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The Official Halo 3 Thread

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Insaniac said:
boy, claiming to be a bungie employee. He must not be very smart. And harassing me constantly.

bungieIthinknot.jpg

Oh man... :lol

The things kids do and say sometimes...
 
Didn't play Halo 2 that much but my beefs with Blackout don't seem to lie in the changes made from 2 to 3. I don't really care if there are stairs where a ramp used to be; I know they're stairs so I don't expect my grenades to bounce up them, simple as that. BR tower in easy enough to hold without that window being open, it's still hands down the easiest tower to defend.

Blackout is horrible IMO because of 3 things:
1) Crazy spawn issues. My video example. This is probably the reason MLG took it out and Bungie has got to feel bad about that. I'm really hoping spawn issues are addressed in the AU2 but there hasn't been any mention of it yet.

2) Lack out BR spawns. In Halo 2 you always spawned with a BR so it wasn't an issue, but now they think the AR is a godly replacement for the BR we had in Halo 2. Because of this, the fact that there are only two BRs on the map make it nearly impossible to get a hold of one. The AR makes assaulting the BR tower a suicide mission if the other team manages to snag some BRs.

3)General spawning problems. Even when spawns aren't placing you in the middle of a gunfight or behind an opponent, they still suck. When a team controls BR or sniper tower you'll oftentimes find yourself spawning right below them. When trying to work our way up to them you're at a distinct disadvantage and especially so if you're spawning with a AR.


Blackout is on the same footing with Gaurdian IMO except there aren't as many spawn issues on the latter. They both suck with AR starts as well.
 
Tashi0106 said:
We got Blackout 3 and 1/2 years after we played Lockout... I can't count how many times I played Lockout, I could run around the map blindfolded. Little things make all the difference.
I tried to avoid Lockout whenever possible in Halo 2, and disliking it
[okay, my previous statement about loving all the maps was an exageration]
I never really paid much attention to the layout or the silly little obsessive details people would get into.

I expected the worst from Blackout, but I really think it's a better map from the limited time I've spent on it.


EDIT: EazyB - Bungie should feel not one gram of sadness over anything MLG says or does.
 
EazyB said:
2) Lack out BR spawns. In Halo 2 you always spawned with a BR so it wasn't an issue, but now they think the AR is a godly replacement for the BR we had in Halo 2. Because of this, the fact that there are only two BRs on the map make it nearly impossible to get a hold of one.
I'm sorry, but is AR starts better for the gameplay that is Halo more so than BR starts? Yes it is. Cry moar.
The AR makes assaulting the BR tower a suicide mission if the other team manages to snag some BRs.
No it doesn't.
 
Sir Fragula said:
EDIT: EazyB - Bungie should feel not one gram of sadness over anything MLG says or does.
Oh, trust me, I detest MLG as much as the next guy. It's just that this was a level those MLG children begged, cried and pleaded for but once they saw how terribly Halo 3 handles spawns in small maps, they realized it wasn't fit for any sort of competitive matches.

Dax01 post-edit said:
:lol Cry moar.
I liked your attempt at using the english language to formulate a response. You should've kept with that instead of replacing it with a smiley.

Dax01 pre-edit said:
I'm sorry, but is AR starts better for the gameplay that is Halo more so than BR starts? Yes it is. Cry moar.
Much better. I suggest you continue to write embarrassingly horrible counterarguments instead of smiley's.

Anyone can post this: ":lol "
But it takes a very special person to post this: "but is AR starts better for the gameplay that is Halo more so than BR starts? Yes it is."

Stay true to yourself, Dax. Let that inner handicapped kid shine.


Dax01 post-post-edit said:
I'm sorry, but is AR starts better for the gameplay that is Halo more so than BR starts? Yes it is. Cry moar.
Thank you
 
EazyB said:
Much better. I suggest you continue to write embarrassingly horrible counterarguments instead of smiley's.

Anyone can post this: ":lol "
But it takes a very special person to post this: "but is AR starts better for the gameplay that is Halo more so than BR starts? Yes it is."

I've already explained why AR starts is better, and if Bungie felt the same way as you (I'm glad they don't) then they would have BR starts. But, thankfully, Bungie realizes that AR starts allow for the utilization of the three golden aspects of Halo (weapons, grenades, and melee) more so than BR starts. Weapons, grenades, and melee is what Halo is about, and the AR fits Halo so perfectly. You don't like it? Play MLG.

Oh, and a lot of the games in Halo 2 on Lockout started with SMGs.

Stay true to yourself, Dax. Let that inner handicapped kid shine.
Look at Spermatic Cord's post, then look at the time of my edit. I did two edits.
 
Tashi0106 said:
Lockout had some incredibly bad spawns also so I don't think it's fair to use that as a big reason. I think Blackout works in Halo 3 but doesn't work as a complete remake of Lockout. Sight lines are different, jumps are different and that changes the way I run around through the map. It changes the gameplay. Also Library window actually have a glass window changes it a lot. I find it to be a lot more hectic than Lockout. I used to play MLG games on Lockout and slayer games (and in team hardcore) would quite often run out of time before someone reached 50 kills. There were strict setups on that map for holding sides of the map for either Team Ball or even slayer. It's definitely different. I think Blackout is a good map but fails as a remake of Lockout for subtle differences.

We got Blackout 3 and 1/2 years after we played Lockout... I can't count how many times I played Lockout, I could run around the map blindfolded. Little things make all the difference.

Blackout spawns will be fixed in TU2
It plays much better now.
 
LukeSmith said:
Blackout spawns will be fixed in TU2
It plays much better now.

Oh nice...now how about re-texturing it so it looks like the original :P ...I'll wait for it and happily pay for it.
 
Dax01 said:
I don't think that's the type of spawn that would be prevented. That guy spawn before any one died there and even before shot were fired. It would be unreasonable to even expect something like that to be "fixed".

That said, it's good to hear the major spawning issues on Blackout are being addressed. Hopefully it's a change in the underlying system and not just a shift in the forged spawn points because while Blackout definitely has the worst spawning issues, it's not the only map that does.
 
Theres one thing particular I don't like about Black Out. The bottom tunnel which leads the Sniper tower to the other tower used to be a straight line where you could see from one side to another in H2. In H3, theyve cut the line of sight at the sniper tower. Feels like such a unnecessary change: theres always been many routes to get to places and teh added cover just feels like it breaks the gameplay up.

If ya know where i mean.
 
Tashi0106 said:
Oh nice...now how about re-texturing it so it looks like the original :P ...I'll wait for it and happily pay for it.

How many times do we have to say it...

Level Geometry is different then textures... You guys sound like idiots everytime you refer to additional level geometry as textures.

Grenades do not get stuck on textures, but additional geometry.
It canabalizes any rational argument you are about to make right from the jump.
For a bunch of pro's, MLG doesnt have a clue what they are taking about sometimes, and need a serious lesson in general debating.

I don't like the stairs instead of ramps on blackout either (or most other maps with similar decisions), but you have to at least speak the language to expect someone to listen.
 
LukeSmith said:
Blackout spawns will be fixed in TU2
It plays much better now.

Is the entire spawn system being changed for TU2, or just Blackout locations spawns?

Glad to hear it plays better, really looking forward to the update.
 
EazyB said:
I don't think that's the type of spawn that would be prevented. That guy spawn before any one died there and even before shot were fired. It would be unreasonable to even expect something like that to be "fixed".

That said, it's good to hear the major spawning issues on Blackout are being addressed. Hopefully it's a change in the underlying system and not just a shift in the forged spawn points because while Blackout definitely has the worst spawning issues, it's not the only map that does.

I think the major problem with the spawn system on Blackout is that...ok hold on i gotta make this make sense. Ok there 4 major parts of Blackout...BR tower, Lift, SnipeTower and the middle. Now there are obviously bridges and branches that people spawn on all the time that I would consider to be part of 1 of the 4 major parts. Now, I think the problem is that the spawns AREAS are separated into much smaller parts. If I'm at top sniper sniping someone, there shouldn't be a man spawning behind me at the top of Snipe Ramp. It just shouldn't happen. (On a side note, I think that spawn should go all together, it lends itself too well to being spawn sniped from someone at top Br.)

I consider Elbow to be apart of the Lift tower. If I die on Elbow, I shouldn't spawn in the Lift Tower and if I die in the Lift Tower I shouldn't spawn on Elbow. It's not that cut and dry though.

Lets say my whole team is in the Lift tower and the other team has 2 players in the Snipe Tower and in the BR. Lets say 1 of us dies in the Lift, way more often then not, that person will spawn in Lift again. But lets say 2 of us die, the percentages go way down, and we should spawn somewhere else. But then where do we spawn?

wow, thinking about it so deeply made me realize how hard of a thing it is to get right. It just needs to be constantly tested.
 
Dax01 said:
Hm. You're right.


But something like this is possible to fix, right?

I don't think there's much wrong with it. It's impossible for the spawn system to dynamically know that you have a Sniper at Top Snipe and therefore have him spawn else where. The spawn system was doing its job. It's just you getting lucky and him getting very unlucky.
 
Dirtbag 504 said:
How many times do we have to say it...

Level Geometry is different then textures... You guys sound like idiots everytime you refer to additional level geometry as textures.

Grenades do not get stuck on textures, but additional geometry.
It canabalizes any rational argument you are about to make right from the jump.
For a bunch of pro's, MLG doesnt have a clue what they are taking about sometimes, and need a serious lesson in general debating.

I don't like the stairs instead of ramps on blackout either (or most other maps with similar decisions), but you have to at least speak the language to expect someone to listen.

I know the difference, and I didn't mean the geometry. I meant the textures, color patterns, the forerunner look. The pale blue. I wasn't complaining about the grenades.
 
Tashi0106 said:
wow, thinking about it so deeply made me realize how hard of a thing it is to get right. It just needs to be constantly tested.
I think that's the moral of the story. Everytime I think of how to fix Blackout spawns, it gets exponentially more complex. I never played high-level Lockout but I can't imagine how they'd get the spawn right on it. It's just the way the level is designed, while it might make an amazing if they somehow managed to get the spawns right, it's extremely hard to do so. Fixing those incredible ridiculous spawns is definitely a start, but I still feel like Blackout will be a map I look forward to playing on.
 
Dirtbag 504 said:
How many times do we have to say it...

Level Geometry is different then textures... You guys sound like idiots everytime you refer to additional level geometry as textures.

Grenades do not get stuck on textures, but additional geometry.
It canabalizes any rational argument you are about to make right from the jump.
For a bunch of pro's, MLG doesnt have a clue what they are taking about sometimes, and need a serious lesson in general debating.

I don't like the stairs instead of ramps on blackout either (or most other maps with similar decisions), but you have to at least speak the language to expect someone to listen.
This.

THE TERMS AREN'T COMPLICATED STOP ABUSING THEM

Rawr.
 
Tashi0106 said:
I know the difference, and I didn't mean the geometry. I meant the textures, color patterns, the forerunner look. The pale blue. I wasn't complaining about the grenades.
On that note - I still think it would have been neat if Blackout and Avalanche referenced each other. On Avalanche, have the Blackout platform visible way down there in the water. On Blackout, show the spire of Avalanche rising above the cliff.
 
EazyB said:
I think that's the moral of the story. Everytime I think of how to fix Blackout spawns, it gets exponentially more complex.
Yep. I can't imagine what the guys at Bungie have done to make it better. It must have taken a lot of hard work.
 
GhaleonEB said:
On that note - I still think it would have been neat if Blackout and Avalanche referenced each other. On Avalanche, have the Blackout platform visible way down there in the water. On Blackout, show the spire of Avalanche rising above the cliff.

That would have been really awesome! Good idea.

Tashi0106 said:
I know the difference, and I didn't mean the geometry. I meant the textures, color patterns, the forerunner look. The pale blue. I wasn't complaining about the grenades.

Well if that's all you meant, then sorry I singled you out.
But my blind rage still stands for the rest of you that don't attempt to understand the difference... Wherever you may be.....
 
GhaleonEB said:
Tell you what. Let's do a head to head match. You drive the Mongoose, I'll drive the Chopper. If you win, I'll give you Recon.

I'll do that, without a prize. I'll show you how l33t I am with the chopper... or the mongoose if you wish. :lol
 
Could we have a "Halo 3 BR Start Bitching" thread just so the rest of us who aren't fucking obsessed with it don't have to put up with page after page of arguing about it? :lol

I wonder if the spawn fixes on Blackout being a part of AU2 are indicative of an Autoupdate trend: namely, small fixes to spawn locations, weapon/equipment placement, etc. across many of the maps.
 
Not until Bungie adds BR + AR spawns to all playlists.:lol


I kid but seriously give us another BR spawn playlist besides MLG. I like MLG A lot, but it does get boring since theres a limited amount of games/maps for it.

I'd like if Squad had BR starts.
 
Sir Fragula said:
The 'pro' style of play looks boring as sin. I play to have fun.

Some people find FUN in competitive play instead of flashy gimmicks. Why is the world so riddled full of ADHD like symptoms?

It's like they cant sit down and focus on the intricacies of things, they need to play with a plethora of objects.

I guess I'm just an old soul:D
 
Merguson said:
Can we stop this AR vs BR "discussion" already?
I agree. This talk of actual elements of the gameplay is getting so tiring. Can we please go back to mindlessly complaining about lag and spawns, and posting videos of how awesome we are?
 
TDG said:
I agree. This talk of actual elements of the gameplay is getting so tiring. Can we please go back to mindlessly complaining about lag and spawns, and posting videos of how awesome we are?

DID CHEWY JUST GET A NO-SCOPE??
 
Merguson said:
http://haloscreenshots.net/cache/medium/18BC0EEE411066A63334427AE6C311AB.jpg[/IMG

Discuss.[/QUOTE]
Hmm... something seems fishy about this screenshot. Could it mean something?
 
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