thicc_girls_are_teh_best
Member
So the DiRT 5 team made the fix to the Series X version of the game that caused a LOD bug which has been very clearly highlighted multiple times. And yes, "bug" is exactly what it was, which is something a few were trying to explain, but a lot more were not willing to do. However, the DiRT 5 bug getting fixed should be indicative of something paramount: it's okay to note when a system has performance issues without reaching for the worst-case conclusions.
Especially considering most of the games in question are cross-gen launch titles, which will never be indicators of the true capabilities of any given platform, and it's just funny how so many people have been using the performance issues in 3P games like DiRT 5 as an indication of fundamental design flaws in the Series X. No, it doesn't mean there aren't interesting things to discuss surrounding the RAM setup, or the (relatively) slower clockspeed of the GPU. Those are things that could have some factor into game design down the road, this can be a point of curiosity for virtually every console.
But there have definitely been some people drawing the worst-case conclusions and throwing terms like "bottlenecks" around like the stock exchange was a seller's market. So let's try and keep that simple fact in mind when we continue to see some of these early 3P launch games on Series X and PlayStation 5. Performance issues aren't always some indication of a design flaw (in fact they rarely are); likewise, lack of performance issues in relation isn't always some indication of 'secret sauce' (in fact, it rarely is). Just be a bit more down-to-Earth with this stuff; Microsoft and Sony have each designed fantastic pieces of kit, and using early 3P cross-gen launch games as some hype tool or indictment for/against one of these systems, is foolish.
We can all do better
Especially considering most of the games in question are cross-gen launch titles, which will never be indicators of the true capabilities of any given platform, and it's just funny how so many people have been using the performance issues in 3P games like DiRT 5 as an indication of fundamental design flaws in the Series X. No, it doesn't mean there aren't interesting things to discuss surrounding the RAM setup, or the (relatively) slower clockspeed of the GPU. Those are things that could have some factor into game design down the road, this can be a point of curiosity for virtually every console.
But there have definitely been some people drawing the worst-case conclusions and throwing terms like "bottlenecks" around like the stock exchange was a seller's market. So let's try and keep that simple fact in mind when we continue to see some of these early 3P launch games on Series X and PlayStation 5. Performance issues aren't always some indication of a design flaw (in fact they rarely are); likewise, lack of performance issues in relation isn't always some indication of 'secret sauce' (in fact, it rarely is). Just be a bit more down-to-Earth with this stuff; Microsoft and Sony have each designed fantastic pieces of kit, and using early 3P cross-gen launch games as some hype tool or indictment for/against one of these systems, is foolish.
We can all do better