Umbral
Member
I have no illusions that this will happen or that we’ll get a Grounded update at all. If we do, I am willing to bet it will just be the standard enemy health/damage bump, increased scarcity, etc.
This is what I would love to see in a Grounded update that would make the game worth revisiting:
These are ideas I’ve been thinking about since I started the game and have been mulling them over for a while now. I’m open to criticism or other ideas. I think it’s a fun exercise to think about ways I would change or fix a game’s mechanics. What say you?
This is what I would love to see in a Grounded update that would make the game worth revisiting:
Realistic reload: If you reload before emptying a magazine, you discard those rounds. You can retrieve these rounds if you retrieve the magazine they are in. Reloading will also require input from the player. The magazine will be removed from the gun and timing button presses will reload each round. If the weapon is the pump shotgun or rifle, the same applies, but no magazine of course.
Trauma: Bone breaks, bullet retrieval, bandaging, arrow removal. Falls from fairly high will fracture legs, slowing movement and decreasing max health temporarily until you can address the injury. Bullets will occasionally need to be fished out of the wounds they make. Player input will be required for bandaging beyond simply pressing R2.
Silent Takedowns: These will require player input. Either timed button presses or stick movements. If you’re gonna make me watch a long animation each time, at least give me something to do. Skilled play will speed up the animation.
No Listen Mode: Self-explanatory.
No Upgrade Trees: Self-explanatory.
Body Armor: This must be retrieved from downed WLF. These can absorb a lot of damage and last a good while.
Two Weapon Limit: You can only carry a sidearm and a long gun. You can exchange weapons with downed enemies.
Resources: The scarcity is the same as Survivor difficulty, but there is either no limit or an increased limit to the backpack. There’s no way that someone could only carry 12 bullets while carrying a normal backpack. Makes no sense. There will be no random Clif bars or candy bars in the world. Gunpowder will be added as a resource.
Ammo: Ellie will need to make her own ammo in the field, either at a workstation or she will carry an ammo loader like Jill from Resident Evil 3. There is no way you would stumble across ammo 25+ years after the apocalypse. Abby, being WLF, will not need to do this. She can load up on ammo from the bases. Maybe give her an ammo pouch to represent this. This eliminates the need to search for ammo in the world. You can, however, retrieve ammunition from downed enemies. Enemies will run out of ammo too, so they have a set amount. If you kill them before they are out, you can retrieve it.
Melee Weapons: These last longer or are permanent and they no longer need to be augmented with parts.
Gyro Aiming: Self-explanatory.
No companions: This will only be available after you’ve beaten the game and they will still appear for necessary scenes such as the Jesse truck scene.
These are ideas I’ve been thinking about since I started the game and have been mulling them over for a while now. I’m open to criticism or other ideas. I think it’s a fun exercise to think about ways I would change or fix a game’s mechanics. What say you?