Oh please. You come back into the thread bringing this completely irrelevant shit up:how so.
At this point your trolling is utterly transparent. You're just here to stir shit.btw - is Sony/nd already forbidden for copyright strikes and all the craziness last month? It's not even the same studio as few years ago apparently because so much staff was laid off.
A bit of an odd criticism as I've never thought of puzzles as being part of this franchise. Which ones existed in the first?Lack of puzzles was one of the major issues. It could use Residen Evil 5 style puzzles in it.
His brother argued that world traversal and exploration is its own puzzle.
Too long apparently.
You can't leave it do You? I've never trolled anyone in my life.Oh please. You come back into the thread bringing this completely irrelevant shit up:
At this point your trolling is utterly transparent. You're just here to stir shit.
I mean thats kind of the point, in Last of Us is not suppose to be pleasant killing people but you have to in order to survive. This not like Doom that makes each "killing" rewarding.tbh that is what turned me off from the first game. it looked nice enough but the combat wasn't that gripping and the violence too realistic for my tastes. i can blast demons all day long in DOOM because they are cartoonish fantasy creatures. seeing a realistic human's face mutilated is not something i want to do a single time, let alone for 25 hours.
from the more critical reviews i am seeing mostly the same conclusion: it's unrepentant murder porn.
tbh that is what turned me off from the first game. it looked nice enough but the combat wasn't that gripping and the violence too realistic for my tastes. i can blast demons all day long in DOOM because they are cartoonish fantasy creatures. seeing a realistic human's face mutilated is not something i want to do a single time, let alone for 25 hours.
sucks seeing the "reviewers scared of violence LOL" lines, as if any and all depictions of violence should be unquestioned because games have always been violent. if a game company is going to exploit realistic violence then it deserves to be part of the discussion. the execution of a theme matters far more than it just having the theme in the first place. and having a theme doesn't make it so you can't criticize it.
on a moral level alone i don't want to support these game makers. for some reason i don't mind giving to Kojima tens of millions of dollars to make abstract pretentious science fiction with Hollywood actors about life and death and the future and stuff. something rubs me the wrong way about giving that kind of money to a guy who is just "hey let's just have killing people, but make it look REALLY REAL"
I would not quantify how the negative reviews and positive ones are brigaded (unless we have an actual measure), but I would say that instead of trying to quantify the quantity of the reaction we should try to assess the actual arguments (when there are arguments) and to see which ones may closely represent your view, until you can actually play the game.While i agree that the negative reviews shouldnt be swept under the rug, im confused about this "brave and honest" narrative that theyre pushing to them. Negative reviews arent the ones actually getting brigaded, or at least not as much as the most positive ones.
What's the problem with Bioshock Infinite? I never heard of the controversy around its critics scores (however the game bores me, so I never went very far in it).Remove BioShock Infinite or Mass Effect 3 from the context of what came before and it's hard not to praise them, especially as a critic. The controversy surrounding them is also understandable but it's weird how it's beyond people they'd score well.
I would not quantify how the negative reviews and positive ones are brigaded (unless we have an actual measure), but I would say that instead of trying to quantify the quantity of the reaction we should try to assess the actual arguments (when there are arguments) and to see which ones may closely represent your view, until you can actually play the game.
I think most modern reviewers review a game or movie's theme rather than it's story/gameplay/etc. using the intersectional oppression table with the RACISM = PREJUDICE + POWER definition of racism... So obviously given the rest of the ideology they have to do something to address their own internalized racism (if they are white, especially for white guys). Not only that, but if you don't wholefully subscribe to the agenda you are fragile or toxic, if it makes you sad or hurt you in some way you use white tears to silence members of oppressed groups, so on and so forth. These are all rhetorical techniques to silence criticism, and valid criticism there is, people who warned us over the last 20+ years (even 150 years) of the dangers of such movement, how it eventually takes away all the rights that a modern occidental democracy offers is coming to fruition with the current riots in the US--hopefully something good will come out of the current situation because it could spread and definitely take over your country, as many people who lived under some kind of dictatorship can attest, this is coming too close for comfort.
What's the problem with Bioshock Infinite? I never heard of the controversy around its critics scores (however the game bores me, so I never went very far in it).
The first game had the advantage of being one of the first dad games these 30-something game reviewers had to latch onto, and had high enough production values+standard style of writing to give them something to hold up to make them feel more mature in their career.
We'll have to see if the lesbian experience in this game hits home for them as well.
I'm predicting a 93. It won't deserve it like a God of War, but ND games always score overly high.
For me what standout about original TLOU is how brutal it was, before original game came out on PS3 I don't remember any other Zombie apocalypse games as brutal as bleak as TLOU. It kind of what attracted me to the game in the first place.Seriously. Aside from Silent Hill 1 and Nier on the ps3, are there any other console games in which you play as a parent fighting for their kid?
Super Metroid.Seriously. Aside from Silent Hill 1 and Nier on the ps3, are there any other console games in which you play as a parent fighting for their kid?
DId Kotaku and Polygon give lesser scores because of the game itself or because of a sociopolitical agenda?
I wouldn't sweat that turd. He thinks he's the thought police and that anyone that says anything negative about Sony is a MSOFT Warrior. He's pathetic, he tried going through my post history yesterday to get me on a "Gotcha" moment of being anti-Sony even though I own ALL the consoles.Who the fuck designated you as a thought police on this board? You reported me when i was critisizing PS4 and its games and called me a console warrior even though i never praised any other console because i only own PS4, now this other user. Is there an unwritten rule somewhere that you can't say anything negative about Sony? No? Then shut the fuck up please. Everybody is free to express their opinion whether its positive or negative.
Those outlets? Sociopolitical Agenda for sure.DId Kotaku and Polygon give lesser scores because of the game itself or because of a sociopolitical agenda?
There's a bit less to the combat encounters/plasmids/etc. the first BioShock had a lot more tools for you to throw at a situation. The other problem is the story's ending which is incredibly divisive.
I would say it dumb down compare to earlier demo we saw and this is not just simple graphic downgrade, this looks completely different game from what we got.Infinite felt quite dumbed down compared to 1 and 2.
There are currently 84 reviews
81 positive
3 mixed (still good scores)
0 bad
I'm looking through this thread and wondering what the fuck people are talking about.
Watched the review -- felt it was really well-done and reasonable. Didn't say it was good or bad, really, just that he didn't enjoy it and didn't like it nearly as much as the first one, and went into detail as to why. No review score that I could tell. I can get on board with that style of review.
It's a fine review, it's his opinion.Watched the review -- felt it was really well-done and reasonable. Didn't say it was good or bad, really, just that he didn't enjoy it and didn't like it nearly as much as the first one, and went into detail as to why. No review score that I could tell. I can get on board with that style of review.
It's a fine review, it's his opinion.
In general, though it seems like to me he isn't the biggest fan of Naughty Dog's style considering he didn't like the first one at launch either. But it is what it is.
I wonder though, if all the people championing his review just because it's negative about the game, agreed with him on his thoughts on the very awful Days Gone, Far Cry 5, tons of videos on Destiny, and maybe even Death Stranding as well.
I somewhat agreed with him on Death Stranding, game was good, but those other games.. Eh, doesn't surprise me he doesn't like Part 2. Also the issues that FF7R had.. yeah
I felt like the Skill Up review was in line with how I approach the game and confirming that it probably was a good choice for me to skip it. How he went deeply into aspects of the franchise and the game, where it does well and where it fails, really gives a good picture of what one might . The way he's not allowed to speak much about various portions of the game, the part about 10 hours of padding, it really feels in line with my expectations from the leaks.
Terribly writing, outdated and repeated mission design filled with hours worth of filler fetch quests, barebone mechanics, bugs, frame rate and other technical issues, barebone world. If you told me the game was a Ubisoft game, I would have believed you. The story was somewhat okay and interesting, some funny characters but not enough to make the game memorable or a recommendation without a very very steep sale.How was Days Gone “very awful”? Lol
Now watch this one
Washington Post's Gene Park: I saw the leaks and thought I knew. I was still not prepared for ‘The Last of Us Part II’
I was ready and willing to hate the sequel to “The Last of Us.”
Naughty Dog’s “The Last of Us” was a high watermark for narratives in gaming, and didn’t need a sequel. Its ending’s ambiguity was perfect, as evidenced by seven years of passionate, intelligent back-and-forth debate over whether the protagonist, Joel Miller, made the right decision.
I tried to sabotage the hype for myself by diving straight into all the leaks and rumors that surfaced in April. Part of it can be blamed on journalist’s curiosity. After all, these leaks were huge, and my level of excitement was already pretty low. Seeing these leaks would’ve affirmed my biases. And sure enough, what I saw and read left me severely disappointed and angry. The leaks made the story sound trite, uninspired and misguided. “I knew it,” I thought. “They never should’ve made a sequel.” This was my mind-set as I booted up “The Last of Us 2.”
By the end of it, I had changed my mind. Despite my early and strict skepticism of the premise, I now believe the sequel to “The Last of Us” feels justified. It dives deeper into character motivation than ever before, and it’s at least as good as the first game, which many believed to be almost perfect. It does not worsen or remove that ending’s significance or impact. It grapples with its traumatic consequences directly, without any of the coy teasing and walking on eggshells that dominate much of pop art, including film.
While I will not confirm details within any of the leaks, I can deny some of them. Game director Neil Druckmann (who co-wrote the story with screenwriter Halley Gross) made an early claim that there were “a lot of other false rumors out there.” This is not a lie, and is a reference to many false narratives and plot summaries spread across sites like 4chan and Reddit. Some made up entire details and scenes, while making false assumptions about the story and its characters.
Philip Weisfeld – Environment Texture Artist
Sarah Swenson – Environment Artist
Sarah Swenson
Hi! Welcome to my artstation! I learned my trade at Gnomon School of Visual Effects, specializing in Environment Art. My first project out of school was God of War (2017) where I worked on the Alfheim level with two other artists. I grew my sculpting to another level. I then transitioned to...www.artstation.com
Tiffany Chu – Environment Texture Artist
Tiffany Chu
3D Environment Artist @ Naughty Dog Prev: Insomniac Games, Google Daydream, Stress Level Zero Graduate of Gnomon School of Visual Effectswww.artstation.com
Alex Harrington – Environment Texture Artist
Alex Harrington
My name is Alex Harrington and I am currently working as an Environment Artist at Sony Santa Monica in LA.www.artstation.com
Katherine McGinley – Environment Texture Artist
Katherine McGinley
- Graduated with a BFA in Animation from Savannah College of Art and Design in 2011 - Moved to NYC to Intern and Work at Animation Collective in 2012 - Started working at Grey Health Group / Hurd Studios in 2013 creating a variety of animated and live action videos as part of a pharmaceutical...www.artstation.com
Jeff Parker – Associate Environment Artist
https://www.artstation.com/jdparker
The Walking Dead milked the revenge plot to oblivion.I was always agaisnt the hate for this game when the leaks hit, since in my mind only an artless autistic dork would actually judge a game based solely on some plot points some other autistic artless dork wrote or some rough unfinished cutscene you saw. Like what the fuck? By that logic just read every plot summary from wikipedia for every movie and game and call it good you dumbasses. Why take the time to experience anything at all if your stupid small brained tasteless opinion can be swayed by just a few plot points? If you had actually played it and hate it, that’s totally fair, i’ll hear you out, but not based on these leaks, you neckbearded, transition-lens touting, fedora-wearing, mountain dew shirt with trench coat on your back smelly fuck.
Anyway, the point is I hope anyone who is in that camp reads the above quote. Love a person who can admit when they’re wrong.
Uncharted 2 (2010) 96
Uncharted 3 (2012) 92
The Last of Us (2013) 95
Uncharted 4 (2016) 94
The Last of Us 2 (2020) 96
These publications I just don't trust much.. I have a long list of youtube channels that I know are going to give me varied and honest opinions..
so far the vast majority either are a good bit disappointed by this game, or flat out hate it.
Almost every one refers to it as Game of Thrones Season 8
You're right it's a new studio with new staff and they seem to be fucking killing it on their first big game being there highest rated they've had yet!Is the religious cult annoying?
In post apocalyptic movies and tv shows I always find these crazy cults very annoying and hard to believe that anyone would join them.
Maybe I've been watching too much walking dead but these cults are very annoying.
Is it like this here?
btw - is Sony/nd already forbidden for copyright strikes and all the craziness last month? It's not even the same studio as few years ago apparently because so much staff was laid off.
Again - I don't want to be too negative)This thread is like stepping on eggshells). I am still interested in the game but you know... We all tend to forgive and forget pretty quickly.
haha let's hope so! I would love Sully prequel or Sam+Sully Uncharted game is Drake is out of the question in the futureYou're right it's a new studio with new staff and they seem to be fucking killing it on their first big game being there highest rated they've had yet!
Uncharted 4 bored me to tears! I really am done with Naughty Dog's gameplay formula. That and hearing that there's very little enemy variety in TLOU2, and that it takes 25-30 hours! to complete means it's a pass for me.
Get some fresh air. Or pussy for a change. Your priorities in life seem flawedSo Naughty Dog since 2010 in Metacritic:
Uncharted 2 (2010) 96
Uncharted 3 (2012) 92
The Last of Us (2013) 95
Uncharted 4 (2016) 94
The Last of Us 2 (2020) 96
Yep, the secret to sell 10 million copies every time and have those scores is having swj writters.
Its so easy that im surprised on why Microsoft, EA, Activision, Ubisoft, etc keep wasting millions of dollars trying to make good games and researching for good gameplay loops, just get left wing writters and you are ready to success.