Bavarian_Sloth
Member
I'm not talking about large Triple-A productions here, but about older games in a new raytracing guise, as they exist on the PC (Quake 2, Half-Life, Portal etc.).
Microsoft in particular could have brought Minecraft with ray tracing to Series S/X a long time ago. This game would certainly also be technically feasible on the Series S.
How come Sony and Microsoft are so reticent about it? It should be a relatively easy task to "raytrace" a smaller game from the PS1/2 or Xbox Era. This would be the ideal advertisement for a "Next Gen" console.
Some showcase videos: Quake 2 RTX, Minecraft RTX, Half-Life RTX
Microsoft in particular could have brought Minecraft with ray tracing to Series S/X a long time ago. This game would certainly also be technically feasible on the Series S.
How come Sony and Microsoft are so reticent about it? It should be a relatively easy task to "raytrace" a smaller game from the PS1/2 or Xbox Era. This would be the ideal advertisement for a "Next Gen" console.
Some showcase videos: Quake 2 RTX, Minecraft RTX, Half-Life RTX
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