular, I'm wondering if the changes to the Blackout spawns means spawning in general is going to see larger changes.
Yeah, I assumed there's a lot of stuff going on under the hood; IIRC that was the case in the first update as well. I was more wondering if there were more top-line tweaks that will be more visible to players, such as the items disclosed so far.LukeSmith said:There is definitely more there. But a lot of it, like I've said previously, is under-the-hood changes that don't make for sexy paragraphs in the Weekly Update. And, for obvious reasons, there's just some stuff we don't talk about.