LyleLanley
Banned
Stop Ruining Console Games With PC Headaches. - The Ringer
There's more at the link but I thought this was an interesting article on the idea of iterative consoles.
PC culture is out of control. The bug-ridden, spec-obsessed environment that dominates gaming on personal computers has now infected console gaming, and it has to be stopped.
The latest sign: As part of a multipronged effort to divert attention from Apple on Monday, Microsoft announced a new version of its Xbox One video game console at the Electronic Entertainment Expo, or E3. Code-named Project Scorpio, the new console will feature expanded memory, an improved CPU, and a lightning-fast fast GPU processor. Its still an Xbox One, the company says, but its better in every aspect. The systems components are technology weve yet to see fully revealed in the PC space, according to Eurogamer.
This is new territory for the console industry, and it could end badly for consumers. For more than three decades, gamers and console manufacturers have entered into an honest pact: I buy your system for a few hundred bucks, and you, along with third-party developers, supply me with the best games you can make on that platform for five to seven years. This is how its always worked. As franchises such as Doom, Half-Life, and Far Cry pushed the graphical envelope on the PC, console gamers were content enjoying experiences that were less visually dazzling, but required less technical know-how (want to troubleshoot an NES game? Blow in the cartridge!). Maintaining a PC that can play the latest and greatest games gets wildly expensive, and gamers that refuse to upgrade risk being shut out from new releases after only a few years. Even if a newer title is compatible with older tech, it often suffers from a lower frame rate or generally poorer graphical performance.
Now, the gaming industry seems hellbent on bringing this frustrating experience to the console world. The shift began during the era of the PlayStation 3 and Xbox 360, as PC game developers found wild success on consoles through previously computer-centric genres, like first-person shooters and the Western RPGs. These developers decided to treat consoles just like PCs, leveraging gaming systems always-on internet connections to issue patches to already released games.
And for what? Theres never been much evidence that cutting-edge graphics sell consoles for the living room. The most popular game of the PS2 era was a Grand Theft Auto installment, which, even at the time looked like a childs rendition of a Picasso painting. The most popular game of the PS3Xbox 360 era was Wii Fucking Sports. And with this gen, the combined sales of Sonys and Microsofts consoles are already outpacing publisher expectations before muddling up the market with (sort of) new systems.
If Scorpio and Neo are hits, Sony and Microsoft will be galvanized to keep releasing iterative console updates more regularly. They want to treat a new console like a smartphone upgrade  difference is, I dont look at my PS4 for three hours every day. Gaming consoles were better when we treated them like appliances  or, if youre not ashamed to admit it, toys  rather than supercomputers that require constant maintenance and upgrading. Come back when youve got a proper new console ready in 2020, and let me enjoy my perfectly fine, current-gen games in peace.
There's more at the link but I thought this was an interesting article on the idea of iterative consoles.