CamHostage
Member
(*two clips added from Xbox's Youtube Page
Clipouts, good find! (I reposted the main one since it's a new GAF page...)
The demos are short, I wish it was longer and playable, that it pushed through more of The Coalition's technical skill rather than just test-running the engine, (also they should have placed their MetaHuman in Alpha Point, so we could see a character in an environment and have all the tech running together,) but for a GDC tech demo running on a on Xbox Series S/X, it's well worth a quick watch.
Actually exceeded my expectations in a few places (...at least, once I reset my expectations when that tweet came out and it was "just a bunch of rocks".) The obelisk is a great centerpiece, with awesome reflections and metal material properties (it looks shiny but ancient at the same time,) and the particle effects where the sparks cumulatively added up to glowing light before the big pulse was a nice showcase of the engine's abilities. And it's on Xbox Series X, which we know should be plenty capable of running complex UE5 scenes but haven't seen much UE5 running on it yet, so it's good to see this realtime reflections and lighting and 100+ million triangles on another platform many of us now have in our homes.
Hopefully somebody will glean some of the details from the full talk and add them to the thread, but this breakdown from last week had some of the specs.
A whole Xbox 360 character fits in the eyelashes of an Unreal Engine 5 character
The Gears 5 studio has been experimenting with Epic's latest engine, which is in early access now.
www.pcgamer.com
30FPS, 4K
Display resolution of 4K, it is upscaled (using the new UE TAA I believe? haven't been able to watch the whole thing yet,) not native. But it's performing over 30 ("46FPS on Xbox Series X", apparently,) so it's running above its target framerate.
A lot of projects that seriously uses Lumen seems destined to be 30 (Nanite has meanwhile upped framerates pretty handily.) So that's right in that ballpark of expectations and Epic Games' provided specs, which is a good thing for a console showing, since, yes, it's 30 and not native 4k if you just go by numbers, but the tremendous visual quality is right on the screen and Xbox Series X (and PS5 in last year's demo) show no problems handling it all.
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