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The Official Halo 3 Thread

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Reading most of those complaints from cord...I agree with them. Foundry has such messed up spawns it doesn't quite work with the default map.

Onslaught is awesome but higher up team's will spawn trap the shit out of you unless you are good too.

Not many people like territories stuff. It should be weighted less. I don't mind it now and then but I defintely don't want to play 2 games of it in a row.

Last Resort isn't a slayer map.
 
xxjuicesxx said:
Reading most of those complaints from cord...I agree with them. Foundry has such messed up spawns it doesn't quite work with the default map.

Onslaught is awesome but higher up team's will spawn trap the shit out of you unless you are good too.

Not many people like territories stuff. It should be weighted less. I don't mind it now and then but I defintely don't want to play 2 games of it in a row.

Last Resort isn't a slayer map.
:(
 
xxjuicesxx said:
Reading most of those complaints from cord...I agree with them. Foundry has such messed up spawns it doesn't quite work with the default map.

Onslaught is awesome but higher up team's will spawn trap the shit out of you unless you are good too.

Not many people like territories stuff. It should be weighted less. I don't mind it now and then but I defintely don't want to play 2 games of it in a row.

Last Resort isn't a slayer map.
Agree with him or not. Those quotes are from his last 10 or so posts in this thread. It is not as if we all have not complained before regarding the same problems, but EVERYTIME he posts its about the same damn thing. We get it, spawns on foundry are terrible; it is time to move on.

This thread was never in danger of closing because of DAX, it is however because of people; like above ^^.
 
Nutter said:
Those quotes are from his last 10 or so posts in this thread.
Better complaining about his perceived problems with matchmaking than posting the utter drivel that makes up most of the posts in this thread.
Nutter said:
This thread was never in danger of closing because of DAX, it is however because of people; like above ^^.
Mods are going to close the thread because of someone criticising the game? Have they told you this?
 
I really hope we get Foundry 2 in the next round of DLC maps. More brown empty warehouses filled with crates please. Perhaps part of the level could have a sewer or underwater portion, or maybe some lava surrounding the one BR on the map.
 
Nutter said:
This thread was never in danger of closing because of DAX, it is however because of people; like above ^^.

I don't know it was my impression that this thread is for Halo discussion, Good and Bad. This is where we come to say how awesome it is and how shitty it is. I don't see why they'd close the thread because of that?
 
xxjuicesxx said:
fin I actually like one-sided territories on Last Resort. I'm not a huge fan of slayer last resort just because its set up in a way that makes it much better for objective games like stealing the flag from the base or assaulting the base.

It also works pretty well on Valhalla.
 
Oh man, I play with Shake for the first time in a long while, and he isn't even wearing his Recon helmet (only the shoulders, according to him). Nevertheless I get this:

shake.jpg


Great, now my inbox will keep getting filled with spam as well...
 
xxjuicesxx said:
Reading most of those complaints from cord...I agree with them. Foundry has such messed up spawns it doesn't quite work with the default map.

Onslaught is awesome but higher up team's will spawn trap the shit out of you unless you are good too.

Not many people like territories stuff. It should be weighted less. I don't mind it now and then but I defintely don't want to play 2 games of it in a row.

Last Resort isn't a slayer map.
I agree with many of Cord's complaints. (Although I don't think the spawns on Foundry are particularly bad [compared to other maps, of course.])

Nutter said:
This thread was never in danger of closing because of DAX, it is however because of people; like above ^^.
I doubt it. In fact, this thread would probably be more likely to be closed if it was a non-stop fap-fest about how great Halo 3 was.

The mods don't seem to care about this thread, except that we keep the multiplayer meetup stuff in the correct forum. We keep to ourselves, abide by the rules... I doubt that they'd come in to close it.

alisdair said:
Better complaining about his perceived problems with matchmaking than posting the utter drivel that makes up most of the posts in this thread.
...However, if we constantly have bickering about the content of this thread (like people claiming that most of the posts in this thread are made of utter drivel, wtf), I could see, understand, and agree with mods closing The Official Halo 3 Thread if The Official Halo 3 Thread becomes a thread about The Official Halo 3 Thread, not about Halo 3. And if the thread continues to become daily bickering about this or that person/element in/of the thread, you could see people continuing to abandon the thread for greener pastures.
 
the disgruntled gamer said:
...However, if we constantly have bickering about the content of this thread (like people claiming that most of the posts in this thread are made of utter drivel, wtf), I could see, understand, and agree with mods closing The Official Halo 3 Thread if The Official Halo 3 Thread becomes a thread about The Official Halo 3 Thread, not about Halo 3. And if the thread continues to become daily bickering about this or that person/element in/of the thread, you could see people continuing to abandon the thread for greener pastures.
Yup. I've long said that when a thread becomes the subject of itself, it's run its course. There's plenty to discuss, especially with new content coming down the pipe and constant changes to matchmaking. I've done more than my fair share of vitriolic bitching and inept criticisms, so obviously I don't have too much beef with that. (As long as it's semi-sane and relatively hyperbole-free.)

To the extent that I like or don't like posts, it's when there's personal drama spilling into the thread. I'd rather people just cyber that shit.
 
Blueblur1 said:
Well, with a thread that is close to being one year old, there isn't much you can expect.
Bullshit. This isn't 1989, the game didn't release, and then we were all done with it. Shit is constantly being announced and happening, and it certainly seems as though Halo 3 will be getting a major reboot next month. Plus, everyone's still playing it, so you can expect daily stories, complaints, and videos.

And with the thread being almost a year old, you can expect a community to be established, for people to know each other, for people to gain repect/hatred for people, for discussion to occasionally focus on the members of the community. What should not be expected is daily bitchfests about this person or that person, or "all the posts in this thread are useless," or "xyz complains all the time," or "zxy sucks Bungie dick all the time." I expect it to happen occasionally, and I'm okay with it (I've even instigated it a few times,) and it's to be expected of a thread with an established community. But when people start bickering and bitching and moaning every goddamn day, the thread becomes unreadable and, as Ghaleon said, has clearly run its course.
 
Yes its sort of like the thread has hit an ice-age and is waiting to flourish anew life sometime up ahead by a catalyst in the form of a raging fiery explosion that is a solid weekly update or new project announcement.
 
There are a few people in here that get restless and sometimes post something to rile up the thread. There are others that try to stick to the topic. This happens because since last year some of us have been setting the example that its okay to go off-topic and be stupid. Yep, laughs were had but going off-topic usually now involves a lot of hate being thrown around.
 
Between new content being shown at PAX, and the coming September playlist updates, I'm actually pretty excited about the future of Halo 3 MP.
 
GhaleonEB said:
Between new content being shown at PAX, and the coming September playlist updates, I'm actually pretty excited about the future of Halo 3 MP.

.

Hopefully they address hosting issues in the upcoming Matchmaking 'evolution'. Games have been wayyy laggier and unstable than usual.

There was not one game last night that our party didn't get a black screen at some point.
 
Does anyone have any ideas about what the "larger series of changes to matchmaking" might be? I have been thinking about it, but I really can't think of anything suitably large.

Shishka said:
You should see how giddy Luke gets when I talk about the tentative plan.
So it's Shishka's plan, basically, which I think implies that the changes are playlist-related. But things are working pretty well as it is. What playlist changes could or should there be which would be major?


Things I don't think will happen:

- Big changes to Team Slayer. AR starts are going to stay, BR starts are not going to increase. I can't imagine adding no-radar variants to this playlist, it would be too confusing. TS is working pretty well as it is.

- DLC playlists killed. They're struggling for numbers, but there needs to be somewhere for people to play the new maps. The next map pack is probably out in September, so we don't have long to wait.


Things I expect to happen:

- Ranked BTB killed or ranks reset. The rank distribution is terrible, and matches take forever to find. The main reason it was introduced in the first place---split parties in Social---might be fixed in AU2. If so, maybe it will be dropped altogether.

- Head to Head will probably be dropped. The population is tiny.

- No permanent Team Snipers. Shishka has basically said as much on the B.net forums. Unless of course this is classic Bungie misdirection.


Hopes and dreams:

- Veto- and rank-influenced gametype weights. If some gametypes are clearly more popular with higher ranked players, let them play them more often. And let the playlists self-organise by allowing vetos to have a long-term effect.

- 8-player Lone Wolves.

- Higher weighting to BR start gametypes in Team Objective, especially one-sided games. It's especially frustrating not being able to do anything off respawn.

- Bans for people who quit a significant percentage of their games. Quitting is happening in ranked playlists quite often for me now. It's really annoying. Sliding scale of bans, from 24 hours up to permanent matchmaking loss.

- Fix Narrows spawns!

Anyone else have any thoughts? Can anyone think of anything large?
 
I love it when folks hyper-analyze the thread. Serious stuff.


I would just like to say that whatever is happening to Halo 3's net code, needs to stop. Games have become increasingly unreliable with more drop-outs, black screens, and annoying (if not unplayable) lag. SBTB used to be my favorite playlist and I played it almost exclusively, but it's become a terrible lag-fest when it used to be much better.

I'd like to think we showed Bungie last night how terrible it's become as Mr. Eggman and I steam-rolled over a Bungie imployee during a laughably laggy game of Standoff. I hope Jejor is personally responsible for the net code.

Poor Spoiled Eggs spent half of a game on the veto screen while the rest of us were enjoying the beauty that is Valhalla. He could here us and everything but him and his spartan were no where to be seen for the first 5 minutes.

fix plz
 
about the head to head. I don't think it should go because you're only finding 1 person to play against and thats it. I haven't seen the numbers but if they're over 1000 then it should stay.
 
alisdair said:
- No permanent Team Snipers. Shishka has basically said as much on the B.net forums. Unless of course this is classic Bungie misdirection.
I so wish there could be a snipers playlist if only for the removal of sniper gametypes from other playlists.

Oh, and for AU2, I want Last Resort removed from the TS hopper.
 
Domino Theory said:
.

Hopefully they address hosting issues in the upcoming Matchmaking 'evolution'. Games have been wayyy laggier and unstable than usual.

There was not one game last night that our party didn't get a black screen at some point.

Hosting issues will never be addressed in the sense that you are thinking. The only thing Bungie will ever do regarding host will be resetting the hosting record of players.
 
I'd like to see something done about flag return times. Right now when the opposing team brings your flag to the rocket tunnel in The Pit, or to the anus/ghost in Isolation, or past middle hill on Valhalla, or near the sea wall arch on Last Resort the game is over. Ideally I would like dynamic flag return times to be implemented across all CTF gametypes. The closer the other team is to capping the flag, the faster it will return if dropped.

So if someone jumps into your Valhalla base and you kill them as soon as they touch the flag, it will take ages to respawn. If they get to middle hill, the flag will return twice as fast as it would at your base. If you happen to make a miracle kill and stop the flag carrier as he's running up the front of his base it would return almost immediately.

At the very least I think the return time should be reduced by ~50%.
 
I don't think area-based flag return times are possible with the current game types, unfortunately. I'd also like to see much shorter return times, and some Classic CTF in Team Objective.

Has anyone played doubles CTF yet? Does the flag return or is it reset only?
 
here's some ideas for btb that i've been thinking about:

ghosts AND warthogs in one game, right now it's either you get covies and you have one or you don't and you get the other. just mix up the vehicle sets in ways other than normal or covies

a king of the hill gametype, i think in forge somebody should be able to make one that's awesome for that many players

oddball with three balls
 
I'd like to see the return of touch return CTF, I don't think it's even possible in the options, but just do it like MLG did for Onslaught, etc.

Also, starting with an AR on Standoff/Valhalla/Avalanche shouldn't exist in any of the playlists, so stupid.
 
alisdair said:
I don't think area-based flag return times are possible with the current game types, unfortunately. I'd also like to see much shorter return times, and some Classic CTF in Team Objective.
Yes!

Team CTF Classic was also quite fun in Halo 2.

While I didn't like Elongation much, it was a fun place to play Classic in.

That would improve Team Objective nicely, as would editing and adding more stuff to the current lineup. Here's a few things I'd like to see:

Last Resort: One Flag (big increase to this in RBTB, please), One Bomb, Territories
Snowbound: Multi-Flag, Multi-Bomb, CTF Classic, KotH
Ghost Town: One Flag, One Bomb, Oddball, KotH
The Pit: Mult-Flag, Multi-Bomb, Neutral Bomb, CTF Classic, KotH
Guardian: KotH, Oddball

There's more, but it would create a large list. :P

alisdair said:
Things I don't think will happen:

- Big changes to Team Slayer. AR starts are going to stay, BR starts are not going to increase. I can't imagine adding no-radar variants to this playlist, it would be too confusing. TS is working pretty well as it is.

- DLC playlists killed. They're struggling for numbers, but there needs to be somewhere for people to play the new maps. The next map pack is probably out in September, so we don't have long to wait.
I hope you're incorrect on your first paragraph.

They need to add a better variety to the current lineup. Team Slayer, Team Slayer BR, and Team Snipers... *wipes butt*

DLC playlists are boring, too. Move along!

- Ranked BTB killed or ranks reset. The rank distribution is terrible, and matches take forever to find. The main reason it was introduced in the first place---split parties in Social---might be fixed in AU2. If so, maybe it will be dropped altogether.

- Head to Head will probably be dropped. The population is tiny.

- No permanent Team Snipers. Shishka has basically said as much on the B.net forums. Unless of course this is classic Bungie misdirection.
Ranked BTB would be glorious hadn't they screwed with party restrictions, odd map creations (VIP [shit], not enough CTF, Territories too high [I know some in Bungie has a hard-on for it, but come on!], no Prowlers in Covenant games, etc.), and also why now it's still little bit hard to find games because of the disparity between ranks.

Resetting ranks in that would be a great idea.

Do not care for H2H. Dropping it immediately does no harm.

Team Snipers I would love, if by it means they'll address some issues (no radar, for one!). Dropping Head to Head and adding Team Snipers to "Hardcore" would be my choice.
 
alisdair said:
Crazy King can be fun in social or customs (although not as much fun as Mosh Pit), but it's not a competitive experience and so shouldn't be in a ranked playlist. That is all.

I grow weary of the calls to make Halo 3 even more vanilla.

Striker said:
Last Resort: One Flag (big increase to this in RBTB, please), One Bomb, Territories
Snowbound: Multi-Flag, Multi-Bomb, CTF Classic, KotH

Yes indeed.
 
alisdair said:
- No permanent Team Snipers. Shishka has basically said as much on the B.net forums. Unless of course this is classic Bungie misdirection.

wut...wat....what...WHAT! FUCK! You just ruined my day.. and probably week.
 
xxjuicesxx said:
I was under the impression Snipers was coming...

I don't really see any justification for it NOT being its own playlist.
What would people play in Social Slayer, DLC Slayer and TS?
 
My one playlist discussion addition is Team Snipers. It was one of the most popular playlists in Halo 2. So instead of bringing back one of the most popular playlists, Bungle brings back one of the least played playlists of Halo 2 and it still isn't played. *Golf clap*
 
DancingJesus said:
wut...wat....what...WHAT! FUCK! You just ruined my day.. and probably week.
Seems like a pretty specialized playlist; that's the kind of stuff they've been cycling through the weekend playlists.
 
EazyB said:
What would people play in Social Slayer, DLC Slayer and TS?

Haha I dunno.

Whats funny is if you look at the description for Team Slayer gametypes it says something like

"Straight up slayer gametypes" When in fact if there is Snipes in Slayer playlists I wouldn't say its straight up slayer its more like slayer and slayer variants.
 
GhaleonEB said:
Seems like a pretty specialized playlist; that's the kind of stuff they've been cycling through the weekend playlists.

And MLG / SWAT Isn't? It was one of the most popular Halo 2 playlists. Don't defend this heresy.
 
The best argument I can come up with (playing devil's advocate) for no Snipers playlist would be that there are too many specialized playlists.

Too which everybody can easily reply, "Just kill that Head-to-head playlist that nobody likes and replace it with Snipers."
 
DancingJesus said:
And MLG / SWAT Isn't? It was one of the most popular Halo 2 playlists. Don't defend this heresy.
I was more ruminating on the reasons why it's not there - Bungie has a way to rotate it in from time to time. Wouldn't bug me one bit if they added it, since I don't play it. As to why it's not there, I imagine it would draw down the SWAT and MLG playlists, but I don't play any of those anyways.

Put down the knife.

the disgruntled gamer said:
The best argument I can come up with (playing devil's advocate) for no Snipers playlist would be that there are too many specialized playlists.

Too which everybody can easily reply, "Just kill that Head-to-head playlist that nobody likes and replace it with Snipers."
Exactly.
 
With H2H I don't think it even needs to go its got a steady 1000 people and you are only FINDING 1 person so you still get matches relatively quickly without making any of the other playlists really suffer.

Sort of like Rocket Race. Its such a crazy different game then the rest of Halo that its not really impacting any other playlists.
 
GhaleonEB said:
I was more ruminating on the reasons why it's not there - Bungie has a way to rotate it in from time to time. Wouldn't bug me one bit if they added it, since I don't play it. As to why it's not there, I imagine it would draw down the SWAT and MLG playlists, but I don't play any of those anyways.

Put down the knife.


Exactly.

Fair enough, I still don't see it as a good enough excuse. It's just frustrating because I've been waiting for this playlist since launch.
 
I'm guessing the reason why H2H sticks around, even with its horrible population, is because it only takes two people to start a match. Therefore, it's easier to get a match with an anemic population.

EDIT: Beaten with a juicy stick.
 
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