Checking it out. Thanks.alisdair said:For anyone looking for a Beaver Creek map, or if you're making one, take a look at Oasis. I like the bases, but the middle is a mess. The flag room is especially nice.
Checking it out. Thanks.alisdair said:For anyone looking for a Beaver Creek map, or if you're making one, take a look at Oasis. I like the bases, but the middle is a mess. The flag room is especially nice.
Domino Theory said:Dear Shishka,
Two years worth of vetoes, yet you still refuse to remove VIP from matchmaking.
urk said:Maybe you should have vetoed it.![]()
vhfive said:im starting a closed party for gaf only
Domino Theory said:Two years worth of vetoes, yet you still refuse to remove VIP from matchmaking. What's wrong with you? Despite VIP's weighting being "lowered" in Multi-Team, our last three games were VIP on Narrows.
Domino Theory said:Don't think so.
Oh and:
Dear Shishka,
Two years worth of vetoes, yet you still refuse to remove VIP from matchmaking. What's wrong with you? Despite VIP's weighting being "lowered" in Multi-Team, our last three games were VIP on Narrows.
NOBODY
IN
FUCKING
MATCHMAKING
LIKES
VIP
K
FUCKING
THNX
Domino Theory said:Don't think so.
Oh and:
Dear Shishka,
Two years worth of vetoes, yet you still refuse to remove VIP from matchmaking. What's wrong with you? Despite VIP's weighting being "lowered" in Multi-Team, our last three games were VIP on Narrows.
NOBODY
IN
FUCKING
MATCHMAKING
LIKES
VIP
K
FUCKING
THNX
Domino Theory said:Don't think so.
Kibbles said:Oh my god, this elevator is amazing... http://www.youtube.com/watch?gl=GB&hl=en-GB&v=1g08boUZsIs
Kibbles said:Oh my god, this elevator is amazing... http://www.youtube.com/watch?gl=GB&hl=en-GB&v=1g08boUZsIs
Actually the so called "touch return" does not exist in Halo 3.backflip10019 said:Yeah it is. Onslaught is like a 2 second return. Pretty close. :/
Nutter said:Actually the so called "touch return" does not exist in Halo 3.
all you have to do is be in proximity of the flag, it could be on the second floor and you could return it from the bottom. : (
It is one of those things that I am not sure why it got removed along with 3plots from Halo 2.
urk said:Maybe you should have vetoed it.![]()
Nutter said:I wonder how Bungie looks at the data.
I mean what if we get Team Hammers, then when vetoed we get VIP. Does that mean we want to play VIP according to bungle ;p
Kibbles said:We need something soon. We have absolutely no in-game content whatsoever on a game coming out in 6-8 months from now.
Seriously, how the hell do people think up of some of these things?Kibbles said:Oh my god, this elevator is amazing... http://www.youtube.com/watch?gl=GB&hl=en-GB&v=1g08boUZsIs
EazyB said:Don't display the veto numbers. Having them visible skews the data; instead of being solely about what you and your teammates want to play it turns into "hey look, the other team doesn't want to play this so don't veto" or the hilarious kids that veto at the last second because they're so clever.
Nutter said:Have veto'd Slayer on many occasions to get objective gametype when our party gets split. Makes it easier to finish faster and to not be a jerk to the guy who got split.
Also They totally need to borrow many many things from other games for their next project. (and if possible patch halo 3 to include them) < doubt it though.
Halo 3 with the additions would be godly awesome.
Fore' Domino Theory said:I think by that point, Bungie would like us to look forward to/move on to The Next Big Thing.
Holy shit, awesome job; most grandiose arena ever. I was pretty confused when you showed us that pic of the grifball construction but now it's clear. Definitely give us a heads up when you have a finished version ready for download.NOKYARD said:and in other news, the first version of the next Grifball court is almost ready
the map still needs a few tweaks as a result of today's test so i don't have anything for you to download just yet
KevinRo said:What I would like to see in Bungie's next game is the ability to change the gametype but NOT the map. If you start the pre-game with a slayer game and you veto, you end up with an objective game. If you start the pre-game with an objective and you veto, you end up with a slayer game. Pretty simple.
I think some of the niche gametype (those with really low weightings) should never be forced upon players after a veto; they should only pop up on the first (veto-able). That way, people will only have to play team rockets or team duals in Social Slayer for example if they really want to. Doesn't seem that far away from "skip after veto" so there's a chance it could be implemented.LukeSmith said:We use something similar in Halo 3, but it's not a global setting - Skip After Veto allows the playlist manager to set it so that gametype A would not appear after it is vetoed (remember early in H3 lifecycle the Shotty Snipers abundance, that was reduced by slapping skip after veto on it [in addition to reducing the frequency that it appeared]).
Nah, I don't agree with that. The reason they're such low weightings is because people only want to play them a tiny amount of the time. They would always get vetoed, and never played.EazyB said:I think some of the niche gametype (those with really low weightings) should never be forced upon players after a veto; they should only pop up on the first (veto-able). That way, people will only have to play team rockets or team duals in Social Slayer for example if they really want to. Doesn't seem that far away from "skip after veto" so there's a chance it could be implemented.
EazyB said:Links?
I haven't gotten to play Sanctum but running around it looked pretty good. I have gotten to play Bladed's remake and it was really fun and as far as I could tell very accurate.
the structure is 100% complete, a few of the spawns are 1 or 2 degrees off center - i place them so if you hold forward at the start you will end up on the opposite spawn - unfortunately they are on an uneven sand pile so it is more of a challenge to attain this resultEazyB said:Holy shit, awesome job; most grandiose arena ever. I was pretty confused when you showed us that pic of the grifball construction but now it's clear. Definitely give us a heads up when you have a finished version ready for download.
Will there be a golf club on the map?
the very first thing i do when i start a new Forge project is switch to Assault, find the exact center of the map, drop a Bomb Pick-up, float a Spawn Area over the hole in the center of the Bomb Pick-up - i use this Spawn Area for all measurementsDax01 said:The Grifball court looks good. Wonder how they manage to make everything appear so precise -- like it wasn't done in Forge.
wait till you see the open-top versionOMG that grifball court looks AMAZING
Kuroyume said:What I would like to see in the next Halo FPS is an option to vote for the map and game type. A screen would pop up after matchmaking with the list of maps that are avaliable for the hopper where people can select the map by voting with a push of the button. They would also be able to vote for the gametype.