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The Official Halo 3 Thread

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the disgruntled gamer said:
Snowbound would probably be neat without shield doors. It won't happen, and it would look weird, but still.

To be honest, the only real weapon changes I'm looking for in AU2 is an AR nerf. I wouldn't make angry videos (or even angry posts) if it didn't happen, but I think it would definitely be a good change.
An AR nerf?!
 
I think even a small AR nerf would make the game so much more bearable.

Shooting at a guy thats pretty big to begin with with a crosshair hit box almost the size of a shotgun is ridiculous. If you can't do that you should think about quitting gaming.
 
the disgruntled gamer said:
Just a minor one, nothing extreme. A tweak, we could call it.


No complaining about XBL idiots! Quit the game and send negative feedback or suck it up!

What?... It already takes an entire full clip with an AR to kill someone. If you nerf it, then the person would have to reload and then shoot some more. Gotta disagree.
 
DancingJesus said:
What?... It already takes an entire full clip with an AR to kill someone. If you nerf it, then the person would have to reload and then shoot some more. Gotta disagree.

yeah, if anything i'd make it stronger...
 
DancingJesus said:
What?... It already takes an entire full clip with an AR to kill someone. If you nerf it, then the person would have to reload and then shoot some more. Gotta disagree.
It's a bit too easy to spray it around then melee at close range and get kills.
You really only need a few bullets and a melee to take someone down, it's hardly underpowered, that's for sure.

I think that extremes work well in competetive FPSs. An underpowered starting gun like in Halo 2 makes the game a frenetic struggle to immediately grab any weapon, and to hold onto power weapons. Halo CE's pistol made the games involve much more skill, and gave you a chance the second you spawned. Halo 3's AR is a sort of odd vanilla in the middle.
 
the disgruntled gamer said:
It's a bit too easy to spray it around then melee at close range and get kills.
You really only need a few bullets and a melee to take someone down, it's hardly underpowered, that's for sure.

I think that extremes work well in competetive FPSs. An underpowered starting gun like in Halo 2 makes the game a frenetic struggle to immediately grab any weapon, and to hold onto power weapons. Halo CE's pistol made the games involve much more skill, and gave you a chance the second you spawned. Halo 3's AR is a sort of odd vanilla in the middle.

So balanced = bad?

Still don't get it.
 
I was reading the 5 ways to fix Halo 2 by Lukems he wrote awhile back at 1up.com and its funny reading them.

"Halo: CE was designed so that on most maps and in most situations, players already had the best weapon-the human pistol. While the pistol is tremendously overpowered (two body shots and a headshot is a kill), everyone starts with one in most situations (Wizard was an example of where they didn't). By starting everyone with an equally powerful weapon, Bungie's map design demanded performance from the players. Victory is determined by skill rather than the randomness of the weapon. After all, if everyone has the same weapon, it's a Tombstone-style shoot-out. "


I guess having different jobs will make you change your opinion? :D
 
Dax01 said:
Not much of a response, but I'll bite.

Imagine playing a game where the entire map was a flat gray surface, and everyone had the same weapon, and there were no spawn problems, and there were no grenades, melees, no host advantage, and no weapons on the map.

This game would be the pinnacle of balanced gameplay. Would anyone play it? Fuck no, because it wouldn't be any fun.
 
DancingJesus said:
So balanced = bad?

Still don't get it.

In my opinion a balanced game is one where skilled players do better. The AR eliminates that possibility. Less of a skill gap between pros and noobs in H3 than H2 than H1. This is a generally accepted fact.

Furthermore a golden rule of FPS has always been Don't run out and gun shit down, but the AR almost supports that by allowing you to get kills that way more often than the SMG did in H2. This seems counter intuitive to what Halo is about.

Honestly if there was a Halo 4 I'm thinking when you died Bungie would send you to respawn world where you shoot birds flying around with a crossbow to get your life back then send you back to the action, at the end of the game it would always be a tie and give everyone 50's and kittens would fall from the sky and dance around with Master Chief. :D Which I still think I would totally buy!
 
the disgruntled gamer said:
Not much of a response, but I'll bite.

Imagine playing a game where the entire map was a flat gray surface, and everyone had the same weapon, and there were no spawn problems, and there were no grenades, melees, no host advantage, and no weapons on the map.

This game would be the pinnacle of balanced gameplay. Would anyone play it? Fuck no, because it wouldn't be any fun.
That's stupid. Would any one want to play a game of Halo MM on a bad map? Fuck no.

xxjuicesxx said:
Furthermore a golden rule of FPS has always been Don't run out and gun shit down, but the AR almost supports that by allowing you to get kills that way more often than the SMG did in H2. This seems counter intuitive to what Halo is about.
The three golden aspects of Halo are weapons, grenades, and melee. That is Halo. AR starts allow for players to fully utilize all three aspects much more so than any other weapon they spawn with.
 
the disgruntled gamer said:
Not much of a response, but I'll bite.

Imagine playing a game where the entire map was a flat gray surface, and everyone had the same weapon, and there were no spawn problems, and there were no grenades, melees, no host advantage, and no weapons on the map.

This game would be the pinnacle of balanced gameplay. Would anyone play it? Fuck no, because it wouldn't be any fun.

That's just removing stuff, thats not balancing. If each indiviual piece was balanced it would be harmonious. If you balance the grenade, the melee and the gun then it all works together and is fun.
 
xxjuicesxx said:
I was reading the 5 ways to fix Halo 2 by Lukems he wrote awhile back at 1up.com and its funny reading them.

"Halo: CE was designed so that on most maps and in most situations, players already had the best weapon-the human pistol. While the pistol is tremendously overpowered (two body shots and a headshot is a kill), everyone starts with one in most situations (Wizard was an example of where they didn't). By starting everyone with an equally powerful weapon, Bungie's map design demanded performance from the players. Victory is determined by skill rather than the randomness of the weapon. After all, if everyone has the same weapon, it's a Tombstone-style shoot-out. "


I guess having different jobs will make you change your opinion? :D


Did he change his opinion about halo 2?


When are we going to see (in a halo game) games where when you're getting matched up with people, you get to play the game while you wait? Sitting in a menu watching yourself getting matched up is quite boring.
 
xxjuicesxx said:
In my opinion a balanced game is one where skilled players do better. The AR eliminates that possibility.
Nope. As Tyson said in the first multiplayer Vidoc, the design of the AR is aimed at encouraging use of mêlée and grenades over straight up firing. While it's commonly used to fire and run up to mêlée, the best players will use grenades and short, controlled bursts rather than spray and charge. It's designed to be a multi-purpose weapon - a spawning weapon, at that.

AR. Not BR.
 
LAUGHTREY said:
Did he change his opinion about halo 2?


When are we going to see (in a halo game) games where when you're getting matched up with people, you get to play the game while you wait? Sitting in a menu watching yourself getting matched up is quite boring.

I guess that's true, but how did he sit back and let that randomness with the BR in Halo 3 happen. He should have taken HEADS I tell ya.
 
DancingJesus said:
That's just removing stuff, thats not balancing. If each indiviual piece was balanced it would be harmonious. If you balance the grenade, the melee and the gun then it all works together and is fun.
But the melee and the gun and the grenade aren't balanced in halo 3, and they aren't balanced in any game. In fact, I suppose that balance would mean that the three attacks are equal, so I don't even know how that would work.

But the point is that that game would be boring. The point is that when you have a sandbox where there are no power weapons (in this dream scenario, but in Halo 3 plenty of players neglect the nerfed power weapons because the AR is so overpowered), it's the ultimate test of skill, but if there are no massive battles over certain areas of the map and certain weapons, then the game is really not fun to play.

xxjuicesxx said:
Furthermore a golden rule of FPS has always been Don't run out and gun shit down, but the AR almost supports that by allowing you to get kills that way more often than the SMG did in H2. This seems counter intuitive to what Halo is about.
Exactly. You can run around with just the AR and do just fine. A slight tweak of the weapon's damage may change that.
 
GhaleonEB said:
Nope. As Tyson said in the first multiplayer Vidoc, the design of the BR is aimed at encouraging use of mêlée and grenades over straight up firing. While it's commonly used to fire and run up to mêlée, the best players will use grenades and short, controlled bursts rather than spray and charge. It's designed to be a multi-purpose weapon - a spawning weapon, at that.

Well that doesn't make any sense, the BR is one of the fastest killing weapons from quite a few ranges. Unless you typoed BR for AR.
 
DancingJesus said:
You obviously aren't getting what I'm saying and I'm not getting what your saying so we'll leave it at that. :)
Yes, we're clearly having some troubles understanding each other. We'll leave it at that.

...I'm trying to think of a good Halo quote to put here to end this on a happy note, but whatever.

Dax01 said:
The three golden aspects of Halo are weapons, grenades, and melee. That is Halo. AR starts allow for players to fully utilize all three aspects much more so than any other weapon they spawn with.
Firstly, I would argue that the grenades are severely under-used (by most people) when using an AR, just as melees are under-used by people using BRs. Secondly, just because the three golden aspects are being used doesn't mean there's not room for improvement.
 
GhaleonEB said:
Nope. As Tyson said in the first multiplayer Vidoc, the design of the BR is aimed at encouraging use of mêlée and grenades over straight up firing. While it's commonly used to fire and run up to mêlée, the best players will use grenades and short, controlled bursts rather than spray and charge. It's designed to be a multi-purpose weapon - a spawning weapon, at that.

I'm going to agree with Dax here who said a few posts back "BR decreases the use of melee",and most MLG pros. The BR design IN H3 tends to steer players away from melee. In fact like a short burst of AR and a beatdown gets a kill on a BR player and its quite frustrating to the more skilled players. While 3 BR shots and a beatdown doesn't get a kill sometimes in regular MM, 2 shots in MLG (Which often doesn't seem to work right).

Grenades are entirely different use and to me I tend to use nades just as much with any weapon.

Besides Tyson Green is the dude who said the randomness quote yet still managed to let Bungie slide adding randomness into the BR. I don't care if its realistic, its a infuriating built in design. Besides realism in Halo, is always a choice they need to decide when to use and when not to.





--
Apparently he meant AR, then everything I typed doesn't really matter cause I was answering to a strange post.
 
Dax01 said:
The three golden aspects of Halo are weapons, grenades, and melee. That is Halo. AR starts allow for players to fully utilize all three aspects much more so than any other weapon they spawn with.

Yea, no one melees or uses grenades when it's BR starts, lulz.

Also, not a full game, but I was on fire in this game, and I just happened to look at the clip after Juices made that post. Probably a month or more old clip by now I believe...

http://www.gamevee.com/viewVideo/Halo_3/GeeVee/noscopes/603766

Also, spermatic is the best poster in this thread. :lol
 
Insaniac said:
I wish the plasma pistol had some better vehicle homing power. There'd be nothing more satisfying than taking down a banshee with a plasma pistol.

I am AWFUL at vehicles.

I'm going for Splatter Spree/Vehicular Manslaughter and I need an Open Season. Who in the right mind gets these medals!? They are fucking ludicrous at that point using the same thing over and over isn't even strategic its just stupid! My opponents are always catching onto what I'm doing and take me out.

But afterwards sure add some more homing power, the weapon is just way too useless.
 
look peeps. The BR gives you a chance to defend urself off spawn against a power weapon. It also discourages noob tactcs by punishing those who run around the middle of a map without thinking. Besides haven't you idiots played doubles on lockout or guardian? It sucks when the other team has all the power weapons and you can't do shit to save you're life.
 
KevinRo said:
look peeps. The BR gives you a chance to defend urself off spawn against a power weapon. It also discourages noob tactcs by punishing those who run around the middle of a map without thinking. Besides haven't you idiots played doubles on lockout or guardian? It sucks when the other team has all the power weapons and you can't do shit to save you're life.

O'rly?
 
I rather them fix the Mauler/melee quickness. Nothing for the Assault Rifle or the Battle Rifle. I wouldn't mind them improving the Spikers a bit, but that's all.
 
When's the auto update due out?

And I remember reading that it will change something with the ranks? Can anyone refresh my memory?
 
Smokey said:
When's the auto update due out?

And I remember reading that it will change something with the ranks? Can anyone refresh my memory?
We're not sure when it'll be out, everyone seems to think that it'll be before the end of September.

All we know about the auto update so far is that it will add a new rank. It's a military rank based on experience earned for each playlist. This is an example picture of what it might end up looking like when viewed on Bungie.net:
PlaylistProgressionBNET.jpg
 
Ramirez said:
Fun perhaps? :lol

I am quoting this 4 pages later or however many it is just to make everyone read this again.

If you're not getting some fun from it...might wanna take a break.

That is all, you can go back to your AR/BR discussion.

Update's gonna be fun.

Domino, I would play, but got back too late.
 
I thought I would share a video with you all. It's old (like March or so), but I loaded up Halo 3 the other day, and saw the Gamevee site and thought "What the hell?".

This was a rocket race on Sandtrap. I was with some dude who didn't really know what he was doing. I prefer to drive, since I consider myself a good driver. He was the driver, and was constantly crashing. The score went up pretty fast for the other teams. At a pivotal moment of the game, the score was 7-6-6-1, with the one being my team. I decide to let another team kill me, so I can be the driver. Then I pick up my teammate, and we go on to glory.

http://www.gamevee.com/viewVideo/Halo_3/GeeVee/I_rule_the_day/608096

or my Bungie file share: http://www.bungie.net/forums/posts.aspx?h3fileid=50093039

Just to let you know, it's 8:01 mins long. But I felt so good about myself after that match that I wanted to share.
 
Metroidvania said:
If you're not getting some fun from it...might wanna take a break.

That is all, you can go back to your AR/BR discussion.
Yeah, I'm still puzzled as to why anyone would play if they aren't enjoying themselves, but whatever.

...And we weren't having an AR/BR discussion, we were discussing the possibility of an AR damage nerf, the idea of balance in games, and many other deep, exciting topics!
With hints of AR/BR discussion. We cannot hide our past. Those old wounds will never completely heal.
 
the disgruntled gamer said:
We're not sure when it'll be out, everyone seems to think that it'll be before the end of September.

All we know about the auto update so far is that it will add a new rank. It's a military rank based on experience earned for each playlist. This is an example picture of what it might end up looking like when viewed on Bungie.net:
PlaylistProgressionBNET.jpg


So...what about the rank you have now?

All the work I've done in to get where I'm at will be for nothing?

:l
 
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